Wheel of Creatures -- Jalira, Master Polymorphist
Jalira, Master Polymorphist (full list)
I love gimmicky commanders and Jalira is a prime example. The only thing better than winning the game is winning the game by accident! The strategy here is pretty simple: make small guys, spin them into big guys and win off that. For a deck built on randomness, it is surprisingly consistent. If you want to spend most of the game revealing your library and windmill slam a Kraken that used to be a squid then this is the deck for you!
Wheel of Creature Grand Prizes
These are what you want to spin into!
Artisan of Kozilek: An Eldrazi is a pretty good prize who gets better when he comes with a bonus.
Colossal Whale: Removal on evasion, score.
Diluvian Primordial: Evasion and the possibility of winning off opponents spells.
Endbringer: I have won off ping alone. Also can play defense and draw cards so good value.
Guile: Big, super menace, and lets you steal spells.
Inkwell Leviathan: Evasive beater. Standard but effective.
Ixidron: Honestly, I'm never happy when I spin into this, but it's so worth the look on everyone's face when their commander is a 2/2 that is difficult to remove.
Pearl Lake Ancient: Big and can get bigger with prowess.
Scourge of Fleets: Cyclonic Rift on a stick. This is a game ender and in combination with Ghostly Flicker and Archaeomancer soft locks the board.
Sphinx of Magosi: A growing, flying, card engine mana sink.
Stormtide Leviathan: My choice for best blue EDH creature.
Ulamog's Crusher: Big beat stick. Nothing special but annihilator is wonderful.
Here are the things we throw at the wheel to make is spin!
Akroan Horse: One free spin per turn.
Thopter Spy Network: Put out 2 artifacts and it gives you one free spin per turn.
Chasm Skulker: Let it build for a little while then throw it at the wheel and be rewarded with MORE FODDER.
Reef Worm: The fodder that keeps on giving. Until it's a 9/9. Then it's a beater.
Trading Post: Besides being my all-time favorite magic card, this is another reusable fodder producer.
Springjack Pasture: Expensive fodder, but fodder and a side effect of producing mana.
Wonder: Begging to be fodder.
These are cards that help make each wheel spin easier or more impactful.
Heartstone, Training Grounds: Cheaper wheel spins.
Illusionist's Bracers: Each spin nets me a bonus creature, 2 for the price of one.
Seer's Lantern, Crystal Ball, Thassa, God of the Sea: Scry can help set up the next wheel spin to be how I want it.
Proteus Staff: An extra wheel to spin if you so choose and can double as removal if need be.
Protecting my prizes, protecting my wheels.
I am running 12 counterspells/redirect of different varieties. Since I need Jalira alive for this deck to do anything, It's pretty useful to be able to stop harm thrown her way. That being said, I try to only use them if I really have to. I hate stopping people from playing as much as the next guy but I also hate being told my deck isn't allowed to play either.
Dissipation Field: My favorite blue control spell. I'm not stopping you from attacking me, just discouraging.
Rhystic Study: "Did you pay an extra for that?"
Refocus: Surprise blocker or extra wheel spin and replaces itself.
Spirit Away: Well if I can't kill your threat, I'll just take it
Ghostly Flicker+Archaeomancer: An excellent reusable protection/ETB effect. Works nice with Scourge of Fleets and Diluvian Primordial.
Petals of Insight: This card is criminally underrated. Repeatable draw 3 is pretty awesome, especially because I can cycle wheel targets with it so they're not dead in my hand.
Man-o'-War: Bounce a creature then becomes wheel fodder is a nice 2 for 1.
Polymorphist's Jest: This can be used to set up Scourge or just swing in and make the combat much more favorable.
Cards that don't fit the other categories.
Hour of Need: Either removal or a finisher.
Cackling Counterpart: Make emergency fodder or set up extra ETB effects or blockers.
Slip Through Space: Let's me hit and replaces itself.
Everything else is fixing or draw.