Sorry I meant to say there any Copic maker brush for CSP?
Fun Fact: It's been at least five years since I picked up a true Copic marker, so I'm not sure if I'm the best for this. I'll do my best! @ anyone reading this, feel free to suggest your favorites too. :o
This will be different since there will be GIFs for this to show you what they draw like. Marker feeling is just as important as marker look. I'll have the non-gif versions at the bottom to compensate for color loss. I'm going to recommend one paid set, then the rest are free, so you can scroll down if you don't have cash to spare.
Originally, one of the most popular CSP Copics was Wren's alcohol Makers - based on Copics themselves, texture & everything.
They're now 5$ on Gumroad. The original set was just 2 brushes & a texture IIRC, now it's several brushes & textures. If you like how they look, grab 'em here.
There's also Michael Guimont's set for 4$ which I haven't tried, but he did great with his pencil set so I'm guessing it's also quality. I also love this set by Frankentoon Studios for 15$, but the markers are a bit more messy than classic copics!
Ok, now the free stuff. There's 2 strategies for markers: make a brush with a texture, or make brushes and then a texture to put on top of it. You'll see what I mean below.
Gloomsugar's makers feel nice to me. They have a nice subtle texture & mix well, and are gentle to the touch. I changed the bottom to be on "normal" instead of "darken" blending mode.
Crm's marker set (sorry for forgetting the R in the name there) takes the second approach: a marker texture on top.
These are soft, normal mixing brushes that come with 2 textures to use on top. I think it's a great compromise if you want blending without compromising texture, but it's a bit hard to get used to.
This method can be done with any paper texture you own. Like so:
Mine (Real Textures Pack), Crm's textures in the Marker pack above, & this texture set to the blending mode overlay here. Again, this is the best way to make sure you get the nice melting feeling of alcohol markers digitally without worrying about losing texture. Or you could like alcohol markers without the texture period, so a general brush is the best compromise.
The Nu Markers used to be on the CSP Asset Store, but got taken down once someone finally noticed the thumbnail was Jet Set Radio fanart ;w;
They're archived here and hopefully he'll reupload them on CSP Assets again too. They're on the dry side, so it may or may not be what you're looking for. Great look, though.
The other two on CSP assets are this set that got popular recently & this marker for 10cp I like. The first one I haven't played with as much but do enjoy from a glance, the second is nice but I'm not sure if it is what you're looking for.
Off of CSP Assets, there's these markers from Halftone Hospital:
Originally for Photoshop, these actually import great to CSP. They do not have blending, but you can add it in of course. Nice, smooth, fun.
Lastly, I don't think this is what you're looking for, but the burnout ink set on Photoshop is a ton of fun:
I just really adore the texture and feel of these. Lots of fun. I am pretty sure I had to adjust the brush stroke gap from like 1.0 to the default "narrow" instead since that slows brushes down. :v
I'm not sure if these are what you're looking for, but I hope they help!
I'm an artist and medical student, and I use art to help me pay some bills.
I built a free, helpful tool because to help prevent other talented creatives from undercharging, as I really see this a lot online.
It's a calculator with a built in reality check
Input your survival costs and expenses
True billable hours
Get the rate you actually need to charge to hit a 20% (or whatever you choose) profit margin.
It generates the rate, a template negotiation email + final invoice.
Plan to keep this tool free, ad-free, and open to everyone.
🔗 Check your math: fairpaycalc.artres.xyz
If the "Thriving Rate" calculation empowers you to double your quote on your next job, please consider hitting the "Buy me a coffee"button. It keeps the server running and the code flowing <3
I am an artist and medical student and creator of Art-Res, a blog where I write and curate art resources. Hopefully you find art that bring
Compiled some basic information I know about drawing fat characters for beginners since I've been seeing more talk about absence of really basic traits in a lot of art lately.
Morpho Fat and Skin Folds on Archive.org (for free!)
PSA to fan creators who don't have a lot of regular contact with children: They are almost always bigger than you think. A 1-year-old baby may already be walking. A toddler is likely already hip-high. A 10-year-old may already be taller than at least one of their parents. A 14/15 year old may already have reached their adult height.
Hey i’m a fashion design student so i have tons and tons of pdfs and docs with basic sewing techniques, pattern how-tos, and resources for fabric and trims. I’ve compiled it all into a shareable folder for anyone who wants to look into sewing and making their own clothing. I’ll be adding to this folder whenever i come across new resources
Updated just now with new hand sewing resources (mainly buttonholes) and textbook pdfs on fashion history, fashion illustration, and thinking through designs!
a secret they dont tell you is that you dont need to have a set time and place for exercise. sure going to the gym is gonna give you a more dedicated workout but like if you're physically able to you can just jog on the spot while your food is cooking. brushing your teeth? do a couple of squats. sometimes i drop to the floor and plank until my arms hurt and then go on with my day. if you live a sedentary lifestyle its better than nothing.
Definitely check out Justin Agustin on YouTube. He has little routines you can do at your bathroom or kitchen counter, routines meant to be quiet if you need to exercise while members of your household are asleep or wfh, all kinds of kind of outside the box ideas for keeping your joints and muscles happy.
I switched from PS to Clip Studio Paint back in 2019, here's a bunch of brushes I've developed since then. Some are free, some you can get by supporting me, some you can get by donating to different causes.
If you can't afford them, please feel free to ask me for a download link (or I can email them to you).
"Open digital production tools for comic artists, cartoonists and zinesters. Grassroots support for alternative comics, grounded in the traditional medium of ink on paper in all it's forms. Run by the ever exhausted Victoria Douglas, creator of CINNAMON."
https://halftonehospital.gumroad.com/
The Splatter Pack: https://halftonehospital.gumroad.com/l/splatterpack?layout=profile&recommended_by=library
Real Parallel Pens: https://halftonehospital.gumroad.com/l/realparallelpens?layout=profile&recommended_by=library
Real Ballpoint: https://halftonehospital.gumroad.com/l/ballpointpen2023?layout=profile&recommended_by=library
Real Microns: https://halftonehospital.gumroad.com/l/realmicrons?layout=profile
reminder to worldbuilders: don't get caught up in things that aren't important to the story you're writing, like plot and characters! instead, try to focus on what readers actually care about: detailed plate tectonics
Why is the mountain range square. How did the mountain range form. Why is there one singular volcano in the center. Why does it act like a composite volcano but have magma that acts like it’s from a shield. If it’s hotspot based volcanic activity why is there only one volcano.
And then the misty mountains!!!! Why isn’t there a rain shadow!! And why is there a FOREST where the rain shadow should be!!!!!!!!
Wind blows clouds in from the sea, but mountains are so tall the clouds can't get past 'em, so you get deserts on the windward side of mountain ranges because clouds can't get there to water the land, or do so only very rarely.
May I recommend my new favorite tool: Mapgen4. You start with a random seed and then add mountains, valleys, shallow water, or oceans as you like. You can adjust the wind direction to make wind shadows off the mountains fall where you want. You can adjust overall raininess to make the rivers larger or smaller, or have more or fewer tributaries. It works best for small, isolated landmasses (think islands more than continents) but as there’s no scale bar and it’s all slightly abstracted anyway you can do whatever you want with it. I’ve only just started playing with it but it’s SO FUN.
I do think this could be useful for writers! ...Caveat, if you're going to use this for making a map for anything published (digital or paper, even if it's only in a fanfic archive or whatever), please, please credit the creator and their program as how you made that map! The more ways information like this gets out there, the more useful it'll be to other writers, roleplaying game DMs/GMs, creators, etc.
One of my favourites for mapping plates, biomes, etc is Tectonics.js. If you're familiar with how tectonics shape a planet, you can guess where the features go by toggling plates, crust thickness, etc. Between Mapgen4 and Tectonics.js, we've got some pretty sweet tools at our disposal.
European Geosciences Union Blog — Beyond Tectonics: Building fictional worlds to better understand our own
Reshaping Reality's Worldbuilding Tips
Worldbuilding pasta's series, An Apple Pie from Scratch also check their resources page!
R/worldbuilding's Reading List. Also check out their collected resources link. This basic geology guide from 11 years ago is still nice.
Creating an Earth-Like Planet, and The Climate Cookbook (aka Geoff's Climate Cookbook) technically the climate cookbook is a part of Creating an Earth like Planet I think.
Related: Worldbuilding Workshop's "Working Out Climates Using Geoff’s Climate Cookbook." Which goes through using the resource in order to map make. Also just the Worldbuilding Workshop in General.
Madeline James Writes's Worldbuilding Guide
Worldbuilding 101 (this links to the Biomes section but there's like...everything.)
Also I would recommend looking into Landscape Archaeology as well! That's because Landscape archeology is basically adding the social/cultural layer on top of all that geology and geography. Environments change when communities live in them, and communities likewise adapt to various environments.
This is a short free introduction to the concept: "Notes on Landscape Archaeology." To summarize, Landscape archaeology sort of like...studies the relation of people to places/spaces (that is, landscapes) in time.
Also this paper [An Archeology of Landscapes] breaks down/introduces the key concepts that I learned which is first that you can form the "construct paradigm" of a landscape from settlement ecology,
ritual landscapes, and ethnic landscapes.
And then the highlights of their summary of what constitutes defining a landscape:
Landscapes are not synonymous with natural environments. Landscapes
are synthetic (Jackson, 1984, p. 156), with cultural systems structuring and
organizing peoples’ interactions with their natural environments ...
Landscapes are worlds of cultural product ... Through their daily activities, beliefs, and values, communities transform
physical spaces into meaningful places. ...
Landscapes are the arena for all of a community’s activities. Thus landscapes not only are constructs of human populations but they also are the
milieu in which those populations survive and sustain themselves. A landscape’s domain involves patterning in both within-place and between-place
contexts ...
Landscapes are dynamic constructions, with each community and each
generation imposing its own cognitive map on an anthropogenic world of interconnected morphology, arrangement, and coherent meaning ...
Basically a "landscape" is made by a community living in an environment. Once you have a geological environment that makes sense, landscape archaeology is like... Basically how I feel confident knowing where trade routes would be on a map, where there are areas of continual high conflict, what kinds of agriculture exists where, etc. once the geological stuff is hammered out, it's like...I know how that would influence the local cultures and vice versa. At that point, it's easy to start marking the natural borders, settlements, trade/port cities, and even strategic fortresses. If you have properly put rivers on a map, then marking your port cities is effortless, basically.
Also:
This course syllabus for a Landscape Archaeology class is freely accessible. It includes an online resources page.
Place, Landscape, and Environment: Anthropological Archaeology in 2009
(Landscape Biographies is open access, as is Landscape Archaeology between Art and Science: From a Multi- to an Interdisciplinary Approach. But I wouldn't try to read every essay.)
If you are like me and find it helpful to have video reference for a process/activity in addition to a written guide, Artifexian is a YouTube channel that does a LOT of world building stuff and specifically he's in the process of creating a world following a lot of Worldbuilding Pasta's methodology!
Okay I JUST realized I never posted these on here—- BUT BASICALLY, about a year and a half ago I started doing these experimental black hairstyle posts that were threads long on Twitter, to give artists a source of inspo for their black ocs whose hair they wanted to try something new with! There’s more to black hair than just the selected styles portrayed in media, and I thought it would be fun to show people how much texture, shape, fades, length, and style can be combined when drawing black hair—-cause it’s a kind of manipulation our hair can do irl! The OG thread from when I made these a year ago were lost with the hacking of my original Twitter account (@/bagels_donuts) but I’ve since reuploaded the whole thread to my new Twitter (@/ItsDonutsFR)! I hope artists on tumblr find these useful, sorry it took me so long to post them here😭🙏🏾 I’ll upload them all in parts!
Part 1: Long masc hairstyles + playing with fades
💬 2 🔁 715 ❤️ 1008 · Part 2: shape, style, and length with femme styles!
do you have any tips for someone who wants to get serious about making comics/comic panels? love your art btw x
JUST DO IT
Have a read through Understanding Comics by Scott McCloud, extremely great book talking about the medium of comics, it's long but my god is it good. I think chapter 4 is particularly useful for ppl w/o a lot of comic experience.
Remember that comics are not storyboards for tv/film, they do things way cooler than that (see tip #2) 😎
Read lots of comics!! i consumed manga in my teens at an unholy pace + learnt a lot unconsciously while doing so. (I read a lot less now unfortunately and maybe manage a graphic novel every 6 months)
JUST DO IT, DONT THINK, JUST MAKE COMICS, THEY MIGHT BE BAD OR A LITTLE UNCREATIVE AT FIRST AND THAT'S GREAT BC YOU MADE A COMIC AND YOU ONLY GET BETTER WITH PRACTICE, JUST DO IT!!!!!!!!!!