his lips are sealed
you know his ass is saying art art
DEAR READER

No title available

blake kathryn
Cosmic Funnies
"I'm Dorothy Gale from Kansas"

No title available

JVL

@theartofmadeline
Not today Justin
Stranger Things
Today's Document
Xuebing Du

oozey mess
Lint Roller? I Barely Know Her

Love Begins
KIROKAZE
dirt enthusiast
RMH
Alisa U Zemlji Chuda

Product Placement

seen from United States
seen from Croatia
seen from Belarus
seen from United States
seen from United States

seen from Australia

seen from Australia

seen from United States
seen from Australia
seen from Canada

seen from United States

seen from Malaysia

seen from Canada
seen from United States

seen from Australia
seen from United States

seen from United States

seen from Malaysia
seen from United States
seen from United States
@trupie
his lips are sealed
you know his ass is saying art art
happy pride month everyone!!
The European Union already forced Apple to abandon its proprietary charging port and adopt USB-C across its entire iPhone lineup. It just did something bigger. A new EU mandate requires every smartphone sold in Europe including Apple devices to feature a battery that can be replaced by the user without specialist tools, without voiding a warranty, and without sending the device to a manufacturer approved service center. Batteries must maintain a minimum capacity threshold after a set number of charge cycles and replacement parts must remain available for up to ten years after a model goes on sale.
The consumer electronics industry built its current business model around batteries that degrade, cannot be replaced at home, and create a natural upgrade cycle every two to three years. The EU just legislated that model out of existence in the world's largest regulatory market.
Apple, Samsung, and every other manufacturer now faces a choice between redesigning their devices for the European market or accepting that their current hardware architecture is no longer legally sellable there.
Given that no company walks away from European consumers voluntarily the phones are going to change and once they change for Europe the rest of the world will ask why theirs still do not.
Six flags commercial from 2004 you most likely forgot about.
Nobody who has seen this has ever forgotten about it.
kind of a milf.
none needed brother
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
maul.png
He's just like me fr
The visions cannot be denied.
not doomed by the narrative but saved by the narrative. yeah i know you'd rather die than keep suffering but the story doesn't actually care what you want. you have to keep going, even when it hurts. even being erased from existence won't stop you from being salvaged from the wreckage of un-being. get up. keep pushing. keep bleeding. keep living.
im always saying this
OP said she's 180cm tall and few hanfu fit her height, so she makes them herself. The hanfu she makes features guzhuang style, much like those seen in costume dramas, not the historically accurate ones. (cr赵师爷工作室)
This captures everything I love about being online
thinking about the “foogoo state” post
this one
i feel like i do 25% of what an average person does in a day and still it's too much