Arduino Session at #STEAMSchool 2 at #MakersAsylum. 8Dec2017
#Day3 #STEAMschool

#extradirty
Keni
ojovivo
art blog(derogatory)
🪼
One Nice Bug Per Day

Product Placement
DEAR READER
Jules of Nature
cherry valley forever
2025 on Tumblr: Trends That Defined the Year
Lint Roller? I Barely Know Her

No title available
RMH

Andulka
will byers stan first human second

⁂

if i look back, i am lost
No title available
Sade Olutola

seen from Vietnam

seen from Italy

seen from United States
seen from Türkiye
seen from Canada
seen from United States

seen from Brunei

seen from Japan

seen from Taiwan

seen from Vietnam
seen from Malaysia
seen from United States

seen from United States
seen from Germany

seen from Australia

seen from South Korea

seen from Italy
seen from United States

seen from United States
seen from Netherlands
@tudornotes
Arduino Session at #STEAMSchool 2 at #MakersAsylum. 8Dec2017
#Day3 #STEAMschool
This is my first public exploration of the business and art of podcasting. I still have much to improve, but I’m ready to share a few lessons learned. It’s my hope that they…
Great experience to explore as we launch the experimentQ podcast
22.09.2017
The Edtech Podcast gets behind the personalities in global education innovation & edtech. Join 1500+ listeners each week, from 109 countries, to hear from educators across early years, schools, higher and further education, plus investors, startups, bluechips, Government and students. Insights from interviews, events, and LIVE podcasts.
21.09.2017
In an age of exponential technologies, new models of work and entrepreneurship, location independence, and new definitions of what it means to lead a meaningful life -- it's time to rethink college.
20.09.2017
Gamification is an underutilized element in instructional design, but it's crucial to engaging today's learners and enabling content mastery. In this course, professor, instructional game designer, and author Karl Kapp lays the foundations of the theory, provides examples of gamification in three real-world learning scenarios, and breaks down the dynamics of gamification (aka what makes games fun!): escape, collection, discovery, pattern recognition, and other risk/reward activities. Plus, learn to put the different elements of gamification—from setting goals to providing multidimensional feedback and leveling up—to work for your classroom. If you don't have experience gaming, don't worry. Professor Kapp focuses on gamification as a design sensibility, making the principles clear to gamers and nongamers alike.
Today’s learning piece.
19.09.2017
Why does personalized learning, ironically, feel so impersonal? Personalized learning, in its broadest application, suggests tailoring instruction ...
18.09.2017
via www.brainpickings.org
17.09.2017
A new innovation from MIT helps robots understand and respond to voice commands – putting us one step closer to an Alexa with arms.
16.09.2017
The carefree world of Father and Son gives little hint of the fate that would be suffered by its creator, E. O. Plauen, who had become world-famous for his comic strips and was driven to take his own life. He was tall, heavy-set, and hard of hearing. Those close to him described him as humorous, awkward, curmudgeonly. The author Hans Fallada speaks of “an elephant who could walk a tightrope.”
For the love for doodles and sketch boards.
15.09.2017
BLS provides information about education and training requirements for hundreds of occupations. In the education and training system, each of the occupations for which the office publishes projections data is assigned separate categories for education, work experience, and on-the-job training. Occupations can be grouped in order to create estimates of the outlook for occupations with various types of education or training needs. In addition, educational attainment data for each occupation are presented to show the level of education achieved by current workers.
Interesting site to play with, along with the OECD Education data portal.
14.09.2017
The start of experimentQ podcast
13.09.2017
Our children spend their days being passively instructed, and made to sit still and take tests—often against their will. We call this imp...
11.09.2017
Forget trust falls and ropes courses. These are activities for building your team's Get $#!τ Done muscle and working better together.
10.09.2017
Get your whole team together to build better products, faster, with Freehand.
10.08.2017
09.08.2017
We ranked the top VC and CVC investors in ed tech and visualized their portfolio companies. Top investors include NewSchools Venture Fund, 500 Startups, and Learn Capital.
Useful, for edtech innovators.
08.08.2017
Elevate your work with the best design practices, stories, and ideas from leading design experts—all on DesignBetter.Co
07.08.2017