ikea anon again! sora don and kira ishmael escaping the hos with luciocliff...
eats you . the true good ending
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ikea anon again! sora don and kira ishmael escaping the hos with luciocliff...
eats you . the true good ending
Walpurgis kit day wow
Kits up here yap about them below the cut.
Ok so you don't even spend SP to fire he just gets 5 unbreakable coins.
The EGO is also -1 in sinking at worst which is crazy. Also the fourth coin inflicts gloom fragility and resist down and while solemn lament isn't the fastest on the team it being across 2 turns means you're guaranteed to get value from this. You want as much Gloom resonance as possible before firing this off since it spends his ammo on the last coin and he gets more ammo based on gloom resonance before the attack. Then he deals a quite frankly absurd amount of extra gloom damage based on butterfly on target and the ammo spent by the skill. Also a Tremor burst... Curious. The Ego is already really good just from damage alone it seems like so lets look at the passive.
Remember a few weeks ago when I said I liked giving BL Meursault bleed but we have to be careful about it. Yeah, not sure I like just slapping Tremor on an already good ID especially when both parts of this combo are limited walpurgis units but whatever its still in the realm of buffing old ID's so its fine I guess(through gritted teeth).
Anyway he now inflicts Tremor potency on hit and counts as an ID that inflicts Tremor for MD. Any ID this is on gains some Clash Power by butterfly on target and gains the ability to inflict butterfly technically. Now I say technically because you already need butterfly on the target so for example index isn't going to be inflicting 9 butterfly on furioso. This is also probably capped at 2 per turn or something so you're getting 4 living and departed which is still nothing to sneeze at.
The last part of the passive is so obviously just trying to make this ID as broken as possible. So you get more bullets(more damage on skill 3), his SP drain is offset by discarding a skill which may sound bad at first but it doesn't discard his skill 3 so every time you reload you're getting closer to another skill 3, he heals SP on defense skill use which probably makes him net positive in SP on reload and he gets an unstagger. Like what? He's already core in sinking he didn't need all this.
Whatever I've griped about this EGO enough. I don't like this design philosophy because solemn lament Yi Sang isn't even bad but its fine I guess. If we wanted to buff an old walp unit with a tech science EGO Regret Faust was right there but that would overlap with Yuna Faust. Speaking of lets talk about her.
Pretty normal skill 1 but it gains Final Power instead of Coin Power. Keep Fire Butterfly Coffin in mind, it's used throughout her whole kit and she can gain it in a few different ways. One of them being:
So she once again gets Final Power and a reuse conditional but it seems like this skill's last coin can be re used multiple times. The first coin also has an interesting conditional, inflicting more Burn and Tremor Count per certain amount of Coffin so she's probably gonna be a total monster for Count. Then per reuse she inflicts a bit of Burn Potency and bursts Tremor. Even if this just happens 2 times 2 bursts on a skill 2 is crazy good. So I suppose I should talk about Fire Butterfly Coffin now that we know a way to get it.
So she gains some every time she hits with a base attack skill and... she gains self burn. So you know that EGO that was made specifically to make Ardor Blossom Star Faust better? Yeah it's got a better user now. Not sure how much I like that either, this ID would have been fine even without that, but whatever.
Skill 3. For every X Coffin she inflicts Burn Count, Tremor Count and gets a Reuse. I'd guess 3 Reuses so 3 Tremor Bursts on the last Coin. She also does amplitude conversion into Tremor Scorch but that was quite obvious. Nothing else to say really just a good skill.
At a certain amount of Fire Butterfly Coffin she uses Eject - High Noon instead of base skill 3. Deal more damage, inflict more status. The most interesting thing about this skill is that it has 2 coins with no effects but does literally everything on use or on attack end instead. I guess it's like that because its an unfocused volley skill so they still wanted it to inflict count to everyone its targeting. I've also been baited before and that Tremor Burst on the last coin is definitely 2 bursts then you get a reuse so it's 4 bursts. Anyway that aside she inflicts Power Down which I think is the First ID to do that.
She also gets 2 more status effects after using this skill
So overheated coffin makes her gain some more Burn then expires but Battle Instinct is the really interesting effect. So it seems permanent after you use skill 3-2 the first time and it's basically a Shin effect. She inflicts more Burn and Burn Count on base skill hits and gains speed. Also her skill 3's deals more damage. Gaining speed is really good for this ID in particular because of Everlasting so if she's fastest you can set up crazy Scorch nuke turns by setting up Everlasting first then bursting Tremor a thousand times.
Now this ID has something really interesting about her.
She's Kurokumo Rodya. So at a certain amount of Fire Butterfly Coffin she uses counter then activates skill 3-3. As for effects skill 3-2 is almost identical to skill 3-2 but it consumes all of your Coffin so its probably stronger numbers wise in almost all ways. It also heals you by the amount of Burn on you which is nice, it basically starts you back at 0 but with Battle Instinct if you didn't already have it. Passive time
So on encounter start she gets some Coffin, she can't die to Burn and she takes less Burn damage. So shes ABS Faust but better. Then if Dawn office Sinclair is on the team he Gets High Noon and if Faust Dies he gets Loneliness at High Noon.
So he gets some min and max speed, his skills gain base power and he deals more damage. More Base Power is nice cause it means his skill 1 might actually win a Clash. It also makes Sunset Blade and Blazing Strike Activate Burn and Blazing Strike deals more damage. We also get a new Bloodfeast type mechanic with Scorchfield. I would rather this applied to all of dawn office but we might see this on more ID's in future. Sinclair can consume some Scorchfield, Which you gain from dealing Burn damage, to do more damage with Blazing strike. Loneliness at High Noon looks to basically be the same effect but with probably bigger numbers and it gives him unrelenting and an unstagger. Pretty decent, we'd have to see the numbers but this makes him much better and we aren't even done buffing him yet.
So when Faust has battle instinct she gains some Coffin at combat start which is pretty cool. When certain conditions are met, Gregor or Sinclair staggering the target or using skill 3, she uses Second Offensive.
Bit of extra damage and even more count. Also when Sinclair is on the field every time she reuses a coin she deal wrath damage which counts as activating burn for Scorchfield. They really want you running these ID's together but it is a tall order to be better for the team than thumb Sinclair, I'll get into that later. Finally for her support passive she gives Lone Fixer which is just another HOS Ryoshu buff. Might be better than killing Ring Faust in certain scenarios I guess? I don't know, it's fun though.
Overall I like Faust. Kind sad they basically just fully replaced ABS but it is what it is, she looks strong and Scorch is a fun playstyle. Now for Gregor. Also gonna combine some stuff in the images here cause I think I'm running low lol
His skill 1 and 2 have a really interesting effect. When he has Light of Daybreak(I'll touch on that later) he gains an extra coin. Not a Reuse. So like it's included in a clash which is the first time thats ever happened, interesting. Anyway other than that the skills are relatively normal, a bit of status and a Burst on his skill 2 extra coin. He does more Tremor Count than Burn Count but that doesn't matter too much in the context of the rest of the team. Also Faust is the inverse which I like. So how do we get Light of Daybreak?
Just like Faust he gets 1 at combat start and gets more by hitting with his base attack skills. At a certain amount he applies more Status on enemies. He's also a self Burn ID. I like Self Burn ID's a lot, it also makes both of them easier to kill if you do want even more Sinclair buffs even if I wouldn't recommend it.
So skill 3s. Applying Protection is a fun reference to Salvador's pages. Skill 3-2 like Faust's skill 3-3 consumes all Light of Daybreak on him then heals him for the Burn on him. He also activates Burn on both skills and has at least 1 Burst for Scorch. He seems a lot less Tremor Focused than Faust which is fine. When either skill 3 ends he applies Dawn Herald to every ally.
So other than being Thumb Rodya upscale Sinclair gains even more base power for a few Turns after Gregor activates skill 3. Pretty solid. Also Gregor can activate skill 3-2 off Counter just like Faust can. Now onto passives.
So he gives every member of Dawn office a buff that increases offense level and heals SP for every other member of Dawn Office on the field which is an incredible effect for Sinclair since being in EGO consumes sanity. I like this effect I hope other offices get something like it in future. Like Faust Gregor gives Sinclair his own Buff. From Dawnbreak to Sunset when he's alive and Blazing Sunset when he dies.
Starting with the effect while Gregor is alive he removes one of Sinclair's stagger thresholds, great he had too many. If Sinclair gets staggered he unstaggers then gets a skill 3, also very good. At turn start he heals SP, faster EGO and his EGO can't reduce his SP below a certain amount, probably 25. Then when Sinclair is actually in EGO he gets a shield and when hit inflicts some Burn against whoever hit him which is a neat reference to Philips page. Also activates Scorchfield. When Gregor dies Sinclair automatically goes into EGO, heals HP, heals SP and EGO is maintained even at 0 SP. This is really good, it means that even sinking or ither sanity reduction effects can't knock him out of EGO. Really good buff, I'll go into it some more at the end but I do think Dawn Office Sinclair is gonna be good in Scorch and normal Burn again. Anyway when Sinclair drops below half HP Gregor gives him Escape Apparatus.
So Sinclair goes to the very back of deployment which I'm not crazy about. In a Scorch team theres a lot of ID's you'll have to get back through that aren't doing much for you other than maybe bursting Tremor a few times(Lord Lu, T corp Don etc) or are absurdly hard to kill (Zwei Ish). I would rather he went to the front of deployment order. Also "eliminate all effects on self save for a select few". So he keeps EGO probably, that's pretty cool.
Final Gregor passive. I know it feels like a while since we were talking about something to do with the ID actually coming out. When Gregor has Dawn Herald he gains Light of Daybreak on hit. That will be really good for refreshing your stack after spending it on Crack of Dawn. For the same conditions as Faust (If Faust or Sinclair stagger the enemy or use skill 3) Gregor follows up with skill 1. Also like Faust any extra coins Gregor gets do wrath damage that counts as activating Burn as long as Sinclair is fielded.
He's cool, gaining extra coins is an interesting mechanic that I imagine we'll be getting a lot more of in Canto 10. So before we wrap up I'd really quickly like to talk about Dawn office Sinclair compared to Thumb in a Scorch team since that is the decision that a lot of people will be making after this Walp. So for reference the Scorch core I'll be discussing is gonna be the 3 other thumb ID's, the two dawn Office ID's, A Tremor Unit and either Dawn Office Sinclair or Thumb Sinclair.
So Thumb Sinclair brings 2 tremor Bursts, an absurd amount of damage on skill 3, Tremor infliction and a reload for Thumb Meursault. Meanwhile Dawn office has AOE, better Burn Count infliction and with all of these buffs likely more damage on top of buffing the other 2 Dawn office ID's to essentially activate Burn on every skill without spending Count. It does need to be said that the reload from Thumb Sinclair, while it is good often goes unused in 90% of fights. The only times I've had to reload Thumb Meursault is either when he gets staggered early in a fight so is spending tigermark rounds early than I would have liked, or the fight is going for ages.
In conclusion I think Dawn office Sinclair will be better than thumb in most situations, at least right now before properly testing. It could be that these buffed numbers are really low or the extra wrath damage he gives the other dawn office members is capped at 10 or something but as of reading this I think it will be better to replace Thumb. I'll do some proper testing on Thursday though. Overall, cool ID's I think they'll be fun to use. Still not the biggest fan of the EGO though.
My gosh your art is really prettyy!!! If I can request Id like to see what King of Greed/Magical Girl of Happiness looks like in ur style
old art but i hope it suffices <:) queenie is there too
Walp trailer
Yap below the cut cause theres gonna be a lot and not all of it positive. That being said I already made a post complaining so I'm gonna try to mostly keep the vibes good.
For starters I still don't like that this EGO exists first and foremost. However I really love the animation, the gatling gun is awesome and Yi sang is so cutieful here. It seems like it works pretty similar to solemn lament Gregor where he reuses the coins until he runs out of sp. I also love that the gatling gun comes from the coffin.
Funeral is a handsome devil as ever. I feel like a Victorian seeing a woman's ankles seeing his neck.
I don't think it even needs to be said but this art is incredible. I love that they kept the theme of the sinners head being where funerals is while they're upside down. Yi sang also looks incredible here, the suit is so good looking and his hair is incredible. He looks like he's wearing gloves too and that's awesome. He's so handsome.
The laser here and that last loud ding from the gun is so cool. I'm glad that this EGO is at least really really really cool. I also love how much darker the suit gets and the bright white outline around him its really striking. I love when things look otherworldly in small ways like this.
We knew this already but we've got the goat as an announcer. I will be using lady Binah and never taking her off. I need her.
And its cooked. We're never getting more ruina story again despite them setting up stuff with argalia in the full stop walp. The last 2 ruina walps have been enkephalin events. I get that the lob corp story is more important right now and thats progressed way more but like I thought we were only gonna do this for general receptions. Crying Children is the obvious pick for a stage here, that would have been another hint towards argalia, limbus is familiar with distortions and like crying children is the perfect walp stage. Waves and waves of fodder and an actual fight part way through. You could even do something cool with like preventing sinners from attacking and stuff. ARGGGGHH it's such wasted potential in my opinion. I get that their hard at work on canto 10 so we maybe couldn't have had a story for this walp and its just bad luck that big events are always around a ruina walp but like come on. If you couldn't do a crying children stage because of time I would have rather delayed dawn office to the next ruina one and had a general reception. But they were working on the ID's and EGO for a while so it's whatever I guess. It just feels like we've pretty much abandoned having story in ruina walps at this point. Anyway rant over.
Faust looks really good. She has like so many different states and buffs it looks like. Also I was right I think, both ID's are burn tremor so we're 1 sinner off a full scorch team. Also this is big cause this is a Tremor Faust that has modern rolls. Regret Faust is still a solid unit IMO but she struggled a lot with clashing more recent encounters so I'm glad we got another option. I just hope she's fast so you can everlasting at turn start.
Also we have the return of Herr Gregor and Frau Faust. I think there was maybe one in mnestic experience but little interactions like this are cool and I'm glad we got them back more recently after they pretty much stopped using them after like canto 3.
She looks so nice. Oh yeah the case also lights up after some condition is met. Stacks of something maybe?
It seems like after it lights up you get a follow up attack too
So if he's around the other 2 members of dawn office he gets a buff. Interesting. Hopefully more final power on his horrendous skill 1. I hate using him cause his skills are awful until he gets EGO and I get that thats the point but he never gets to go into EGO if he never wins a clash. Even in EGO his skill 1 barely works. Whatever we'll have to see on Monday
Both other dawn office ID's do follow ups after sinclairs skill 3. Thats pretty cool. I like when the full offices and groups and stuff have combo moves. I think this is the first set of ID's to do 3 though.
It seems like after an enhanced skill 3 she gets another level of glowing.
If I said what I was thinking right now I'd be put down like a dog and it would be 100% deserved. I'm gay as hell the Faust and Rodya ID's really bring it out of me.
aww man my friends dead
nevermind ssanghwa-cha. I personally wouldn't look that excited about tea with egg yolk but idk maybe its good. I'll try it if I ever go to Korea I guess.
Never mind I'm Bi as hell look at him. I never cared too much for salvador but this ID is so handsome.
Punching to win a clash when you have a sword is aura.
4 coin skill 2 that looks to be flash of sunup is cool
They also made crack of dawn look awesome here. Faust follows up on crack of dawn then he follows up on that. Maybe only if sinclair is there since hes on the field but doesn't do anything? It's a cool way to show the experience gap between Yuna and Salvador compared to philip.
Sinclair gets teleported away which while a cool reference could be really bad. It didn't sound like a stagger effect so he just leaves after taking a certain amount of damage. If he's in EGO he'll be knocked out of it too I think cause waxing pinion is an effect so it would get removed on retreat. So you're basically subbing him out to die later instead.
This art is so cool. So another walp Tremor Gregor ID lol. He's gonna push firefist out of scorch teams likely but we'll have to see how good he is in standard burn comps.
So it seems like he gets extra buffs if Gregor and Faust die. Problem? They're almost certainly better than him even with these buffs unless he gets a kimsault+ level upscale. It would be quite difficult to kill those two as well unless you're deliberately trying too. Unless this just activates if they're on the team which I doubt since pm specifically showed Greg and Faust getting killed before hand. If anything he's more liable to die before they do. Why he teleports out on low health I guess. If he comes in from back up with EGO active that could be okay. But if you're running him in scorch that's quite a tough choice cause the opportunity cost of not brining thumb Sinclair is quite high. Especially when at least Gregor has a pride skill making the reload much easier. If one of them has a pride guard too then it's just over and you should run thumb sinclair regardless of how good this buff is. At least in scorch. But you have an even bigger opportunity cost in normal burn of not running both ABS Faust and Firefist. It's not out of the question that especially combined they're better and Faust can still inflict Embers with the Ardor Blossom Star EGO corrosion but the passive becomes entirely useless and you're very likely better off running command meltdown instead if you have it. Speaking of Arkknights EGO Unbrilliant Glory is gonna be insane on Gregor.
Despite my disappointment with certain parts of the event PM always cooks with art and usually is good at making fun gameplay design even for characters I admittedly don't care much about. Still don't like that we're getting another funeral EGO though lol.
I have opinions and they may be bad
I'll lead with what I truly think, not my favourite walp ever. The EGO is a let down and while I don't hate dawn office I would have rather seen a faction we don't already have a member of. Does that mean this walp is bad? We'll have to see the kits for that but I don't think so. Just cause something isn't to my taste doesn't mean its bad, just not for me. So be aware that this is only my opinion as I talk about these and none of it is objective, like this if you want on a different day I might have too.
So for starters the thing that irks me most and maybe soured my opinion on the rest too. The EGO.I have numerous problems with this but the main one is that I don't think solemn lament needed this. I meme on spice bush being bad but it could hold up in certain more niche scenarios but now with an EGO that (lets face it) is made to buff Solemt Lament Yi sang I think even those niche's are gonna fall through. Butterfly was already the best sinking archetype and therefore Solemn Lament the best Yi sang sinking ID and he's a vital part of that team. If we're gonna use EGO to buff ID's can we not make it one that's vital to the performance of an already strong team. Especially sinking which is A. Already really strong right now and B. Got so many walp locked team pieces anyway. Walp locked team pieces that are rate up on different banners than this EGO.
Anyway more petty complaints so game balance entirely aside this is another tech science floor EGO. We're so oversaturated with tech science abnos. Through every walp we have had 2 EGO that aren't tech science if I recall (Wing beat and in the name of love and hatred) and this is the second Funeral EGO. I like Funeral, it's one of my favourite abnormalities but I would have rather rounded out tech science with all around helper or moved to a different floor. I don't know, maybe another floor of history EGO like happy teddy bear to stay more on theme with dawn office and what the stage will likely be.
The dawn office stuff is fine, I would have rather we did a reception we've never seen (genuinely would have taken a few of the general receptions) but I understand that if we wanted Salvador and Yuna ID's the clock was kinda ticking on that. I like Salvador's passives and Yuna has lone fixer so she's pretty iconic for that. They're probably gonna be more Burn/Tremor ID's would be my guess since Salvador has a passive for dealing more stagger damage.
I don't feel like I'm negative very often on here so I do apologise for being maybe overly harsh, like I said on another day I'd probably find dawn office cool. I don't think I'd ever like the Yisang EGO though, at least he looks good but that's pretty par for the course. Of course everyone is welcome to their own opinions, I dont want to put a damper on anyone's excitement by being mopey that my blorbo reception isn't in yet. I'm happy for all the dawn office fans!
Marriage
Kit day once again
I gotta start coming up with more interesting titles for these posts. Anyway, kits up here yap below the cut. I'm coming around on the new format. I still think the first page is a bit pointless but fitting everything on 2 pages now 90% of the time is better. Going forward I'm not gonna post the first page so I have more images to work with. Everything you need to know is on these 2 anyway.
So lets try not to have as many mistakes as the last kit post. Apprentice first.
No self tremor ;[. I know im likely the only one who cared about that but yknow... looks like asymmetrical inertia is staying unused cause the occasional paralyse on aedd is better. Anyway whining pretty basic skill 1, that might be a theme with his kit. No count on skill 1 but that's fine.
So this skill inflicts a lot of Tremor count and a bit of burn count. Super important when you're playing scorch. Also makes it likely positive in count while bursting for a conditional that is, spoiler, incredibly easy. Lets take a quick look at his passives so we can see what The Duel Escalates and Maturing Textbook do
So basically whenever Heathcliff hits someone with his base attack skills he inflicts The Duel Escalates and when he clashes he inflicts more.
Think of this basically as declared duel for the cinq but it doesn't seem like it falls off? Weird. Anyway next part of the passive. Whenever he defeats someone with The Duel Escalates(or breaks a part) he gets Maturing Textbook.
More damage for killing adds basically. Not a bad effect but it reminds me a bit of hornet meursault's loyalty pheromone where you kind of just don't get it in bossfights. On the bright side though it is just more damage unlike hornet meur who has actual conditionals behind having it. Also whenever you clash with something with The Duel Escalates he heals some sp. Good effect. Back to skills
So you want to ramp up The Duel Escalates before letting rip a skill 3. Considering it already inflicts Tremor and Burn count it seems like both his skills that burst Tremor are at least neutral in both which is good. Also 2 Tremor bursts is nice and an amplitude conversion into Tremor Scorch. Only 1 coin power conditional on a modern skill 3? That's some restraint although it will probably add up to the same amount in the end. He is dealing more damage for every stack of The Duel Escalates too.
So skill 3-2 activates with enough The Duel Escalates(im shortening the status names next time) and it bursts Tremor less times than his original skill 3 and inflicts less status. At least in this format it could be that the Burn and Tremor account for that and do the same amount in the end that a max ramp up base skill 3 would do. But yeah, 1 Burst is a little lame, it's probably gonna do a lot of damage and be your main way of getting Maturing Textbook though so whatever. He also has a clashable counter, its not very interesting and as I found out last time we're working with a limited amount of images here. Its wrath so use it if you need wrath res but other than that just use a normal skill since you wont be inflicting The Duel Escalates with it. Passive time.
I'll go into eye of precognition when we talk about Rodya but basically this just means when Rodya is doing well he does follow up attacks and when she's doing bad he gets an assist defense. Just like with Aeng-du Ish the assist defense restores sanity to who he's protecting so that's nice. This is why I commented specifically on skill 1 not inflicting count but overall it's not a problem
So he gives Ryoshu the ability to burst Tremor once per skill while stacking potency... now I wonder. Would Ryoshu be better in a reverb team than this heath? Almost definitely. That being said she is competing with faint aroma and solitudes ten thousand bursts per turn so... this passive is pretty pointless. Nice if heath dies in a burn team and you still have the other thumb members alive but yeah, its fine.
Finally sin passive. For every stack of The Duel Escalates or Maturing Textbook you get ramping effects. So basically for every stack of The Duel Escalates only for 90% of actually hard fights. More damage, a bit of base and final power and he starts inflicting Severed Tendon
Makes it easier to clash against opponents. Now this may sound redundant cause surely if you have this many stacks of an effect you get on A. Clashing and B. Doing damage then you're winning clashes but if you're inflicting it every turn it can help accelerate back up ID sanity gen, help nuke skills do less damage, help people with worse clashing over the line to a dominating clash etc. Really good effect.
Overall Thumb Heath is a really basic ID but basic doesn't mean bad. I like his kit quite a lot actually other than my minor complaints with skill 3-2. I think having an ID attack a specific enemy or part potentially at the cost of taking an unopposed hit is an interesting design space and it's why I enjoy the index ID's so much. Cool ID but its time for the star of the show, Thumb Rodya.
So interestingly enough she has Poise but they've done it in an interesting way, we'll get to that later. She does inflict count on skill 1, in fact she inflicts Tremor count on all her skills which is nice. On clash win she spends Eye of Precognition stacks to deal more damage. What does this do? Well lets go to the passives.
I thought it best to just cover the whole passive here so we can get a better understanding of a core part of her kit before continuing. Its a big passive so I'll break it down bit by bit.
So on entering the fight she gets a certain amount of Eye of Precognition, we won't know how much until release day but probably enough for 2 or 3 turns. After you spend it all it turns into Overheat and the first time this happens it triggers a few effects further down the passive.
Then once overheat has a certain amount of stacks it turns back into Eye of Precognition. So you'll be constantly going back and forth between these two effects but she's a good bit stronger with eye active.
So while she has Eye of Precognition she gets a few bonus effects. The first is that while clashing she gains Accelerating Future
So for every clash she gains some base power, some clash power and if it goes long enough coin power. So you want her to be going for enemies with a high amount of coins while she has Eye of Precognition active. The second effect she gets is a dodge when targeted with an unopposed attack, fails a clash or most importantly is about to be hit by an unbreakable.
This is an incredibly busted effect, making her potentially the best unit for tanking unbreakables in the game at least while her passive is up. When you evade everything with this skill she activates skill 1-2.
More count and a Tremor burst. In boss fights especially it could be a good idea to just kinda let her take an unopposed attack every turn for an extra burst. Anyway I feel like we got a little off track, back to the passive.
She loses Eye of Precognition a few ways and she seems to lose a lot of it. Every time she clashes, every time her passive triggers to activate her evade and every time her evade end she loses a stack. Whenever she loses them all and gains Overheat she reloads and gets her skill 3-2.
Finally the first time she goes into overheat or when Heathcliff dies she gets Shin - Disgrace.
Aside from being really funny this effect is crazy for being so seemingly easy to get. More Tremor and Burn Count is so good on an ID like this and more damage for the poise I promise I'll get to in a second. Also her unstagger is in this passive.
So now that we've discussed that entire passive and we have a good grasp on how Eye of Precognition works... I think we can get back to her skills.
So skill 2 has a Tremor burst and... more status effects. No Burn count until she gets Shin but that seems to be really easy so no worries there. So she spends acceleration rounds with her skills, all you need to know is that its just ammo. Nothing special about that itself but lets have another look at the passives
So this how she gets Poise for her conditionals and a bit of bonus damage. Unfortunately the ID only counts as Burn and Tremor for MD which... I don't know about. Like MD is a stupid mode that doesn't matter anyway just let her be triple status, the only thing that effects is MD. We could have had a fun core with cinq Don, Rodya and bladeshu. Bit of personal bias there, anyway we'll cover the last part of the passive when we get to skill 3-2.
She has a different skill 2 for when she has no ammo
This ID confuses me cause it seems like you want to be out of ammo? At least until you get skill 3 cause this skill bursts Tremor twice and her base skill 2 only does it once. You still get poise count too... Probably has less base power or coin power or something.
what. Burst Tremor once for every Acceleration round spent... so you burst Tremor 4 times. Thats a little absurd, definitely reload before you ever fire this off. I made a Harvest Hong Lu kit a while back and I thought bursting Tremor 4 times was in the realm of fan ID ID strength but yknow, guess not. To be fair this skill doesn't have many damage conditionals so a lot of it is gonna come from the 4 bursts of Tremor Scorch but that can be a lot of damage. At max stacks thats 396 Wrath damage. Granted you won't have that probably but still thats a hefty chunk of Wrath damage regardless if you have even a decent stack. She can use her counter to reload so if you're ever below 4 bullets and this skill is coming up just use that.
And if you thought that was crazy
5 Tremor Bursts. But before that a quick reminder, she gets 1 disposal every time she runs out of Eye of Precognition and gets Overheat. Whenever you have Disposal in your skill line up she inflicts Game Target on an enemy.
So anyone marked by this is gonna take even more damage from her. If you kill someone you get another copy of Disposal, it deals more damage to people under a certain amount of health so you get the reuse almost guaranteed and she gets coin power on a 5 coin skill depending on Acceleration Round and if she's attacking the game target. The final coin also talks about spending Acceleration Round but the skill... Doesnt? I'm just assuming every coin spends 1 Round like her base skill 3. Also with the ominous everlasting in the room if you trigger Tremor Everlasting and high roll this could be 10 Tremor Bursts. 10. Odds are its probably closer to 7 but thats still crazy. But lets have fun here.
99 Tremor, 99 Burn so your Scorch is doing 99 damage per trigger. Wrath weak enemy so times that 99 by 1.5 for 148 damage since limbus rounds down I'm pretty sure. 10 times. 1480 damage. Now this is in ideal circumstances you will likely never see outside MD, you have to win 5 50/50 coin flips in a row and thats assuming the skill even works how I think it does but yeah. Thats quite the Wrath nuke not even counting the damage from the rest of the coins which is gonna be high. Also Into the sunset gives wrath fragility... yknow just a thought. Anyway last few passives.
This is not good. I have no idea why they insist on giving Ryoshu defense skill power but... whatever. It finally maxes out The spider thread and her rend space echoshear now has max coins and thats what we really care about. More damage to targets with shield is also... fine. You can clear shock centipede in 1 less turn I guess. Realistically the most use this will ever see is against Hohenheim in MD.
Finally sin passive. She gets more damage and coin power on skill 3... like she needed it. Also more damage for every Burn on target and more damage to shield. This is probably Roach emperor flavour text mostly, its useful against like 2 or 3 things outside of md. It's good in railway against triple h and shiomi. Other than that just assume you're only getting the first effect, which is still really good.
These posts just keep getting longer huh lol. That's cause I have a lot to say about this game I hate, if you ever have the misfortune of talking to me I can yap more than this. Both kits are really cool though, I will be pulling against my better judgement... at least a little. Walp in 2 weeks probably but I can't resist a miserable Rodya. Especially when she bursts Tremor 5 times, the sound effect might just wake me up after I fall asleep playing Tremor. Kidding, kind of.
Final thing, I hope this post is mostly mistake free. The last kit yap was bad to be honest, a couple little things I should have noticed from reading better. But if it isn't let me know. K thnx bye
self indulgent cat faust
i
Recreation of that one scene seared into my brain
New ID trailer yipee!!
I didn't say anything about the ID teaser cause there wasnt much to say really. It's not to surprising that it was the thumb ID's cause it was either them or a walp. Also we know what their gonna do, burn, tremor, tremor scorch. The team building implications are pretty cool though.
Anyway yap below the cut.
The uptie art this season has been incredible. I think I say it in every single one of these trailer posts but it's cause project moons artists(I dont think its just nai_ga anymore but correct me if I'm wrong) keep one upping themselves in how good these are.
Tremor burst on skill 2 and another on skill 3. Hopefully they apply a decent amount of burn count cause in a full scorch team(heath, rodya, meursault and sinclair alongside maybe another few tremor ID's) you'll need a lot of burn count. Not unreasonable amounts especially if you slot in fire fist or something but a good amount. He also does follow up skill 1 after Rodya attacks which if he has burn count or tremor count on that skill could be really good.
He also has what looks to be an assist defence which makes sense.
also a skill 3-2. Maybe after a certain amount of turns attacking the same target sorta like the cinq declared duel since thats sorta how lucio and valencina work.
Again even more incredible art. I think its funny that Heathcliff didn;t have a Burn ID for almost 3 years then got 3 back to back ID's with burn in their kits. Also I didnt see any sign that he would but please please please stack self tremor. Make that how he activates skill 3-2 I need a use for asymmetrical inertia.
omg... This is probably bad to say but Rodya is at her most attractive when she's absolutely miserable. Knight of despair is still the most handsome ID in the game precisely because of that.
This voice line is killing me please laugh at me like that next. Anyway yeah gameplay stuff
They both have at least 1 burst on skill 2 and 3.
I assume this is a reload of some kind cause it triggers after her counter.
She seems to have a dodge after she fails a clash as long as she has enough stacks of eye of odin like valencina.
She just takes the hit otherwise but like the other nursefathers she has an unstagger. Also like them I assume she'll just get her skill 3-2 without having to wait if she meets the conditions.
Shin, to be expected. I'm surprised valencina never taught lucio shin and mang but idk maybe she only even found out how to do it recently or something.
Me next please.
I think this is the first time this shows up and its only when she does skill 3-2. I assumed it was a sort of declared duel esq thing but now im not so sure. We'll just have to see on monday I guess
I might be biased cause I love burn but this may be one of the coolest ID's in the game.
Again again again another incredible uptie art. Maybe my favourite from this season idk, it's between this riensang and bladeshu probably. So this is into the sunset upscale to a ludicrous degree, wrath fragility on that skill 3-2 will hit like a truck. I think she might have 2 Wrath skills potentially. Maybe sloth-wrath-wrath.
Anyway apologies for the thirst posting but can you blame me? I need Rodya to throw a vodka bottle at me.
Ishmael kit analysis
So yeah had to split up the usual kit analysis posts. My bad! So here's Ishmaels. Yap below the cut.
So the new Ishmael ID is bleed poise like BL Meursault now is. Keyly BL Faust is not a Bleed ID cause that ID sucks.
So she gains her Coin power solely from Poise and only gets Clash power from bleed so yeah like every BL ID's she is a poise ID first and foremost inflicting no Bleed Count on skill 1 either. So if she has haste she gets:
Mook workshop? Like the Katana Roland had? I guess they specialise in making katanas. So her slash skills deal more damage, she gains a bit of Haste on turn end so this is basically a repeating cycle of getting infinite stacks and her defense skill… loses clash power. You might see where this is going but we'll get to that. Lets take a quick detour to her passives, the rest of her kit will make much more sense if we do.
So her sin passives is likely Pride Resonance and gives her Dokkaebi arms. Also more of her unique stacks for every poise on self.
Whenever you get this effects you get some haste and poise count so thats fun. The haste helps her ramp up and also this enables her reuse. You can play her outside of a BL team but her ramp up is really slow and she doesn't get her Reuse to I wouldn't recommend it. It kinda depends how many BL ID's you need to get Dokkaebi arms, hopefully only 3 ideally 2. (Edit: it had been brought to my attention that you dont actually need BL ID's to get Dokkaebi arms, probably just pride Res. Thats my bad. So ignore anything about her being super niche. She is actually totally fine and ramps up well in any team that can get reliable pride res.)
So it seems like she gets a lot of clash power. Also her skills are named like Kims that's cute. Skill 1 is called rending technique cause thats the buff kim gives to skill 1s. Anyway the curse strikes again, Re use with no Poise Count. Dokkaebi arms might fix that but we'll see. Some extra ramp up if she crits is nice too.
More coin power and final power pretty Typical skill 3. Guaranteed haste is nice and inflicting Slash fragility is never bad especially when she's likely to be going first with all the haste she gets. Also she gets more of her unique stacks on crit which is interesting. I wonder how high it goes considering the amount she can generate. She might be a monster for damage. So time for passives.
So she gets a follow up attack once she gets a certain amount of stacks.
So she deals a tone more damage, gets a Reuse on the most damaging coin and this only triggers when shes close to max of her damage boosting effect. Yeah this will probably be good. Nothing else to say really, its free damage.
So when she loses with her defense skill she activates To Claim Their Bones. Cutest ID of all time I think.
So on use she gets haste and a bit of Poise Count which is always nice especially when she's attacking right after. Also she gets assist defense which is cool.
A lot of damage conditionals, more slash fragility and paralyze. Super cool. Next Passive
So she gets stacks of Bearing of a Salsu for every BL ID fielded.
Outside of having the funniest icon of all time, their really trying to make her look vicious, she gets offense level for every stack and extra poise potency. For a status like Poise where you want to be hitting 20 as fast as possible I'll always take more Potency.
If a certain amount of BL ID's are defeated she gets Sword play of the homeland exactly the same as kims. So she gets coin power on skill 1 and 2 and damage on skill 3. This is probably when 3 BL ID's die like kim Meur. In fact this is literally the exact same as Kim Meurs Memoriam passive.
Finally her full sin passive. The first part is exactly what I showed before giving her Dokkaebi arms. Then if theres an ally on low health she uses assist defense.
She gains a bit of poise and heals SP on the target guarded. That's a really good effect considering if this triggers they probably lost the clash.
Overall really excited for this ID. It looks like it's gonna be really cool if a little weak outside of a BL team. Which is kind of unfortuante cause outside of Meur with the new EGO the BL ID's have fallen of pretty hard. Then again I thought the same about Kurokumo Ishy when that ID was teased and it turns out you only need to run her with Heathcliff really so maybe this will be the same and you can just run her and BL Meursault as a package in a normal Poise team. One thing is for sure though, shes super cute. Also that robot arm is the coolest.
Kit day and a new format
Kits up here analysis under the cut.
Not the biggest fan of the new format tbh. Don't really know what the point of the first image is other than EGO I guess but whatever.
So I'll talk about Hong Lu first. Their a wellfare ID but they have pretty cool mechanics. Probably not the best status infliction but we'll see. First Bleed 3 star for Hong Lu which is pretty cool. (Edit: im really not on the ball today I totally forgot Ring existed)
3 coin skill 1 that gives Poise Count and Poise and inflicts likely 1 Bleed Count. Probably 1 Coin Power since the skill gets final power from Trussed [Hong Lu]. What des that do? Well:
Its inflicted by certain skills and until Hong Lu dies, retreats or inflicts it on someone else it sticks around. It lowers min and max speed and makes targets take more Pride damage which in a poise team is always good. Its basically another Cinq focus attack mechanic but a little more interesting. The main way you'll be inflicting Trussed is:
This. The counter is unbreakable so you always get Trussed online which is good for turn 1 situations considering they get final power if the enemy has Trussed. Also a little Poise Count on clash win, hopefully like 3.
Now this is a PM classic straight from season 6 that I thought we got rid of. Coin Re use with no Poise Count on the coin being reused. So unless that Poise count on use is like 3 that could be a problem. Also activating bleed on a skill that inflicts 0 Count. Yep this is a wellfare ID. Joking, mostly in a ring bleed team you usually have enough count that this isn't that much of an issue but losing 4 count per rotation kinda sucks. If skill 1 is only 1 count we're currently net negative in Bleed count. On crit this skill also inflicts Avulsion Wound:
Slows the enemy further and gives them a bit of potency. Not terrible especially if you can get multiple stacks with the re use.
This is an ID with a lot of coins. Also:
This on use is very interesting. First time we've seen something like this I think. So, more Bind at least 2 Bleed count so we're back to being positive over the rotation at least and key thing, Pride Fragility on the last coin on crit. Again in a Poise team doing more Pride damage is quite nice. As for the passives
Hong Lu gains Prisoner Transport Arrangements when attacking a target with Trussed which you should be doing 90% of the time.
Getting more Clash power is nice especially if you're setting this up Turn 1. Also more Poise and Bleed Potency which is always good.
Pretty typical Sin passive nowadays, just deal more damage. Dealing more damage per Pride resonance with slash skills is also cool. Kind of specifically excludes RienSang cause his Pride skill is Pierce which is funny. Also that support passive is really good for solo's I think. Probably not better than TingTang but you know... maybe. Overall this ID is... okay. It'll probably struggle to maintain Poise and the Bleed Application isn't incredible but more negative effects for a ring team is more negative effects. I guess. It's an okay budget option cause their an event reward ID.
Okay 1 third done. Next up the Meursault EGO.
So about what we expected this EGO gets heavily buffed when used with BL Meursault. Also interacts with Pride resonance, the BL special. Healing BL units SP and giving out Poise count is really cool. Another way to feed Poise negative ID's that isn't Thoracalgia. Also the EGO gives him the unique Drink to the Fallen.
More Poise Potency, more clash power and budget Clear mirror calm water. I imagine that X is at most 2 capped at 40%.
The corrosion... sure is a corrosion. Probably not that worth it most of the time but it'll deal a lot of damage. I really like giving Slash power up and Slash fragility to everyone including enemies, thats really cool. Sorta like a duel mechanic. Anyway onto the passives cause thats what we care about.
Off to a good start. The always active passive makes him a bleed ID. That's an interesting and concerning precedent to set. I like it for buffing old ID's but I wouldn't want them to start locking status behind EGO for new tie in ID's like for a walp for example. I don't know maybe I'm worrying about nothing.
So when used you get Drink to the fallen and when he gets drink to the fallen he enters resentment.
more min and max speed and healing on hit. Pretty good. When you're in resentment state you get resentful scabbard.
So... this Ego is super broken. I'll cover everything in order which will include more images. Be prepared. So when an ally(including him) takes damage he gets growing resentment.
This is good since he has to take a bit of damage to trigger To Claim Their Bones anyway but its a nice bonus for if another ID takes damage. Next BL Meursault's in memorium passive is now always active.
So he always gets 2 more Poise Potency and Count from his skills and gets Swordplay of the Homeland.
So he deals more damage and gets extra coin power. Then when using Yield my flesh he cant die and gains even less clash power to lose easier to trigger to claim their bones. Not only that when you trigger Pride resonance he gets this:
So all BL ID's get final power and deal more damage and haste next turn. This also seems to stack with the other Sword play of the homeland buffs from his other skills. Crazy. Now there must be some downside to all this right? Well yeah and we dont really know how bad it will be until Thursday.
All effects expire if he doesn't have drink to the fallen. Now it depends how much he gets from the EGO how bad this is but if its like... 5 or something that's so fine. Also when his unrelenting passive triggers he gets healed by drink to the fallen so thats cool.
Overall this EGO seems like it will really make BL Meursault feel like a new ID. Really really cool effects and this goes to show that PM can do really well buffing kind of outdated IDs. I wonder if we'll see this sort of treatment for other ID's in future, maybe a few years down the line we'll see buffs like these to the capstone ID's.
Now, Tumblr only allows 30 images per post so I will make a separate post for Ishmael. It's probably really annoying, my bad! I wish there was a better way to do this but I want to make an indepth analysis of her without if being confusing. So this weeks rambling is split in 2 parts.
9.5-2 Trailer drop
Aeng-du is the cutest. The event seems interesting since N corp has that taboo around recording but the enemies with the N Corp logo seem to have cameras. Yap about the ID's and stuff below the cut
S corp Taboo hunter I think? Thats cool. I assume their looking for Kim and Aeng-du so thats part of what the event will be about.
they seem to put a rope on the enemy. Nelly binding technique at home lol.
This is so awesome. They multiplied Aeng-du and Ishmaels cutiefulness together. I also like that the rope is like Aeng-du's headband
It's not laevateinn which would have been funny but that sword still looks so cool. I like that she kept the Blade Lineage rope tassel thing.
Her arm has a built in thruster which is so cool. Maybe she's burn? I know we literally just got middle but she's not really a burn ID. Also she seems to do follow ups since this was an extra attack off of skill 1.
Her other arm has a built in shield... shes so cool. She also seems to have a mechanic like Yield my flesh to claim their bones. She loses a clash then uses a different skill animation from her other skills. She also seems to have a skill 3-2 with the same conditions when mentor Meursault is on the field.
She's so cool. I'm hoping for Poise/Burn(no I wont shorten it)
This EGO is... interesting. My assumption originally is that it was a blade fiend EGO but maybe its just Kim? Don't know how that would work though.
This though is so cool. So when you pop the EGO Meursault seems to "distort" like Kim which has... implications about Meur but we dont have to think about that rn lol. I saw people saying this was synchronisation like Ruina but I dont think so. I think it's just a buff from EGO for the ID.
All in all really cool. I'll make a post(on time this time) on monday for the kits like always and I think I'll have my work cut out for me. 3 kits... 3 likely really long kits... well what can you do. Also this probably means Don for a ruina walp which is exciting!!
Shape of My Heart (ElGrass)
I think this song is very them! We barely got enough scenes for their edits so I take matters in my own hands and try to draw it...
Note: I'm not good at editing and my phone were about to explode in the process of editing this lmao so sorry it looks plain!
Family Hierarch Candidate Ishmael: Why
So I really like this ID. I use it all the time and I do think she is probably the best last slot in a rupture team right now. (lord Lu, all 3 maos, Wu yi sang, wei Don and her imo) but she's still underwhelming and I'd like to go into why I think that and why I love her anyway. Past the... obvious. Also its my first anniversary of posting(a day late but whatever) so might as well talk about a Xichun ID.
So this ID released before I started doing the extended kit reviews which started with I think Reindeer Rodya so I don't think I've talked about her much past occasionally ragging on how bad she is. It is worth noting that this ID came out the week after after Mao Faust so I don't think its unreasonable to say that she got emergency changed so that Rupture didn't become even better than it already is. I think she really suffered from this and if she'd come out just a few weeks later she'd be a lot better. So that then begs the question: why is she so bad? So to start with:
Skill 1 isn't bad. -1 rupture count sure but the offense level is nice. Then you notice it.
+2 Poise count. So she cant maintain her own count which is... unfortunately pretty typical of this era of IDs. It doesn't get better in the passives I promise. Also 5+ types of negative effects, I hate it on the Fauvists and I hate it here too. At least in Heishou you have deathrites and shatter mark I guess but its still not great when you'd really rather not run the duel status Heishou in a real rupture team.
I'll never say no to a 4 coin skill 2 however the conditionals are worse. Negative effects has been moved from some nice bonus clash power to Coin Power and shes -2 in rupture count. This will be somewhat remedied later but whats never fixed is her problem with poise. She cannot maintain it to save her life she gains 3 count at the end of a 4 coin skill and immediately spends 1. Also thats 3 count max, usually 1 on your first few turns while your stills setting up. Then... Offense level again. Curious, we'll get to that. Also keep the defense level down in mind.
Her skill 3 is decent. It gets attack weight based on negative effects. I'll cover launcher when we get to her passives but right now all you need to know is that she gets 1 per turn when she's on field. So she gets up to +11 coin power on this skill. That sounds pretty good right? Let me put that in perspective a little, you need 9 different negative effects(never happening outside MD) and 35 Rupture + Rupture Count(far from impossible but much more likely late fight). So usually you'll be sitting at about +3 or 4 which is... fine but not ideal. Then she has a lot of damage conditionals and all you need to know about these is their hardly relevant past the hard coded number because her poise gen is so bad. +1 Rupture Count on Crit is quite frankly a joke making the skill 3 even at best, on Crit she gets more Poise. 1 more Poise making her go minus accounting for turn end decay and she gets more Poise on Crit Kill. Could this not have just been on normal Kill? That's when you need the Count.
So all in all her skill 3 has Coin Power Conditionals that you barely get, Damage Bonus you barely get, goes even in Rupture and negative in Poise at best unless you get a kill. For reference that ID that immediately proceeded this one:
Has Damage Conditionals that are easier to achieve, Coin Power that's easier to get, is a 4 coiner so it does more damage anyway, is even in Rupture Count on clash win with no need for a Crit and inflicts Deathrite Haste which makes the Maos and Lord Lu just not consume Rupture Count and that's just her skill 3-1. Her skill 3-2 is better in every way and you get to do that one basically every turn. Now you May say "thats Mao Faust, she doesn't count" and thats fair. But the other 2 Mao are positive in count and inflict Deathrite haste too, Si Gregor at least has the decency to not be Rupture negative on his Crit Conditional and Wu Yi sang has Dimension Shredder so at least he has a reason to not be inflicting much Count on his base skills.
Anyway her passives and I'll talk about her Sin passive first.
So at 5 Gluttony she gets Poise equal to Rupture on the enemy she killed and Poise Count equal to Rupture Count. So other than the fact the Mao and Lord Lu will be killing everything instead of her this would be okay... if it weren't for the fact that it was capped at 3 and 2. Why did they intentionally gimp her Poise gain so badly? It's not like she'd be amazing if she could maintain it herself just let her. Then we get to her offense level stuff.
I think this is an interesting mechanic, it makes her skill 1 +1 her skill 2 0 and her skill 3 +1. So, what's the problem? Every enemy we've fought since her release has had at minimum slightly higher offense level than us other than Grunt fights and who cares about those. It will occasionally trigger vs bosses with the offence level ups from her skill 1 but that only makes her equal to someone like Jia Mu on her skill 2 and not higher which she needs for the passive to trigger It would be okay if her skill 2 Offense level wasn't gained on kill and instead it was on Crit. This passive would be fine if the defense level down on skill 2 was offense level down instead, still a negative effect and it actually serves her gameplan.
Tangent, Its so stupid that she gains Poise by Rupture on kill and Gains more buffs on Crit kill cause guess what, the enemy with High Rupture is probably the main boss and not the adds you're killing to get these bonuses. But I digress.
This passive is kind of cool. It leads to some cool strategies with subbing in and out allies. Problem, Lord Lu does it better and they can't sub themself out. She gives 1 Offense level to allies equal to the amount of turns she's been on field which is... Fine. I guess? You don't really care about 1 offense level most of the time. Ready is just the number of turns she was in back up. How does she Retreat?
So after 3 turns she Retreats when you evade and comes back first too. So that means for example when Lord Lu subs out a Heishou, Ish comes back. The Poise gain is an insult don't even look at it. If you only evade one thing all it does is stop turn end decay.
The first turn she comes back she uses Crimson Strike - Launcher as an unopposed attack which can actually be kind of decent gaining up to 6 attack weight. Sure its... minus 2 in Rupture and sure it doesn't help her poise issue but... its okay. I might as well cover her support passive too since she'll usually be spending a few turns off field.
So if she dies she Applies assist
The 5 negative effects return but the extra damage is nice. Now the real problem, she subs out the ally with the earliest deployment order. In most situations unless you explicitly change it (at least for me) this is Lord Lu. Problem, you'd really rather not sub them out to the very back of the deployment order. If this worked exactly like how Ish's worked where the ally is placed at the front it would honestly be fine but this is just not a good effect most of the time cause the battle will be over by the time Lord Lu or any of the Mao are back on the field. Another problem, the Heishou need to use their defense skills to get the buffs that are essential to their kits. If you do that while under 50% hp with Gluttony Res which its Heishou so you probably have, they run away. Not ideal.
So... It doesn't look great right? But Ish did get a battle pass EGO so maybe they designed it with this ID in mind right?
With Gluttony Res or Negatives effects she inflicts Centipede Venom
It gives defense level down again but hey its 2 negative effects that stick around a while so thats something. Surely the passive is good right?
And in comes Jeong office Ishmael with the steel chair. An ID that is already one of the best in the game without this buff. My question... why not just Sinking and Rupture? Y'know like the rest of the EGO. This would be perfect for Jia Ish, 2 offense level every turn and sometimes 3 would do wonders for her but nah gotta buff the already broken walp ID that came out 3 months after this EGO. I don't mean to sound like I hate Hanafuda Ish, she's cool, I use her all the time but she didn't need this. SnagHarpoon is already Gloom.
Okay so you can tell even Project Moon thought this ID sucked cause they buffed her not once but twice. When Wu Yi sang released he came out with this passive:
This is once again, fine. She gets more Potency so she might actually hit the conditionals on her skill 3 before she uses it all up and the attack power up is always nice. One of the few times I'd rather have that in Offense level instead but sure, its fine. Also free skill 3 as an assist attack. Then with the ark knights event they released this:
Now once again this looks more like a hanafuda buff than anything and... well it is. But if we go to the passive:
She gets a little bit of min and max speed and clash power on subbing in and out. Hooray. Also more damage as a whole. This was clearly just to throw Jia Ish a bone and like a lot of other things to do with this ID its fine. Far from great and its not nothing but its hardly a game changer.
The sad thing about this ID is she could have been so much more. All it would take is slightly better poise gain, changing the defense level down to offense level down on skill 2 and making Hundred Footed Death Maggot work on the ID it should have been made for cause she's honestly not got bad rupture infliction. We can only hope for a buffing EGO with the Spring Cultivation Re run. Or maybe Uptie 5 Death Maggot. Pm please let that be next I would pay 200 Ish shards just for you to add a line about Rupture to the passive and nothing else.
Also Funny thing I noticed about Death Maggot while making this post:
She didn't do nothing but step back
The daughter killing special
Kit up here, 3 pages wahoo
Another long one. Lucky me eh? Yap below the cut
HOW MANY SKILLS? 9. And 8 are purple. What fun
So lets just cover her skills in order. Ignore like... most of the text here for a bit I'll cover the stuff with the vengeance tattoos and Laevateinn when we get to her passives. Pretty typical skill for a middle ID that you will almost never be using. More bleed count is nice for Sinclairs conditionals I guess. Raises the enemy it hits stagger threshold(actually this time unlike with middle Heath where I couldn't read). She inflicts a surprising amount of Bind actually which is quite good since the middle ID's like to be able to redirect with their counters.
Again, fairly normal skill 2 more Bind and a bit of Paralyze is always welcome though. Essentially the more stages of the sword that are unsealed allows her to inflict Burn on the enemies.
Might as well talk about Skill 3 and counter at the same time. Counter gives shield and the skill 3 you'll be using every turn inflicts Bleed and Burn count so you don't need to worry at all about Burn. Also if its activated via counter you get a bit of Blunt damage up too which is nice. An incentive to use counter while you have a skill 3 stocked is... interesting for reasons I will get into momentarily.
I feel like now is a good time to discuss passives above is how she works for the first few turns of the encounter so lets go into how she gets access so Laevateinn and what these unseal stages do.
So I'll break this down bit by bit. When she first enters the Encounter she starts with Sealed Sword.
So she innately gains haste at the end of every turn on top of doing more damage to enemies with bleed. Important to note right now she doesn't inflict Burn, think Kira Ishy's Thermal Blades. She also gets Rising Fever:
This is like Ring Hong Lu's viewing the Tableau. Basiaclly whenever she activates skill 3 or a certain amount of envy res she loses some stack. When it hits 0 she activates Time to Unpack and it gets reset.
This is basically just Free damage and Envy Fragility and when all of your damage comes from Envy thats a good thing to have. You use this skill for every layer:
and you get buffed for each one. Until you hit max unseal. This is also all talked about in this passive:
So no more Haste but even more damage and your put on a timer. Burn on every unit on field. Probably 1 Burn on every Enemy on field to be fair but you know... you'll die after 200 turns. She also gains access to 3 more skills all of which are envy and all of which are fully unbreakable
Bleed count and Burn count and Bind and Paralyze might make this occasionally worth using over her skill 3... maybe. Probably not. Also she starts losing SP after every attack but she gains coin power? They dont want this ID on field long after this I guess. Do they want her to feel like a burden so you can feel like the middle members do when Matthias asks for money? Impressive ludo narrative cohesion PM.
Gut Stab Laevataein despite being awesome is probably also mostly Useless. Next turn Bind and Paralyze could be good depending on the fight but thats only if its in your skill rotation at the time.
Finally the main event: Complete and Total Extermination. She keeps the Blunt damage up from her first skill 3 and she deals all 3 damage types between the last 2 coins which is really cool. Bleed and Burn count and a lot of damage. Maybe you dont want to use this to build up more middle - grudge but Kira Ish has the same thing and you dont care there so... idk. Just use this every turn unless you get tired of the 10 second animation. Bullseye~
Back to passives:
So at a certain amount of HP she loses her Fatal weakness and takes less damage. She also gets more SP on clash win to offset the HP she loses and she deals more damage in Laevateinn mode. Sure. I guess they want you to actually clash with her instead of spamming skill 3 all day. Thats also probably why all her Laevateinn skills are envy.
She has an unstagger like the rest of the nursefather ID's and she gets a free skill 3 at a certain amount of middle - grudge. Thats probably super useful in Laevateinn so that you get the SP refund on clash win.
So they both get affects on clash win and on hit.
They both get more Final Power and deal more damage. I don't know if Kira Ish needed to do more damage but sure I wont complain. It gets reduced when their hit but they also gain it by hitting targets so I assume it offsets it.
This effect is not great for Ryoshu. Handy in MD solos which is kinda the only time you'll be killing Middle Outis so that makes sense I guess. Now for potentially the funniest passive in the whole game
Turns out she just kills everyone. You lose a clash on low health your dead for Envy damage up for 1 turn.
Also a skill that will very likely deal a limbillion damage.
If she kills Kira she gets a permanent Envy damage up and more final power. Probably not worth it but if shes gonna die anyway its not an awful bonus. This ID gets an insane amount of Final Power from passives.
Her combat passive is essentially exactly the same as middle Ishmael, get middle - grudge and turn it into Vengeance tattoo that enhances all her skills.
and more final pwoer and more damage. So basically she isnt replacing MB Outis in Burn but she is crazy strong for the middle alongside Outis's Ill go fer scissors EGO. TBF I could have told you that before the teaser but whatevs. She's gonna be super fun to use.
We also got railway info. It has 2 lines again, whos hype

