Two Players use 10 ships each on a 20x20 grid
Three Players use 7 ships each on a 30x30 grid
Four Players use 6 ships on a 35x35 grid
Draw one of the Grid's on a piece of Paper. Assign each Ship a number between 1 and 100 and tell nobody. Record information secretly if required.
Each Player is required to destroy the other Ships in the Seazone to win, or negotiate a Ceasefire.
Players have the ability to move any number of Ships and attack them, including Friendlies if teams have been established. The maximum amount of turns is 5. No player may move a ship or attack outside of their turn, and there is one action per ship moved or used to attack.
Each Ship can sustain three hits from the Vulcan Gun, or one shot from a Missile.
Only one ship can fire the Missiles, and this Ship's identity is never revealed until it is destroyed.
The Missile Ship only has 15 Missiles. You may record this for tracking as that can be problematic.
If a shot fails, no damage is incurred.
Assign Player One via any means. The next Player is the Player to the left until it returns to Player One.
Begin the Game by placing Ships on squares within the Seazone one at a time, passing the Turn to the Left Hand Player when a Ship has been placed. There is no assigned Territory by default, but in a friendly game this might be considered.
Once all ships have been placed, Player One begins by attacking one of his Enemies or moving a Ship. The Range of all Ships except for the Missile ship is 15 Squares. Calculate this when attacking on angles by measuring in one direction a number of Squares, and then moving laterally in another until 15 Squares have been counted. In the case of the Missile Ship, the range is infinite.
Once all Ships not belonging to the remaining Player have been destroyed, the game has ended. It can also end by any Player offering a Mathematical Problem they have to the others in order to prove they cannot solve it. If the other players cannot solve it, the game is over and the truce generated. Any game can be restarted if the placement of Ships and their number between 1 and 100 can be remembered.
A) Vulcan Gun - Deals 1 hit of damage when used. Attacking Player states a Multiple of the number between 1 and 100 that the Ship being attacked possesses, and if correct the shot is landed. If there is a discrepancy between the Attacker and the Defender, and the Player being attacked did not establish a proper evaluation of the Multiple suggested where both Players counted the attack as invalid, there shall be a removal of the ship in question. Both players are expected to be on top of when multiples should have worked.
B) Missile - Eliminates a Ship. The attacking player asks for a number between One and One Hundred from the Defender. Upon receipt of it, the attacking player specifies the following or the strike does not happen:
Whereas n is the number between 1 and 100 chosen by the Defender, and p is the integer which converts 10 from itself into a multiple of itself. The final answer should be akin to "62 would be 62 * 10⁴".
ii) The fraction that it is, whereas in the case of 62, this is 1/16 shortened.
The opposing player has the challenge of actually stating the first one or two digits of an actual quotient, otherwise the Ship being attacked will be forfeited.
For each ship hit, add 1/3 to your score. When destroyed by Vulcan Gun alone, the score is 3/3 for the one ship. When destroyed by Missile, the score added is sqrt2. If destroyed by Vulcan Gun as well as Missile, then you keep the 1/3 per shot from the Vulcan Gun but you also take the numerator of that score and divide it by 125, multiplying that by 125.