Happy pride month from the "queerest place on the web"
You know what. Actually. Fuck this place.

JVL
he wasn't even looking at me and he found me
trying on a metaphor
hello vonnie

roma★

izzy's playlists!
cherry valley forever
sheepfilms
Monterey Bay Aquarium

Janaina Medeiros
will byers stan first human second
let's talk about Bridgerton tea, my ask is open
Aqua Utopia|海の底で記憶を紡ぐ

ellievsbear
2025 on Tumblr: Trends That Defined the Year
KIROKAZE
AnasAbdin

blake kathryn
Claire Keane
I'd rather be in outer space 🛸

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@6and1halffeetofwalnuts
Happy pride month from the "queerest place on the web"
You know what. Actually. Fuck this place.
Happy pride month from the "queerest place on the web"
i’ll have what i’m having
‘Nuclear Family Month’ is so funny as a concept. I have never seen a nuclear family worth celebrating.
not even ... simp sons?
they’re not a nuclear family though, Graggle lives with them
ohh true. what about. hankle hill and his king family
LUANNE?????? MY QUEEN LUANNE?
Today's LGBTQ+ Character of the day is
The Essential Worker (heavily implied)
d*mn!
Happy Pride
INCREDIBLY CONCERNING SPIKE IN ANTI-BLACKNESS IS HAPPENING RN.
Some of yall may have heard some of the shit that has been going on right now. I'm gonna give a quick run down of some of the stuff that has been happening. Note, this is not all, and it may never be all as much as I will try to update this.
(I am going to try and compile and briefly explain these as much as I can. There may be misinformation. Please inform me if I got something wrong.)
(This will also be updated with additional information and new topics added.)
1) Racist Chinese Dolls.
There are these dolls in China that are being called "Natasha" baby dolls. These dolls are not only very obvious caricatures of black people, but they are being advertised as a "stress relief" in which the people who buy these abuse it in various ways.
This links to a video of a compilation of the various "uses" of the doll. There are more in the replies of the tweet. (Another link to the same tweet just incase)
2) The Mocking, Abuse, and Dehumanization of Black Children.
Apart from the aforementioned doll, there are apparently people going around mocking, abusing, and dehumanizing black children.
Some people have compared black children to the doll.
Others have been going into African countries and have found ways to mock, abuse, and dehumanize black children for clout.
(Source 1 + Full Video) (Source 2)
There are more videos surfacing.
3) Black people are going missing.
Black people, especially children and teens have recently been going missing at an alarming rate. Some of these same people are turning up dead, deaths being ruled as "suicides."
While it generally unknown why many of these people are going missing, many suspect that their disappearances, deaths, and even lack of coverage is rooted in anti-blackness.
The following is a list of black people that have been reported missing as of recently. Please note that this is not a complete list (it may never be completed due to the fact that many of these disappearances will still occur as time passes) this may contain inaccurate information. Please inform me if that is the case.
By the time you see this, some of these people may have already been found either alive or deceased. This post will be updated overtime.
It is also heavily encouraged that you reblog this with more links to recent cases of missing black people if you are aware of any that aren’t included on this list.
Alexis Shaver
Payton Diver
Nasir Tacuma
Ka’Laya Cooper
Makaila Monae Adam
Moriah Kerre Smith
Uchechi Chijindum Nkemdirim
Victeria Uriah Spear
Rilen Wade (Found. Is Safe)
Leara Sessoms
A viral social media post stating there have been 63 Black children reported missing in Virginia since April 1 underscores a serious issue i
do not forget the patron saint of these weeks that we celebrate ourselves proudly and openly in the streets
her name was Marsha P Johnson, and we have her to thank for so much.
remember, the first Pride was a riot, and she was one of the brave souls who endured it to help carve the path which so many of us walk today. she helped found several activist groups regarding LGBT safety and wellbeing. and she was absolutely radiant, too.
thank you, Marsha. we remember you.
I really need a stylus
happy birthday, gilbert baker. (june 2, 1951 — march 31, 2017)
I've had a couple of people ask for a digestible version of the whole "the real problem with Dungeons & Dragons is false advertising, not anything that's present in its text" thing I keep alluding to, so here's the bullet point version of that argument:
Dungeons & Dragons is owned by Hasbro. Yes, the same Hasbro that owns Monopoly and My Little Pony.
Hasbro wants D&D to be the only tabletop RPG that anyone plays.
In order to accomplish this, Hasbro needs D&D to be a universal entry-level game.
D&D is not a universal entry-level game.
All game rules are opinionated about how the game ought to be played, and as tabletop RPGs go, D&D's rules are more opinionated than most. This is not a flaw, but it's not what Hasbro needs.
D&D is also on the high end of complexity as far as tabletop RPGs go, and it's complex in a way that strongly rewards system mastery, so it's pretty far from "entry level".
Hasbro could produce a version of D&D that's at the very least less opinionated and more entry-level than it presently is, but they don't want to, because they've determined that certain rules features which run counter to both of those goals are critical to D&D's brand identity.
They also don't want to produce multiple versions of D&D tailored for different audiences, because they want every single D&D group to be a potential purchaser of every single D&D product; they'd be effectively competing with themselves for their own customer base if the published game was actually modular in any meaningful way.
So how does Hasbro square that circle?
Simple: they lie. They insist that D&D is in fact a universal entry-level game in spite of all evidence to the contrary, and back their advertising up with sponsored thinkpieces and podcasts and such to "prove" it.
Further, they've spent decades fostering a culture of play which conceals the gap between the game they're advertising and the game they're selling by ascribing any appearance that D&D isn't a universal entry-level game to the incompetence or malice of individual GMs.
The game the rules want to produce disagrees with the game the group wants to play? Nonsense – even the rankest beginner should be able to produce any experience of play using any set of rules, and if your GM can't, they're a Bad GM.
The game is hard to learn? No, it isn't – your GM is merely gatekeeping you. This wouldn't be a problem with a Good GM.
The upshot is that the published rules are more or less irrelevant with respect to achieving the desired experience of play, because they're operating within a culture of play which dumps 100% of the work of making that desired experience of play happen on the GM.
Indeed, much of what modern D&D presents as GMing best practices are really methods of working around the fact that the rules you're using disagree with you about what kind of game you're playing.
(It's not a coincidence that D&D's entrenched culture of play also insists that it's normal for GMs to be miserably overworked and treats GM burnout as a big funny joke, then turns around and loudly wonders why there's a constant GM shortage.)
The trick is, because you're still at least notionally using the rules of D&D, the fruits of all that GM labour are perceived as the product of "playing D&D", not of the GM's hard work.
In essence, Hasbro's business model for Dungeons & Dragons is selling you your own GM's labour with a D&D sticker on it.
It's a very neat trick, if you can pull it off.
Now, at this point some readers may be asking: well, sure, but not all GMs are doormats. What about "killer" GMs who do gatekeep and railroad their players and otherwise act like complete tyrants? I hear horror stories about them all the time.
That's the second trick: these are not opposites. The GM as human Xbox and the GM as tyrant of the table both represent the GM doing all the actual work of making the game happen. The latter isn't the outcome that Hasbro wants, but it's a logical conclusion of the position they want the GM to be in.
I've seen a few folks in the notes respond "okay, but if that's true, why is D&D so much more flexible than most indie RPGs?", and the answer is that it's not. That's part of the sleight of hand I've talked about where the GM's labour is framed as part of the product. To break it down:
As noted above, all game rules are opinionated about what kind of game they wanted to produce. This isn't just a matter of setting (though setting-neutral games are often misleadingly called "universal" games), but also a matter of the basic structure of the narrative which emerges when you follow the rules.
The rules of Dungeons & Dragons are not less opinionated than those of your average indie RPG, and in fact are more opinionated than most. (Again, having strongly opinionated rules is not something that's wrong with D&D; it's merely something that's inconvenient for Hasbro's marketing goals in a way they're unwilling to address.)
In brief, D&D really, really wants your game to be a sword and sorcery dungeon crawl. If the GM is using the framework of play furnished by the rules at all, or if the players are responding to the rules' player-facing incentives even a little bit, it's going to squish your game into something dungeon-crawl-shaped.
(This should not be surprising; it's literally in the name!)
The rules of D&D being opinionated in this way tends to fly under the radar for a couple of reasons, one less problematic and one more so.
The relatively benign reason is that many popular RPG premises are not done any great violence by being squished into the shape of a sword and sorcery dungeon crawl.
A cyberpunk smash and grab caper? Basically a dungeon crawl already.
A special forces op in a modern military game? That doesn't need to be shaped like a sword and sorcery dungeon crawl, but it can be shaped like one and remain intelligible as what it's supposed to be.
Gritty logistics-driven survival horror? Not inherently dungeon crawl shaped, but the two genres are compatible – a game can be both at the same time, as video games like Fear & Hunger and Look Outside demonstrate. (Indeed, Look Outside's apartment building follows the structure of an old school D&D megadungeon nearly beat for beat!)
Thanks to D&D's pervasive cultural influence informing what people expect a tabletop RPG to be, as long as this kind of compatibility is present, many folks won't even notice their intended premise is being squished into the shape of a sword and sorcery dungeon crawl.
If your chosen premise isn't compatible in this way, or if the group notices what's happening and decides to push back against it, though? That's where the sleight of hand I alluded to above starts to come into play.
Remember: a Good GM™, even a total novice, ought to be able to use any set of rules to produce any desired experience of play, right?
So get to work!
i.e., just as much of the game's putative approachability is the product of Hasbro selling the players their GM's labour in a D&D-shaped box, much of D&D's putative flexibility is the product of the GM being sold their own labour in a D&D-shaped box.
To be clear, this is not militating against homebrew content or rules. Homebrew is perfectly cromulent, and certainly, some games are more or less structurally amenable to it (though modern D&D tends to fall on the "less" side).
The problem is that what we've got on our hands is a culture of play that wants to have its cake and eat it too: when doing extensive homebrew is treated as part of the GM's basic, entry-level responsibilities, it's easy to fall into the trap of thinking of the product of that labour as merely being a feature of the game.
Which is, of course, exactly what Hasbro's marketing ghouls want.
(I feel I should emphasise for the folks going "yeah, D&D sucks!" in the notes that at no point in either of these breakdowns have I said anything for or against D&D as a game. These problems would still exist even if D&D was the best game in the world at being the kind of game that it is!)
based off this tweet lol
If you can somehow guess what TAE stands for I'll post a longer sample
doing anything functional with audhd and explaining that to anyone is the whole shadow time prison comic
it's like this.