Can I introduce y’all to someone special that I made? An OC you say? As much as I loved the default Sara - as soon as I made her I fell in love again. Remember how my OC default Sara was Sara Talia Ryder? Well say hello to Talia Ryder! (I imagine her at 24, not 21. And she has a great relationship with her dad (and her mom but she was def a father’s girl))
My andromeda has about 38 mods on and the cinematic realism shader I keep nutting over sjdjdjndsb (Also theres one highly edited pic in there cause I was testing out Ansel)
Don't keep up with the new Mass Effect. Don't believe anything Bioware says or shows about this game. They deadass made an entire fake trailer for Anthem. They purposely waited until the last minute to reveal that not a single one of previous Dragon Age choices would affect Veilguard. They fired most of the og writers but hired the same idiot who thought he misheard a disability slur in a Persona 5 song and wrote an entire article calling the devs racist instead of double-checking. If you still have any faith in this game, wait until it is out and there are actual gameplay videos from hundreds of people instead of what EA and the studio show you.
Since we keep getting "live action" CGI remakes of already perfectly adequate animated movies, and because people need to understand that animation is a medium and not a genre, I have prepared this primer about the importance of Visual Language for Conveying Information.
Can you tell what the personalities of these two mice are?
Can you tell now?
Which of these two tigers feels safer to be around?
Which of these three dogs is the funniest one?
If you can answer these questions, then you already have experience with the idea of visual language and stylistic choices being used to impart narrative meaning. If you can understand why these choices were made to impart meaning, then you can understand why animation is a medium for telling stories that has its own inherent value, and is not merely a "placeholder" for the eventual implementation of photorealistic presentation (aka "Live Action" CGI). Animation does not need to be "corrected" or "legitimized" by remaking it into the most representational simulation of observable reality.
Whether you’re joining PS5 players from your PC, or jumping into a game with Mac users from your Xbox, Baldur’s Gate 3 multiplayer will soon feature full cross-platform progression, including cross-play - just as the gaming gods intended.
✦ NEW SUBCLASSES
BARD: College of Glamour
BARBARIAN: Path of Giants
CLERIC: Death Domain
DRUID: Circle of Stars
PALADIN: Oath of the Crown
FIGHTER: Arcane Archer
MONK: Drunken Master
RANGER: Swarmkeeper
ROGUE: Swashbuckler
SORCERER: Shadow Magic
WARLOCK: Hexblade
WIZARD: Bladesinging
✦ PHOTO MODE
This new feature introduces a whole slew of options to let you customise and edit your in-game photography, with various levels of freedom depending on whether you’re using it while adventuring, or during combat, dialogue, and cinematic scenes.