I am once again struggling to write even a short story despite having ideas 🥲
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@awkwardplantwrites
I am once again struggling to write even a short story despite having ideas 🥲
what am i meant to do with a vague story idea which I have no idea how to turn it into a plot
romcom protag goes into a horror story/world. horror protag goes into romcom. there is humour and lessons and a satisfying resolution to the romance plot. the end.
White room syndrome : in defense of description
So I see talk of white room syndrome (I think that's how it's called?) and my advice is just: describe the room.
Again I'm not into prescriptive writing advice and the point isn't truly about telling you how to write, just an observation I've made. Perhaps that's not the case nowadays (though from what I've seen I doubt it) but I grew up being taught that descriptions in creative writing were bad. Or, basically, "descriptions are for past writers who were geniuses at a time where writing was different. You are not Victor Hugo. Calm down." And honestly? Screw that. We can be just as good at writing as Victor Hugo if we want to be, who's going to stop us? The police?
I'm reminded of all those years of that advice being hammered down into me when I see posts about "wow. Victor Hugo knew a lot of words, but concise is not one of them". Because yeah haha Hugo was grandiloquent and I get how he's not everyone's cup of tea, but I would rather read a hundred of his books than another play of Berthold Brecht (yes, I know his theatre is made to be played, but I have enjoyed reading the vaste majority of plays made to be played so far with the exception of his and only very few others. That's because Brecht's conception of what it means to create a work of art is very estranged from mine and I feel like he finds it funny to write in a style that upsets me specifically).
Point is, where Brecht writes "tea-shop" on a corner of the stage and thinks it's funny, Wajdi Mwawad invites us through his text, even as a playwright himself, into the most devastating, harrowing descriptions I have ever read. It is because of her extraordinary descriptions that Donna Tartt can guide and charm the reader, dizzying us with the beauty of things and the dangers of their aesthetic. You wouldn't expect that amount of description from a dnd actual play podcast, one might imagine that it would get in the way of the rhythm, the action, and yet Brennan Lee Mulligan's in depth descriptions are one of the greatest strengths of The Wizard, the Witch and the Wild One. It's precisely the amount of care and love for the things that are being described, the details put into the whimsical coziness of Grandma Ran's cottage or the majestic beauty of the Citadel and the joyful dance of the children of the Great Bear, that makes it more horrifying when threat approaches, when evil looms and gangrenes, and it's the same amount of care and detail being put into describing in details those horrors, both the abject and the human ones, that makes the rebellion against them, in defense of what is good, so epic and heroic. Descriptions are beautiful. If you are stuck and feeling frustrated as it feels like your characters are speaking in a white room, I hereby grant you the right to describe the room in as much detail as you fucking want.
This also goes to descriptions of characters, which I have been particularly warned against throughout my childhood. Here's an anecdote: I was listening to part of the second episode of The Wizard, The Witch and The Wild One (well, first after the prologue) while on a trip to a cool city, in the loud and crowded subway station, waiting for the subway to arrive and take me to my first drag show- about the opposite of good conditions to be listening to a podcast in, but I was hooked. And then as I get into the subway comes the moment in which Brennan Lee Mulligan (the DM) asks @quiddie to describe her character Suvi. And she does, exactly the way I have been taught my entire childhood to avoid: she describes her looks in details, the design is purposefully both extremely cool and not the kind of look one might expect seeing on the street or in the bus, she doesn't hesitate to tell us how it is: she is gorgeous, she's impeccably clothed, she has great hair (I was especially advised against describing my characters' long beautiful hair as a kid) -in short, on paper, that description should have been an absolute nightmare: everything I was warned against doing as a kid. Let me tell you I immediately fell in love with Suvi. It didn't feel "artificial" as I was taught it would, it didn't feel like it was messing with the rhythm or slowing the story with long-winded annoying stuff that everyone wants to skip- I definitely didn't want to. I could listen to @quiddie describe Suvi in as much details as possible for two hours straight, it was fun and beautiful and exciting and I was immediately both taken on a shallow level by the simple beauty of the way the words were strung together and the way they created such a pretty image, but also by the meaningful ways in which all those little details knit themselves together to intrigue me and make me wonder more about this character, starting making hypothesis based on her posture or the state of her clothes -and of course, my absolute favourite and a genius moment of character design that would render Jo Mullein herself jealous, the detail of the magical incense burner hanging from her hair.
This writing advice post is slowly spiraling into a Wizard Witch and Wild One ad, but that's an upwards spiral, it just goes to show how this podcast is an amazing illustration of the power of description.
Point is, describe the room! Describe the character! Take your time to share with us the care and love you put into those beautiful worlds you designed. I promise, it's okay: don't concern yourself with whether editors on Instagram who keep trying to sell you courses think it's "marketable", or whether tiktok critiques who read seven books a week by skimming through them all think it's not "concise" or fast-paced enough for their taste. Your writing is art, not an ad or an object to sell, and all those 21st century Raymond Chandlers should not get to impose their condescending sanitization onto your storytelling.
With that being said, I know there are some people who do actually prefer to be concise. They're probably all gone by now because that's very visibly not my case, but just in case, here are a couple of tips for incorporating description/warding off white room syndrome without breaking off your flow in a way that feels uncomfortable to your sense of rhythm, creating an efficient image while being, of course, concise. Again, absolutely none of this is prescriptive or something you have to do, but having had to refrain from long descriptions for a long time due to the way I was taught to write, I've found these tips to be helpful and wanted to share them for those who might find use in them.
#1: read poetry. Yes I know that's half of the writing advice I ever give but hey if it works it works! Haikus, of course, are generally hailed as masters of this discipline, and for good reason: I don't think I know of a better way to get better at creating a strong mental image than reading haikus. Taking inspiration from different sources is always useful though, and I find that Sappho's poetry, fragmented as it may be, is also efficient in sharply crafted imagery. T. S. Eliot and Stephane Mallarmé are also pretty good at providing beautiful visuals which is kind of impressive considering how opaque their poetry can get. And hey, you know what, if anyone is actually reading this I would love for people to leave their reference for concise beautiful visuals in poetry in the notes! I would love to find more masters to learn from.
#2: write your descriptive paragraph, and then fragment it into a list, and incorporate the elements of your list directly into the action. Imagine you're describing a room with red brick walls, mahogany floor and a small window with translucent yellow curtains. Your character is stressed and pacing around ? Describe the clicking of her boots against the mahogany floor. Your character is nauseous and needs a breeze of fresh air? Mention the curtains as she opens the window. Your character is tired? Have her lean back against the red brick wall. Characters interacting with their environment is great for bringing visuals into the scene, on top of a useful tool for making dialogue lively. Can't have white room syndrome if the room isn't white!
#3: if you want even more concise, and that in a way rejoins point one, I'd advise focusing on the exact sentiment, the exact atmosphere you're trying to emulate in your scene, and picking a small number of elements (a number or your choosing, obviously) that are most efficient at translating this atmosphere. Does this scene really need the softness of the rug, the various flower pots, the whimsically shaped saltshaker, the basket of apples, the colour of the walls, the array of pictures frames on the buffet, the shape of the table and wood it was carved in? Or are the whistling of the kettle, the smell of apple pie in the oven and the sunlight passing through the jars of golden honey on the the windowsill enough to emulate the atmosphere you were going for in this kitchen? And hey, I don't know you, we might not even need the smell of apple pie. The most minimalist might find even the whistling of the kettle unnecessary. Perhaps this is a kitchen with sunshine passing through the gold of honey jars on the windowsill, and that much satisfies your taste for the concise while also avoiding "white room syndrome".
That's all for me, I hope that could be of help to those who struggle with this issue! And seriously, check out Worlds Beyond Numbers and their podcast The Wizard, The Witch and The Wild One. It's free, it will probably help you up your description game, and it's just good. Also check out their patreon, it's great.
The Single Most Important Lesson For Writing Characters
So, when I sat down to write this first post, I thought what I would be writing was a discussion on the nature of 'round' versus 'flat' characters. Namely, because trying to make every character into the former just tends to make them worse, and it's something that trips up a lot of new writers.
But then I did some thinking, and I realized that a theme I saw with both writers and roleplayers was that many, in trying to make them round, make them flatter than any flat character could be.
As such, I'm going to give you some advice that is probably going to help you improve your writing by leaps and bounds. You ready?
The most important part of writing a character is capturing their voice.
Take that and brand it onto your brain, because it's something that very few people actually understand. In fact, I didn't grasp it myself until I did a lot of trial and error. But we're going to get into it, so buckle up.
When you think about your favorite characters, both from a consumer perspective and a writer perspective, what jumps out at you? Probably the way they carry themselves, the way they talk, the way they react to things. You can visualize how this character can uniquely respond to things because they are unique as an individual, in the same way that you will react differently than your friend will.
You know what doesn't jump out to you? Their Wikipedia page. Their endless backstory points. Their 'canon.' No one goes 'my favorite character is x because in episode 55 this thing happened to them.' They go 'my favorite character is x because in episode 55 they did this thing.'
These are different things.
But let's put this in perspective. Multiverses are pretty popular again, so consider this: what makes a Spiderman or a Batman who they are?
It's not a certain set of plot points. It's not a backstory. It's not even a race or sex or gender. There is nothing concrete that makes them who they are as characters. What defines them, as a character, the thing that will make someone go 'that feels like Spiderman' is their voice.
What do I mean? I mean that when you sit down and write Spiderman or Batman or whoever else, you can tell whether or not they feel 'correct' not by their canon or their features or even their abilities, but by whether or not the voice being conveyed to others is correct.
What this means is that writing a character 'correctly' is not a matter of having memorized their entire backstory and being able to regurgitate it on command. It is whether you, the writer, can convey their unique voice to the reader with words alone.
This is as true with original characters as it is with 'canon' characters. A character, like a person, does not sound like every other character or person. A CEO does not use the same 'voice' as a pauper. A thug does not use the same voice as an assassin. A dock worker does not speak with the same voice as a doctor. A meek person and a brash person do not sound the same, do not behave the same, and you should be able to immediately grasp this in the writing.
Before I mentioned 'flat' and 'round' characters. Basically, flat characters are ones that are not fully formed. Every side character in every series is basically this. They're usually defined by a single trait or a handful of traits. And they are also usually people's favorite character. Why? Because the audience can impose whatever thoughts or desires about that character onto them in a way that they can't with the main character, who is a 'round' or fully formed character.
But writers will often take a character, and in trying to make them 'round' in turn flatten them out. They will crush their voice until that character sounds and feels like every other character.
If you're a writer, you've undoubtedly read bad fiction like this, where if you removed the names you would have zero idea as to who was talking, because everyone sounds the same. If you're a roleplayer, you've undoubtedly encountered people whose idea of writing a character or an OC is memorizing their stats and never bothering to grasp the actual feeling of that character.
The example I like to use for how this works is Friends. Joey, Ross, and Chandler are different characters. If you put them in writing, you would be able to grasp that they were different characters because of how they speak and the voice they possess. Now, acting has levels of this; you have physical actions, you have literal voices, and of course, you have editing. But in general, the thing which separates them and makes them distinct is not their backstories nor what they've done. What makes them distinct is their unique character voice.
Let's put it like this: there are multiple Spider-Men. They are not the same. Peter Parker is not Miles Morales who is not Ben Reilly. They should not sound the same in writing. Their character voices should not be identical.
This is as true for animals as it is people. Do you think an old lazy dog would sound the same as a young, energetic puppy? Do you think a Labrador sounds the same as a Corgi? Then don't write them like they sound alike.
This isn't about traits. You can write the same character traits differently. You can write two old white men complaining about the weather and make them sound distinct and feel different to the audience. You can make every one of the girls in Mean Girls sound different and have different character voices.
The reason I brought up trying to make characters round is that when writers realize that their character feels or sounds bland and indistinct, they try to fix this by adding more character traits. They try to do what DragonBall did, where they just keep giving them new color hair, and think this counts as character development or uniqueness. It doesn't. It feels like what it is, which is just adding food dye.
Hair color is not a character trait. It can be indicative of a character trait. But it is not, on its own, a character trait. Everyone's first anime OC is a silver haired dude with red eyes and a tragic backstory. What does he like? How does he handle forgetting an umbrella? How would he handle not having his favorite cereal at the store?
These are small, pointless things! But they are also how you find a character's voice.
I've heard some people use what's called 'the tavern test.' Basically, take a character, and imagine them entering a stereotypical tavern in any fantasy story. Do not ask 'what is there.' Ask 'what does the character focus on?'
For example, maybe the bard looks around and notices the general mood and they start thinking about how they might be able to score with the cute elf girl at the bar if they play it right. Maybe the druid is disgusted by all the filth on the floor and the way it seems like the place is molding. Maybe the paladin is put off by how loose the morals are but is determined not to make a scene.
Same situation. Different focuses. That's what character voices are made of.
Now, stylistically, you would also tend to write characters differently.
Ugh. It's so fucking noisy in here. Do these people even realize what they're drinking!?! Can't they smell it!?! Wow, I wonder what this stuff is made of? It kinda tastes like sawdust. But... it's also sweet and reminds me of that time I broke a man's heart, in the most literal sense of the word. Oh. My. God. That guy in the corner is definitely looking at me. Play it cool, play it cool. Don't let it be like that time you brought a guy back to your room and woke up the next morning in the dungeon of an evil cult that was planning on sacrificing you.
Notice how this feels like three different people, even though I've given you absolutely no details about them, or their backgrounds, or anything else.
This, incidentally, is what showing not telling means. But that's a whole other bucket of worms.
For now, what you need to internalize is that conveying a voice is what makes character's distinct. It's what makes them memorable. Han Solo and Luke Skywalker should not sound the same in your writing. You shouldn't have two stick figures wearing Han Solo and Luke Skywalker masks on and call it a day.
This will also make it much easier to write your characters in any context. Once you know a character's voice, once you understand how they think, you don't need to think about it yourself. You can just write, because there's no what would they do? You just know. You can think and write in their voice the same as you write and think in your own.
And the first step to doing that is grasping your character's unique voice. Understand them as people, as individuals. They are not Wikipedia entries.
And, if you're unsure? If you don't know how to get better at it? Keep putting them in more absurd situations, or more mundane ones. You want to know how to write a character backwards and forwards? Put them in your favorite shows or movies.
You probably will never have to go 'how would Superman react to meeting Boba Fett' but if you can visualize how both would act and you can convey their unique voices in that situation, congratulations, you have mastered their voices, and you can now move on to understand their complex backstories.
But that comes second. Understanding their voices is the most important thing. Without this, it won't matter if you've written the world's greatest story or character. Why? Because no one will have any impression of them.
Hell, you've already gotten an impression of me, just by reading how I write. Do that with your characters, and you'll find that not only is it easier to write, but that you're a better writer for it.
🧪 Character Arcs 101: what they are, what they aren’t, and how to make them hurt
by rin t. (resident chaos scribe of thewriteadviceforwriters)
Okay so here’s the thing. You can give me all the pretty pinterest moodboards and soft trauma playlists in the world, but if your character doesn’t change, I will send them back to the factory.
Let’s talk about character arcs. Not vibes. Not tragic backstory flavoring. Actual. Arcs. (It hurts but we’ll get through it together.)
─────── ✦ ───────
💡 what a character arc IS:
a transformational journey (keyword: transformation)
the internal response to external pressure (aka plot consequences)
a shift in worldview, behavior, belief, self-concept
the emotional architecture of your story
the reason we care
💥 what a character arc is NOT:
a sad monologue halfway through act 2
a single cool scene where they yell or cry
a moral they magically learn by the end
a “development” label slapped on a flatline
─────── ✦ ───────
✨ THE 3 BASIC FLAVORS OF ARC (and how to emotionally damage your characters accordingly):
Positive Arc They start with a flaw, false belief, or fear that limits them. Through the events of the story (and many Ls), they confront that internal lie, grow, and emerge changed. Hurt factor: Drag them through the mud. Make them fight to believe in themselves. Break their trust, make them doubt. Let them earn their ending.
Negative Arc They begin whole(ish) and devolve. They fail to overcome their flaw or false belief. This arc ends in ruin, corruption, or defeat. Hurt factor: Let them almost have a chance. Build hope. Then show how they sabotage it, or how the world takes it anyway. Twist the knife.
Flat/Static Arc They don’t change, but the world around them does. They hold onto a core truth, and it’s their constancy that drives change in others. Think: mentor, revolutionary, or truth-teller type. Hurt factor: Make the world push back. Make their values cost them something. The tension comes from holding steady in chaos.
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🎯 how to build an arc that actually HITS (no ✨soft lessons✨, just internal structure):
Lie they believe: What false thing do they think about themselves or the world? (“I’m unlovable.” “Power = safety.” “I’m only valuable if I’m useful.”)
Want vs. need: What do they think they want? What do they actually need to grow?
Wound/backstory scar: What made them like this? You don’t need a tragic past™ but you do need cause and effect.
Turning point: What moment forces them to question their worldview? What event cracks the surface?
Moment of choice: Do they change? Or not? What decision seals their arc?
🧪 Pro tip: this is not a worksheet. This is scaffolding. The arc lives in the story, not just your doc notes. The lie isn’t revealed in a monologue, it’s felt through consequences, relationships, mistakes.
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🛠️ things to actually do with this:
Write scenes where the character’s flaw messes things up. Like, they lose something. A person. A plan. Their cool. Make the flaw hurt.
Track their beliefs like a timeline. How do they start? What chips away at it? When does the shift stick?
Use relationships as arc mirrors. Who challenges them? Enables them? Forces reflection? Internal change is almost never solo.
Revisit the lie. Circle back to it at least three times in escalating intensity. Reminder > confrontation > transformation.
─────── ✦ ───────
🌊 bonus pain level: REVERSE THE ARC
Wanna make it really hurt? Set them up for one arc, and give them the opposite. They think they’re growing into a better person. But actually, they’re losing themselves. They think they’re spiraling. But they’re really healing. Let them be surprised. Let the reader be surprised.
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TL;DR: If your plot is a skeleton, your character arc is the nervous system.
The change is the thing. Don’t just dress it up in trauma. Don’t let your character learn nothing. Make them face themselves. And yeah. Make it hurt a little. (Or a lot. I won’t stop you.)
—rin t. // thewriteadviceforwriters // plotting pain professionally since forever
P.S. I made a free mini eBook about the 5 biggest mistakes writers make in the first 10 pages 👀 you can grab it here for FREE:
✦ A free (and actually helpful) guide to leveling up your first 10 pages ✦If you're unsure whether your opening is ✨doing enough✨ to hook re
your dark fantasy novel doesn't need a logic-based magic system it needs a bear with a human face
the human-faced bear principle of storytelling: the amount of people who will remember the exposition about the rules of magic or the history of elf culture inherently pales in comparison to the amount of people who will remember the scene where someone gets mauled by a bear with a human face
this isn't a call to necessarily include a literal bear with a human face (though you should at least consider it. obviously.) but pointing out that, while a lot of sf/f writing advice places heavy emphasis on fleshing out the small details of a fictional world as much as possible (which can be fine and valuable for many stories), there's often little attention given to the value of including effective "bear attack scenes", for lack of a better term; tense, scary, shocking, weird, or otherwise visceral scenes or concepts (the pale man, the chestburster, the sunken place, the raptors in the kitchen, artax in the swamp, the annihilation bear, the parasite basement, the blood test in the thing, etc) despite those having a significantly higher hit rate of making a story striking and memorable and recommendable to people
Writing Gangs
We got a few questions about gangs versus organized crime, and what the difference is. So, I figured we’d do a follow up post about gangs. (The Wiki article about gangs rolls organized crime in with them which is… not accurate, they’re organized, yes, but different beasts.)
The main difference between gangs and organized crime is time. If the street gang survives, it grows up to become organized crime. They’re the Lost Boys in the interim stages before they grow up to become the Pirates. The gang is the proto phase of organized crime, the beginnings of the group before it’s become entrenched. Most Mafia/Mobs do find their original roots in street gangs before they grew up into professional enterprises. The main difference between the Mob and the Gang is the Mob has had time grow, develop, and learn from previous experiences.
The way to think about “organized crime” like the Triad, the American Mafias, the Yakuza, and others like is that they’re a criminal enterprise. They’re a business, and this is where Russian organized crime meets up with the Mafias. The heads of these organizations are like CEOs, and they function almost exactly like any other corporation except their working outside the law in human trafficking, drugs, etc. This includes stealing fashion designs and using sweatshop labor to sell cheap knock offs as an industry, which is something the Triad does. “Organized crime” is money moving to the tune of billions as international business versus the most enterprising of the street gangs which may own, maybe, a city.
Easy difference, the Black Mafia family sells drugs. The Cartels produce drugs, and sell them, and they sometimes contract out to street/motorcycle gangs. This is the pharmaceutical company versus your local pharmacy versus a single location Mom & Pop shop. The street gang is Mom & Pop. The older well-established gangs that’ve been around for forty to fifty years are the Rite-Aids. The Triad are Bayer. Given time, and assuming they survive to adulthood, the gang can hit the big time and own some place like Las Vegas before moving on to bigger and better. That takes time though, and they’ve got to grow up first. There are quite a few gangs moving toward, if they haven’t already become, organized criminal enterprises. The Bloods and the Crips are close, the Black Mafia, and MS13 is aggressively pursuing its transition into criminal enterprise. It might be tempting to lean toward the cartels or mafias for the sense of legitimacy they bring to the narrative, not to mention the romantic relationship some groups have with fiction.
The Gang is rougher, but much more suited to any narrative involving teens and about growing up. Let’s face it, the gang is the angry teenage phase of organized crime. They’re the dark side of found families, they’re messier, and they will stress characters with themes of brotherhood/sisterhood, respect, loyalty, co-dependency, and the meaning of family in ways you won’t get from an organized businesses because they weed that shit out. They don’t have time for your angst. The Gang, though? They thrive on emotional narratives about brutality, trauma, broken bonds, and shattered friendships. They’re about getting in over your head from the word go; before you ever learned how to swim and long before you’re ever given the chance.
The Lost Boys
Gangs form in marginalized communities that are not protected by the bureaucracy of the ruling government. Their purpose, their beginning purpose, is to protect. Their originating goal is to provide security and safety to their communities, to protect them from outsiders, and they recruit on that honorable ideal. Any community which is treated as “Other” runs the risk of creating not one gang but multiples. The behavior and culture of the gang is dependent on the culture of its participants, before the gang develops a culture of its own, their ideals, their beliefs, their views come fractured through the eyes of disenfranchised youth. They combine with a teenager’s volatile emotions and impulsivity.
The main draw of the gangs is sense of family they offer, the brotherhood. They primarily exert influence on young, disaffected, lonely neglected youth with absentee parents. In plain terms, they hunt up Latch Keys. These can be impoverished children from single-parent households whose older family members work so hard to put food on the table they can’t be there, the ones from white-collar households in a similar boat, those whose parents genuinely don’t care, those from abusive homes, and came out of a similar life. The key theme is the offer of stability, purpose, guidance, and open to influence by the gang. The gang offers the child or teen the love, attention, and guidance they crave, but at a price.
You know all those tell-tale warnings you got about peer-pressure? This is peer-pressure reworked into targeted social engineering.
A character’s initiation into a gang is an act of violence. Sometimes, it’s a beating. Sometimes, it’s a murder. Sometimes, the initiated murderer is thirteen years old. And, yes, the street gang is where you’ll find that sixteen year old hitman who was recruited out of elementary school and started running drugs at nine or ten years old. They’re not “professional” in the conventional sense, but they go out to perform hits and the resulting collateral damage is often very messy.
There’s more emotional depth here than “just business”. Leaving the gang is a betrayal of the brotherhood, betrayal of the family. Killing can be seen as retribution, to claim turf, get respect, exert authority, or protect from invaders.
A major theme for gang characters is exerting their identity through violence, establishing themselves as adults, and lashing out at cultures/societies/institutions that they feel have rejected/failed them.
They’ve turned to the only figures in their lives they feel understand them, the older members of their gang. The relationship between gang members is elder sibling and younger sibling rather than the patron-client, mentor/student, parent/child relationships you’d find in gangs with organized crime.
If you want to learn more about child recruitment and culture in gangs, I highly recommend reading Monster: The Autobiography of an L.A. Gang Member by Sanyika Shakur.
The Lord of the Flies
The sort of “send a message” brutality you get out gangs, the behavior, the emotion, and the thematic resonance they have with coming of age stories is, I think, what most of our followers are really asking for whenever they ask about the Mob. It’s worth exploring the romantic aspects of the gang, what they offer, and why they so easily lure young people in.
This is a writing advice blog. I’m going to take this last part to talk about how you can use gangs in your narratives. First…
To write crime, you must understand crime.
Understanding crime requires understanding the culture which spawns the crimes, the society, and the laws of the world your character exists in. You can’t break a rule if you don’t understand the rules. Right? If your reader doesn’t understand the rules of your setting, they won’t understand the impact of your character breaking with them.
Spend as much time on your lawfuls as your chaotics, if not more.
To write the gang, you must understand the necessity and purpose of the gang.
You need to walk a mile in someone else’s shoes. The pressures of their world, the loneliness of it, and the desire to have someone, anyone, who understands them. The intoxicating effect of fear, how inflicting fear makes you feel powerful, and the need to exert control in an overwhelming world where your environment is wildly spinning out of your grasp.
If you want to write a character who exists in the criminal underworld, and never spent any time looking at the criminals in question then you will come up short. I understand that it’s not a comfortable subject to research.
Romanticization station…
“The Gang” as a narrative trope lacks the prestige and legitimacy brought by more established organizations such as “The Mafia”. With youth, however, comes flexibility. Rogues living outside the system, renegades struggling to make it in a world overwhelmingly weighted against them, Band of Brothers, Rebel Without A Cause, Protect the Family, Paint the Town Red, and all your James Dean tropes can be applied to and claimed by gang members.
For your narrative, it’s always worth looking at the romanticized aspects of gang life because those tropes are often embraced and used as justifications by the gang members themselves. They’re also good recruiting tools.
With youth comes opportunity…
Where the greater adult world won’t take an underage character seriously, the gang will. Where a group like the American Mafia will turn up their nose at a sixteen year old hitman because they’ve already got a kid who acted as a courier, parked their cars, and went into the military to get the skills they needed, the gang will give the sixteen year old the chance to prove themselves and couch the hit as an opportunity for advancement.
They also see murder as a means of binding the gang member to the gang, even incarceration is a means of binding them tighter into the family. They care a little less about the character getting pinched. They might expect it. After all, everyone mucks things up that first time and most gang members have felt the weight of the juvenile justice system. Better to make the big mistakes while you’re still young so you can do better next time. Well, you can do better if you survive on the inside.
I got harder, I got smarter in the nick of time…
Take a hard look at your character, their motivations, their experiences, and how those resulted in the actions they’ve taken. They’re in a situation rife with manipulation and betrayal, where they’ll be pressured to take actions they may not feel comfortable with. Caught in an inevitable cycle of escalation where the violence they commit in the name of their brotherhood/sisterhood becomes more and more brutal, where they need to do more and more to prove themselves, are motivated to do so by advancing up the chain of command. Breaking this cycle is difficult.
In conclusion:
I’ve gone on long enough, and this post got longer than I intended. Gangs are a subject you can write whole books on and not even scratch the surface of. We’re probably not done with this subject, but if you want a teen criminal then the likelihood is that they’re in or have been involved in or, at least, aware of their local gangs to varying degrees. Your narrative should always have more than one, some run by kids, some run by older teens, some run by adults, and so on. You want to research the history of gangs, the current famous gangs that exist, and so on. The answers won’t always be easy or easily digestible. They’re not quick.
So, food for thought.
-Michi
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Writing Gangs was originally published on How to Fight Write.
any tips on how to write investigation for a missing person or what a person would have to do to uncover a cryptic disappearance all by themselves? (like. on a very amateur sleuths kind of level, as opposed to an actual consummate professional like a detective or anything, y'know). i hope that this is ok to ask and makes sense! like... idk...
Writing an Amateur Missing Person Investigation
1) Time/Place Considerations - First and foremost, it’s important to consider when and where your story takes place. What’s the normal protocol for missing persons and why is that not being followed here? In our modern world, typically a missing persons report would be filed with police by whomever is concerned about the missing person. If police think the circumstances seem suspicious or concerning, they would probably launch an investigation. So, if your story takes place in modern times, you’ll want to consider/establish why that’s not the case. For example, if police think the person isn’t missing but left of their own volition, they might decide not to investigate.
2) Interviewing Close Associates - One of the first things an investigator would want to do is interview anyone close to the missing person, such as significant others, family members, and close friends. These interviews allow the investigator to establish some key pieces of information...
3) Determining Last Known Location - One purpose of these interviews is to determine the last place the missing person is known to have been before they disappeared. Knowing where the person was before they disappeared can help establish whether they disappeared from that place or whether they went to another location and then disappeared.
4) Last Location Witnesses - Depending on where the last known location was, there may have been witnesses who spoke with the missing person or saw them leave, which can provide clues to what happened. It would be worth interviewing anyone who was there at that time to see if anyone heard, saw, or knows anything. Also, it’s possible there is security footage that can provide clues.
5) Establishing a Timeline - These interviews with close associates and witnesses can also help to create a timeline of when the person went missing. Knowing the timeline can help pin down where the missing person went and when, which can lead to more witnesses and potential security footage.
6) Canvassing the Area - At this point, the investigator may want to cast a wider net to look for clues. This can involve canvassing the area to look for additional witnesses who may have seen or heard something helpful, as well as to see if there’s any other surveillance footage that can help.
7) Searching for Clues - It may also be necessary to search around the area for clues related to the person’s disappearance. For example, they may have dropped their phone which could have important clues in the way of phone numbers or text messages. An item of clothing dropped by the missing person could reveal blood or hair fibers of the person who took them, or whom they were with, when they went missing.
8) Analyzing and Following the Clues - Hopefully by this point enough clues have been gathered to allow the investigator to piece together a theory of what happened. Having a theory in mind can open up possibilities for additional places to search and people to interview in order to find more clues. Depending on the situation, there may be enough clues to be able to figure out who was involved with the person’s disappearance or even to track the missing person down.
Good luck with your story!
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Have a question? My inbox is always open, but make sure to check my FAQ and post master lists first to see if I’ve already answered a similar question. :)
Now that nanowrimo has officially called it quits allow me to suggest roughdraftmonth.org as a substitute. It’s a small community with a discord server and it’s what I used instead of nano last November. There are flexible goals and we use trackbear to track our word counts. Everyone is super nice and I highly recommend it if you’re looking for a nano substitute! We are having another writing event in June, come join us!
i hate how you get desensitized to the cool stuff in your WIP if you've been writing it for a long time so when you read back over it you're like "this isn't as cool as i thought :(" but it still is! you just read it too many times
Gotta recirculate this post periodically just cuz
Just don't read the post too many times.
Oh god oh fuck
I hate I when I get an idea for a novel. Like oh no here starts the slow sad slip n’ slide to dissapointment again.
You ever been 30,000 words and hundreds of research hours into a project when you realize hey wait a minute. I don’t like this. This is bad.
Ok adding to this though that even though it is extremely relatable, this is a KNOWN thing with professional writing. 10k is often referred to as "having a pot boiling" or "having a stew" - it's the point where you often see an idea coming together and it's exciting! But THEN... 30k-50k is the point where that fun has to start coming together. In theatre, it's usually week 3 of a 5 week rehearsal period where you have to stop talking about the play and really get it all up on its feet and cohesive. In art, it's committing to what are going to be the final visible layers of colour and texture, in sculpture the moment where you're truly at the point of no return with carving out the shape.
It usually feels really bad. Because this is the point it becomes real craft. It's so, so difficult to really be able to identify if it's truly not going to be anything or you're just in the hardest part of the process, and really the only way to know is to... write through it. Write it badly. Or, if you really can't, put it in a drawer and come back to it after a few months of breathing space. Remember, you can fix so much in the edit, but you can't fix nothing!
(I say, fully looking at my latest draft of my book and considering throwing it in the bin. But my editor said exactly this to me, so I'm passing it along.)
this is 100% true. I've written 6 complete novels at this point and every single time around the 40k mark I feel lost in the woods. Nothing seems to be working. I feel awful; I can't sleep. I keep going even though I'm convinced I'm going to fail. And then... It's like leaving a tunnel and getting back out in the sunshine. Stuff starts coalescing. Things that weren't working have obvious fixes. I "can write" again, except I was writing the whole time. It just felt hopeless in the moment. It's not. You just gotta get out of the woods.
Ah yes the Slough of Desponds. Professional author with 13 books, and this is normal for me as well. (Checking for tension issues usually helps!)
Lmao I literally wrote a whole blog post abt it once.
https://www.patreon.com/posts/writing-advice-1-82451675
Get more from Marie Blanchet on Patreon
Crazy how many people want characters in fiction to speak and act like they’ve had 20 hours of intensive therapy. Could NOT be me I want these bitches fucked up insane
my friend briar and i lovingly call this one ‘therapy speak joker’ and it almost caused her to drop biological samples one time
This is why shit like THIS is important.
Characters, like us, often have "filters" that they speak information even IF they are a little more self aware than the average guy. Therapy speak only works if the character has been shown to speak like that, (which is rare) but this is what "Show Dont Tell" and "Subtext" has been trying to teach you.
sometimes you need dialogue tags and don't want to use the same four
10 Non-Lethal Injuries to Add Pain to Your Writing
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Looking For More Writing Tips And Tricks?
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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🌸Describing Scents For Writers 🌸| List of Scents
Describing aromas can add a whole new layer to your storytelling, immersing your readers in the atmosphere of your scenes. Here's a categorized list of different words to help you describe scents in your writing.
🌿 Fresh & Clean Scents
Crisp
Clean
Pure
Refreshing
Invigorating
Bright
Zesty
Airy
Dewy
Herbal
Minty
Oceanic
Morning breeze
Green grass
Rain-kissed
🌼 Floral Scents
Fragrant
Sweet
Floral
Delicate
Perfumed
Lush
Blooming
Petaled
Jasmine
Rose-scented
Lavender
Hibiscus
Gardenia
Lilac
Wildflower
🍏 Fruity Scents
Juicy
Tangy
Sweet
Citrusy
Tropical
Ripe
Pungent
Tart
Berry-like
Melon-scented
Apple-blossom
Peachy
Grape-like
Banana-esque
Citrus burst
🍂 Earthy & Woody Scents
Musky
Earthy
Woody
Grounded
Rich
Smoky
Resinous
Pine-scented
Oak-like
Cedarwood
Amber
Mossy
Soil-rich
Sandalwood
Forest floor
☕ Spicy & Warm Scents
Spiced
Warm
Cozy
Inviting
Cinnamon-like
Clove-scented
Nutmeg
Ginger
Cardamom
Coffee-infused
Chocolatey
Vanilla-sweet
Toasted
Roasted
Hearth-like
🏭 Industrial & Chemical Scents
Metallic
Oily
Chemical
Synthetic
Acrid
Pungent
Foul
Musty
Smoky
Rubber-like
Diesel-scented
Gasoline
Paint-thinner
Industrial
Sharp
🍃 Natural & Herbal Scents
Herbal
Aromatic
Earthy
Leafy
Grass-like
Sage-scented
Basil-like
Thyme-infused
Rosemary
Chamomile
Green tea
Wild mint
Eucalyptus
Cinnamon-bark
Clary sage
🎉 Unique & Uncommon Scents
Antique
Nostalgic
Ethereal
Enigmatic
Exotic
Haunted
Mysterious
Eerie
Poignant
Dreamlike
Surreal
Enveloping
Mesmerizing
Captivating
Transcendent
I hope this list can help you with your writing. 🌷✨
Feel free to share your favorite scent descriptions in the replies below! What scents do you love to incorporate into your stories?
Happy Writing! - Rin T.
writing tip: searching "[place of origin]ish names" will get you a lot of stuff and nonsense made up by baby bloggers.
searching "[place] census [year]" will get you lists of real names of real people who lived in that place.
I want to write a book called “your character dies in the woods” that details all the pitfalls and dangers of being out on the road & in the wild for people without outdoors/wilderness experience bc I cannot keep reading narratives brush over life threatening conditions like nothing is happening.
I just read a book by one of my favorite authors whose plots are essentially airtight, but the MC was walking on a country road on a cold winter night and she was knocked down and fell into a drainage ditch covered in ice, broke through and got covered in icy mud and water.
Then she had a “miserable” 3 more miles to walk to the inn.
Babes she would not MAKE it to that inn.
Are there any other particularly egregious examples?
This book already exists, sort of! Or at least, it’s a biology textbook but I bought it for writing purposes:
It starts with a chapter about freezing to death, and it is without a doubt the scariest thing I’ve read in years (and I read a lot of horror fiction).
This book can be downloaded for free on Researchgate, posted there by the author himself:
The Biology of Human Survival: Life and Death in Extreme Environments