time to see if my old mpreg player works ahhh!!!
IT WORKS!!!!
MP3 PALYER
RMH
Claire Keane
Sade Olutola

Kaledo Art
No title available

if i look back, i am lost
Xuebing Du

ellievsbear
we're not kids anymore.
i don't do bad sauce passes

Origami Around

★
Alisa U Zemlji Chuda
DEAR READER

PR's Tumblrdome
wallacepolsom
Misplaced Lens Cap
Monterey Bay Aquarium

titsay
2025 on Tumblr: Trends That Defined the Year

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@bend-time
time to see if my old mpreg player works ahhh!!!
IT WORKS!!!!
MP3 PALYER
Throckmorton
Your cousin Throckmorton, the skateboarder.
Apparently this is a running gag in math textbooks
Oh, no, my friend, @aceyuurikatsuki . It’s not just that. It is so much more. Settle down and let your friendly neighborhood x-ray tech explain you a thing.
Throckmorton’s Sign, otherwise known as Throckmorton’s Principle, does in fact have to do with dicks. Because it is fairly normal for a dick to show up on a hip or pelvis x-ray. But the thing about Throckmorton’s Sign is, it’s not just that the dick is visible. It is a legitimate diagnostic tool.
Let me explain: let’s say a person equipped with a penis is in a car accident and has right leg and right side hip/pelvic pain. Their doctor will order x-rays. Unfortunately, sometimes fractures are so small that they can be missed, or, because the patient is in such bad shape and the images obtained aren’t the best quality, the radiologist can’t be sure for one reason or another if what they’re seeing is actually a fracture.
So what do they do? They look for the dick.
You heard me correctly. The dick.
Throckmorton’s Sign is when “the penis points to the area of pain.” So if the above-mentioned AMAB patient’s xray aren’t displaying a clear, obvious fracture, but their dick is pointing to the right side, 9 times out of 10, the injury or fracture is on the right hip or leg area, so then the radiologist will focus on that side while reading.
Now I know what my non-radiology followers are thinking. “Ace, this sounds like bullshit. This can’t be true. You’re lying through your teeth.” But I swear to you, it is 100% accurate. I have seen a positive Throckmorton’s Sign multiple times with my own eyes over the course of the past 7 years. Ask any x-ray tech, and they will probably agree with me.
Your dick is good for at least one thing, and that thing is helping a radiologist diagnose your upper femur, hip, or pelvic fracture.
This had been a PSA.
holy fucking shit
Your cousin, Dick Pain Compass
Cousin Theockmorton just tryin to skateboard and help people out with their fractures
@hellsite-hall-of-fame
For Throcky, our cousins
Guard 1: Think you’ll get your own squad after what happened last night?
Guard 2: Indeed, I believe s—
The disgraced former Lord Protector, manifesting out of nowhere and using forbidden dark magic to summon forth a swarm of all-consuming Pandyssian Bull Rats:
"cis men dni" are you ready to come out of your "no boys allowed" treehouse yet. its time for lunch.
"trans man are allowed in the "no boys" treehouse! OwO"
Me: yeah I'm sure I will feel really safe and totally not misgendered up there (sarcasm)
Dishonored: Yeah The Outsider is just mostly gonna stand there. Maybe cross and uncross his arms and tilt his head a little. He might occasionally *gasp* lean forward.
Dishonored 2: Give him ADHD. He should not be allowed to stop moving. Have him teleport two steps away and start pacing.
What I love about this screenshot is that once the "Anybody wanna fall in love?" part becomes too small to read, it's going to completely change the tone to more of a general sense of bafflement
5. Rat
i want a dishonored mod that replaces corvo’s pistol with this
thinkin about how detailed the background politics and history are in dishonored again
I LOVE GETTING WEIRDLY INVESTED IN THE POLITICS OF FICTIONAL WORLDS!!!! LET ME LEARN WHAT LEFT AND RIGHT LOOK LIKE WITHIN THE CONTEXT OF YOUR STORY!!! HOW DOES COMMUNITY WORK?? WHAT FORM OF GOVERNMENT EXISTS?? IS RELIGEON TIED TO THE FUNCTION OF STATE?? HOW DO HEADS OF STATE WORK, IS IT A MONARCHY??!! AN ELECTED MONARCHY OR AN INHERITED MONARCHY?!!? LET ME BECOME WEIRDLY INVESTED IN FICTIONAL POLITICS RAAAAGGHHH!!!!!
There is a leftover asset for an earlier version of Corvo's model remaining in the files of the Dishonored 1 DLCs that includes an early version of the Outsider's Mark.
We never see Corvo with his hood up in the base game and so while building his model the devs decided to repurpose the area of his texture file originally reserved for his hood as the hood texture was no longer needed. By the time the DLCs were being developed they evidently realized they needed to include his hood again - but how do that when you've already allocated that part of his texture file to a completely different item?
(Left is what the hood would look like if you applied the base game Corvo body texture to it, right is what it's supposed to look like. In the base game, part of the hood texture is covered up by his leather bandolier strap's texture.)
Why, just set the hood to use a different texture file than the body, of course! Corvo's body uses Corvo_Body_inst while his hood uses Corvo_Hood_inst. These two materials point to two different textures. Corvo_Body is the newer version that fits his final body. Corvo_Hood features an older version of this same texture.
You can see the effect of this change in Corvo's base game body texture, too - there is a lot of unused space in that texture file. I thought it was pretty interesting to look at so here's a quick breakdown on what all ended up going unused. Everything not colored red in the image below is unused in the final game.
Most differences are down to duplicate textures going unused - for example, where the early version has two different textures for the leather strap on each of Corvo's arms, the final version has both straps use the same texture. Additionally, in the final version the gold buttons on the front of his vest are painted on while the earlier texture is pretty clearly set up for each button to be an actual modelled part, much like the buttons on his vest. Here is my annotated version that documents every change I could see and makes an educated guess at what each unused texture part would have originally been.
But the real reason why I made this post, of course, was what I said at the start - the old version of Corvo's body texture that is used in the hood materials features an older version of the Outsider's Mark. Here are the two hand textures - top is what we see in the final game, bottom is the unused version..
Note the outline that continues down from the hands in the old version - it looks like they were originally at least considering texturing his hands all the way up past the wrists instead of cutting them off right at the end of the palm.
Unfortunately the old version of Corvo's hands doesn't match up with the way his final model's UVs are laid out so swapping his hand texture with the old one it wasn't as easy as just switching the two textures, but here is my best recreation of this old texture in action compared to the final version. You can see the final model's sleeves cover the upper horizontal line, implying that his sleeves were probably at least a slight bit shorter when this version of his model was built - or, more likely since the UVs changed so drastically, that they changed his hand model between when the hood version was in use and the final version of his model.
Here is just the hand by itself, without his sleeve covering up the uppermost part.
It was originally planned for Daud to cut off Corvo's left hand at the beginning of the Flooded District mission. The player could've then recovered the hand, re-enabling their access to Corvo's Powers, much like they can recover their gear to regain their weaponry in the shipped version of the game. Below is my compilation of all the content related to this event I could find in the files of the shipped game.
This scene would've taken place during the intro sequence to the Flooded District, continuing the cutscene in which Daud reveals that he knows what the Outsider's Mark is, and which in the released game ends with him telling Corvo "you're a mystery, and I can't allow that" and knocking him unconscious. This cutscene was (and still is) called "Cutting the Hand" in the files. Two additional moments of this scene that do not get used in the final game are called "Hand_is_Cut" and "Hand_is_Gone".
At least part if not all of the animation sets for Corvo and Daud for this scene are still in the files. Daud has an unused animation named "DaudCutTheHand" which would've been 51 frames long, while Corvo has two animations, one called "PlyHandCutIn" which would've lasted 61 frames and another, which would've followed the first, which is called "PlyHandCutLoop" and would've lasted 31 frames, looping for however long was necessary to complete scene. Given that these animations are still in the files it should be theoretically possible to at least see these animations play out by replacing one or more of the other intro animations with these animations. Unfortunately I'm not knowledgeable enough to do this. If anyone is more familiar with Unreal animations, the animation sequences discussed here are all in L_Flooded_FRefinery_Intro and are Tall_SC_Flooded.Tall_SC_Flooded.AnimSequence_23 (DaudCutTheHand), Ply_SC_Flooded.Ply_SC_Flooded.AnimSequence_26 (PlyHandCutIn) and Ply_SC_Flooded.Ply_SC_Flooded.AnimSequence_27 (PlyHandCutLoop) respectively.
There is an associated console event in the Flooded Intro map which is called "Handy", however activating this event doesn't do anything in the shipped game. I'm fairly confident that it would've been used to skip straight to the cutting scene for testing purposes, as most console events tend to be skips to specific parts of maps or scenes.
The hand would later be found in the Refinery map, most likely at the bottom of the Refinery tower where we can pick up our gear in the shipped version. There are SequenceFrames on this map with the comments "Recover Your Hand" and "Get the Hand". The FX file for this map also includes a group of particle emitters and a light that would've helped spruce up the detached hand, "CutedHand_Light" and "Flo_CutedHand_01" (sic).
One of the buildings in the Flooded District earned the developer nickname "HandBuilding" - presumably this was the Greaves Refinery tower, although we cannot be completely 100% certain of that. This nickname is reflected in several environment asset group names used throughout the Flooded District, like "HandBuildingInterior"," or "HandBuildingVista".
The Whaler sentinels watching the streets around Rudshore would've had some sort of reaction to Corvo recovering his hand, as there is a Sequence Frame with the comment "After the Hand" in their package (and since the cutting would've taken place in the intro of the mission, it wouldn't make sense for this to have been a change that came after the initial cutting of the hand, only after the recovery). What this reaction would've been - there is no additional Whaler dialogue referencing the hand in the files - is unclear.
In the finished game, the objective to recover your gear is still internally named "obj_FloodedHand". This objective, which is added to the player's list after they wake up from their short stint in the Void between the intro and the level proper, would've originally told the player to recover Corvo's hand - it's not clear whether recovering his gear would've been included in this objective nor if Corvo would've been stripped of his gear at all.
Five lines of cut dialogue from the Flooded District are connected to this event. During the intro scene, Daud would've said the following additional lines:
"The blade's sharp. You won't feel it much."
"See that this is cauterized. Properly, mind you. Put him to sleep and move him into the warehouse across the street."
The OneShot that these lines are from - the conversation package that includes these lines as well as the ones spoken by Daud during the intro that remain in the shipped version of the game - is nicknamed "Hand is Cut" and its associated bank of voicelines is named "Flooded_HandisCut_DlgData". Said voicebank as it is available in the shipped game does not include the cut lines. The description of this OneShot doesn't offer more insight into this scene as it simply states that "Daud is calm and urbane. He seems to be talking to Corvo as an equal". (Calm and urbane handcutting... just guys being bros)
During the climactic fight with Daud in the Whaler base, Daud was supposed to be able to say one line referring to this event, which was ultimately cut from the game and not included in his fighting voicebank:
"This time I'll cut off more than a hand!"
The remaining two cut voicelines that would've been connected to this event come from the short scene between the intro scene in the Refinery and Corvo waking up in his vat, in which we get to briefly visit the Void and hear some commentary on recent events from the Outsider. Where in the finished game this scene concludes with the line "Maybe none of these. Perhaps that's just the nature of man", it originally would've continued with the following:
"Your missing hand is lying at the base of an oil-soaked tower across the street."
"I suggest you awaken and go find it, because I happen to know you'll need it."
This OneShot is nicknamed "Outsider Gives Hand Objective". I would not be surprised if the "oil-soaked tower across the street" is the Greaves Refinery tower from which you can recover your gear (and only your gear, in the base game) - it's visible right across the street from where you exit the building with the vats, it's visibly splattered with whale oil even from this distance, and it's where the cutting scene would've most likely taken place.
Two cranks in the Flooded District, one in the streets and one in the Refinery, would've been "locked" until Corvo successfully recovered his detached hand. When the player would have tried to use these cranks without having first recovered the hand, they would not have turned, instead displaying the message "You need both hands to turn this". These two cranks are the one located on the lower level of the Refinery and the one that controls the gate to the bridge connecting the warehouse with the dead Overseers and the Rudshore Central Station yard.
This concludes the cut content associated with this event. There is no further mention of this event in the files for the remaining maps of the game (the sewer, the assault on the Pub, Kingsparrow Island and its lighthouse) - at least nothing referencing a "cut" or a "hand", which is what I searched those files for. There are also no other relevant mentions of hands in the NamesDump.
delilah..........
just girly things
A piece I did for the @10yearsofdishonoredzine 🎭
Leftover sale is now live !
he's so cheeky i love him