Ben Gilboa is a graphic designer from Tel Aviv, Isreal. We interviewed him about his brand new graphic novel, Blue Moon, which is available on a pay-what-you want basis. Click here to check it out.
Blue Moon is your first graphic novel. What made you decide to create it?
I have two older brothers, and that meant I grew up surrounded by mountains of Tin-Tin and Asterix comic books. I remember looking at the pictures before I knew how to read and making up the words. I loved comics ever since.
About a year ago an image came to me, crystallizing slowly over a few days. A boy and a girl young and in love, kissing on a boat in the middle of a lake with a bright, full moon towering above. But something was wrong. The girl wasn’t a girl. She wasn’t even real.
This image stuck in my head, the story emerging around it. I knew I had something I was willing to go all in on.
Blue Moon is a psychological horror story about growing up and making choices. Who you want to be, and what to let go.
The story follows Tim. He’s a young, lonely boy. He’s got one friend, the only person who really knows and gets him. The doctors say she’s not real, that she’s all in his head. But what if she isn’t?
How long has it taken you to complete, and what was the process like?
Creating a graphic novel is like running a marathon. I knew it was going to take a long time, and that there would be times when I would resent myself for ever thinking of doing it. I knew I had to pace myself, and keep my focus on finishing it, because the work only counts when it’s done.
It took me around 700 hours, spread over 9 months. On average, that’s a little more than 2.5 hours per day, every day.
So it was hard, frustrating and often annoying. But it was also fulfilling, energizing and kinda great.
Why did you choose the psychological horror genre and the particular themes you address in the novel?
The first thing I came up with for Blue Moon is that image of Tim and his friend under the full moon. It carried a very specific tone to it, a feeling that guided me throughout the project. It was loneliness - wanting to connect but afraid of what that connection could bring. And that was all a result of Tim’s personality and struggles. So the genre wasn’t a choice, it was a part of the concept. This couldn’t have been a comedy or an adventure story. This was always about Tim’s inner demons, his inner horrors, and the choices they compel him to make.
I tried to approach the story in a naturalistic way - no genre cliches, no big scary moments. I tried to let the story unfold, the fantastical elements seeping into the mundane reality, because horror should never be forced or over-played. It should be something unavoidable, not imposed, if that makes sense.
Tell us about the ‘pay as you want’ model.
Blue Moon is offered for free unless you decide otherwise. That’s because I want people to read it, to give it a chance. I want to share it with anyone and everyone.
Money is nice but it’s not the point - I didn’t work so hard trying to earn some bucks. I just wanted to make something good, worthwhile and special, and I think I did that. I don’t want anyone passing that chance because of a couple of bucks.
What are your personal favourite graphic novels?
Two of the biggest influences on Blue Moon are Jeff Lemire and Charles Burns. Lemire has created amazing comics like Essex County and Underwater Welder. He creates amazing human characters, his artwork simple yet understated. Charles Burns did Black Hole, which is an amazing graphic novel, rich with layers of meaning and breathtaking art.
Do you have plans to create another graphic novel?
I’ll always create comics. Right now I’m in the middle of a new graphic novella. It’s going to be about 48 pages long, so to make my life harder, I decided to do it in full color.
Do you have any advice for anyone that would like to create their own?
Read everything a lot. And start small - short stories building to longer and longer projects. And get advice from more talented people than me!
A big thanks to Ben for the interview! Check out Blue Moon by clicking here.