I am on a LOT of project assistance groups and discords for Ttrpg and board game design and when it comes go module writing in particular I have abstained from replying to a particular form of question that I want to address here and now. Questions to the effect of...
"I just finished the first draft of my [genre as adjective] RPG module/adventure. Here's an equivalent to its back matter and premise. What systems can it work in?"
Reveal a scarily fraut way to compose a module for a ttrpg. Stories in RPGs are not agnostic to their systems. Ttrpg systems are games at their core. The forms of gameplay the system holds space for the players to play with and in are the core experience in inexcticable ways.















