DOLLY PARTON in NINE TO FIVE (1980) dir. Colin Higgins
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@dontpokethevalkyrie
DOLLY PARTON in NINE TO FIVE (1980) dir. Colin Higgins
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
i know folks are gonna call me a pedo for this one, but i grew up seeing my mom and grandma naked. they had health issues and at times needed care and help showering. and i truly think more kids need to be shown the nonsexual reality of naked women at a young age. there is nothing sexual about my grandmothers breasts, they were simply body parts. more women die of heart attacks because people are too afraid of breasts to do real chest compressions, because they are scared to touch their breasts. the sexualization of our bodies literally kills us. i need people to be more normal about naked bodies and i'm 100% serious.
I grew up around naked old people who weren't even my family! Gasp! And it was a good thing. I grew up around old-school hippies at a place called Lothlorien (in Indiana) and one of my friends dads held a sauna day every Sunday in the middle of the woods (like you cannot drive to their house, you park about a quarter mile away and walk into the woods kind of woods). All day random old people came to get naked, high (pot), and sweaty. Just random old peen and boobs swaying with the leaves. No big deal. These are things that I believe made me more at home in my body, made me more excited about aging, made me more willing to fight for my security and safety.
Bodies are just bodies. Nothing sacred and nothing inherently shameful or sinful either. The fact that we still can't get that through everyone in however many years it's been is just fucking idiotic.
Hey guys I made a pride flag for when your gender is nobody else's fucking business! Check it out!
happy one year anniversary to this post getting marked as "potentially mature content" and then never leaving content review when i appealed. tumblr's own default loading graphic is considered by their own tos "potentially sexual" it seems.
@support you got any explanations for how this post got flagged? or why it never got reviewed? or what mature content might potentially be happening? believe me i am ALL ears
it's 2026 and this post is officially no longer "potentially mature" and is just "mature". so: either tumblr's own default loading graphic is now confirmed to be explicitly sexual and pornographic
or the concept of a pride flag is considered to be inappropriate for 13 year olds.
happy pride 2026. here's a pride flag for when corporate interests of a site run by dogshit transphobes, handwringing pearlclutchers, and "powerless" "allies" tell you that pride and your gender is no one else's fucking business:
nosferatu? no. tuferatu. no es mi problema.
no mi circo no mis feratus
since "cage" is a last name and there are girls named "chastity" it would be theoretically be possible for a girl to be named chastity cage
Wake up babe new Austin Powers girl just dropped
When we were children, my sister had private music lessons at her violin teacher’s house. I only visited there once, but I still remember that afternoon. The teacher had an artificial pond in her yard, a large beautiful thing with lily pads and plant life. And in the pond, there were goldfish. I had never seen such enormous goldfish.
I spent several minutes just staring at them (and trying to convince them to bite my fingers.) When my sister’s violin lesson ended, her teacher came out to the yard and explained that these goldfish were the same small creatures that were often unfortunately sold in plastic bags at state fairs. They were only about two inches long apiece, when she bought them and put them in the new, empty pond. In essence, they were like every goldfish I had seen before, but they had been given a much larger, much richer environment in which to flourish. As a result, they had grown into some of the most remarkable, vibrant creatures my twelve-year-old self had ever met with. All because of a pond.
Funny what lessons children remember. My sister doesn’t play the violin anymore, but that was the first time I caught a glimpse of the overwhelming extent to which it matters, the way the world treats us.
Reblogged again for this drawing I made for it
Give us room to grow and see how we flourish.
Yes please.
tumblr I swear to god if your ads on mobile keep opening popup webpages because my FINGER touched them while I was SCROLLING because they are SO BIG that they FILL THE SCREEN AS I SCROLL PAST THEM I am going to MANIFEST SNAKES IN YOUR WALLS
David Lynch + the road at night
Blue Velvet (1986) Wild at Heart (1990) Lost Highway (1997) Mulholland Drive (2001) Twin Peaks: The Return (2017)
Leave him alone, he's enjoying his meal. Too cute!
ive invented (note: dubious claim) something i call the bear diet which is mostly fruits and vegetables with fish as the main protein source and something like once a month you eat a few hyperprocessed foods of your liking because that is when you, the bear, raid a dumpster in the suburbs
after the hyperprocessed foods, do you take tranquilizers to simulate getting captured by animal control and returned to the wild?
i would settle for melatonin gummies but well. knock yourself out
I enjoy a joke about fucked up German fairy tales as much as the next nerd, but it's genuinely striking how often the source for the really fucked up stuff turns out to be "yeah, this is only in the Brothers Grimm version and doesn't appear in any extant oral tradition, and we're like 80% sure they added it themselves". To a large extent it's not German fairy tales that are fucked up, it's two specific German dudes.
in retrospect we probably should have given the fairy tale writing to the Brothers Happy instead
"average German fairy tale is full of fucked up shit" factoid actualy just statistical error. average German fairy tales are no more fucked up than others. Fucked-Up Shit Enjoyers Wilhelm and Jacob, who lived in cave & wrote fucked up fairy tales each day, are an outlier adn should not have been counted
Cinderella is public domain but Disney might come after me for “bippity boppity.”
LET HER BIPPITY BOPPITY AWOO
A gift for Beanie, one of my incredible discord moderators! They requested something with critters and something spaced themed, so it naturally followed that I had to draw space raccoons.
@ashbet