is it 'difficulty-focused' game design or is it ableism
i dont know about you but i think certain singleplayer games not having the ability to pause [looking at you fromsoft] or customize the difficulty and/or make it more visually accessible [looking at you, fromsoft and toby fox], OR putting in unremovable QTEs [looking at you, clair obscur] is extremely ableist. i dont think such game devs want me to 'git gud', i think they just hate me because i happen to have a disability that prevents me from having the reaction time/visual acuity required to play their games 'properly'.

















