The Sims 2 - Elders CAN get pregnant
Hi community, since there's an option to mod the game and allow elders to be pregnant, is there anyone willing to create maternity clothes, to give them a baby bump? :) Any artists and creators to recommend?
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The Sims 2 - Elders CAN get pregnant
Hi community, since there's an option to mod the game and allow elders to be pregnant, is there anyone willing to create maternity clothes, to give them a baby bump? :) Any artists and creators to recommend?
4t2 EA Guitars
Well, in the midst of the Lovestruck conversion saga with tvickiesims, I took on the guitar and after about an hour of "what does this mean?!" to myself while reading the instructions, I converted a guitar! I found it easy enough to convert the entirety of TS4 guitars so here, I give it to you.
You will need argon's custom instrument mod for these to be functional! You also need to grab/select the guitar at the base of the stand/holder.
Download - SFS | MF
credit: argon
details below the cut:
Updated Inge Table Counter Controller
I am a big fan of Inge from simlogical's table and counter controller, it is a wonderful tool that helps us guide our Sims to make smarter choices about where to eat or place food. I love that I can have a breakfast nook that is actually used for breakfast, and a dining room that is used the rest of the day. But this specific home above proved beyond the tools ability, as it treats island counters the same as ordinary counters, and my Sim kept blocking his own breakfast spot by using that counter to place the group meal. Off to fix it I went!
I have added four additional functions to the controller:
Island counter surface use setting is now separated from ordinary counters, for scenarios like the one above where you want to stop your Sims from blocking an eating spot by using it for storage
Enable all/disable all option added, for those cases where you want to quickly turn off all options, for example on outdoor tables during winter.
Added alternative object model shapes, for greater variation and to better suit outdoor use.
UPDATE: Whoward from @picknmixsims has modified this object to make the cut offs for meal times more user-edit friendly. It is now defined by a BCON on the controller object, and can easily be edited by you to determine what the cut off should be for the parts of the day.
I have added a "Times" menu with the hours for each category listed, to help you remember what the cut offs are, for those of you like me that aren't good with remembering numbers. UPDATE: Now made dynamic by Whoward, so that it'll pick up and display whatever you set the hours to be.
I have only edited two out of the three necessary files, but all three are included in the download for the sake of convenience. If you had the controller previously please make sure to delete your old versions of "ijTableCounterController" and "ijCounterControllerPatch". Previously placed controllers will retain their settings, as long as you do not load the game with no controller in downloads. If this object is completely new to you, I recommend you check out Inge's original upload to learn more about how it works :)
Download from simfileshare (Has Inge's original meal time cut offs, as shown in the picture above. Note, there is a typo in afternoon, it should be 11-16) Download Ver 2 from simfileshare (Makes use of Picknmix edit to alter meal times to better reflect what is common where I live. Set to Breakfast 5-10, Lunch 10-16, Dinner 16-22, Night 22-05. I encourage you to edit and set what you want, but I know some people are not comfortable so I decided to add a version with hopefully more realistic cut-offs)
Original object was BG compatible I believe, but various models I chose are from later EPs/SPs so I recommend having all games to use this.
Credits: Inge, whoward at picknmix for the updated version and kindness in letting that version be shared here to make it easier for downloaders, and all his help that have enabled me to learn enough to understand Inge's original code and figure out how to adapt it. Thanks to all the great CC makers of things visible in pictures. If you wonder where something is from I am happy to see if I can find it.
FEMALE ATHLETIC DEFAULTS
I made several default replacements. More information is under a cut.
DOWNLOAD SFS
Making Sims 2 University Fun: my personal guide
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
*mods: there are a few absolute must-have mods to me.:
TwoJeff's College Adjuster. It's basically an all-in-one controller to adjust semester timing, change semesters, plus a bunch of other features. The semester timing is the most important to me.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
No College Time Progression On Community Lots: this goes hand-in-hand with the previous mod.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
Instant Pledge for Greek Houses: This one is important for greek house gameplay, which is later.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
Simlogical's University Break is another important one for me, but it's not really necessary if you don't want it. I usually give the sims one break day per season - more on that later.
Autonomous Casual Romance is not required, but it sure adds a lot of fun to your college experience. You can also do any number of professor-limiting, custom degrees, etc mods and fixes you want.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*general timing changes: I do seven-day seasons with longer lifespans for all sims and play rotations each day. These are the things I do specifically for university:
Four semesters: I only do semesters 2, 4, 6, and 8. Every time a new semester starts, I just use the College Adjuster to set the correct semester for each sim. I use the default length of 72 hours.
Synchronized finals: I use the College adjuster to reset the timer so the finals are all around 6-8am, and synchronized for each sim on a lot. This makes it easier to keep track of timing and skills. Also, all sims in university run on the same 3-day semester. Finals are the same day for the entire college each round. Once again, that just makes it easier for me to keep track of college-wide events for gameplay reasons.
Because this means there's 3 days per school year, and two school years per season week, it syncs better if they get a day off every Sunday using the University break mod.
Teens are sent to college on the same schedule. I send teens to school when they have 14 days or so left, with maybe an extra day or two if the college is currently in the middle of the semester.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
Freshmen cannot live in Greek houses. They can, however, pledge while living in the dorms and move in right after their finals end. This includes dormies. There are benefits to the dorm, such as free housing, more social opportunities, usually more money per household since I cheat to make the greek houses actually nice to live in with things like pools and comfortable furniture, etc.
The Greeks have to be recruiting consistently. To keep the house going, they need to constantly be bringing in new members, either playable OR dormies.
Any recruited dormies are required to move in. You can townify them after graduation if you don't really get attached to them, but every member of the house is moved in. I use the instant pledge mod to get rid of that annoying requirement where they have to hang out on the lot so long before moving in. That, and they also move in after finals. You can teleport or invite them on and just ask them to move in. Whatever you want. Then, you must set them to be sophomores. Beyond that you can do whatever. They're playable now. Have fun.
You gotta let the Greeks party. Throw toga parties all the time and use a teleporter to maximize guests. Generally, ALL members of ALL greek houses are teleported to a party by default. Add more dormies, any friends, anybody in the dorms - the kids need to recruit and the easiest way is by forcing everyone on one lot. If you have autonomy mods or realistic alcohol, sit back and watch the madness unfold.
I don't really play wants-based, so playables that join greek houses is more based on vibes or friendship with existing greek members than wants.
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
I don't do wants-based, again, so I generally just try to make sure sims are at least passing by default. Whether they go beyond a C is up to whatever. I usually try to get knowledge sims to their 4.0s or sims that just seem like they'd take it seriously to max GPA.
ACTIVE CLASSES ARE SUCH A LIFESAVER. You can use the pre-made lecture hall or make your own. Put some skill-building objects in there, and if you like flavor theme the lecture halls around majors. I have a business/gen ed building, a science lot, and an arts lot, each with two classrooms (plus the library contains a classroom). I do believe I made an edit to the mod to make the class performance go higher with active classes, as well, so attending class every day is the bare minimum to get a passing grade.
The active class lots also contain career reward skill-building objects. These are nice because your sims can request to be taught by other sims on the lot. If you have a mod that allows non-students to visit uni lots, this helps even more with faster skill-building.
Every day, I send groups of sims with similar majors to their class. If there's a mixed-major group, each sim group gets one day in active class per semester. (So if there's an economics major, a bio major, and an art major, each one attends class on a separate rotation and the others do the normal autonomous go-to-class where they leave the lot and disappear). They attend one or both of the lectures and otherwise exist on the college lot to skill-build, socialize, eat, etc.
Outside of class, sims will usually research if they're not doing great. I honestly barely bother with assignments or term papers unless the sim actually wants to do them or are aiming for a high GPA. Maybe they go hang out at the lounge or downtown to fool around. Maybe they just fester at home. Whatever they want.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
MERCANTILE MART | CC-FREE ✅
Requires: All EPs and SPs Type: Community Lot
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⚠️ Last Updated: May 13th, 2024
💾 SFS | MEDIAFIRE
Ko-fi ☕
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Recommended Mods ☑️
🔹 Rug Fix
🔹 Buyable Potions and Bottle Defaults
🔹 Improved Biotech Station by Epi OR Biotech Station Mod by Simler90 (let's you place medicine on shelves for sale)
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More pictures under the cut
UPDATED!
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Oooo, lots of brilliant ideas to borrow!
Themed & furnished CC free lot!
Tiny Lot - 🏢 Actually Tiny Apartment* 🪑
tiny 1x1 lot!
spare but efficient unit for one person, or two!
kitchen, bathroom, bed - what else do you need?
even has windows how about that
no CC at all!** Needs all Expansions and Stuff packs however
first floor
second floor
*this is not zoned as an apartment, so you could play it as a house if you would like. I've also given you the option of decorating it as you would like before using the changeLotZoning apartmentbase cheat
**It's true this time! No CC at all in this one.
Download - Tiny Lot - Actually Tiny Apartment
coming in peace 🛸
⚜️ Devil’s Hollow – Custom Neighborhood for The Sims 2 [+Scripted Events] | American Horror Story Inspired Hood
I am thrilled to share my latest project with you: Devil’s Hollow, a custom neighborhood heavily inspired by the dark, macabre worlds of American Horror Story.
Please note that this project is based on specific seasons that served as the primary inspiration - namely Murder House, Coven, Hotel, and Apocalypse. Beyond the AHS lore, supernatural fans will also find characters, storylines, and secrets woven in from the universes of True Blood, The Vampire Diaries, and other supernatural classics.
[ DOWNLOAD (ENG) | MAINHOOD ]
[ POLISH VERSION | PL ]
🔍 What’s the Story?
Right beneath the surface of everyday suburban life, endless dark drama and a hidden supernatural war await you:
Three clashing zones: Explore the historic French Quarter, the fog-covered swamp bayou, and elite hilltop estates.
Rival witch covens locked in a bitter feud for supreme magical power.
Ancient vampires secretly controlling the local gothic nightlife.
A haunted mansion with a deadly history and the looming threat of an impending apocalypse.
👥 The Cast of Characters
Instead of a rigid list, experience their stories dynamically as you play with fully customized memories, relationships, and skills:
Rival Supreme Witches fighting for absolute power.
An immortal Voodoo Queen guarding her swamp territory.
Troubled souls and ghosts trapped by a tragic, dark past.
Elegant aristocrats drinking blood and manipulating their lovers like puppets.
Sinister plot threads from the Apocalypse season, seamlessly intertwined with wandering familiar faces from True Blood and The Vampire Diaries.
🏘️ Locations
Explore the actual custom-built lots included in this neighborhood:
Murder House
Montgomery’s Gallery of Macabre
Hotel Cortez
The Swamp Queen’s Voodoo Emporium
Church of Satan
Mr. Jingles’ Toy Shop
Blood Queen’s Spa & Sanctuary
⚙️ Technical Information
Created using: The Sims 2 Ultimate Collection.
Features: Every Sim has a unique biography and a carefully crafted memory log to tell their story from the moment you hit play.
Important: For the best experience, I highly recommend using mods that prevent memory loss for townies and allow for viewing furnished apartments. (See ReadMe.txt for details).
Required content: This neighborhood utilizes various items from The Sims 2 Store and official Pre-order bonuses. To ensure all custom lots and supernatural Sims display correctly, download the full asset collection here:
[ Store - Download ]
[ Preorder - Download ]
I’ve poured a lot of heart and gothic energy into this project. I hope you have a lot of fun unravelling the dark mysteries of Devil’s Hollow!
Happy simming 🖤🔮🦇
Homes of Character
House Plans from 1912 - the whole series! 21 houses! Built with minimal CC, furnished/decorated completely vanilla.
Get them on my BLOG >>>
I found the book of plans on the Internet Archive.
Enjoy! 🦚
AL 'Frill Jacket Polo' default replacement | Download / Custom Version / PSD Some earth-toned 3/4-length sleeve jackets with jeans and boots for your horse llama girls. :) AF/YF only. Has both thin and fat morphs, and has been compressorised; 2096 polys (down from 2344).
MediaFire Mirrors: Default / Custom version / PSD
eehey!
after a bunch of messages about this bad boi that i've been using in a couple renders and my simultaneous refusal to open 🥛-shape, spin-off connaisseur™️ @madraynesims and i joined forces to finish this hair up for you! comes in all ages + is animated. 🎸
also featuring a looot of swatches to cover the plethora of games in which this mesh was used and always slightly differently colored. you can pick if you want them all or just a specific palette*.
download: all / by palette 📀
*pc palette is repo'd to punkflip and will thus pick up texture replacements, if present.
As seen in my post a couple of days ago I couldn't find any nice recolors of the BG Exploding Dragon Dining Table that I really liked, so I made my own!
I also made a mesh edit to remove the flower thingies of the legs and moved the legs a bit closer. The edit is completely optional, the recolors work fine without the mesh edit. You can see the comparison below.
There are 10 recolors: 5 plain and 5 decorated. The painted parts are from various museum and antique shop websites. Some of them are Chinese, some Japanese.
🐉Download at SFS.🐉
Sims 2 Modding help? Drug Dealing Mod for TS2
Okay- SO I need some help with something related to Sims modding. So, as some of you might remember I edited the Pandora Sims weed mod a few years ago and reposted it to Sim Archive. However, I wanted to edit it more so that I could have sims deal weed directly from their inventory and then those sims could autonomously smoke the prerolls.
Fortunately, I found a mod that allows you to sell ANYTHING from your inventory. The problem is that Sims can't autonomously pick things from their inventory and I just don't know enough about modding for THAT level of modding.
I wouldn't even need the sims to autonomously roll their own joints, I'd just sell as prerolls. Would anyone be able to help/add functionality that allows sims to pick a preroll from their inventory and smoke it?
Bigger Selection Dialog Window
Description & Download
Special thanks to @lordcrumps for making maxis and clean ui pics and counting pixels with me. It was his and @simnopke's idea to make this thing bigger
Some behind the scenes under the cut
Club Counter Mapping Edit
Hey simmers,
As part of a larger project I randomly decided to finally do (as a bit of a break from modding), I decided to finally fix / change this:
Look, idk what Maxis were thinking here with the "lip" of the countertop being wood instead of the same texture as the countertop, but I have always thought it was rather horrendously ugly and made no sense. It seems to have been intentional, I don't get it.
The club counters are actually a fairly large set; they are one of the few Maxis counters to have an all drawers / cupboards and drawers variation, there's a commercial counter variation, an island, and it's also the cabinet that the commercial espresso machine sits on. And of course since they're counters, they also had corner meshes. So I've made edits to all of these counters.
(don't ask me how long it took to get the corners right. I am such a derp sometimes...)
To do so I've actually edited a CEP file by Havelock, which originally made the counter and the countertop recolourable on separate subsets. So if you have their original CEP, replace it with mine, otherwise here, have a new CEP! You can put this into your Documents / EA Games / zCEP folder, or just anywhere in your downloads and it will probably function the same way.
You can download my edits
Here
Lighting Mod Ultimate Collection
(yes it's a reference to the ultimate collection because...it is indeed an ultimate collection)
The Lighting Mod Ultimate Collection is a lighting mod/framework that allows players to switch lighting configurations on a lot-level basis.
Now, the game itself already utilizes lot-level lighting as far back as Nightlife for Downtown lots, and some lighting mods have combined this with the usage of cheat aliases to use different lighting configurations that potentially suit different lots of neighborhoods, or using different lighting color definitions (as in Cinema Secrets's implementation of World Lit by Fire), or the lighting direction changes in Maxis Match Lighting Mod.
However, Lighting Mod Ultimate Collection takes this a step further and features five lighting mods in one setup. This means one installation and you can switch from one config to another on the fly.
INFO AND DOWNLOAD LINK HERE