GGMan's Weekly Video Game Recommendation #5
I play a lot of games. Some, everyone has played. Others, not so much.
I'll be listing one game per week, that I have played and believe it deserves more attention. If you have already played it, then that's great! If you haven't, then you might as well.
The bigger the game, the longer the review due to the amount of content.
Name: Company of Heroes
Genre: Real-Time Strategy
Developer: Relic Entertainment
Publisher: THQ (Sega from 2013 till present)
Engine: Essense Engine
Length: Over 100 Hours
Singleplayer? Yes.
Multiplayer? Yes.
Release Date: September 12th, 2006
Platforms: PC
Reviews: Steam 9/10, GameSpot 9/10, Metacritic 93%, IGN 9.4/10
Now, where do I start? Company of Heroes shall forever be one of my all-time favourite games. It's not the oldest one I've played, but it was the very first one that introduced me to, back then, the rising industry of video games. You might recognize the franchise by its sequel that came out in 2013, which was also the last of the franchise as Relic was bought by SEGA, later that year, & THQ (not to be confused with THQ Nordic) filled for bankruptcy in 2012. Company of Heroes had managed to redefine the staple of real-time strategy games as it won numerous awards including two game-of-the-year titles from IGN & GameSpy.
The game takes place within the European Theatre of World War 2, as it covers not just individuals but, companies from specific armies and they're efforts throughout the Invasion of Normandy. From the heroic landings of Omaha Beach to the famous encirclement of the retreating German 7th Army within the Falaise Pocket, you control Able Company as a detachment of the U.S. 506th Infantry Regiment and basically re-live their experiences amongst some of the most pivotal battles of the war.
However, if American campaigns do not interest you, then you may be entertained by their standalone DLC's. Company of Heroes: Opposing Fronts allows you to take control of the British 2nd Army in their conquest for Caen, and the German Panzer Lehr Divison with their perspective during Operation: Market Garden. Company of Heroes: Tales of Valor does not follow after its predecessors with specific campaigns throughout the war, but instead, it allows you to re-live three episodes, from the war, depicting individual soldiers or groups at their finest hour; Tiger Ace SS-Hauptsturmführer Michael Wittman, the 82nd Airborne Division, & a unit of Waffen SS-Panzergrenadiers.
If you're a history fanatic, like me, then the premise of the game's story alone would already have you keen to try the game out for yourself. However, if you're not really a fan of World War 2 based video games, then maybe the gameplay would manage to catch your attention. Unlike your old-school strategy games such as Starcraft, Warcraft, & Age of Empires, Company of Heroes introduces the mechanics of, for example, economic gathering, sectorial management, dynamic cover, command powers, destructible environments, real-time physics (get that Fortnite sh*t outta here) and I could go on. Combat wise, you control one of four different armies, two from the allies & and two from the axis, which deploy squads of soldiers or individual tanks each with their own pros and cons. You use a combination of the multiple varieties of units available to you in whatever method of attack or defence that you want to do.
Do you want to charge over 70 units of US riflemen, armed with the BAR & sticky bombs against a division of German panthers? Of course, you can! Do you want to launch a rocket at a single British officer running for his life? Go ahead! This game lays down the groundwork through historical maps, battles, events, and basically hands over an immeasurable amount of freedom to choose how YOU want to play.
If you have completed the campaign without much of a challenge, then you may dive into the multiplayer as you, obviously, battle other players live to each their own choice of playstyle, and even against the game's computer-based AI which, depending on the chosen difficulty, it could either be a walk in the park or your complete and utter annihilation.
Graphics & Immersion? Who cares! As a game from 2006, using a (now) dead engine, this game takes the cake when it comes to the bare bones of the pixel by pixel details. For a real-time strategy game, you have realistic looking weapons, uniforms, tanks, maps, explosions, faces, voice acting ("EAGLES! SCREAMING ON JERRY!"), destructive action, rockets, more explosions, tiger tanks, cartoonish animations, physics, fires, airstrikes, buildings, and did I mention explosions?
In my honest opinion, Company of Heroes isn't just a game that deserves more attention because let's face it, the attention is already there from way back in 2006. This game is a must-play for any RTS fanatic out there.
System Req (Minimum)
OS: Windows XP / Windows Vista
Processor: 2.0 GHz Intel Pentium IV / AMD Athlon XP
Memory: 512MB
Graphics: NVIDIA GeForce 3 Series / ATI Radeon 9500
Sound: DirectX 9.0
Storage: 9GB (Steam says 1GB for some reason)
System Req (Recommended)
OS: Windows XP / Windows Vista / Windows 7-8 (10 has some initial compatibility issues from my experience)
Processor: 3.0 GHz Intel Pentium IV
Memory: 1GB
Graphics: NVIDIA GeForce 6800
Sound: DirectX 9.0
Storage: 9GB (Steam leaves this blank for some reason)
Side Note: On Steam, there's the normal version & the legacy version, which are given to you upon purchase. The legacy version is the most updated version of the game by Relic Entertainment but, access to multiplayer is extremely troublesome as it's not supported by Steam servers. Play the non-legacy version for little to no issues.
Price (USD): $16.18 (Main Game + Legacy Edition), $29.43 (Main Game + Legacy Edition + Both DLC's) [PC]
Disclaimer: this is a direct conversion of my local currency via Steam because Google is being dumb. In my opinion, it's worth the full price.