The Lone Man Building a Cathedral By Hand from Great Big Story on Vimeo.
I'd rather be in outer space 🛸
hello vonnie
almost home
Mike Driver
macklin celebrini has autism

JBB: An Artblog!
RMH
wallacepolsom

ellievsbear
todays bird
Cosmic Funnies

JVL
occasionally subtle
NASA
Game of Thrones Daily
Stranger Things
sheepfilms
let's talk about Bridgerton tea, my ask is open

Love Begins
PUT YOUR BEARD IN MY MOUTH

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@gvanlu
The Lone Man Building a Cathedral By Hand from Great Big Story on Vimeo.
A piece of Mozart music considered lost for more than 200 years has been performed for the first time since being rediscovered. It was co-written by him and Antonio Salieri
Sometimes my awkwardness gets a little out of hand
Your playfulness and curiosity are wonderful. It's what makes you that special person I look forward to seeing every time I wake up
Caution: Graphic
Shugo Tokumaru / Katachi
This stop-motion creation and Japanese music create a wonderful pairing. How they made it is included in the source link.
The video art was created by Polish artist duo Kijek/Adamski. “Katachi" means "shape". The video is made with approx. 2000 silhouettes extracted from PVC plates using computer-controlled cutter. It's an everlasting chain of convulsive memories.
Every time I say goodbye to a person, place, or an experience, I die a little inside until there is nothing left
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「私は女の子」 吉崎響 × DAOKO企画。スタジオカラーによるアニメーションミュージックビデオ。
How do you compete with this level of expressionism? You don’t.
Sequel to ME! ME! ME! http://animatorexpo.com/mememe/
Tribute to Hayao Miyazaki
Tribute to Hayao Miyazaki Music by Joe Hisaishi
Made with Blender, Gimp, Octane and Natron.
Thanks to Blackschmoll, Boby, Christophe, Clouclou, Cremuss, David, Félicia, Frenchman, Sozap, Stéphane, Virgil ! And Thanks to Ton Roosendaal, the Blender community, the developers of Blender, Gimp and Natron !
- dono 2015
Henry's Premiere: Oculus Story Studio video released on the day of Henry's Premiere. Featuring Oculus Founders Palmer Luckey, Nate Mitchell, Brendan Iribe and Oculus Story Studio Creative Director Saschka Unseld.
Celles et Ceux des Cimes et Cieux
(via https://soundcloud.com/keiichiro-shibuya/mother-song-acoustic-version-1?utm_source=soundcloud&utm_campaign=share&utm_medium=tumblr)
gvanlu I’m gonna blow up your dashboard with cute samoyed videos and photos
Silly gf those are clearly yeti's
Love Letter to Person Who Demands Racial Quotas in Witcher 3 By Patryk Kowalik
There’s often a lot of misunderstandings and controversy when cultures clash. There’s a lot of assumptions, things that go without saying in our daily interactions, this all gets thrown out of the window when we meet people from entirely different culture, things get only worse if these people look like us and we expect them to be like us. This editorial is a monumental task, as I will attempt to explain something so basic, it’s not even expressed in our verbal or nonverbal day-to-day communications. I will bring up some tangential ideas, which don't directly relate to current debate, but are essential to know in order to understand underlying logics.
Because, in fact the problem is not that Witcher 3 has no black characters, it could (as I will speak later on). The problem is how you demand it. How you demand foreign culture to bend over and match your own sensibilities.
First, let’s talk about the country itself: Poland is both ethnically and racially homogenous, our biggest minorities are Silesians, Germans and Belarusians (FYI, all white people). Where history of oppression and discrimination in America are tied to race, in Poland it’s much more nuanced, tied to language, culture and nationality (since we all are white around here, but still wanted to discriminate against each other). Speaking of which, let me introduce you to Partitions of Poland during which 3 sovereign powers took Polish lands for over 100 years and tried to erase polish language and culture. The country briefly regained independence after WW1, only to lose it after WW2, when it became communist puppet-state with widespread censorship where history was altered, art policed and every political opinion was dangerous one. That ended only 25 years ago. But hey, why stop only on history - Poles are still discriminated against in modern Europe and there is such thing as anti-polish sentiment through the countries.
How does Witcher 3: Wild Hunt stand in all of that? It’s polish game made in Poland, based on polish books written by polish author, which are based on polish mythos and slavic mythology as a whole. Poles are so proud of it, that Witcher 2 was gifted to president Obama, when he visited Poland in 2011. Needless to say, the series is a big deal, it’s both product and representative of foreign (at least to everyone outside of Poland) culture.
Now that we understand the sentiment Poles have to their culture, as well as Witcher's place in it lets see how racial quota demands look like in this context. To people from multiracial countries, demanding racial diversity in video game might seem like something good, a progressive thing. However the game is not just any game, it’s Witcher. Game made in country which battled through history to maintain it’s own heritage and language, game which builds upon slavic mythology and promotes it internationally. You're trying to shoehorn foreign elements into their culture, enforce your own standards onto theirs. In case I haven't hammered my point down strongly enough: you have people of a minority culture that were persecuted and discriminated against in last 250 years, who made this awesome work of art that represents them, and you're telling them to change it because it's not American enough.
Just as you wouldn't demand Hua Mulan’s story to feature black characters, or Anansi’s to feature white, you shouldn't demand Witcher to feature black, asian or native american people. Why must everything cater to American sensibilities and culture? Why can't we celebrate diversity - the true diversity of having global market with works of art from all around the world?
Oh, I almost forgot, I promised to speak of a way to include PoC in Witcher, so here it goes: in world of Witcher, there’s a country to far south-east called Zerrikania. People there have darker skin, worship golden dragon and have spiders that kill elephants. “Geralt travers to Zerrikania” would be badass expansion that I would totally love to play. And after that, who knows? Maybe the country’s next to sea, with multicultural port towns, with non-Africa and non-Asia even further away? There’s nothing written about these lands, so anything could be a thing! Damn now I got myself excited.
Do you see the subtle - yet incredibly important - difference? I speak of expanding and building upon established lore to tell more stories. To add and built upon, to create. You want to change existing works and story (which are part of foreign to you culture) to cater to what you want. In my ideal world there are all kinds of games with all kinds of stories from all around the world. In yours, every game features american society.
In shorts, I want to diversify, you want to homogenize.
“How it Happened” by Isaac Asimov
My brother began to dictate in his best oratorical style, the one which has the tribes hanging on his words.
"In the beginning," he said, "exactly fifteen point two billion years ago, there was a big bang and the Universe--"
But I had stopped writing. "Fifteen billion years ago?" I said incredulously.
"Absolutely," he said. "I'm inspired."
"I don't question your inspiration," I said. (I had better not. He's three years younger than I am, but I don't try questioning his inspiration. Neither does anyone else or there's hell to pay.) "But are you going to tell the story of the Creation over a period of fifteen billion years?"
"I have to," said my brother. "That's how long it took. I have it all in here," he tapped his forehead, "and it's on the very highest authority."
By now I had put down my stylus. "Do you know the price of papyrus?" I said.
"What?" (He may be inspired but I frequently noticed that the inspiration didn't include such sordid matters as the price of papyrus.)
I said, "Suppose you describe one million years of events to each roll of papyrus. That means you'll have to fill fifteen thousand rolls. You'll have to talk long enough to fill them and you know that you begin to stammer after a while. I'll have to write enough to fill them and my fingers will fall off. And even if we can afford all that papyrus and you have the voice and I have the strength, who's going to copy it? We've got to have a guarantee of a hundred copies before we can publish and without that where will we get royalties from?"
My brother thought awhile. He said, "You think I ought to cut it down?"
"Way down," I said, "if you expect to reach the public."
"How about a hundred years?" he said.
"How about six days?" I said.
He said horrified, "You can't squeeze Creation into six days."
I said, "This is all the papyrus I have. What do you think?"
"Oh, well," he said, and began to dictate again, "In the beginning-- Does it have to be six days, Aaron?"
I said, firmly, "Six days, Moses."
How To Talk To Babies About Semiotics
By Mallory Ortberg
BABY: read dog book
ME: are you ready to find the antecedent
BABY: [holds out book] dog book
ME: okay are you encoding or decoding right now
ground yourself in context before looking for meaning
BABY: [waves book]
ME: thats right
find your space-time coordinate
ME: [jingles keys]
BABY: [gurgles happily]
ME: okay baby
what are you laughing at
[jingles keys]
are you laughing at the signifier or the signified
BABY: [gurgles happily]
ME: STOP JERKING AROUND
LOCATE YOURSELF IN THE PEIRCIAN SEMIOTIC
BABY: [gurgles happily]
ME: NO
NOT IN THE SAUSSUREAN SEMIOTIC
IT’S TRIADIC, YOU IDIOT
FIND YOUR INTERPRETER
BABY: [gurgles happily]
ME: oh just take the keys
BABY: [crawls over footstool]
ME: okay, baby
baby look at me
this is great stuff
youre interacting with your umwelt
BABY: [crawls over blanket]
ME: can you identify your umwelt
BABY: mah
ME: is “mah” really your umwelt
try again
BABY: mama
ME: no
your mother is an absent referent right now
show me your umwelt
BABY: mahh nahh
ME: YOU’RE CREATING YOUR OWN UMWELT RIGHT NOW AS YOU NAVIGATE THE EVERYDAY OBJECTS OF THE WORLD THAT SURROUNDS YOU
THAT’S YOUR UMWELT
BABY: mahhhhh
ME: okay fine just show me the red block
BABY: [points at red block]
ME: wow are you really going to just let me TELL you what “red” is
lol ok
ME: TAKE YOUR HANDS OUT OF YOUR MOUTH AND SHOW ME THE REAL
BABY: [blows raspberries against own fists]
ME: TAKE YOUR HANDS OUT OF YOUR MOUTH AND ADDRESS THE CHARGES OF “PHYSICS ENVY” LEVIED AGAINST LACAN
BABY: [gnaws fists]
ME: just take your hands out of your mouth thats disgusting
ME: show me structuralism with your blocks
BABY: block
ME: i said show me structuralism
not identify the signifier
BABY: [puts red block on tan block]
ME: good
now show me the limits of structuralism
BABY: [throws blue block across the room]
ME: good
now show me post-structuralism
BABY: [knocks blocks over]
ME: very good
now use your blocks to show me the Problem of Dostoyevsky’s Poetics
BABY: read dog book again
ME: okay fine
show me where the yellow doggie is on this page
BABY: [points]
ME: good
now show me where the brown doggie is on this page
BABY: [points]
ME: now show me where the author is
BABY: [stares blankly]
ME: that’s right
the author is dead