My ideal body
h
occasionally subtle

izzy's playlists!

if i look back, i am lost

pixel skylines
Not today Justin
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oozey mess
Three Goblin Art
Sweet Seals For You, Always

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ojovivo

Love Begins
Game of Thrones Daily
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Show & Tell
todays bird

JBB: An Artblog!
Cosmic Funnies
let's talk about Bridgerton tea, my ask is open

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@halflingthief
My ideal body
In a world where pundits were expected to be self-consistent, doing "trans people are just autistic and confused" and "autism isn't real" at the same time would really result in some loss of perceived legitimacy and like. Reduced access to a platform
Think tanks explicitly founded to "abolish transgenderism" will publish a report that's like "there's no evidence that trans healthcare works if you ignore all the evidence" and be taken seriously, meanwhile actual researchers go "there's seriously NO evidence that gatekeeping helps" and get ignored
"I'm just a girl☺️🥰💖💞💅🌺🌷🦄" when you were eight and the teacher said she needed some strong boys to carry something you used to be furious, and when you convinced them to let you help, you carried twice as many chairs as the boys with the righteous anger of a girl who knew she was just as capable as them. Where did that go?
People in the notes
they're still terming random transfems as i type this i see which does make quite a statement doing this today specifically
watched three girls who reblogged its new blog mutual aidpost (made literally 15 minutes ago) already disappear from its notifs. transfems are not included in their pride :/
QUITE the statement to be nuking transfems at the current accelerated pace right at the start of pride month like this, isn't it
This post is no more than two days old as of June 3rd, 2026. All of these blogs were nuked in two days or less.
As a transsexual woman 👩 who has had multiple experiences ‼️ I have found 🔎 that the biggest block of cheese 🧀 is usually the one ☝️ that has the largest size 📈
mature content
Younger folk are getting really good at spotting AI slop, to the consternation of marketing execs.
Found on Mastodon.
there are too many things happening this summer that i'm thinking we are going to need an extra 6-12 months of june and possibly another 3-4 months of july. probably no extra august as the problem should hopefully sort itself out by then. we are also looking into extending the day night cycle to 55 hours and extending the human lifespan to 10000 years.
i reference queer history and art like im autistic and its my special interest
big fan of the fact that every og x-men are important in evolution but bobby is just some annoying younger boy no one cares about lmao
Red-winged blackbird. Rocky Mountain Arsenal National Wildlife Refuge. Commerce City, Colorado. Photos by Amber Maitrejean
Ignoring ongoing covid paved the way for this change and put millions more in worse danger because of it. Mask up. Keep people developing debilitating long-term illness the government wants you to die from.
Western meadowlark. Rocky Mountain Arsenal National Wildlife Refuge. Commerce City, Colorado. Photo by Amber Maitrejean
whether or not men benefit from feminism has no bearing on whether feminism is worthwhile
put another way. i dont care about how men are impacted by feminism
already have people mad about this. okay here's another take. men should be feminists for no benefit.
just as white people should be anti-racism for no benefit, and cis people should be pro-trans for no benefit. the only "benefit" that should be required is the creation of a more just world, not because you, personally, actually do get something out of it.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
I'm instituting a new policy of "if I can't easily read your crusty scanned PDF then I'm sending it back to you, telling you to get your shit together and save your .docx as .pdf, and causing snakes to manifest inside your house"
this but also if you are in accounting and you have an Excel file please do not save it as a PDF or take a screenshot of it and then paste it into another Excel file
I take it back whatever you have going on is way worse than what I was dealing with holy shit
@thesummoningdark hello?????
yeah no this is a real thing an actual human being said to me
Good afternoon to everyone in the notes having a horrible time! Y'all are fighting demons I never knew existed!! I think every person that makes you do stupid time wasting shit like this because they refuse to learn basic computer literacy should be fired!!