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@kazumasdiary
Ace Attorney Aspec Week Interest Check!
Do you have ace and/or aro headcanons for Ace Attorney Characters? Then please fill out our interest check! We are looking to have the event either late 2023 or early 2024. Your feedback is welcome! All will be welcome to participate in the event once it is scheduled!
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hypothesis: asobaro is about falling in love (and it being a bad idea for all parties involved); asoryuu is about being in love (and it being a bad idea for all parties involved).
hello! this isn’t art, but I just wanted to share the timeline for tgaa I put together. some info could be inaccurate, so please lmk if there’s any errors.
✷ https://dgstl.carrd.co/ ✷
[ID: Header showing an image from the game The Great Ace Attorney: Resolve — specifically Ryuunosuke’s daruma doll next to a picture of Kazuma, Ryuunosuke, Susato, Herlock, and Iris taken at the docks. Below the image is the title, “The Great Ace Attorney Chronicles Timeline. (Spoilers ahead. See end for notes).” End ID]
hello dgs fans
do you guys ever wonder if for the first couple day after yujin returned from Britain and got referred to as professor mikotoba he flinched at the title? do you think it took years for him to feel fully comfortable with it? do you think there were nights when he got back where he just looked at his daughter and started sobbing? do you think he sometimes felt guilty for wondering how Iris was doing, feeling as if he was betraying his own daughter for caring for another motherless child in any capacity? do you think sometimes he wished hed never left britain at all and other times he wished he never went to britain in the first place?
one thing that annoys me so much about the dgs localization is that susato calls asougi "kazuma-sama" but uses -san or no honorific for everyone else. when in fact the reason "kazuma-sama" hits so hard is that in the original japanese, susato calls everyone -sama (yes, including ryuu!). she constantly uses the most polite language possible, which generally means everyone older than her is [last name]-sama (ryuu, sherlock, gregson) and everyone her age or below is [first name]-sama (haori, iris, gina)
so one mystery that should linger in the back of the player's mind even in dgs 1 is: why does she call asougi by his first name?
"inductive step" hehe. mikotoba step
Talking about Kazuma to people who have played Resolve vs people who haven’t played Resolve
(It’s me, I’m the Kazuma stan. Sorry not sorry he’s all I post about now, I love him so fucking much. And yeah, I wrote a whole essay just for a meme)
thinking about susahao again. the thing about them is that it seems like a surface level ship at first, oh yeah they're childhood best friends and haori thinks susato crossdressing looks handsome, of course it's a popular background ship, but then it's like
like think about it from haori's perspective. you've always looked up to your best friend, who is so intelligent and reserved and kind, and she's going off to england for who knows how long but it's okay because she's your best friend and of course she'll write. just a little over a month before she leaves your mentor is murdered (and the killer gets off scot free, you have to see her face at your internship every day, always smiling and smiling and god how much you hate her), and you get transferred to work under your best friend's father in the same department, which - if there's one good thing to come out of all of this you suppose you can at least feel closer to your friend this way
except she doesn't write. and she doesn't write. and she doesn't write. and you can tell from her father's face that he knows why but he won't tell you, no one will tell you anything, but it's fine, you're nobody important anyway, you can wait. and then she comes back, and you run to the pier to meet her, but she's different somehow, holds herself even tighter than before like a single glance will break her, and you know there's something wrong even if she won't (can't) tell you anything. and you try to talk to her but she withdraws and withdraws and maybe you never meant anything to her in the first place, if this was all your friendship dissolved into
and then you are accused of murder. and you know it's not the time for such things but you've always been weak for a pretty face and your lawyer is so dashing and gallant! and wait, you mean-? is that you, su? and after that you can't think of her as ryuutarou anymore, you've never been any good at keeping secrets - you blurt out her real name at least twice in court - but you've also always worn your heart on your sleeve and you really can't help going red every time you look at your best friend, who looks so handsome, who you thought didn't even care anymore, but she got up at four in the morning to pretend to be an attorney and risk her entire career of being a judicial assistant for you -
and, oh. you're in love. maybe you always have been.
(and then she leaves again)
#THIS IS WHY IM SO INSANE OVER SUSAHAO AND HAORI IN GENERAL!! #susato doesnt write. SHE DOESNT WRITE !!! AND YET HAORI STILL THINKS OF HER SO FONDLY #shes so smitten because even after months of not hearing from her at all her first instinct is joy at realizing shes back and shes here #shes here to defend *her* #and susato is so polite to her even after the trial that haori straight up tells her to ask her to go to a milk bar together #a lot of ppl think its haori fawning over ryutaro which it is !! but i think its also her missing susato so so much
(tags via @fernguard)
[points] you. you get it. im sorry it's taken me like a month to respond to this but you fucking get it
one of the bits that gets me the hardest from 2-1 is in fact this exchange:
Susato: Oh no! I can't take all the credit. It took courage to tell the truth in there. You did wonderfully, Rei. So I would have to say that the congratulations belong to you. Rei: ......... Susato! Don't be so standoffish! Susato: Sorry? Rei: We're friends! Equals! And the trial's over. So no more of this formal, super humility nonsense! It's time to celebrate with swagger! To throw caution to the wind!
also here's the equivalent in the fan translation (image description right below it in body text)
[ID: Screenshot from a Great Ace Attorney playthrough. Haori smiles with her eyes creasing as she says, "We don't have to talk like stuffy old men. We can just talk how we want around each other!" End ID]
and it's just . aaaaaaaaaaaagh can you IMAGINE. your BEST FRIEND who just literally saved your life is still being so unbearably polite to you and it's kind of heartbreaking but also kind of adorable and you remind her that it's okay! the two of you have been friends since you were children! you can talk how you want around me, no more of this super humility nonsense! (you can tell me anything. what's wrong, su? what did they do to you? how come you look at me like im a stranger but got up at 4 a.m. to save me, i'm so happy you're okay, i'm so worried about you, i missed you so so so so much)
and all you can do is beam at her helplessly and say, come on, su, let's celebrate with swagger! i'm the great defense lawyer ryuutarou naruhodou, and i'm taking you out to a milk bar tomorrow!
wow i wonder what the two things that ive become obsessed with recently are
one of the things im only now noticing about 2-3 is just how well it sets up for 2-4.
because. okay. 2-4 has a lot of big, dramatic moments. and these are powerful reveals, but they won't hit as hard if you're not invested: if you don't care about gregson and barok, then you're not going to care when bad things happen to them.
so 2-3 does its absolute best to make you care.
going into 2-4, the characters that are immediately going to have the biggest problems are, again, gregson and barok: you need to care that gregson dies, and you need to care that barok is arrested for it.
so, when you're investigating the exhibition stage, 2-3 reintroduces gina, and reintroduces her as gregson's apprentice. their relationship is antagonistic, but lighthearted: gregson clearly cares for her, at least enough to try and protect her, and to bring her to paris with him. and gina, for her part, looks markedly happier when you meet her again in 2-3- she has a dog and a brand new badge and she's having fun, because for once in her life, someone else is looking after her. gregson is looking after her.
and that way, when gregson dies, it matters- because even if you don't care, gina does.
gregson's death hurts, in part, because of gina's reaction. it's her grief that lets the player know what's been lost. and that grief gets its basis in 2-3, because 2-3 shows us that they care about each other- in establishing this relationship, 2-3 gives gina, and the player, something to lose when gregson dies.
and, speaking of giving people a relationship with another character to get you to care about them- then we have barok.
the first investigation phase of 2-3 begins by humanizing barok as hard as it possibly can. ryunosuke is allowed into his office for the first time, and- and least for me- whenever we examined something in there, the vibe of the subsequent interaction felt like nothing so much as "grumpy man dragged unwillingly into friendship." we're touching everything in his office, and he's clearly exasperated with us, but not enough to stop us from touching everything in his office. this is also, i think, the first example of ryunosuke and barok having any kind of relationship outside of the courtroom. we see ryunosuke's concern when he first finds out barok's been attacked, and if you examine the chessboard in his office, you can get a line about ryunosuke wanting to challenge him to a contest of shogi problems. so 2-3 starts by introducing us to a barok that is somebody outside of the prosecutor across the courtroom, that is something more than the terror of the reaper, and that'll matter later.
but most importantly, 2-3 gives barok a friend.
specifically, a friend that is silly. ridiculous, even. his character design and personality contrast starkly with barok's, and yet he's the one who tells us repeatedly that barok's really nice, actually- that barok was kind when albert knew him, and he doesn't know what happened to change him ten years ago but he still considers barok a friend.
and what's more, albert believes in him. when he's speaking to barok in the prison, you get this exchange:
Harebrayne: ......... Since I returned to England, I've heard lots of stories. Barok, are you really...? Van Zieks: What? Harebrayne: ......... Never mind. I know that you have my best interests at heart.
he's well aware that barok is known for essentially killing the people who prosecutes. and he almost asks about it! but he doesn't- he chooses to trust barok, instead.
ryunosuke is not even there for this interaction in the prison. the game makes a point of showing it to the player anyway. and i think it's because we need to know that at least one person is capable of trusting barok, that at least one person thinks barok is someone worth believing in.
because one case later, we're going to see barok in a prison cell, and he's going to tell us, "i'm not the reaper and i didn't do it." and we're going to have to believe him.
2-3 does a number of other things to lay the groundwork for 2-4: establishing the professor case, bringing kazuma back, all of that. but i highlight gregson and barok as examples because i think they focus on setting up emotional investment, as opposed to setting up plot elements. and maybe because of that, they stand on their own. gregson's relationship with gina and barok's relationship with albert have emotional weight, even without the context of anything that happens after. but those relationships also make what happens after matter more, because they give us a reason to care.
2-3 is not really a self-contained story, by any means, but it manages to be its own thing, with its own satisfying conclusion, while also serving the overarching plot. it's not perfect- by the end of the case, the professor mystery had so wholly overtaken the actual crime that i almost forgot harebrayne was the defendant. but i think 2-3 does a pretty good job, and i think that might be part of the reason why i like it.
(or it might just be the goths. this case has some really good witnesses, and i freely admit i may be biased.)
tags courtesy of @evievigilant:
#ABSOLUTELY #not to mention it's the case where barok interrupts the reaper's potential plans and gets albert to safety himself #it's a good bit of insight we get into how barok views the reaper and him being branded as such #like okay before albert's trial he tells ryuu that he's fine to assume the title of the reaper if it keeps crime down #but 2-3 shows that maybe he doesn't actually think like that #after all barok gets albert to germany as soon as possible#he has to turn away his (basically) only friend and deal with the fact that he might not see him again #THEN later in the game he reveals just how much of a burden it has been #2-3 does a good job of setting up that facade more and subsequently tearing it down
yes! and it's another one of those moments where it builds the foundation for 2-4 and 2-5, because that's part of what barok goes through in those cases: he never wanted to be the reaper, and he doesn't like it, but he lets other people give him the moniker. knowing that means that when 2-4 and 2-5 start unraveling a lot of things related to the reaper, we're already aware that, hm, there might be some complicated emotions here. and since, later on, we're going to be playing with reputations and what they can disguise (hi klint), establishing in 2-3 that barok might not be as okay with his own reputation as one might assume gives you a lens for all the subsequent revelations
sorry isnt quite the word im looking for
holy shit.
we finished it.
an attempt at analysis of DGS1-3
INTRODUCTION: i am so normal about ace attorney
it's been very on my mind recently, so i wanna talk about the ways in which DGS (DGS1-3 specifically) is a direct hate letter to subversion of mainline AA and its tropes!! who knows how long i’ll ramble on for so. strap in, theoretical reader.
huge, HUGE warning for just absolutely bonkers amounts of spoilers; some for the original AA trilogy, and LOADS for DGS1-3 and preceding events in the DGS duology. if you have not played the games (specifically DGS1 up to case 1-3; no DGS2 spoilers here, don't worry) and think you might be even SLIGHTLY interested in playing them, this is my plea for you to play them instead of reading this. they’re good. they’re SO GOOD. i love the ace attorney games so much that i spent around 3500 words dissecting how one plot twist made my brain esplode into chunks, and how my experience with all the other AA games i’d played made it an even more effective twist. ace attorney is VERY GOOD, and if you have not played it and like visual novels/video games in general, you absolutely should.
to talk abt the ways in which DGS1-3 subverts mainline AA, you very much do have to talk about mainline. so, i guess i’ll crack on with that!!
how do you mourn the loss of a love you never spoke out loud?
one of the things im only now noticing about 2-3 is just how well it sets up for 2-4.
because. okay. 2-4 has a lot of big, dramatic moments. and these are powerful reveals, but they won't hit as hard if you're not invested: if you don't care about gregson and barok, then you're not going to care when bad things happen to them.
so 2-3 does its absolute best to make you care.
going into 2-4, the characters that are immediately going to have the biggest problems are, again, gregson and barok: you need to care that gregson dies, and you need to care that barok is arrested for it.
so, when you're investigating the exhibition stage, 2-3 reintroduces gina, and reintroduces her as gregson's apprentice. their relationship is antagonistic, but lighthearted: gregson clearly cares for her, at least enough to try and protect her, and to bring her to paris with him. and gina, for her part, looks markedly happier when you meet her again in 2-3- she has a dog and a brand new badge and she's having fun, because for once in her life, someone else is looking after her. gregson is looking after her.
and that way, when gregson dies, it matters- because even if you don't care, gina does.
gregson's death hurts, in part, because of gina's reaction. it's her grief that lets the player know what's been lost. and that grief gets its basis in 2-3, because 2-3 shows us that they care about each other- in establishing this relationship, 2-3 gives gina, and the player, something to lose when gregson dies.
and, speaking of giving people a relationship with another character to get you to care about them- then we have barok.
the first investigation phase of 2-3 begins by humanizing barok as hard as it possibly can. ryunosuke is allowed into his office for the first time, and- and least for me- whenever we examined something in there, the vibe of the subsequent interaction felt like nothing so much as "grumpy man dragged unwillingly into friendship." we're touching everything in his office, and he's clearly exasperated with us, but not enough to stop us from touching everything in his office. this is also, i think, the first example of ryunosuke and barok having any kind of relationship outside of the courtroom. we see ryunosuke's concern when he first finds out barok's been attacked, and if you examine the chessboard in his office, you can get a line about ryunosuke wanting to challenge him to a contest of shogi problems. so 2-3 starts by introducing us to a barok that is somebody outside of the prosecutor across the courtroom, that is something more than the terror of the reaper, and that'll matter later.
but most importantly, 2-3 gives barok a friend.
specifically, a friend that is silly. ridiculous, even. his character design and personality contrast starkly with barok's, and yet he's the one who tells us repeatedly that barok's really nice, actually- that barok was kind when albert knew him, and he doesn't know what happened to change him ten years ago but he still considers barok a friend.
and what's more, albert believes in him. when he's speaking to barok in the prison, you get this exchange:
Harebrayne: ......... Since I returned to England, I've heard lots of stories. Barok, are you really...? Van Zieks: What? Harebrayne: ......... Never mind. I know that you have my best interests at heart.
he's well aware that barok is known for essentially killing the people who prosecutes. and he almost asks about it! but he doesn't- he chooses to trust barok, instead.
ryunosuke is not even there for this interaction in the prison. the game makes a point of showing it to the player anyway. and i think it's because we need to know that at least one person is capable of trusting barok, that at least one person thinks barok is someone worth believing in.
because one case later, we're going to see barok in a prison cell, and he's going to tell us, "i'm not the reaper and i didn't do it." and we're going to have to believe him.
2-3 does a number of other things to lay the groundwork for 2-4: establishing the professor case, bringing kazuma back, all of that. but i highlight gregson and barok as examples because i think they focus on setting up emotional investment, as opposed to setting up plot elements. and maybe because of that, they stand on their own. gregson's relationship with gina and barok's relationship with albert have emotional weight, even without the context of anything that happens after. but those relationships also make what happens after matter more, because they give us a reason to care.
2-3 is not really a self-contained story, by any means, but it manages to be its own thing, with its own satisfying conclusion, while also serving the overarching plot. it's not perfect- by the end of the case, the professor mystery had so wholly overtaken the actual crime that i almost forgot harebrayne was the defendant. but i think 2-3 does a pretty good job, and i think that might be part of the reason why i like it.
(or it might just be the goths. this case has some really good witnesses, and i freely admit i may be biased.)