Top Ten Worst Featured Game modes in a Wrestling Game
I’m back again for my uhh..two readers? Is two a good number? Are there two of you? Let’s just say there are two of you and move on. Now at the moment my pesky real life is getting in the way of this blog a little bit, but for now let’s get at it and list some moar things!
I’m sure it’s noticeable if someone has read any of this but I spend a little too much time with wrestling and video games and it should be little surprise that wrestling games take up a bit too much of my time, and recently I came to the realization that a good portion of the story/season/showcase modes in the Yukes games of the past...what 15 years have been pretty awful, and hey seems like it’ll be a fun time to recap some of the worst of the worst in not just that series but all wrestling games.
The rules here are simple; the game mode has to be the “main” mode, the one the developers are supposed to hook the player with, and yes a ot of these are more modern, not because I hate the Yukes game; in fact I really enjoy that series, but because prior to the Playstation One/Nintendo 64 era most games either didn’t have a main mode or just used the traditional “beat everyone to win the title” theory, so it’s hard to judge them too harshly.
10.Championship Mode- WWF Wrestlemania Challenge- NES So to directly fly in the face of what I just typed about most of these being more modern games, let’s start with something decidedly retro in Wrestlemania Challenge. This was the second WWF game on the NES and was a fairly big improvement on the first(which is incredibly faint praise). The center of the game was a standard championship mode where you beat the game’s roster and win the title. What makes this worthy of inclusion here? Well to pad the game’s roster a character named Yourself (or You to his friends) was included because uhh...well nobody was ever really sure, and in championship mode you have to play as....you. Even the two player tag team championship is fairly lame as both players have to be you. Such a confusing choice that turned a really basic gamemode into a big waste of time.
9.Season Mode-WWF Smackdown 2-Know Your Role
The WWF Smackdown games were some of the first to really try and make a main mode more than something basic like “beat everyone and win the belts” by actually giving storylines and trying to build the in ring contests through them. I can’t speak for Smackdown 1′s season mode as I was too poor to afford new games very often as a kid but I did eventually end up with its sequel and the season mode was well...well it kind of sucked. For one thing you’d constantly have to watch “cut scenes” of guys saying generic comments like “Rikishi Seems satisfied with the victory” or “Mick Foley is calling The Rock out”. For another title matches are handed out randomly so it could take upwards of two or three in game years to get a title shot. On top of that there’s an actual cutscene where you can lose your title. I can’t imagine anything dumber than losing a title in a cutscene you have no control over.
However the thing that really pushes this season mode into horrid territory; Look at that screen up there.This is what pops up with you skip a match. See how all three guys have meters? Well when you’re skipping a match you have to wait for one(or in an elimination match all) of those to run out. It takes about seven seconds and there are eight matches per card. That’s a lot of time spent staring at those meters and it really drags the season from a highlight into what feels like a never ending adventure in staring at text. What makes it worse is that in order to unlock everything in the game you have to play the season for 6 years. It’ll feel like you’ve spent six years of your actual life just skipping matches by the time you’re done with it.
8.Tag Team Career- WWF Attitude Well if we’re going by chronological order this one should have been before Smackdown, but well...I don’t feel like going back. Attitude featured what was actually a pretty decent career mode. You start at the bottom working house shows then work you way up match by match winning European, Intercontinetal and WWF World titles. It’s pretty basic by today’s standards but when the game launched it was really the first wrestling game mode that basically required a memory card because there was no way you had time to beat that in one sitting. While there were occasionally frustrating things like handi-cap matches and the ever annoying triangle elimination match(made annoying because AI characters break up pinfalls for some reason...but they don’t do it a standard triple threat for...probably that same reason), the mode was all around decent and if you lost you usually could get back on track with a big win. That same level of competence didn’t translate to the tag team option for one reason only; every Raw contest in the tag team career is either a tag team or tornado tag gauntlet that forces you to beat four teams in a row in elimination rule matches. The gauntlet mode in exhibition only makes you beat four wrestlers, which is tedious but doable, but four teams? Yeah I wasn’t going to spend enough time on Attitude’s awful controls to be that good, and I hope no one else did either.
7.Showdown Challenge- Showdown Legends of Wrestling Acclaim’s Legends of Wrestling is a series that’s best left forgotten. Still if you like me are a fan of many different styles and eras of wrestling, or if you’re a fan of mostly old-school legends it’s worth at least looking at it and seeing if you can put up with the controls if you’re playing as or against people like the Von Erichs, Baron Von Raschce, or Eddie Gilbert. My advice though is to skip the first entry and pick up either LoWII or Showdown. One downfall of Showdown though is the removal of the fantastic season mode from Legends of Wrestling II(and yes I’m being serious there that pretty awful game featured a damned good season mode). Showdown was rushed out as a last ditch effort by Acclaim to stave off bankruptcy, and as such the main game mode was fairly limited. You pick from the massive roster and play four matches in each era(70s,80s,90s) then win the title for that decade. After wining all three titles you go onto face Hogan for some kind of ultimate mega title or something? Maybe he pulled a Headbangers and declared himself the Champion of the Universe? No idea. The mode was way too short and didn’t have any unlockables to speak of so it was entirely pointless and seemingly tacked on just so they could claim they had a season of some kind.
6.Season Mode- Smackdown vs Raw 2007
The season mode in the Yukes games really peaked in Shut Your Mouth or Here Comes the Pain depending on your point of view. SYM expanded on the story lines beyond basic (and often pointless) cutscenes, in addition players no longer had to watch scenes that didn’t include their wrestler. The season mode was also a much more enjoyable two year length really the only weaknesses were just how long it took to unlock everything by buying cards after PPV wins, and the fact that the game resets all champions at the end of two years. The game also relied on the archaic “turn the difficulty up after a certain number of months” trick, but that could easily be remedied by giving your chosen wrestler the Sharpshooter or Edgecator and locking it on every time you knock an opponent down. Here Comes the Pain did away with these handicaps keeping titles where they were at the end of a season, and the unlockable cards were replaced with a shop which made it much easier to unlock things if you were playing as a created or lower card wrestler who wasn’t regularly booked on early PPVs.
All the fun of storylines that changed and evolved, watching wrestlers move up the card, and at some point or another getting to face the monster you’ve built up as world champion(or even pulling a 1990′s Shawn Michaels and choosing your own successor as champion) was all thrown out the window with the first Smackdown vs Raw and the introduction of voice acting. While this feature hyped beyond belief it crippled the storylines forcing players to matching up against the same guys every time in the same storylines. What’s more because champions were required to have voices so that the stories could work which means that guys like Triple H, John Cena, and Chris Benoit who at that point were far beyond midcard titles would be challenging for and winning the US and IC titles(though title changes were exceedingly rare anyway). The following year even that was done away with and players could only challenge for titles at specific points, that year also saw the introduction of limiting who players could use in the season mode.
The mode finally bottomed out in 2007 though, which featured a storyline where Edge & Candice Michelle turn the players wrestler into a female..which is eventually revealed to have all been a dream, and despite a good 2-3 month chunk being a dream the player wakes up and time has suddenly skipped forward to the royal rumble. The only things that even compare are the Smackdown vs Raw 2009 Road to Wrestlemania that saw The Boogeyman turn Santino & Finlay into zombies and Christian’s time travel adventure in 2011. The next year would see season mode replaced with Road to Wrestlemania which...was kind of the same thing but instead with a handful of wrestlers being focused on for a few months which took even more of the freedom out of the game. Even worse Road to Wrestlemania introduced one of the most annoying unlock systems ever that required players to complete specific tasks mid-match to unlock things.
5.Career Mode- Smackdown vs Raw 2009
This one might be cheating slightly since Road to Wrestlemania was supposed to be the main mode, but that mode was so uneventful and dull that Yukes decided to add a second kind of main mode. Instead of carrying over the mega popular GM mode Yukes introduced something called Career mode. The goal was to start at the bottom and build your chosen character up by winning the three mid-card titles of the time(IC,US and ECW) the eventually the two world titles. The mode was seen as a completely boring waste of time to the point that a cheat was eventually patched in that enabled users to skip their CAWs rating upto 90, meaning the time to play career mode was limited to unlocking abilities.
Unfortunately even unlocking abilities was botched in this game mode as there was no way to delete an ability. So if you were aiming for say the Table Match Specialist ability and accidently ended up with something like Springboard Dives...you were stuck with the springboards. I don’t know of anybody who finished the game mode and once I had three templates for CAW ratings(Superheavyweight, Heavyweight and Crusierweight) I quit playing it for good.
4.Road to Wrestlemania- WWE 12
THQ and Yukes finally listened to the complaints that the Road to Wrestlemania much like the SvR Season Modes before it were just awful, boring game modes and decided to revamp it for WWE 12, however this retweaking lasted exactly one year so that should tell you how well it went over.
The story was now three intertwined stories focusing on a hero(Triple H) and villain(Sheamus) and a created wrestler. Unfortunately all three stories are incredibly boring and even in a video game there’s an arch where Triple H just buries the hell out of several people at one time because well...you might forget he’s a legendary figure. There isn’t much to write about on this one as it was essentially the same old Road to Wrestlemania that everyone was tired of already. I have to imagine most players spent more time on the game’s Universe mode than caring about this storymode for very long. Previous Road to Wrestlemanias were at least fun to play once, this one however was a drag to get through even just one time. 3.Relive,Rewrite,Redefine- WWE Legends of Wrestlemania
Released a few months after Smackdown vs Raw 2009 Legends of Wrestlemania had potential to bring back the fun season modes of old because the game was set on being retro and featured plenty of characters who had passed on or retired, so keeping the story mode in line with current day WWE’s style wasn’t going to be an issue. Unfortunately the lazies option was chosen and no story or season mode was added with the excuse that “it wouldn’t make sense”. That same excuse was used to justify gutting a good number of match types.
In place of an actual mode Legends had the “Relive, Rewrite, Redefine” mode, which featured a handful of matches under each category. These matches worked similar to Road the Wrestlemania matches in that you were required to complete a certain number of objectives before winning to unlock hidden secrets.
A game with simple controls like this one either needed to be really fun and easy to get into, or needed at least one game mode that added some replay value, Legends of Wrestlemania had none of those features. The controls were simple to the point of being a turn off for most people(seemingly ever impact move revolves around QTEs), there are barely 20 match types, and the relive, rewrite, redefine mode takes all of one afternoon to finish, leaving you with nothing but nostalgia propping this game up.
2.Story Mode- TNA Impact
C’mon it’s a list about wrestling with “Worst of” in the title. You knew TNA was sneaking on this thing somehow, and it does so via storyline that is somehow not the most ridiculous to take place in a wrestling game because...Candice’s magic wand, Zombie Santino and time traveling Christian, remember?
Anyway Impact’s story has to be mentioned here. The player begins the game as Suicide who is apparently climbing up the ranks in TNA but when he wins the World title is attacked and left for dead in a ditch somewhere in Mexico, and you thought TNA treated Jesse Sorensen unfairly. Anyway Suicide recieves cosmetic surgery that somehow makes him lose his memory, and he eventually decides to just be a wrestler again.
Really. That’s how it happens. Throughout his adventures the former Suicide beats Jay Lethal, teams with Eric Young and oh yeah because it’s TNA in 2007 the final boss is against Jeff Jarrett.
What makes someone want to put up with this stupid level of insanity? Well to start with of the games patheticly sized 27 wrestler roster, a huge chunk are locked. There are 9(or 10 counting Suicide) actual wrestlers locked, along with Don West, and three generic guys..because who wants James Storm, Bobby Roode or Petey Williams when you can be Don West? Players also have to unlock just about every create a wrestler part or move in the story mode. This pretty much drags Impact from an okay game into an awful one because who the hell wants to sit through that story long enough to unlock everything? 1.2k Showcase- WWE 2k15
In seemingly further proof that Yukes has no clue what their fans want out of a wrestling game(hint...GM Mode and Here Comes the Pain season will work everytime), they launched WWE 13 with an Attitude Era mode, that basically took the Road to Wrestlemania formula and wrapped it in Attitude Era characters, stories and arenas. 2k14 did the same thing with Wrestlemania. Those two modes were not worth replaying but were okay mainly due to nostalgia’s sake; plus if you never lived through them they were decent history lessons(albeit abbreviated ones) however because of the lack of replay value it’s hard to really give too much praise to them.
For 2k15 THQ stripped the one thing that made those modes enjoyable in the first place; the nostalgia. They instead replaced it with a “2k Showcase” mode that focused on a handful of stories. One of them being DLC. Two of these are far too recent to be worth any nostalgia(Punk/Cena from 2011, and Mark Henry’s Hall of Pain from the same year) the other was focused on HHH/Shawn Michaels from 2002-2003 which was considered one of WWE’s most despised time periods. This type of showcase mode was one that needed to be scrapped and replaced with an upgrade(Yukes instead opted to scrap the Universe mode keeping their history of removing the most popular game mode for reasons that don’t make any sense), instead they strip it of nostalgia, the one reason anyone played the Attitude Era and 30 Years of Wrestlemania modes in the first place. 2k15 in general is considered a step down from 13 and 2k14 and this showcase mode is one of the reasons why.





















