My family plays a lot of Dominion, and I play a lot of Vampire the Masquerade, so I decided to try building a Vampire the Masquerade inspired Dominion game!
This Vampire the Masquerade Dominion game uses the Intrigue and Nocturne expansions (chosen because they have the cards Masquerade and Vampire respectively) and then I built out around that, sometimes because of card names and sometimes because of card dynamics — most of the time a bit of both. (Mining Village might seem out of left field but in my VTM game one of the vampires used to be a miner so it makes sense for me specifically.)
My family played it and gave it an 8.5 out of 10 rating. It’s very chaotic. Crypt didn’t get used a lot, hence the note that it could be switched out. I really do like Crypt as a card and how it fits into the vampire vibe though.
Even though the photos include a card list and photo of the cards, I’m going to list them and what they do here (sorry for the terrible formatting):
From Intrigue:
- Swindler [action attack] (+2 money; each other player trashes the top card of his deck and gains a card with the same cost that you choose)
- Saboteur [action attack] (Each other player reveals the top card of his deck until revealing one costing 3 or more. He trashes that card and may gain a card costing at most 2 less than it. He discards the other revealed cards)
- Mining Village [action] (+1 card +2 Actions; you may trash this immediately. If you do, +2 money)
- Secret Chamber [action reaction] (Discard any number of cards. +1 money per card discarded; When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards then out 2 cards from your hand on top of your deck)
- Masquerade [action] (+2 cards; each player passes a card from his hand to the left at once. Then you may trash a card from your hand)
From Nocturne:
- Necromancer [action] (Play a face-up, non-duration action card from the trash, leaving it there and turning it face down for the turn; setup: put the 3 zombies into the trash)
- Vampire [night attack doom] (each other player gains the next hex. Gain a card costing up to 5 other than a vampire. Exchange this for a bat) - Bat [night] (trash up to 2 cards from your hand. If you trashed at least one, exchange this for a vampire)
- Cemetery [victory] (worth 2 victory points; when you gain this, trash up to four cards from your hand) — this card also brings the haunted mirror and ghost into the game. Haunted Mirror [treasure heirloom] (worth 1 money; when you trash this, you may discard an action card, to gain a ghost from its pile) - Ghost [night duration spirit] (reveal cards from your deck until you reveal an action. Discard the other cards and set aside the action. At the start of your next turn, play it twice)
- Crypt [night duration] (Set aside any number of treasures you have in play face down (under this). While any remain, at the start of each of your turns, put one of them into your hand)
- Cursed Village [action doom] (+2 actions; draw until you have 6 cards in hand; when you gain this, receive the next hex)
I’d love to know if you try playing this wacky set list I created!


















