Call me Luna!
knowledge/narrative/flowchart gamer, media analysis sheet-spreader, in a toxic relationship with TCGs I donât even play
she/her or they/them, trans nonbinary girl | 20s | https://www.alphakretin.com |
PFP is Kiria Kurono from Tokyo Mirage Sessions #FE | Banner is from Senki Zesshou Symphogear G
There's a lot of misinformation out there about Pinball RS, and even once you've learned how things really work, it's a lot to keep track of if you're going for full Pokedex completion. I was interested in making that information more accessible, so I wrote an emulator overlay that displays all that information live, by reading from the game's memory.
Note that this does not modify memory in any way, and everything it shows should be derivable using game knowledge, strategy guides, and a strong memory of your progress so far - this overlay simply takes those notes automatically, and does not offer any unfair advantages.
You can download it at the link below and run it through BizHawk's lua console. More detailed installation instructions are in the repository's readme.
I'm a big fan of pimanrules' "Scientifically Ranking all of the Pokemon Trainers" series of videos, and as a programmer on a Pokemon fangame myself, I was in prime position to recreate the experiment with that game's own trainers and battle system. With the tougher trainer teams and Pokemon rebalances, I thought it would be interesting to see how differently things went.
So after a couple of weeks of work and a couple of days of simulation, I have my results! I'd like to produce a YouTube video breaking them down some day, or at least a longer text post, but for now, you can browse them yourself. I've got them all published on a website for easy access.
Furthermore, if you want to watch any of the matchups that occurred during the tournament, you can download a harness program and the modified version of the game necessary.
A framework for running an "ELO World" AI trainer tournament in Pokemon Tectonic - AlphaKretin/elo-world-tectonic
I think to balance out the peppa pig episode that's banned in australia because it's about how you shouldn't be scared of spiders there should be an episode of bluey that's banned in the uk because it's about how you should be extremely scared of spiders
If you feel like youre always quietly falling apart thats fine. thats normal. that just happens sometimes. its okay. these are things everyone can relate to- [worried expression on my face] what do you mean theyre not. theres people who don't feel like this? ...can we kill them?
âFor example, if youâre trying to convince people to boycott a segregated store, your object is to convince them that boycotting the store will have a strategic effect, not that desegregation is morally important. For whatever reason, on a cognitive level human beings have a really hard time with this. Smucker cites an example of a Lefty roleplaying session where people were tasked with selling an action to people who agreed with them on principle but didnât see the strategic merit of the action. Surprisingly, the sellers couldnât make the conceptual switch to sell strategic merit: instead, they doubled down on THIS ISSUE IS IMPORTANT â even though it had been stressed to them that the people they were selling to bought into the importance of the issue. People react poorly to âthis is important, so do WHATEVER I SAYâ; they want to be convinced that what youâre proposing will work.â
is a game that I stumbled into basically completely at random. At first I had no expectations whatsoever and was pleasantly surprised to just be enjoying the writing. Then I played some more and got hooked. Then I binged the whole thing in 3 days and discovered it's absolutely phenomenal.
Criminally, its quality is matched only by its certain obscurity. Not only is it one of a million indie RPG Maker games on Itch, it's just barely "adult" enough to get swept aside by puritan filters. Having been lucky enough to discover it regardless, I feel obligated to spread the word in case others would enjoy it as much as me.
I'm not actually very good at pitching games, so instead I'll just direct you to the Itch page linked above to check out the official blurb, and encourage you to take a chance on it if it sounds at all interesting. Below the readmore is a bunch of aimless gushing I need to get off my chest because oh my god this game hit me like a truck.
I already mentioned the writing, but seriously. This is a narrative game at heart, and the writing never lets it down. The way the game handles the main character Simone, and her various traumas, the ways it fucked her up and the ways she copes⊠ough.
Considering how combat isn't a huge priority, I enjoyed how most fights have to end by casting an expensive spell. It gives you something to think about that makes even easy encounters non-trivial.
The game seems to mostly use royalty-free music, but one important battle theme is an original arrangement of a relevant royalty-free character theme, and that kind of attention to detail while working around limitations just really tickles me as someone who focuses a lot on music implementation in games.
I love the way the content is divided into small vignettes, letting you stumble into one-off gags, sidequests, or core plot progression with equal importance. And the anime-style eyecatches between each one are just the cutest touch.
The game includes a very unmistakable reference to 7th Dragon 2020 of all things. That doesn't speak to its quality at all, I was just completely shaken to see such a deep cut out of nowhere, it felt like the game was calling me out personally.
I won't go into detail, but the way the game starts getting clever with meta elements like the UI and plot structure is something I always often deeply enjoy, and wasn't expecting here at all. They wait a while to play their hand, which is commendable restraint.