My lord I need you to make up your mind, where the fuck are we going
my lord i think we're lost
my lord????
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let's talk about Bridgerton tea, my ask is open
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@lunarwanderer1420
My lord I need you to make up your mind, where the fuck are we going
my lord i think we're lost
my lord????
i swear to god my fave turtle of all time is leo, i just love to throw him around like a reigen plushie 🫷🏻😭🫸🏻
*sigh* me and may friends paid Theo Solomon to say in Wyll's voice that he's "in da club straight up jorkin it" so of course I have to infect as many people as possible with this newly created cursed audio
The heart scene I would add if I knew how to mod
This is the funnest expression ever pulled in all of starwars history
This is the funnest expression ever pulled in all of starwars history
he has memory issues
chinese high-end business war by 双面笑笑
I want this as a long ass show where every episode's this
Duck Amuck | Director: Chuck Jones | Studio: Warner Bros. | USA, 1953
NOT ME YOU SLOP ARTIST
This is a close up? A CLOSE UP YA JERK! A CLOSEUP!
Alright, let’s get this picture started! (The End) NO NOOOOO!
One of the defining moments of animation history.
“Ain’t I a stinker?”
In Babylon 5, didn’t one of the non-humans think Daffy was the god of frustration?
Holy shit, this is nearly 70 years old. This would have been right on the heels of color television being commercially available to the public.
@amayatepes look at this
LMAO
Huh. That’s just a whole ass Daffy Duck cartoon.
Everything about this cartoon is top-notch. The timing, the animation (watch Daffy’s different walks) the art; this is a treasure
one piece got me doing fucked up and evil shit like truly seeing the value of laughter and joy again
one piece got me considering twisted actions such as following my dreams
Cats painting studies by Paul Rabaud
✨New item!✨ Beard Trimmer Weapon (handaxe or battleaxe), common
When you hit a bearded creature with this axe, it must succeed on a DC 10 Constitution saving throw or have its beard instantly fall off. Dwarves have advantage on this saving throw. ------------------------------------------------------------------------------Uncommon Variant:
Beard Trimmer Weapon (handaxe or battleaxe), uncommon
When you hit a bearded creature with this axe, it must succeed on a DC 13 Constitution saving throw or take 1d8 psychic damage and have its beard instantly fall off. Dwarves have advantage on this saving throw, but take 2d8 psychic damage on a failed save.
Jorja the Barber loves nothing more than a close shave. Too close for some. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
✨New item!✨ Rebel’s Rum Potion, very rare
This large bottle contains 1d6 + 4 servings of rum. The caramel-colored liquid is fiery and sweet. When you drink this rum you are emboldened with a rebellious spirit for 10 minutes. During this time, if you start your turn with less than half of your maximum hit points, you have resistance to all damage, your attack rolls have advantage, and you gain the effects of the freedom of movement spell until the start of your next turn.
Curse. Anyone who drinks this rum is marked by the Argent Agony, a dreaded silver corsair that sails the astral sea. The mark is invisible, located between your shoulder blades, and resembles a silver skull. Any spell that removes curses can remove the mark. One fortnight after you imbibe the rum, during your sleep, you are astrally projected (as per the astral projection spell, however it cannot be dismissed voluntarily) and attacked by astral pirates. The pirates attempt to kidnap and force you into labor aboard the Argent Agony. This can be resolved by a DC 16 Charisma saving throw or combat within the astral plane (GM’s choice). On a failure, you are forced to work as a crewmember of the Argent Agony for a fortnight. During this time you cannot leave the ship unless ordered to do so. At the end of each day you can remake the saving throw, freeing yourself from the curse and the astral projection on a success. The astral projection can only be dispelled if the curse is removed first, otherwise any attempt to dispel it fails. Once you have served a fortnight aboard the Argent Agony, your soul is returned to your body along with your cut of the plunder and the mark vanishes.
The Argent Agony seeks those with a rebel’s spirit, and takes joy in the irony of forcing them to serve as the corsair’s crew. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
✨New item!✨ Copycat Captain’s Hat Wondrous item, rare (requires attunement)
This hat is actually a living mimic that prefers to take the appearance of a captain’s tricorn.
Sentience. This hat is a sentient neutral item with an Intelligence of 6, a Wisdom of 13, and a Charisma of 13. It has hearing and darkvision out to a range of 60 feet. It can understand, and speak Common. It speaks with surly sailor lingo. It doesn’t require sleep, but it needs to eat ¼ pound of food every day. If, at the end of a day it hasn’t been fed, it goes into a dormant state, losing all magical properties and hibernating until fed.
The mimic will attempt to bite anyone that touches it, unless they’ve fed it within the last 24 hours. It has a +5 bonus to attack, and deals 1d4 piercing damage on a hit.
If you’ve fed the hat within the last 24 hours, it grants you the following properties while wearing it:
First Mate. It uses its many eyes to survey your surroundings, and alert you to any suspicious activity. You cannot be surprised. Additionally, the hat awakens you and your companions within 30 feet of it if any of you are sleeping naturally when combat begins.
Sailor's Mouth. The hat has 5 charges, and regains all expended charges daily at dusk if it has been fed. As a bonus action, you can expend one charge to cast the vicious mockery spell (as a 5th level caster; save DC 15) from the hat, which unleashes a torrent of profanity at the target.
A Mimic of Many Hats. As an action, you can command the hat to polymorph into any style of headwear, or revert it to a tricorn. Using the hat’s First Mate or Sailor’s Mouth abilities reveals its true nature as a mimic.
The first mate knew well to bribe the captain’s living hat with a bit of cheese before fetching it for her, lest he lose another finger. It was an ornery creature, prone to foul language and mockery. It took delight in using it’s perfect memory to stir up controversy and pit members of the crew against each other, or whisper gossip into the captain’s ear. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
✨New item!✨ Copycat Captain’s Hat Wondrous item, rare (requires attunement)
This hat is actually a living mimic that prefers to take the appearance of a captain’s tricorn.
Sentience. This hat is a sentient neutral item with an Intelligence of 6, a Wisdom of 13, and a Charisma of 13. It has hearing and darkvision out to a range of 60 feet. It can understand, and speak Common. It speaks with surly sailor lingo. It doesn’t require sleep, but it needs to eat ¼ pound of food every day. If, at the end of a day it hasn’t been fed, it goes into a dormant state, losing all magical properties and hibernating until fed.
The mimic will attempt to bite anyone that touches it, unless they’ve fed it within the last 24 hours. It has a +5 bonus to attack, and deals 1d4 piercing damage on a hit.
If you’ve fed the hat within the last 24 hours, it grants you the following properties while wearing it:
First Mate. It uses its many eyes to survey your surroundings, and alert you to any suspicious activity. You cannot be surprised. Additionally, the hat awakens you and your companions within 30 feet of it if any of you are sleeping naturally when combat begins.
Sailor's Mouth. The hat has 5 charges, and regains all expended charges daily at dusk if it has been fed. As a bonus action, you can expend one charge to cast the vicious mockery spell (as a 5th level caster; save DC 15) from the hat, which unleashes a torrent of profanity at the target.
A Mimic of Many Hats. As an action, you can command the hat to polymorph into any style of headwear, or revert it to a tricorn. Using the hat’s First Mate or Sailor’s Mouth abilities reveals its true nature as a mimic.
The first mate knew well to bribe the captain’s living hat with a bit of cheese before fetching it for her, lest he lose another finger. It was an ornery creature, prone to foul language and mockery. It took delight in using it’s perfect memory to stir up controversy and pit members of the crew against each other, or whisper gossip into the captain’s ear. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
✨New item!✨ Ill Omen Weapon (longsword), uncommon (requires attunement)
You have a +1 bonus to attack and damage rolls made with this magic weapon while in moonlight.
When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to roll a d20, and then choose whether the creature uses its roll or yours. Once this property has been used, it cannot be used again until you score a critical hit or reduce a creature to 0 hit points with this sword.
Curse. If you use this sword to increase the roll of a creature rather than lower it, you accrue one point of bad luck. When you make an attack roll, an ability check, or a saving throw, the GM can spend one point of bad luck to roll a d20, and then choose which roll you use.
Forged under a blood moon, with a crimson moonstone set in the pommel, this longsword carries an ominous aura about it. Be careful wielding this blade if you wish anything but ill upon those around you. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
✨New item!✨ Ill Omen Weapon (longsword), uncommon (requires attunement)
You have a +1 bonus to attack and damage rolls made with this magic weapon while in moonlight.
When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to roll a d20, and then choose whether the creature uses its roll or yours. Once this property has been used, it cannot be used again until you score a critical hit or reduce a creature to 0 hit points with this sword.
Curse. If you use this sword to increase the roll of a creature rather than lower it, you accrue one point of bad luck. When you make an attack roll, an ability check, or a saving throw, the GM can spend one point of bad luck to roll a d20, and then choose which roll you use.
Forged under a blood moon, with a crimson moonstone set in the pommel, this longsword carries an ominous aura about it. Be careful wielding this blade if you wish anything but ill upon those around you. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.