happy may 1st everypony
Misplaced Lens Cap
art blog(derogatory)
Acquired Stardust
DEAR READER
One Nice Bug Per Day
dirt enthusiast
YOU ARE THE REASON
PUT YOUR BEARD IN MY MOUTH
i don't do bad sauce passes

izzy's playlists!
2025 on Tumblr: Trends That Defined the Year
Sade Olutola
Peter Solarz

tannertan36

oozey mess

PR's Tumblrdome
h

blake kathryn
noise dept.
No title available
seen from Israel
seen from United States

seen from Chile

seen from Malaysia

seen from United States

seen from Türkiye
seen from South Korea

seen from Argentina
seen from United States

seen from Türkiye
seen from United States

seen from United Kingdom

seen from United States
seen from Vietnam

seen from Türkiye
seen from United States

seen from India
seen from United States

seen from Malaysia

seen from Japan
@miscklaire
happy may 1st everypony
(nods sagely) (nods basily) (nods rosemarily) (nods saltly) (nods star anisely)
Rodrigo Angel Jimenez-Ortega (Mexican-American, 1994) - Paisano a Paisano 1 (2025)
Source
Happy Pride Month!
Holy shit!!!!!!! HUNGARY DID IT!!!!
-via the Los Angeles Blade, June 1, 2026
the first triumvirate was a real diversity win if you think about it
sorry for not elaborating on this one. i meant because caesar was neurodivergent (bald) and the other two were probably some flavour of lesbian
happy pride month
MY FINGERS BARELY EVEN TOUCHED YOUR STUPID FUCKING AD STOP REDIRECTING ME TO THE APP STORE
Happy Pride Month to those two women dancing together in the foreground of the boat scene in Godzilla (1954).
I’m sorry your romantic foibles were overshadowed by a big ass atomic lizard thing.
out of the tags with you
“Because the truth is, tech doesn’t have an image problem. It doesn’t have a message problem. It has an intention problem. What’s wrong with the axe murderer who broke into my house is not that he hasn’t successfully persuaded me to buy into his narrative. What’s wrong is that he’s trying to kill me with an axe. Similarly, when you launch a product that’s designed to put millions of people out of work, block access to sources of verifiable truth, replace human creativity with slop, and lower the barriers to every sort of atrocity, the problem isn’t that you haven’t told the public a good story about those things. The problem is that you are trying to do them.”
— The 40 Most Rage-Inducing Problems in Tech
the Cc in emails stands for Cuck chair
“who’s the top??” “who’s the bottom?” “blank is such a bottom-“ “so and so is taller so they’re the top-“ listen guys. it’s whichever one has a harder time being vulnerable. that’s the bottom
this pride month i want everyone to consider the benefits of abolishing the sex binary
furthermore, abolish the government systems that require people to categorize themselves into gendered categories. why do y'all need to know that.
no more assigning babies a legal sex at birth. i feel like this should go without saying, but no more surgeries on intersex infants. no more surgeries on intersex children. embrace intersex traits as natural. because they are.
no more gendered dress codes. no more gender markers on passports, driver's licenses, ids. i'm not talking about "adding x" or "adding a third category" i'm talking about no more categories, period. why does the government need to know what my genital situation is? why does the government feel the need to assign me a sex on the basis of genitals? why does the cop who pulled me over need to see an m, or an f, or an x?
no more "gender is a social construct, sex is the thing that's binary." sex is not binary. abolish the idea that it is. normalize conversations about intersex traits. being intersex is natural. the sex binary is a thing imposed by the state.
no more gendered sports. if you really care about equity, sort people into categories based on skill level and athleticism, not gender or sex. the concept that there are only two sexes and that one is inherently weaker than the other is pseudoscience. the male/female hunter/gatherer dichotomy is not based in fact, and is a product of modern sexist cultural biases. one gender is not inherently subservient to the other. people are not inherently different on the basis of sex or gender. it is just more complicated than that.
the concept of multiple genders and sexes beyond the man/woman male/female dichotomy has existed as long as humans have existed. the sex binary only serves to benefit the patriarchy. the gender binary only serves to benefit the patriarchy. continuing to impose it just controls (and harms) the people it forcibly categorizes.
i'm not asking for the end of gender, i'm calling for an acknowledgement of gender and sex that understands the infinite diversity of the human species. i'm suggesting an end to binary systems that only benefit the ruling class. just think about it. okay?
Given that patent attorneys, especially back then used to have hard science degree, it makes the one about how they know the weight limit on a bridge funnier.
For the uninitiated:
My preferred version:
Dad 100% studied physics or engineering, he's just also a troll, which is why he's a patent lawyer.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
more of a vibe than anything
What is Tumblr?
Tumblr is the opiate of the very, very few.
A magical squeak indeed.
i tend to avoid discourse because most of it is trite and pointless but just this once i feel like i need to state my opinion: i think everyone should bend to my dark and evil will
genuinely so curious as to what happens in Formula One racing