my blog is good i like it
🩵 avery cochrane 🩵

Game Changer & Make Some Noise
official daine visual archive
macklin celebrini has autism
Mike Driver
★
Show & Tell
Cookie Run:Kingdom Official!
Sade Olutola
"I'm Dorothy Gale from Kansas"
KIROKAZE
he wasn't even looking at me and he found me
let's talk about Bridgerton tea, my ask is open
todays bird
almost home

Origami Around
Xuebing Du
No title available
I'd rather be in outer space 🛸
TMBGareOK. The Official They Might Be Giants tumblr
seen from Italy

seen from United States

seen from Türkiye

seen from Germany

seen from Malaysia

seen from Romania
seen from Türkiye
seen from United States
seen from United States
seen from Argentina

seen from Australia

seen from Malaysia

seen from Italy
seen from United States

seen from Singapore
seen from United Kingdom
seen from United States
seen from United Kingdom
seen from Germany
seen from France
@monkishfemme
my blog is good i like it
John Ribbe Spring 1999
Don’t pay yer bus fare!
How many transgender furry bus drivers do you think there are out there….
dog girl activities
It's always a trip seeing post-Homestuck webcomics try to emulate Homestuck's narrative structure without understanding that Homestuck's narrative structure only worked because of its extremely rapid update schedule. Like, yeah, you've got the whole elaborate acts-within-acts thing going on, but your comic has been running for nine years and you just hit the halfway mark on Act 1; I think maybe some reassessment is in order!
Like, you're doing this for fun and don't owe anybody your productivity, I totally get that, but you understand that if we compare your planned outline with your demonstrable rate of production, statistically you will die of old age before reaching the first intermission, right?
To be clear, this is not ragging on anybody for their update schedule. This is pointing out that if Homestuck had averaged three updates a week over its run – itself an extraordinarily aggressive schedule for an indie webcomic! – it would have taken fifty years to publish. Andrew Hussie is a freak; don't put that expectation on yourself.
(Well, Andrew Hussie is a freak and also made extensive use of unpaid fan labour, occasionally in ways which arguably violated child labour laws, but that's a whole other topic.)
on andrew hussie's insane production output and unpaid fan labour, walkaround programmer (and accomplished developer) gankra recalled:
I can't emphasize this scramble enough. Andrew was a ceaseless content machine, and I don't think I was ever "blocked" on him producing content. Which is ridiculous considering how much content is packed into our games. (like, hundreds of pages of dialogue)... I honestly pushed myself too hard here. I don't think Andrew really understood how hard this stuff was on me; I think he's a good enough guy that he would've given me more space if he realized what I was doing to myself. But he's just so productive and I burnt myself out really hard trying to keep up with someone who, ultimately, was my hero that I didn't want to disappoint. I have two intense nega-tive memories from working on homestuck: * Begging Andrew (I think I was in tears irl) to just wait another day for me to finish one of our pro-jects, because he wanted to start posting more pages of the story (he was that far ahead of me). * Being so stressed out from working on one of our projects that I went to a party and drunk myself sick (I normally don't drink alcohol at all, for context)
tauhid bondia, a cartoonist friend from their gangbunch days, said:
We [Gangbunch] would often marvel at his [Andrew's] ability to start and then inexplicably finish things... Because he is a machine made of metal and lubricant.
it even got to hussie sometimes. from homestuck book 3's commentary:
This potato is RED FUCKING HOT! Gotta keep moving, keep writing, keep posting, posting, POSTING! This is how you do it guys, you never let not knowing how something looks or how a thing quite works yet stop you from making stuff at a dangerously unhealthy clip. You JUST. DON'T. STOP!
pretty intense stuff
Yeah, I'm seeing folks in the notes going "oh, Homestuck could do that because it was basically just a sprite comic" like, no, Homestuck could do that because Andrew Hussie is some sort of high-powered mutant, and for the later, more complicated bits he also had a whole team of unpaid assistants in more or less permanent crunch mode backing him up. A webcomic running separate morning and evening updates every day of the week for months at a stretch is not achievable under reasonable working conditions, and if you try it yourself you will die.
Nowadays Homestuck is known as the hiatus webcomic, but you need to understand that at its peak, it was known as that weird comic that updated MULTIPLE PAGES EVERY SINGLE DAY. The first five acts were posted in a little over TWO YEARS. The trolls were introduced ONE YEAR into the comic's run!
I find that folks whose experience with webcomics started with Homestuck tend to have a deeply warped notion of what a normal update schedule looks like. "But Homestuck had multiple year-long hiatuses" yeah, and that's the normal part. That is a thing that normal webcomics do. Homestuck was unexceptional for its hiatuses. It's everything else about Homestuck's production that's unhinged, often in ways that prompt genuine ethical concerns.
Hussie himself explaining why he eventually stopped that insane schedule:
Let me put it this way. You may work a full time job. It may be that something happens in your life that makes your job more difficult, because you are preoccupied. Your work may suffer to some extent, but you can still approximately match what's expected of you, because there is a partition between your job and your home life. You may nevertheless feel your full time job seems to dominate your existence, saps your energy, and leaves your weekend respites feeling all too short. This is not an experience I share, because MSPA is not a full time job. If you have such a job, then I would have to RADICALLY REDUCE my workload to match your level of day to day preoccupation. The actual quantities involved have always been nebulous and I never made a point of keeping track, but 12 hours per day seems like a pretty reasonable average, since that is just shy of all waking hours. Time spent writing, drawing, animating, or just spacing out at my monitor while contemplating all the moving parts. This is what I did every day, including weekends and holidays, for two years, and to some extent another year prior to that with Problem Sleuth. Only a few weekends were missed due to conventions, and there was a single week off immediately following the infamous "robo smooch", and that's it. (Most of that week was spent wondering why the hell I wasn't updating…) There are other gaps in the archive, spanning days or a week, when I was animating. Those spans involved the usual work schedule, while simply omitting sleep! Not only is this an unreasonable workload to expect of anyone, it's practically impossible to pull it off. Maybe you can expect some committed guy out there to really buckle down and duplicate that effort for a month or two. But years? Too much can crop up in the white noise of normal life to destabilize it. Momentum is absolutely crucial for maintaining that kind of pace. I find that if I only do an hour of work in a day, I get ten minutes of work done. If I do 12 hours of work, I seem to get 24 hours of work done. This is especially true of animation. Such projects notoriously take a very long time. I feel like because of the crazy head of steam I've built up from years of nonstop effort, I can knock out in days something that might take another animator a week. Or in a week what might take a month. Without that momentum, it's not possible. Starting up Flash cold is excruciating. Getting your head back into the stride of a story wastes energy you wouldn't use if you never broke stride. Without the momentum, the pace reverts to ordinary. Getting distracted by life destroys the momentum. I've been pretty zealous about deflecting the distractions, even when I move, as I often do. A notable example was last year when I came back from the Emerald City con in Seattle, and found my apartment flooded. The con was already enough of a time sink, so I didn't have much of an appetite for going into personal crisis mode. I just kind of shrugged, picked my computer off the lone, miraculously dry part of the floor, dropped it in a temporary residence, and kept drawing. I think the flood mess occupied about a day of my attention, whereas something like that could easily take up weeks of your time and energy if you're living that "normal life". You know how it is, you come home and find water up to your ankles and go aw fuck, what's ruined, what needs replacing, gotta call whoever and deal with the fuckin landlord about stuff and auuuugh. I just didn't bother with any of that, because it just didn't seem to matter, and I preferred to keep working and not give a crap about all my soggy bullshit. And in retrospect, I guess it really didn't matter.
Recently started embroidering and discovered the joy of decorating my clothes
The Dino bones pants are still a work in progress, I’ve only finished embroidering one of the pockets
The World of Interiors, August 2025. Photo - Bruno Suet
Americans love to act like seeing a naked body is rhe worst thing that can ever happen to anyone ever
Carta Monir via Bluesky
"Announcing my new website, blood.video
My most intense work, all free, updated as often as I'm able to."
"Nothing on this website is illegal. Nothing on this website is unethical. Despite the fact that these videos and photos were created enthusiastically and consensually, I can't process transactions or make money from any media on this website using any standard online payment processing. The only way I can get other people's eyes on my work is to give it away for free. That's the state of the internet and credit card companies right now.
I take my art seriously. I take my collaborators seriously. We deserve a platform for our work. This is an imperfect attempt at filling that gap. It's better than nothing." x
positive image: a portrait of gay america (1985) by stephen stewart
Idk why but i find this funny even tho i need context
Works by glassblower Anke Kunze featured in Mein lesbisches Auge 03 in 2002