@virmire's stars druid Tiva ⋆。°✩
thank you so much for the commission!
cherry valley forever
he wasn't even looking at me and he found me

Andulka
let's talk about Bridgerton tea, my ask is open

JVL
Lint Roller? I Barely Know Her
todays bird
will byers stan first human second
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if i look back, i am lost
almost home
I'd rather be in outer space 🛸

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@nat20
@virmire's stars druid Tiva ⋆。°✩
thank you so much for the commission!
Fix your hearts or die.
You know how many of us joke that Pride month should be followed by Wrath? Well, this year I feel a deep, burning fury towards all who use transgender lives as political propaganda, bargaining chip or something to be debated and decided on without any of us in the room.
We are human beings. You cannot erase us.
Happy Pride. Trans liberation at any cost.
HOOKJAW HERMIT - paguroidea nerka
Defining the borders of the great Shale Flats and hidden Chiton, the Brittleclaw Mountains rise high into the sky. Among pale blue peaks, springs of clear water bubble from deep within the rocks and feed into a winding river system that leads all the way to the western sea. These glistening waters hold life of all varieties, and tucked between the roots of rock-fruit trees and flowing mountain kelp, one species in particular alters the lives of all who live among the Brittleclaws. The full cycle takes about twenty years. Hatching in the shallow mountain pools, high above the clouds, the Hookjaw Hermit starts life about the size of an apple. The soft shelled hatchlings are vulnerable, and easy pickings for predators. From river eels to even other hookjaw young, the young crabfish have plenty to hide from. Littering the pools, rock-fruits that have fallen from trees above make excellent shells for the hermits. The soft flesh within the fruit has rotted away, leaving a hollow sphere of stone, split open and ready to be inhabited. Most scholars assume these trees are why ancient hookjaws chose these mountain pools to spawn over any other location - over the course of the twenty year cycle, plenty of fruit will fall to the water below, their rinds the perfect starter shell for a young crabfish. Then, a great journey begins. Out of the pools, into the rivers, down the mountains, and out to the coast. The hookjaws let the water carry them in this time, ready for a rich life at sea. And there they stay for decades, eating, and growing. One hermit can go through over one hundred shells in its lifetime, each shell originating from a huge variety of different species living amongst the seas of The Continent. After twenty long years, the mating season begins, and the usually peaceful life on the coast erupts into mayhem. Lumbering from the waters, the hookjaws begin a pilgrimage, up the mountains to the very pool they spawned in. This time however, they won’t be swimming. Great armoured legs carry the beasts up the mountains, through villages, trampling crops, farmers and anything else caught under the rising red tide of carapace and scales. In this time, the females become high value targets for poachers. Swell with eggs, each the size of an apple and sweet as honey, many are hunted during the run. But for each female hunted for the prized roe, countless hunters are lost to the snapping claws of protective and hormone frenzied males. Those that survive the run find their way to the pool that they hatched in, so many years ago. After mating, the hookjaw hermit's life comes to an end. The hulking giants come to a peaceful end, surrounded by familiar waters. Their bodies rot away, feeding the roots of the rock-fruit tree, leaving behind their shells nestled amongst the regalia of their ancestors. Next spring, the young will hatch, and a new generation will follow the river, out to the sea. A problem for twenty years from now, I would imagine…
(still rendition)
Other creatures of The Continent:
SPECULAR SAILFIN (MAKAIRA TINCTUS)
SLATE NAUTILUS (RASA TESTA)
HALLOWBAT (VESPERTI SPECULUM)
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Gee I sure hope nothing bad happens to this woman, her wife, or the dnd campaign i'm playing her in
What are some chronic illnesses that can only occur in a fantasy setting?
Partial transformation - mummy rot is slowly turning you to sand, a near miss from a medusa left you with partially stoned body parts, etc.
Hypnotic suggestions from being mind controlled persist after the controller’s death, causing the victim to occasionally take actions to support the cause of a mind flayer cult that no longer exists.
Repeated demonic possession has left the patient with permanent gaps in their soul’s defenses, causing them to immediately get re-possessed if they go outside a consecrated area.
Post-resurrection trauma as the revived soul remembers an unpleasant afterlife.
Magical healing can get very weird if something is stuck in the wound. It’ll get you back on your feet, but you can get outcomes like “there’s a chunk of wood fused into your chest because the magic couldn’t figure out how to get the arrow out of your chest and just healed it in place,” and this can cause mobility issues or infection vectors down the line.
SHealth tied to something else - the health of a tree, the amount of frost on the ground, the inverse of another person’s, the political power of whoever cursed you
Curse of bad luck - makes any small illness or injury potentially fatal if not treated with anti-curse in addition to anti-infection procedures
Magical reliance on a magical or nonmagical substance - can have any number of side effects
Repeatedly being drunk by vampires can cause an increase in blood production and therefore high blood pressure and related ailments. Can be treated by blood letting.
There’s a lot of hybridization happening in a lot of fantasy settings, and that’s just asking for a lot of people with weird half-dragon genetic disorders. Works out fine for some people, not so much for others.
Parasitized by (insert creature here). If you don’t take the correct precautions to keep it dormant it will continue to spread and eventually hatch out/transform you.
Repeated contact with the undead has left you open to their influence - leading to hearing or seeing things that other mortals can’t, which can distort or distract from more mundane concerns.
Alternately to being more vulnerable to intrusion, one’s soul can form a scar that makes helpful magic more difficult to take in.
Sleep disorders that make one fall into an impenetrable sleep at a specific trigger, or to do so for years at a time.
Out of phase with 4D space, one’s body not connected to itself or anchored in place/time in the usual way. There could be a consistent two hour gap between the things you hear and what has happened, you might clip into the floor as if it was in a different place for you, or you might slide through the material plane in cross section.
Intermittent intangibility.
Split into two people, each with only half your traits.
Stuck in a mirror.
Sensitivity to ambient magic - like the thing where peoples’ joints ache before a storm but for being near ley lines or people with a lot of magic built up or other magic reservoirs. - The potential for magic, but where the magic has not yet begun.
Heal spell dependency: years of repeated serious injuries being healed by magic causes the body to stop healing naturally. seen often in professional fighters and those with a long career in hazardous occupations.
the forgotten dread: memory modification magic has caused the subject’s conscious mind to forget some past trauma, but their subconscious still remembers, causing them emotions that they cannot explain or justify ranging from mild discomfort to blind panic when presented with triggers related to the aforementioned trauma. often encountered in cases where the subject has paid an unscrupulous mage to make them forget their past as an ill-advised alternative to therapy.
Psychically Transmitted Memories: the subject’s mind has been linked to another person’s and, although the bond has since been severed, they have retained memories or thought patterns from the other person that are difficult to distinguish from their own.
Negative Life Syndrome (previously “False Life Syndrome”): seen most often in cases when the subject is exposed to dark magic while in the womb, Negative Life Syndrome leaves the subject’s life energies tainted by undeath without making them truly undead. common symptoms include intolerance of radiant magic, aversion to sunlight, and the inability to set foot on hallowed ground; rare symptoms include healing from negative energies, sudden necrosis, and the desire to eat flesh or drink blood of living beings.
lycanthropy
Early Life Possessions: the subject was possessed by a spirit or demon during early childhood or infancy, and the possessing presence was in control of them when they learned important milestones, such as how to walk or speak. The subject is now dependant upon the possessing presence to help them perform these tasks or, in cases where the presence has since been exorcised, performs the relevant tasks at a level appropriate for an infant or small child.
Body requires nutrients not found in human food, and you must eat rocks, or gems, or some other alternative. You may or may not have the ability to actually digest these without magical assistance
Awareness of too many dimensions makes it difficult to interact with just this one - either to keep track of conversations, or walk to specific locations without ending up on another planet instead
Telekinetic psychosis - delusions tend to physically affect those around you (but HIGH chance for ableism in this one!)
you have flare-ups where your skin tends to slough off and be replaced by some other substance
After sharing life energy with a dying loved one, you’re now both trying to survive off one person’s supply. Like chronic fatigue, but if your loved one gets too big of a bruise you won’t have the energy to get up until it heals
living in reverse
stuck at a certain age
supersenses lead to constant overstimulation
you’re a changeling, and if you don’t have someone who loves you close by, you’ll turn back into sticks and mud
One that I like is the idea that paladins (and anybody else with supernatural immunity to disease) have their own “disease” in the form of severe allergies. If you’re magically insulated from ever catching any disease, ever, your immune system isn’t getting any kind of natural use. So it overreacts to everything. Being immune to being sick makes them “sick.”
Mages that have complications of their own magic, such as Pyromancers overheating if they don’t let off a fireball now and then, or conversely, being prone to hypothermia and needing their fire magic in order to stay warm.
The Deer-Kin Knight, by Suh Ju Yeong
Item Idea: The Nitrous Oxhide
This tanned leather cloak is supposedly from the fastest ox ever to live, a beast sacred to Nike. It could outpace arrows and spears, so no hunter was able to challenge it until the Elf champion Sycodel tricked the ox into racing against its own reflection in the sea. When it finally collapsed from exhaustion, Sycodel claimed the ox’s horns for herself and the hide for an unknown patron…
The Nitrous Oxhide grants the ability to dodge projectiles. As a reaction, when you are targeted by a ranged attack you may move up to half your speed. Additionally, you gain a +2 sacred bonus to Reflex saves, and once per day you may triple your speed. At the end of each turn while the speed boost is active, roll a d4. If you roll a 4, the effect ends and you become fatigued.
Villain: Sirmic Kimp, the least kindly Usurer
Adventure Hooks:
The Campaign starts with each of the partymembers being in some way indebted to a ruthless moneylender named Sirmic Kimp: perhaps their family business is in someway reliant on him, or a good friend of theirs risks debtors jail for not following up on an extortive loan. Sirmic has called them together to act as part of a new venture: patronized boutyhunting, where the party will risk their lives tracking down outlaws and monsters in exchange for a fraction of the reward being used to pay off their debts, with the remainder going to Mr. Kimp himself.
When visiting the establishment of a friendly merchant NPC, the party finds their visit cut short when a band of legbreakers and livery arrive. They demand the NPC come with them, and are willing to use force to make this happen.
A young woman approaches the party, asking for their aid. She was on her way to a rendevous with her sweetheart, a successful local garment maker, when she herd a commotion. Running to her lover’s market stall, she watched as a gang of thugs grabed the woman she loved and hauled her into a stately black coach marked with the symbol of a windmill and sped away through the crowd. She’s new to town and has raised as much of a fuss as she can, but no one, not even the watch seems to want to do nothing about it.
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Sailing Star, digital illustration by Ben J
I've said it before, I'll say it again: I love Jaheira.
She drastically improves every scene she is in.
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Cosmic Creatures
Available on my kofi as adoptables
Forged by anger.
[id: art of sir julien davinos. he stands in the midst of a grassy field in front of a nighttime sky. fog clouds the space behind him, and glowing red-orange light in the background resembles magic, or perhaps fire. the moon in the sky above the trees is full and red. julien is turned away from the viewer, staring back over his shoulder at them. he wears his armor and coat, and his green cape swirls around his front, blown by the wind. his rapier is extended out towards the viewer in one hand. a spectral figure hovers behind julien. it has long, spindly limbs and multiple glowing lights hidden in a black void beneath a spectral hood where a face should be. tendrils of fog trail out behind it. its arms wrap around julien, with one touching his shoulder pauldron and the other caressing his hair. julien stares at the viewer with an intense, wary expression. end id.]
Question: What is the greatest magic of all? Answer: Friendship, right? [B]: The greatest magic of all is not friendship, it's chronomancy, the ability to control and warp time. If friendship were the greatest magic, look, it's a pet peeve of mine (...)
DUNGEON MASTER BRENNAN LEE MULLIGAN ANSWERS DnD QUESTIONS (TECH SUPPORT | WIRED)
Space Helmet by Ryan Van Dongen
Back on the weird mermaid agenda