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wheww it’s been a while since i drew anything for iwtv/tvl! i’ve wanted to illustrate lestat’s wolf hunt scene from the book for ages now, but i knew it’d be really difficult so i put it off. honestly i’m still not at the skill level required to execute it the way i see it in my head…but i tried my best! :))
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Whimsical Wizard Aesthetic: Pink
How to Recreate Harry Potter's Aesthetic
Inspired by monsterblogging's amazing post!
So I'm deconstructing from Harry Potter. It's a long, difficult, painful process, very similar to deconstructing from a religion. I realized that the thing I liked the most about Harry Potter — the thing I'm most interested in preserving — is the aesthetic. The vibe. I've read many other wizard books, all of which are leagues better than Harry Potter (e.g. A Wizard of Earthsea by Ursula Le Guin, Howl's Moving Castle by Diana Wynne Jones, Jonathan Strange and Mr. Norrell by Susanna Clarke). These are all excellent books that I highly recommend! But none of these books have given me the same sparkly, whimsical vibe that Harry Potter once did. So far, the only book that's felt similar is The Night Circus. It doesn't have the same vibe, but it has such a powerful atmosphere that made me long for another fictional place, the way I once longed for Hogwarts. The vibe is the thing that I loved, and the vibe is the thing that is missing.
I've been trying to recreate the vibe of Harry Potter since I was about ten years old. Actually, back then, child-Me had some issues with the way JKR chose to portray wizards (why do they have boring black robes instead of pretty purple ones with gold stars and moons?). I'm trying to put myself back in that mindset, to take Harry Potter apart and build something new out of its dessicated pieces. As a start, I began creating a series of moodboards to recreate the Harry Potter aesthetic without using any of its actual branded iconography. Now I'm going to try to put together what I've learned into a coherent aesthetic. I'm calling it: Whimsical Wizard Aesthetic.
Environment
Gothic architecture. It's not the simple fact of being a medieval castle that gives Hogwarts its vibe, it's the elegant pointed windows and vaulted ceilings. Gothic architecture is beautiful, melancholy, and full of literary significance. To make it more wizard-y and less vampire-y, give it lots of warm lighting and cozy decor. Throw in some gargoyles for good measure. And some banners, and some suits of armor, to give it a more "castle" vibe than "church" vibe.
Firelight. No electricity; all the lighting comes from candles, fireplaces, lanterns, braziers, and torches. The fire can be magical, so you don't need to worry about smoke or fuel. Give the torches some fancy, elegant sconces, and the fireplaces some pretty mantelpieces with magical knickknacks. Make sure one of the fireplaces (the "working" fireplace) has a nice big cauldron on it.
Astronomical implements. Nothing says "wizard" more than antique scientific instruments, specifically astronomical ones: armillary spheres, orreries, globes, astrolabes, even a simple sundial can create a suitably wizardly effect. In the films, Dumbledore's office is filled with armillary spheres, and his watch has planets all along the outside. This matters, because astrological magic has been part of a wizard's repertoire since Antiquity, and really came to a head in the Renaissance. An astrological/celestial aesthetic alone does a whole lot.
The macabre. One of the things I always loved about wizards — not just in Harry Potter, but in general — is that they're kind of macabre. Lily comes home from school with her pockets full of frog spawn, turning teacups into rats. Candy is shaped like frogs and flies and other gross things. In the third film, Lupin has a collection of skulls and candles shaped like human spines. All of this made intuitive sense to me as a kid — magical people are macabre. "Eye of newt, and toe of frog." The more you can do with this, the better!
Alchemical imagery. In the Harry Potter movies, the Great Hall has a modified image from the Ripley Scroll on its back wall, but that's pretty much all the real alchemical imagery you'll find in HP (as opposed to, say, FMA, which is dripping with it). Alchemical art is inherently striking and cryptic, and it is an untapped gold mine that will give your world a distinct wizardly aesthetic. (See my occult blog @book-of-forbidden-knowledge.)
Decorations
Things to put on your wizard desk:
A quill, ideally an exotic one from a peacock or an owl or something like that.
A rolled scroll tied with a red ribbon.
A creepy paperweight, like a skull with magical symbols carved into it.
A crystal ball or scrying mirror.
Letters made of thick paper and sealed with red wax.
An hourglass.
Keys. Old, heavy, slightly rusty.
Talismans, circular medallions inscribed with symbols, etc.
Things to put in your wizard shelves/bookcases:
Lots and lots of old leather-bound books, scrolls, and dusty tomes. (The Voynich Manuscript is probably in there somewhere.)
An armillary sphere (or other astronomical implement)
An hourglass (yes, another one)
A crystal ball or scrying mirror (whichever one you didn't use on the desk)
Crystals, geodes, and crystal obelisks
Random artifacts, statues of the gods, a disc inscribed with magical symbols (like the Sigillum Dei)
Potion bottles, jars of ingredients, and crystal vials.
Curio cabinet items: preserved insects, animal skeletons and skulls, bottles of bones, a bird's claw holding an orb.
A secret passage behind one of the bookcases.
Wall decor
Parchment posters with magical diagrams, the four elements, star charts, etc. There are lots of potential designs in occult and alchemical art.
Tapestries depicting magical creatures, e.g. a unicorn in a forest.
Torch sconces (see above)
Paintings or woodcuts of notable wizards. Is there anything else magical you could do with them besides having them move? (I'm asking!)
Wizard's Workshop from Wizardology. Note the thick letters, the skull paperweight, the crystal ball, cauldron over the fire, and the owl and cat.
Wizard's Room from I Spy Fantasy. I think this is what cemented the wizard aesthetic in my head, and also gave me the notion of wizards living in the dungeon. Note the jar of eyes, the lantern, the scroll, the diagram on the wall, the bucket of miscellaneous wands, and the peacock quill.
The secret study from The Cabinets of Doctor Arcana. This is a little more spooky than whimsical, but note the artifacts, skeletons, and armillary sphere in the bookcases, the skull on the desk, and the posters on the wall.
Animals
Owls. Harry Potter has pretty much monopolized them as a wizard's pet, but their association with wizards predates it. Maybe just don't have them carry mail.
Cats. "Thrice the brindled cat hath mewed." Cats have a long and storied association with magic. They're a little more witchy than wizardy, but they're still (adorable) magical companions.
Toads. They actually have quite a long history of association with witchcraft; they were thought to secrete a poison that witches would use in their spells. They have something of a darker reputation than Neville Longbottom would suggest.
Snakes. Yes, they have a Potter-related reputation, but snakes have had an important role in mythology since prehistory. Try portraying your magical snakes in a more positive light. In Ancient Greece, snakes are holy animals who know all the secrets of the earth, so they can teach medicine to healers like Asklepios, the god of doctors.
Bats. It goes with the macabre theming.
Ravens. Ravens and other corvids are very smart birds with a long list of mystical associations: death, prophecy, wisdom, malice, resourcefulness, enchantment. They're associated with the Morrigan, the Irish goddess of war, and with Apollo, the Greek god of prophecy.
Spiders. Similar to bats in that they're macabre; easy to hide and slip into small spaces, weaving webs of magic.
Music
What makes John Williams' music work? Well, apart from the fact that it's John Williams, it's tinkly piano and glockenspiel in a minor key. Jeremy Soule also does this with the music for the PC games, which is even more "wizard" than John Williams, if that's possible. Tracks from the games that I think really encapsulate the aesthetic are the title theme and narration theme from the first game, and the main menu theme from the second game (though honestly, all the music has this quality). There's also a song called "Frog" by Helen Jane Long that was used for the original Pottermore sorting quiz (remember that?). That song is also the essence of wizard vibe.
Someone who knows more about music theory than me could probably explain why these tracks create the Vibe with their particular melodies and instrumentation. All I know is that I know it when I hear it.
If you refuse to listen to anything Potter-related (and I don't blame you), here are some non-Potter-related music that has that vibe: The Magician by Peter Gundry. The music that plays in the Sorcerer's Sundries basement in BG3, by Borislav Slavov. "Merlin's Study" by Brandon Fiechter.
You also sometimes hear a harpsichord used in wizard music. (It's like the audio equivalent of an armillary sphere.) Here are some examples: "Intrepid" by Kevin MacLeod, specifically the version used in The Arcana. "Going for Baroque" by Michael Giacchino, from the Doctor Strange soundtrack. "The Witch's Breath" from the Ender Lilies soundtrack.
If you're a wizardly musician, that should give you enough to work with!
Fashion
Robes, obviously, but it's a little generic to just say that. What do the robes look like? We don't want to stick with those simple black student robes, do we?
Wizards wear jewel tones like purple, midnight blue, crimson, and emerald. Don't be afraid to bedeck their robes in silver and gold stars, moons, and other mystical designs. (If you're going for a more medieval look, medieval people loved their bright colors and fancy embroidery.) Wizard hats are distinct from witch hats in that the point is usually floppy (unless it's a Fantasia-style hat). They often have stars and moons on them, too, to represent the wizard's astrological knowledge. In a high fantasy setting, a wizard might have a leather cuirass or other light armor. (I'm a big fan of the sleeveless robe and light armor look.)
Also, and I cannot emphasize this enough: Half of wizard fashion is the belt. Give them a belt with leather pouches, potion bottles, books, and other magical stuff hanging off of it. (Books in leather pouches that hang from your belt were a real thing in the Middle Ages! The book is hung upside down so you can pick it up and read it right-side-up! They're called girdle books!) Seriously, a good leather belt pouch does so much on its own. It's full of herbs, crystals, amulets, and whatever other magical things a wizard needs on their travels.
Speaking of amulets, what jewelry do they have? They probably have magic rings with planetary seals, and magical medallions around their neck. Maybe they also wear an insignia of their magic school (as in a philosophical school), mages' guild, or other association.
Finally, staffs! Screw wands, give your wizard a staff! Wooden staffs, metal staffs, staffs with an orb or crystal or bird statue on the end, whatever you want! The staff can easily reflect the wizard's personality. I always liked the idea of "the wand chooses the wizard," and I'd love to find a way to implement a similar concept without it being the same. I loved what The Owl House decided to do with this concept, having the staff being a living spirit carved from wood and shaped like an animal. That combines "the wand chooses the wizard" with the Patronus concept, without being too similar to either.
Also, consider having your wizards use impliments other than staffs or wands: books, orbs, a dagger or sword, a ring or talisman, their bare hands, etc.
Soft Magic
Harry Potter's magic system leaves a lot to be desired, but one thing it actually does really well is soft magic, specifically, the "background magic" that just passively exists around the protagonists. "Background magic" is an excellent tool to create a magical atmosphere.
For example, take the floating candles and the night-sky ceiling. These things are never really explained, they're just there, instantly creating a magical atmosphere from the second you enter the Great Hall. Other examples include the moving portraits and suits of armor, the tent that's bigger on the inside, the moving staircases, the letters streaming down the chimney, secret passages everywhere, everything about the Room of Requirement, etc. These things don't need to be explained, and they should not be. They're there to make you feel like there's a large and wondrous magical world around you that will always have more to discover. (Remember that? Remember when Harry Potter's world felt large and wondrous instead of small and backward?!)
If you're writing an urban fantasy world like that of Harry Potter, consider juxtaposing your soft magic against normalcy. What do wizards wear? What do they eat? What do they haggle over and complain about? What do they do for fun? All of these small moments of soft magic contribute to the feeling of the wizarding world being alive, inhabited, and also magical. That gets your audience to wonder what their lives would be like if they were wizards.
This is very important: When you decide on a piece of background magic, do not explain it later. Do not. That's like George Lucas coming up with the midichlorians. No one wants that. It ruins the effect.
Soft magic gets maligned in modern writing communities, but I think it's actually one of the most powerful tools a fantasy writer has. I think it contributes significantly to Harry Potter's popularity.
Conclusion
The important thing to remember is that JKR doesn't own any of these concepts. She isn't the first or the best to use them. That may sound like stating the obvious, but it took me a long time to accept that. Using these concepts isn't necessarily derivative. It won't make your audience say "omg you stole that from Harry Potter." Even if you did, you'll do it better than JKR did!
Write. Even if it's bad, even if it's derivative, make your own media and develop your own worldbuilding. Play around with these concepts until you get something you like.
Fuck JKR: How To Create A Harry Potter-Esque Aesthetic Without Any Harry Potter In It
So I saw a few posts from people mentioning that a reason people might be into Harry Potter is because of the aesthetic or atmosphere, and ya know what? I can't even argue that, because if there's one thing about HP, it's that it Sure Does Have Aesthetic And Atmosphere.
So! I'm gonna tell you how to STEAL ITS LOOK! Because:
JK Rowling considers ANY support of her work to be support of her politics.
Fan content/fan merch is still free advertisement for Rowling's work. YOU might not choose to give her money, but you can't be sure you won't pull people into the fandom who will.
Everyone should create more things that aren't tied to corporate-owned IP, period.
So. Most things in these films have an aged, antique look. You'll see a lot of brown hues, both on sets and on people's clothes. There's a lot of near-blacks (especially charcoals and walnuts) and lighter grays on the sets, especially from the third film onwards. (Wood is more often than not stained dark, while lighter hues are often provided by bricks or plaster.) The last two films use a lot of stormy blues and grays. Prisoner of Azkaban also emphasizes contrast between tones, which heightens a sense of texture. True black also appears throughout the films, such as on students' uniforms and many Death Eaters' outfits, and on the chairs in Malfoy Manor. White appears occasionally, especially on Hedwig, students' shirts, or during winter scenes, but pure white isn't otherwise really common. Paper or parchment is usually warm beige. There's also a lot of silver, gold, and brass, often appearing on things like dishware, tools, trinkets, Christmas baubles, and so forth. Bronze also comes up occasionally.
Reds, yellows, blues, and greens are pretty common throughout the films, even outside of Hogwarts, though you'll see just about every color somewhere. For example, orange is often found around the Weasleys, and orange, maroon, and purple feature in the divination classroom. Teal features prominently in Grimmauld Place (contrasted with saffron yellows).
Most colors aren't really super bright; a lot of the time they look a little faded, or like they're colored with natural dyes. If you use medieval illustrations to source your colors, or aim for earth tones and jewel tones, you'll be about right for a lot of what you see in the films. Bright colors are pretty rare; some of the brights we do see are in Honeydukes, Weasleys' Wizarding Wheezes, and certain magical effects, such as Floo fire.
A lot of light is provided by candles, torches, or fireplaces, which cast a warm yellow/orange light. Moonlight is represented by blue light in the first and second films. Blue light is also used for the Goblet of Fire and the penseive.
Another thing you gotta have in there is clutter. It should look kinda antique and give off a kind of magical or mystical atmosphere. Think books, storage jars, orreries, crystal balls, old lamps, antique clocks, vintage glassware, antique mirrors, old teapots, and little metal trinkets. (If you're trying to decorate a physical room, your stuff doesn't have to actually be antique, of course; antique-styled is fine.)
Texture is also very important, which can be represented with full or top grain leather book covers, stone walls, dents and scratches, cracks, embellishments, and embossing. Additionally, all damage and wear gives a sense of oldness to things. Stains and variegated colors also add interest. (If you're decorating a physical space, you might look into aging/distressing/antiquing techniques.)
If you want a space to look cozy, you don't really want bare or blank walls. Shelves, paintings, tapestries, and wallpaper can all help with that. Again, use brown, rather than black. Warm, yellow lighting will also help. If you lean toward blacks and cool lighting, you're going to have a colder-looking space.
Fashion in the wizarding world is extremely all over the place, ranging from stereotypical fantasy witch and wizard clothing, to pretty normal vintage clothing, to some wacky vintage-inspired looks, to the kind of fashion that would be put under the cozycore umbrella, to ordinary modern clothing. One thing that's absent is subculture fashion as we know it. (Bellatrix Lestrange does look kinda goth, but it's less a subculture thing, and more a "yeah we're putting our bad guys in fancy black stuff" thing.)
If you're trying to lean into the whole eccentric/quirky/old-fashioned kinda thing, you'll want to pass over the more modern and obviously synthetic type stuff. Also, patterns, textured fabrics, knits, mixed colors, lace, and other embellishments can add interest to outfits.
Architecture is also all over the place. Hogwarts is pretty medieval, while places like Diagon Alley give more Victorian vibe. The main thing is looking old fashioned and quaint.
To try and summarize all of that:
Browns. Lots and lots and lots of browns. Blacks and grays, too. Contrast between light and dark browns and blacks/grays.
More beige and gray than pure white; more charcoal gray and dark walnut brown than true black.
Among other colors, mostly earth tones and jewel tones. Very limited brights.
Polished metal and glass also add shininess.
Old-fashioned. Vintage. Antique.
Clutter, texture, patterns, variegation. Minimalist/clean aesthetic avoided.
Aged and distressed.
Lighting often yellow/orange due to coming from fire. Blue/teal light often coming from moonlight and certain magical light sources.
Now, here are some things we actually don't see. I'm not mentioning them to discourage you from using them if they're what you really want, but to inform you about them so you can consider whether they might throw off the vibe for you:
Green/purple/black combos.
Purple/silver/black combos. Pink/purple/teal combos.
Pink/black combos.
Orange/black combos.
Green/orange/purple combos.
Red/black combos.
Basically a lot of combos commonly associated with Halloween, witches, or vampires.
Big raw crystals. We see crystal balls now and then, but that's it.
Other natural items used as decorations - feathers, pinecones, sticks, etc. The one exception I can think of are the shells embedded in the walls of Shell Cottage.
Crushed velvet. Lots of fantasy uses this, HP films don't.
If you need inspiration, go look up medieval and renaissance diagrams and illustrations of stuff like the four elements, the zodiac, the solar system, and all that. Go look up alchemical symbols and emblems. Search up pre-WWII vintage ephemera. Go look up Victorian clipart. Look up stuff like botanical, zoological, and astronomical books and art from the 17th-19th centuries. Look up vintage wallpaper and fabric patterns. Look at vintage-style crafts. Research period architecture and fashion. Research European heraldry.
If you're wondering what exactly you're going to design around without Hogwarts and the Four Houses, here are some suggestions:
The four classical elements (earth, air, fire, and water)
The four seasons
Card suits - Tarot, French, whatever you want
Holidays - Halloween, Christmas, whatever
Fairy tales
Flowers
Mythical creatures
Bugs
Birds
Any other animals you like
Ecosystems
Your own original worldbuilding
So yeah, there ya go. You don't need to keep participating in HP to indulge in the aesthetic.
[NOTICE: Anybody who clowns on this post by making this about them and their childhood, patting themselves on the back about their chosen means of "ethical" participation, praising the fandom, or adding any other form of irrelevant bullshit is getting blocked. Also, I don't want to hear about PJO or Earthsea again for the millionth time, either.]
THANK. YOU. I’ve been trying to do this for years!
Éowyn, disguised as Dernhelm, among the Riders of Rohan ⚔️
Based on Eugéne Grasset’s “Jeanne chevauchant au milieu des hommes d’armes” (1894)
Neo-Gothic pantheon. The monument is built in Montjuic stone. #22 on the artistic route. #cemetery @spain @visiteurope @barcelona
Also, what’s your advice for neurodivergent people who have trouble letting go of these IPs? /gen
Speaking from my own experience as an autistic person who can get fixated on things for an extremely long time...
Don't plan on quitting cold turkey. If you start missing it, engage with it privately, like watching movies or reading books you already own, or can get without profiting the creator or boosting some algorithm. Keep discussions to private groups and don't post new art, fics, headcanons, whatever, in public spaces.
Put lots of time into developing your own things and turning your favorite characters into OCs in the meantime. You can start with small changes to the characters at first, then follow your whims and your impulses wherever they go, and maybe experiment with bigger changes until you find what resonates with you. Once you get a bunch of OCs and figure out how they connect to each other and what they all get up to in your thing, it's pretty easy to keep yourself engaged thinking up scenarios for them.
Also, keep checking out new media. It can take awhile to find something that clicks as much as the other thing did, or to find something that scratches the exact right itch. (And sometimes, the media that can scratch the itch is in a completely different genre!)
You might start with media that includes the same actors, or media that has a similar aesthetic. You can also try to look into the author's influences. This help you can satisfy the desire to engage with the thing a bit while you explore new things.
Basically, it's all a process of reducing your engagement with the original thing as much as you can while consciously choosing to develop and explore other stuff. And not everything you try is going to resonate, so you just gotta keep going until you find the stuff that sticks.
Thank you. Thank you for the advice, and for understanding. All the people who are like, “why can’t you just stop engaging with it, what the fuck is so hard?” are just shaming me for my emotional pain without actually providing a way out. I want a way out. But it really is that hard.
The Fables of La Fontaine: "The Owl and the Mice" Illustrated by Gustave Doré (1867)
"Lunar Landscape with Owls" by Carl Strathmann, 1900.
Soft looks are my weakness! I hope you like this Lestat portrait 💙 Prints and other stuff on my Redbubble, TeePublic and Threadless
i love this toxic bitch