Jawbreaker
The challenge is the same throughout.
Aqua Utopia|海の底で記憶を紡ぐ
hello vonnie
Monterey Bay Aquarium
Mike Driver
he wasn't even looking at me and he found me
Lint Roller? I Barely Know Her
h

Love Begins

shark vs the universe
d e v o n
Today's Document

if i look back, i am lost

ellievsbear

Origami Around
PUT YOUR BEARD IN MY MOUTH
let's talk about Bridgerton tea, my ask is open
Peter Solarz
No title available

❣ Chile in a Photography ❣
almost home
seen from Netherlands

seen from France

seen from Mexico
seen from Mexico

seen from Türkiye

seen from South Korea
seen from Mexico
seen from United States

seen from Hong Kong SAR China

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States

seen from Türkiye
seen from Argentina

seen from United States
@paperstarships
Jawbreaker
The challenge is the same throughout.
Come see us in Omaha: https://www.facebook.com/events/804492446308744/
Pyweek 19 - Favorite Bits: Lightswitch & Sentient Storage
The entries have been a blast to play through (although I still have a good amount of the games to play this week). Here are some of my favorite bits so far from a couple of the games this Pyweek - Lightswitch and Sentient Storage.
Lightswitch
I ended up playing this game for much longer than I was expecting to. There’s a wonderful humor to this game and it’s hard to tell how much of that was planned by the game’s creators.
The goal is to find a pattern of words/letters by typing them into the dark room. If you find the pattern and submit five words in a row that satisfy the necessary condition, the contents of the room are revealed (I’ve been having a good time trying to find correlations between each room’s contents and the implied word patterns). Each word or combination of letters you throw into the void will generate a drawing in either red or green, letting you know whether or not the word you gave fit the correct pattern.
Overall a fun game. You can download and play Lightswitch, as well as check out the team’s documentation and diary entries, on their Pyweek entry page: https://pyweek.org/e/lightswitch/
Sentient Storage
This game went all out on the graphics and sound production for only having a week.
I found myself stuck several times trying to figure out the inventory/object-based puzzles. This is a game that had me wishing for a walkthrough, and starting over several times from the beginning trying to find pieces I may have missed.
You can download and play Sentient Storage on their Pyweek entry page: https://www.pyweek.org/e/np8g/
We made a game for Pyweek 19 - It's called Soul Trip and you can download it here: https://pyweek.org/e/HopelessOpus/ There's more that needs to be done, but for a week-long challenge, I'm happy it's playable and we got most of the elements we wanted in the game. The theme for this challenge was "One Room". I look forward to working with mikekronberger and Andy again for Pyweek 20. :)
Here's a gist of the gameplay:
You've been selected to be sacrificed to the gods! Sacrifices take place in one very tall room, with the assistance of the community mystics. Let yourself be taken to the heavens, or collect life force and return to Earth.
Grab the orbs representing your life force to fill up the bar on the left. Once your life force is full, your ghost will return to your body (to the awe and dismay of the mystics).
Avoid the incantations - the mystics want your soul to reach the gods and they have the incantations to make your journey to the next world that much faster. Each incantation will lower the bar on the left, draining your life force.
Your ghost will become pale with each hit, and momentarily become more opaque as you collect life force.
Judgement week has just begun and I'm already loving the other games. I'll post again with screenshots of some of my favorite moments from some of our competitors in Pyweek 19. :)
Pyweek 18 / “idle”
Pyweek has officially ended and though I’m glad we participated I can’t say I’m sad to see it go. Here’s what we came up with, with this month’s 8-bit Pyweek theme and the 168 hour cap. “idle” is a text-based RPG where the player interacts with characters and answers questions to gain items and unlock areas required to win.
The story takes place on “idle ilse.” when a food stand guy’s ex, “Gurl” shows up to win him back and alter the island to match her personal 8-bit style.
If the player selects an incorrect answer to a characters question, the games resolution is reduced. The lower the resolution, the more difficult the game is to finish.
The object of the game is to visit all 8 areas of the island and convince the characters that 8 bit style isn’t right look. Persuading characters around the island to take your side will irritate Gurl into leaving, restoring island the island to it’s original resolution.
The programming, script, artwork, and music, were all put together over the week so the end result has some rough pieces but I’m pretty happy to say that we have a playable end result.
If you want to play the game you can download it here.
Music / Art - Angela & Mike Programming / Wizardry - Andy
Hey, It’s Pyweek 18…
Pyweek is almost over, and man it’s been a busy one. If you’re unfamiliar, Pyweek is a one week game programming challenge to build a playable video game from scratch utilizing Python. You can enter the challenge as an individual, but luckily I’m entering as part of team “Hopeless Opus” with fellow designer Angela & programmer Andy
The challenge closes tonight at 7pm, and we’re scrambling to get our game finished up in time. The voted theme for the challenge ended up being “8-bit” but we didn’t let this really reflect in the style of our characters, instead the 8-bit ties into the gameplay. I’ll probably post more about it when/if we make the deadline.
Night Grooves
The professional approach to disco dance instruction.
UMKC Accordion Orchestra | Spring, 1961
cage
Treat your ears right. Listen to this track.
Portal II: Orange and Blue
Created by Angela Protzman
Available on RedBubble
TEDxOmaha - Othello Meadows - Place as Fate: The Injustice of Geography
Album cover for Everything I Plant, I Bury: To Build a Replica of the Universe
Illustration/collage by Philipp Igumnov
Angela Protzman, a musician from Omaha has a project called EVERYTHING I PLANT, I BURY, which is named after a line in one of my poems (this one). “Float Glass” is one of her songs which is being released on a free sampler by local Omaha label, 11:03 Records.
"Flora and Fascia" by Jeff Proctor