It took me a long time to figure out that being “smart” isn’t just some all encompassing never changing truth about a person. Pretty much nobody is a complete idiot in all things and pretty much nobody is a genius in all things.
When I was a kid being “smart” was what I had going for me basically. It was the one good thing that everyone seemed to agree that I was, so I clung onto that.
But then I grew up a bit and realized that I’m kind of an idiot. There’s certain things I just learn slower than other people. Things my brain and body just won’t do. This realization kinda messed me up for a while. Surely being smart is something you’re supposed to be forever all the time.
No. Everyone is kind of an idiot, turns out. The human mind isn’t capable of calculating the best and most logical response to literally everything there is. If logic even applies to any given situation.
The flip side of that though is that pretty much everyone is smart if you take the time to get to know them. They’re good at different things than you are.
One of the things that made this really hit for me was when I was catching up with one of my cousins and I was like man you’ve got a career, you were in the marine band, you’ve got a partner and a house and here I am unemployed and going nowhere. But then my cousin was like what are you talking about you have a masters degree and I can’t stay in college for one semester without dropping out I’m an idiot compared to you I can’t commit to anything that long.
And that’s when it hit me. We’re both idiots failing to accomplish our goals and we’re both very smart and accomplished people. Our idiocy and accomplishments just fall into different places because we’re different people.
Yeah you’re an idiot. But you’re also so smart. Because you’re a human. You contain multitudes of shades of idiocy and brilliance. That’s what keeps the world going around. We can specialize. We can fill in each other’s shortfalls.
Moral of the story, don’t build your whole personality around being smart but don’t assume that you’re dumber than anyone else either.
In 1947, an British flight from Buenos Aires, Argentina to Santiago, Chile reported their status over Morse code as "ETA SANTIAGO 17.45 HRS STENDEC". That last word is nonsense, so the tower asked for clarification. They repeated: STENDEC. STENDEC.
They were never heard from again. 11 people vanished, apparently along with their plane, and the only clue is that last word.
Why you should give Text Adventure games a try (yes, you!)
There is not nearly enough love for Text Adventure Games here on Tumblr. Or anywhere really. But especially here, I feel like you guys would really get a kick out of them. Here's why:
(quick note, I'm gonna be using the words Text Adventure and Interactive Fiction pretty interchangeably here. Technically that's not perfectly accurate. Visual novels count as interactive fiction, so do all video games I guess if you squint. And not all text-based interactive fiction can really be called Text Adventure (games like Narcolepsy, Depression Quest, and Scene Kid Simulator aren't really adventure games in any sense of the word). Just roll with it.
So
Do you like weird short stories told through unconventional mediums? That's most of what Interactive Fiction is
You like story based video games but hate the finicky combat? Congrats, there is literally no combat skill required beyond the ability to type "hit guard with crowbar"
Blind or visually impaired? Since these games are (with a few exceptions) entirely text based, they work great with a screen reader!
Sick of profit motivated AAA titles with no creative integrity? Well, these games are almost always produced by a single nerd (usually a horrid amalgamation of computer geek and literature geek) with no budget and no responsibilities of the product they're making. And they're usually not paid, since these games are free. Text Adventure is a labour of love, and in most games you can feel the care and effort the creator has put into the game.
Sick of spending $20-70 on a video game? Lucky you, I've been playing TA for years and I have not spent a cent in doing so (Fallen Londen will try to make you pay. But Fallen Londen sucks and is run by bigots. Fuck Fallen London.) Games are either available free on a browser, or as free, small downloadable files (most of which can be played using the Parchment Interpreter)
Wish you read more, but reliant on the quick dopamine of digital media? Well now you can read while also being an active participant in the narrative.
Bad at puzzles? Me too! Games from the 80s and 90s, as well as more famous newer games, have walkthroughs and hints easily available online. Newer games tend to either have a "hint" command, or come with a walkthrough file.
Do you like weird surrealist horror? Well there's... A lot of it.
Okay, but where do I start?
So there are two types of text adventure. The one you might be more accustomed to, and which sees more modern use, is called Hypertext Interactive Fiction. The other is called Parser Interactive Fiction, it's generally seen in older games, as well as games that are larger, feature more puzzles, or involve more exploration.
Hypertext games
Basically, the game will give you a scenario, and then a list of options (hypertext links) to click on to decide what to do next. These are usually more beginner friendly since you don't need to fiddle around with parsers, but personally I find them a bit limiting. Nonetheless, if you're new to Text Adventure, they're a good place to start.
Some of my favourites hypertext games (summaries in green)
My Father's Long, Long Legs is an interactive horror story about family, unease, and loss. Really more of a story than a game, but still good. Very nice use of sound. It does have some visual aspects, so this one might not work with screen readers
Scene Kid Simulator is pretty much what it says on the tin. A cute, nostalgic, coming-of-age slice of life story from the POV of a 2000s scene preteen. Nothing special, but a fun time.
The Uncle Who Works at Nintendo is a strange, unconventional, witty, and heartfelt horror game. Your friend has an uncle who he says works for Nintendo. You're about to meet him, or so he says. A fun and look at childhood, childhood friendships, and childhood lies.
16 Ways to Kill a Vampire at McDonald's is... A joy to play. The name says it all honestly. Witty, charming, tense, engaging, and emotional when it wants to be. I actually found this one through a lucky Tumblr Blaze, which makes sense since this is perfectly suited to Tumblr sensibilities. This one has more puzzle aspects than most hypertext games, but it's still relatively easy and beginner friendly. You're a vampire hunter. It's your night off, and you go to McDonald's. But there's something wrong with the customer sitting beside you...
Toadstools is a game about hunting mushrooms. You have trespassed in a national park and you are wandering blindly through the woods looking for rare fungi. Good luck :)
Parser games
Okay these fuckers are where I really get excited. These games have the classic flashing cursor line where you input text like "go north", "search bookshelf", or "kiss my husband", and the game's rudimentary AI parses your input to decide what happens next. These are my favourites. They really allow you the feeling of exploring the game world, immerse you in the protagonist and the story, using just text on a screen and simple inputs. This does make them considerably more difficult, since a) you need to decide the right way to phrase what you want to do, otherwise it won't work, and b) more possibilities means more chances to mess up and miss things. Unlike video games, your cursor won't light up when you see something important, you'll have to search stuff and work things out on your own But, in my opinion, it is so, so worth it. Summaries in red
The first text adventure game I ever played was One Eye Open. It's an extremely graphic and gory medical horror game (although I would consider it tasteful medical horror, in that it never derives horror from medical procedures, disability, or ooOoHh gross scary sick people) You play as a volunteer test subject for a medical research facility, having to unravel the mystery of the hospital's bloody past. It's good. It's fun. It's tense. It has some really dumb mechanics. Don't play if you're sensitive to descriptions of gore, death, or corpses. This one doesn't have a walkthrough, but I've played it enough times to know the puzzles by heart, DM me if you need help.
Anchorhead is possibly my favourite piece of interactive fiction I've ever played. It's incredible. You play as a newlywed woman, moving to the small seaside town of Anchorhead after your husband Michael inherited a mansion from some distant relatives. There's something wrong with the town though. There's definitely something wrong with your husband's mysterious ancestors. And you're starting to think that there might be something strange happening to Michael. Get ready for some wonderfully atmospheric and immersive Lovecraftian horror, action sequences that are incredibly vibrant for Text Adventure, and a super compelling mystery that the game lets you work out on your own. The puzzles here are hard. I'm not gonna lie, I used a walkthrough at several points during this game. But my god it's worth it. Big massive huge content warning here for mentions of incest, sexual assault, and pedophilia. Not in excess, and nothing explicit, but it will be mentioned as part of the story.
Little Blue Men is a short, strange, sci-fi-ish horror-ish comedy-ish game by the same author as Anchorhead, though the two games are wildly different. You are an office worker. Cope with it. Take The Stanley Parable, Stella Firma, and Hitchhiker's Guide to the Galaxy, mash 'em together, and you have Little Blue Men. It's bizarre. It's evocative. It's pretty darn good.
Coloratura is a strangely beautiful sci-fi story. You're a weird little alien blob. You've been separated from your home and are trapped aboard a human spaceship. You need to get home, need to make the humans understand in the only ways you can: color and song.
Slouching Towards Bedlam is a brilliant little steampunk game about language, choice, cults, Armageddon, and triangles. This game has multiple endings. It's neat in that none of the endings are really "good" or "bad". Rather, you need to decide where you stand, and act in the way you think is best.
The Lurking Horror is the grandparent of horror interactive fiction, released in the late 80s. You're a tech student in university. Something more than electricity is powering the school's computers. Find it, but don't die along the way. Besides the comically archaic descriptions of computers, this game doesn't feel all that dated. It's tricky, puzzle-heavy, and charmingly surreal. (Fun fact, this game inspired the "darkness kills you" mechanic which would later be popularized in Don't Starve!)
Nine Lives is a very short, very weird, very cartoony game where you play a cat that is very bad at staying alive. Cw for non-graphic but repeated cat death.
Spider and Web is one of the most ingenious uses of Text Adventure as a medium I've ever seen. It's famous for having one of, if not the singular best puzzles in video game history. It's tense, it's fast-paced, it introduces you to mechanics slowly and then lets you test them out on your own. I won't spoil too much, but you play as a very badass spy, reliving your brilliant heist during an interrogation. This game even features a character destined to be a Tumblr Sexyman. It really has it all.
If anyone actually read through all this, and has even considered playing any of these games, I'll be a little surprised. This post turned out a lot longer than I wanted it to be. It was meant to just be "hey interactive fiction is a cool and underappreciated medium, go check it out", but this is my special interest, and not one I often get to talk about. I guess this was me infodumping to the only place that will listen, the empty void of the internet. But these games are fun. And they do not get enough love. Text games are a dying genre, if they're not dead already. Give them a chance, show them some love.
@icannotgetoverbirds thank you! I'm glad you're interested! The post contains links to all the games (although most will not work on mobile, since most of these games predate mobile phones. The links won't take you directly to the games, but rather to a portal through which the games can be launched.
Most of the links I provided are to IFDB, the Interactive Fiction Database, a community run archive which allows you to search for games by title, age, genre, and community reviews. It has plot descriptions, reviews, and "people who rated this game highly also enjoyed [blank]" reccomendations. It will also provide a list of places each game can be played. Your best bet is online, it's the easiest to navigate and best for less tech-savvy people, although occasionally the online game will be missing some elements (like colour or music). You can also download the files, if they're HTML you can open them directly on your computer, if they're Glulx or Gblorb you can open them in Parchment.
There's also Textadventure.co.uk, which does a similar thing, but I personally find the UI and search function to be more clunky and less accurate (if IFDB is Ao3, TA.co is closer to Wattpad). You're also gonna see many more hypertext games than parser games, which as I mentioned isn't ideal for me.
Lastly, if you really wanna plumb the depths, there's the IF Archive. This is truly an archive in every sense of the word. Founded in 1992, contains close to every piece of text adventure gaming content ever published, as far as I can tell. There's no keyword search function or review feature, just a long winding series of lists of links and web portals. If you're lucky you'll get game descriptions like "A horror mystery game" or "a twisted fairy tale", but just as often you'll have to pick games through titles and vibes alone. Personally, sifting through decades of the Archive looking for games with cool titles to blindly download is my definition of a fun Saturday, but it's... Not for everyone.
Sorry for the rambling again. If you have any more questions, do not hesitate to ask. And if you do play any of these games and enjoy them, please DM me. I need more people (read- any people) to talk to about this stuff.
Writing Complex Dissociation: Which Disorder Does (/Should) My Character Have?
I want to say first and foremost that not all dissociative disorders inherently make someone a system. Not even dissociative tendencies. You can have complex PTSD, for example, and dissociate a lot, and not be a system. In the same way you can have a dissociative disorder and not be a system -- the only subtype of OSDD that implies systemhood is OSDD-1; types 2, 3, and 4 don't.
Dissociation on its own is a symptom of a lot of things, and we all experience mild forms of it daily throughout our lives (ex: sleep/wake transition stage, getting lost in thought). It is the structural elements, interference in day-to-day life, and the complexity of said dissociation that inform whether 1) someone's dissociation is disabling, and 2) whether that disability is related to systemhood. This post is going to be centering writing system characters in particular.
DID, P-DID, and OSDD-1 are all complex disorders that are all too often simplified and demonized in stories meant to "include" us. Taking the first step into doing proper research is already miles above what most people do, and I and so many others appreciate that!
And I'm glad you're starting here, with what you're going to be writing in particular.
That said: even if you don't want to outright say in direct words what your dissociative character has, and would rather show it subtextually, it'd be good to have an idea so you have a framework to build off of, and so you have a consistent, well-established facet of your OC's identity.
DID, OSDD, P-DID - What's the Difference?
Good question! And it's important to note before anything else that the diagnostic criteria for something like DID versus, say, OSDD-1, will vary in some ways depending on where you live! In one country, what is considered OSDD might be read as DID if the exact same person is seen somewhere else!
Systems and dissociative disorders ARE observed globally. This is not a "Western phenomenon" or "something US Americans made up" -- DID has been observed as far south or east as South Africa, Australia, Japan. Population ratios between those with DID and without it are also very consistent in countries that have performed that research!
(It is very much a worldwide thing, and very much an intersectional thing. We are not all Cis White Man From Boston. Just doesn't work that way!)
And on top of that, covert dissociative disorders can be incredibly hard to diagnose due to how well they can slip under the radar or mask as other things. Standalone PTSD, personality disorders, that sort of thing -- the lines can be very blurry, and what you're seen as to a professional can vary from PTSD to DID to OSDD depending on how you present that day. So cases aren't often clear-cut, especially not from an outside point of view!
By no means am I making a comprehensive post here, but it's good to have a baseline idea for the differences so that you can do more applicable research moving forward. This is generally what those differences compose of:
[Long post (VERY long post) under the cut!]
Dissociative Identity Disorder (DID)
– “Disruption of identity characterized by two or more distinct personality states, which may be described in some cultures as an experience of possession (...)” and “marked discontinuity in sense of self and sense of agency, accompanied by related alterations in affect, behavior, consciousness, memory, perception, cognition, and/or sensory-motor functioning.”
"Two or more": keep that in mind! There is a minimum number of two alters a system can have (host included, the host is also an alter), but no maximum. This is due to how individual each DID experience can be! Someone can have exactly two alters in their system, while others can have 100+. (These experiences are known as polyfragmented DID. This type of DID is developed under very specific circumstances, highly complex, and highly under-researched, to the point where I'm only not going over it longer because I feel as if it warrants its own post.)
The average reported system count is around 8-13. If you need a baseline, go off of that!
Marked discontinuity in "sense of self and agency" can be a lot of different things; affect and motor functioning refers to tone, cadence, the way you speak and move and hold yourself, cognition/perception/memory refers to amnesiac barriers, outlook, morals, likes and dislikes -- everything down to the way you think can and will differ.
People with DID often feel indecisive, or inconsistent, and don't understand quite why until it's revealed (if ever). You can have one opinion one day and the complete opposite the next because of conflicting interests in alters. You may have to explain why your feelings and views contradict so frequently without consciously remembering that conflict happening.
It's also noted that changes in behavior may be noticed by others, but not always. And if they do, it rarely is thought to be DID -- my sibling, for example, while I was still in high school, would notice blatant switches and assume I was just having a "weird day" or I was "stressed". They noticed the consistency in behavioral changes, but thought nothing of it because I'd always been like that. EXTREMELY subtle symptom presentation is the norm.
– “Recurrent gaps in the recall of everyday events, important personal information, and/or traumatic events that are inconsistent with ordinary forgetting.”
Day-to-day life, important events, personal details, years and years of childhood and later, will just be gone. It's not there. Inaccessible. You might not even notice it's missing, either.
Due to the nature of dissociative disorders being dissociative, these gaps are very good at camouflaging themselves. You aren't paying attention to these things like your peers are, so you don't pick up on warning signs right away. And it takes even longer to notice patterns.
This can also look like having the same realization about the same thing multiple times. And it feeling new, and world changing, Every Time. It can feel like you're going in circles indefinitely with everything you do.
– “The symptoms cause clinically significant distress or impairment in social, occupational, or other important areas of functioning.”
It's A Disability If It Disables You Basically. Again, some level of dissociation is normal to experience, it is the severity that is the problem. Like how daydreaming itself is fine, but could become maladaptive and disrupting in daily life.
– “The disturbance is not a normal part of a broadly accepted cultural or religious practice. Note: In children, the symptoms are not better explained by imaginary playmates or other fantasy play.”
This is why tulpamancy is not and should not be lumped in with dissociative disorders. It is a closed practice, and something only a Tibetan Buddhist can speak on, which I am not, so I can't. What I will say: the implications you might see from people that tulpamancy is in any way comparable to a trauma-centric dissociative disorder are both ableist (implying OSDDID is a "practice" or something somebody can decide to "do") and extremely culturally insensitive (there is nothing disordered about Buddhist practices).
(Additionally: the idea of "tulpas" the way most Westerners practice it is a skewed interpretation of something only lightly "inspired" by Tibetan Buddhism. It is a very similar situation to how white people will talk about the "seven chakras" when that is nothing at all close to what chakras are. Not only is it appropriation, people are also defining it incorrectly! I plan on compiling my own post about misinformation related to these things once I have enough applied knowledge to be able to do that.)
On topic again:
If the experiences line up with cultural or religious practice and are not disabling to the person, it is not OSDDID because it did not form the same way. If a child is engaging in escapism via fantasy play and said play is controllable by the child, it is not OSDDID because the motions are voluntary.
These experiences are all still real! And deserve respect! But they cannot be categorized the same -- like how generalized epilepsy and psychogenic non-epileptic seizures present similarly in some ways but aren't the same thing, or how a fainting spell might look like a seizure but isn't a seizure. It'd do a disservice to both to lump them in with one another, if that makes sense!
– “The symptoms are not attributable to the physiological effects of a substance (e.g., blackouts or chaotic behavior during alcohol intoxication) or other medical condition (e.g., complex partial seizures) (American Psychiatric Association, 2022).”
Speaks for itself but I'm Including It Anyway.
— All criteria backed by the DSM-5. All quoted text brought from the linked organization (DID Research) and goes into further detail than I have, if that's something you're interested in. (And you should be! Don't take my word alone for it, look deeper!)
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All other types (OSDD, P-DID) are disorders that mostly fall under this criteria, but diverge in some significant way. This does NOT make anyone with these disorders "less real", it only means they have a different experience with structural dissociation -- and structural dissociation is highly individual, dependent on the person and their situation (so you'll be hard pressed to find two systems that experience their disorder the exact same way).
This is just something that happens. Very confusing disorder to have!
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Partial Dissociative Identity Disorder (P-DID)
– All criteria for DID diagnosis is met, EXCEPT:
– “(...) the person still experiences a disruption of their identity, like in DID, but there is a ‘dominant’ personality which is usually at the front. Intrusions from other parts are infrequent and irregular, perhaps only happening during a particularly distressing or emotional experience.” — “What are the Dissociative Disorders?”, International Society for the Study of Trauma and Dissociation
By "intrusions", people mean switching, or executive control. Different terms that mean the same thing.
In OSDDID cases outside of P-DID, alters will have the ability to take executive control of the body -- this is something that, most of the time, is not present in P-DID. I've seen it described by a P-DID system through the roommates allegory: that collective is there in the building, and they all share the space, but only one of them answers the door.
This is usually the case, but a P-DID system can break out of that -- switching, etc. can still happen in some P-DID systems, particularly when under severe distress.
P-DID, as said by the International Society for the Study of Trauma and Dissociation, is most commonly recognized and diagnosed outside of North America. P-DID is also the least discussed from what I've seen, which may or may not be correlated in some way. (Again, how these things are labeled and understood will vary from place to place and group to group! It's important to get multiple perspectives on a given subject for that reason.)
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“Other specified dissociative disorder (OSDD) is a dissociative disorder that serves as a catch-all category for symptom clusters that do not fit neatly within another dissociative disorder diagnosis.” — “DID Versus OSDD-1”, DID Research
Otherwise Specified Dissociative Disorder, Type 1A (OSDD-1A)
– All criteria for DID diagnosis is met, EXCEPT:
– Alters are not distinct enough for the circumstances to be treated the same as DID. For this reason, this particular type of system will especially go under the radar, often misdiagnosed as PTSD or BPD, or not read as a disorder at all.
Otherwise Specified Dissociative Disorder, Type 1B (OSDD-1B)
– All criteria for DID diagnosis is met, EXCEPT:
– Inter-identity amnesia is not present. Emotional amnesia is more common than complete blackouts; I hear the term "greyout" used quite often in reference to this kind of amnesia.
NOTABLY: I distinguish between the two here because they used to be more heavily utilized in the diagnostic process, but aren't anymore. It is NOW mostly refered to as OSDD-1 and that is IT, but I wanted to include this information anyway because of how often it circulates. The labels may be outdated in some places, but they will come up in research so it's handy to at least know what they mean.
AND ANOTHER THING TO ADD: because of this some systems with OSDD have been diagnosed under the old criteria and may self-identity as having 1A or 1B instead of OSDD-1 on its own. It is their right to self-label how they feel fits their circumstances. Please do not go around telling people not to call their disorder the name they've been using for forever. It's not like the case of autism versus "Asperger's" it is NOTHING like that the context is SO different PLEASE!!
Back on topic, and As Said Above. Both of these OSDD types above fall under type 1. Types 2, 3, and 4 are also considered OSDD, but are not system disorders.
Presentation of a dissociative disorder, overt and covert, is also nearly never this cut-and-dry. [For all intents and purposes you CAN be very straightforward as you build your character at first, but the disorder is complex and messy, so if somebody doesn't seem to fit cleanly into one type as you write at first, that's alright!]
What About UDD?
Unspecified dissociative disorder (UDD), from my understanding, is used in the way that DDNOS (dissociative disorder not otherwise specified) used to be. A medical note of UDD is there to clarify that a given patient has a dissociative disorder, but it is not yet clear which category they fall into.
UDD encompasses any disordered experiences outside of specific known conditions, and many (but not all) people with a UDD diagnosis are given more specific names for their condition later -- someone could have P-DID and have UDD in their medical record because they haven't got the chance to be fully evaluated yet, for example!
“This diagnosis, along with Other Specified Dissociative Disorder, act as a "residual category for dissociative symptoms which do not fit within a more specific category" and either the clinician decides not to specify the reason that the criteria for other Dissociative Disorders aren't met, or not information information exists to make a more specific diagnosis.”
“If a reason can be specified, e.g., dissociative trance, then Other Specified Dissociative Disorder should be diagnosed instead.” — “Unspecified Dissociative Disorders”, Trauma Dissociation
The ICD approaches unspecified dissociative disorder the same way the DSM does: “it cannot be diagnosed when a more specific diagnosis is appropriate.”
If your character is going to have experiences that would fall into the unspecified category, then go right ahead! Because people do have experiences that may fall outside of a typical presentation for a dissociative disorder, but still have a dissociative disorder. UDD just encompasses all of those cases, so be very specific with what kind of experiences you're going to be writing so it isn't unrealistic or disrespectful. Make sure you don't write something contradictory without intent!
Writing Complex Dissociation: Narrow Down What Type, Then Do Specific Research
Overall: I ask that you be very mindful of exactly what condition you're writing and why. (And where -- remember, regional differences can impact labels, perception, treatment, everything!) But if your character's story is a more complicated one, that's perfectly fine, I'd even say it's more realistic! The nature of complex dissociation is that it isn't clean and clear-cut and easy to define!
Nothing is as blatant or linear as how it looks on paper. I recommend before starting any specific writing, of course, to pinpoint which type of structural dissociation you're going to be modeling off of and what you want to achieve by doing that; we can get into all the gritty details once that foundation is established!
And again, this is a GENERAL post! I did not go NEARLY as in-depth as I could have and encourage everyone to do their own research (with discretion)!
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References:
– DID Research.
– International Society for the Study of Trauma and Dissociation.
psychosis needs to lose its negative connotation, its a thing that happens. you are far closer to psychotic episodes than you think and we need to all know how to deal with them properly
I always say that psychosis is a natural part of human experience or state of mind. And guess what, non psychotics get MAD when I say that. "No, its not natural or normal at all! Dont normalize it!" Guess what happens when you haven't slept in a few days? Psychosis. Guess what can happen when you're too stressed? Psychosis. Guess what can happen from physical conditions? Psychosis. Psychosis is the same type of normal that any other negative state of mind is. Someone experiencing depression due to circumstances? Normal. Someone dissociating during a stressful event? Normal. Psychosis isn't different. ANYONE can experience psychosis and it doesn't even have to be a disorder. Psychotic disorders are disorders due to the frequency and intensity of psychosis.
People need to stop demonizing normal human experiences