Fuck it
Gyaru Vidcund #icon!! 👄🌺🐆
noise dept.
$LAYYYTER
todays bird
we're not kids anymore.

⁂
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tumblr dot com
ojovivo
Sade Olutola
Alisa U Zemlji Chuda
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"I'm Dorothy Gale from Kansas"
Aqua Utopia|海の底で記憶を紡ぐ

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hello vonnie

oozey mess
TVSTRANGERTHINGS

izzy's playlists!
Misplaced Lens Cap
NASA

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@priamcapp
Fuck it
Gyaru Vidcund #icon!! 👄🌺🐆
Simler90's New Parties Edit
Made this for myself, but figured someone would want to use it as well. This edit is for the Regular Version, though I have no issues on making an edit for the Pay Version too. Added Pay Version.
With this edit, children can now throw parties (BHAVs "borrowed" from @belladovah's mod) in general and those parties can be hosted in community lots (thanks to Midge's tutorial here) as well. As for children, besides Maxis parties, Pool Parties (I think they were enabled for all ages actually) and Slumber Parties have also been made available for them.
Of course, my edit will conflict with Simler's original mod AND BellaDovah's children can throw parties - remove their packages and replace them with mine.
Regular Version
Pay Version
Thanks to @morepopcorn @ TeaAddict's Discord for helping me out!
ts2 premades as memes (part 1)
Some TS2 lamp stuff 💡
• Light Waves Ceiling Lamp [TSS]
CEP-Extra, light fix & recolors
Download: SFS | BOX
This makes metal mount recolourable.
• Mr. Lampy Fourlegs Table Lamp [NL]
Lightpattern Fix & TXMT edit
Download: SFS | BOX
Old recolors will not work for this (anyone seen any?). Please note the fix goes into CEP-Extra folder in Documents. The simplest way to fix this lamp would be to delete lightpattern subset from GMDC but I took a different route, removed lamp interior subset so the other one could work. That's why it looks less bright inside.
• Orbs Of Connectedness Ceiling Lamp [UNI]
Light fix & texture replacement (optional)
Also includes a fix for the Circle Of Light Friendship aka Groovy Floor Lamp.
Download: SFS | BOX
Enjoy!
*This is for The Sims 2
Founded an absolute gem of a pin the other day..... Dont tell me this is not literally Burple for the sims 2 gba!!!
Merging Sims 2 CC: Tea's Top Tips
These questions were asked by @divagirl76 in a reply to my post about load times, and I thought it should be it's own separate post:
Do you recommend merging the mesh with the recolours into one file OR merge recolours only and leave the mesh separate?
Answer: I will answer this with examples 😊
a) Let's say I download a set which has a bunch of individual objects each with their own recolours. For each item, I merge the item together with it's recolours. In times gone by I'd just merge the entire set into 1-2 big files, and sometimes I still do, but these days I like to have more control over it and still be able to delete a CC object from within the game if I decide I don't want it anymore, and be sure the object + recolours all disappear at once. I sacrifice a little bit of load time speed for this, but I'm okay with it.
b) Let's say I download a big CC set like Honeywell's Bespoke windows and doors set. This set has some key master objects, then a bunch of recolours and repo meshes. Here's what I'd do with it or how I'd merge it.
First, I look through the set in a test game and see if there's any meshes I don't particularly want or need. I make a note of them in a notepad file, then outside of the game, delete anything I don't want.
Once I'm happy, leave the master meshes out on their own, then I merge:
All recolours together
All repo meshes together.
c) Let's say I download CAS stuff - I handle this slightly differently. With CAS stuff, all of the meshes (whether hair or clothing) I
Only remove special characters
Do not merge
I put all of these into a folder called CAS_Meshes_Hair or CAS_Meshes_Clothing
Why? Because otherwise I accidentally end up with 20 copies of the same hair mesh, lol. If I stick to this system, I get a prompt if the file is already in there. Handy! Then the recolours, I vet first and then merge.
2. Do the file names (or length of file names with or without spaces or weird characters) BEFORE merging matter? I know you will rename them when you do merge, so if they don't matter, I can save myself alot of time now and just bundle the recolours (or mesh and recolours) and rename them when I do merge.
Answer: nope, you can leave them as they are and then just give your merged package a nice neat name 😊
3. Do you merge recolours by creator?
Answer: Yes 😊 Let's say it's a Maxis mesh. I'll name it something like DECO_CivicIdolPoster_xmathyxRCs_merged If it's recolours of a cc set, I'll go something like SET_Bespoke_ShastaRCs_merged
4. Is there a limit to how many recolour files you should merge?
I've never run into any issues with it, but there's possibly some issues with merging a lot of large textures together - @picknmixsims might be able to weigh in here, as we were helping @lamare-sims with a broken merged file just yesterday, and William worked out that it was unhappy about texture files I think? In general, I would say I don't worry too much about it.
5. Is there some cc you shouldn't merge?
Yes, anything that when you merge it, you go in game and try to look at it, it's invisible 😄 This doesn't happen to me much anymore, but it can happen. In particular I remember trying to merge some old couches from HolySimoly that would throw a tanty every time, lol. You also cannot* merge:
Hood Deco
Fences
Columns
*You can merge these I think, definitely fences, but you need to go into SimPE afterwards and tweak some stuff. See this tutorial by @hugelunatic
6. Can you merge repository meshes or should they be kept separate?
Answer: As in my answer to your first question, you sure can. I just like to keep the master objects out on their own or things can start to complain. I also like to leave master meshes out in case I decide I want to make recolours 👀
General tips:
The thing with merging is that it can be tedious and time consuming, so attack it in small chunks. Like "this week I will merge all my painting recolours".
It's ultimately up to you where and how much you want to merge your content together. Some people will do huge merges and throw a bunch of content in together (looking at you, Lamare lol), others prefer to do smaller merges. These days I tend to prefer smaller merges, which as I mentioned above does sacrifice some load time speed, but gives me better control of my catalogue in game.
I also recommend everyone check out the latest update to object relocator by PickNMix, and for CAS stuff the Outfit Organizer, as we can now merge files with these and it's SUPER streamlined and simple. I merged a crap tonne of windows together with their diagonal meshes earlier this week and it was 10x faster with Object Relocator than it would have been otherwise.
While you're learning to merge, test in game regularly, keep an un-merged backup, or just keep a link to what you downloaded in case you need to try the merge again.
Hope that helps x
Aviator Glasses for AF (and EF)
Based on these. There's probably some other conversion out there already, but this is a modified mesh (original UVmapping doesn't support gradients).
Download: SFS | BOX
Polycount: 928. Recolors enabled for most outfit categories aside from PJs and Swimsuits (you can change it with Outfit Organiser). Binned as glasses, that means these are not layerable with jewelry accessories incorrectly using glasses Bin.
I've also shared glasses texture pack with a few extra colors, if you wish to make more or customise existing ones, it's here: SFS or BOX
*This is for The Sims 2
Enjoy
Aoife's Maxis Match Face Templates UPDATED.
Now less gendered, more consistent between ages, and with baby faces! More info and a bunch of pictures below.
The Sims 2 Pets: Japanese PSP Game Render
This render was used for the frontcover of the PSP game in Japan. Other countries had this render too, though it was on the back:
The DS version had a different cover in Japan as well:
Sims 2 Object Limit Fix
Soooo... I didn't intend for two highly requested fixes for The Sims 2 to drop within the space of a week and a half, buuuut...
Here's where you can download an experimental patch to fix the so-called 'object limit'!
https://github.com/spockthewok/TS2ObjectLimitFix
(Ultimate Collection only at the moment, I'm afraid).
The good news is:
Both @lordcrumps and @teaaddictyt have tested it with stupidly large CC folders and report that it works.
There isn't a dissertation the length of Tolstoy's 'War and Peace' you need to read through to understand wtf is going on.
The crashing wasn't caused by some hardcoded object limit at all! (That I know of).
An explanation of the issue for programmers:
And for everyone else:
The code for the Build/Buy menu was missing basic checks to confirm that the data it was trying to do things with was actually valid. No, I'm not joking.
Basically, it appears that all of the objects you can buy in the game are stored in something you can think of as being like a big, long list, which grows in size with the more custom objects you have.
The only purpose of the code that this plugin patches is to sort the items in the list into some kind of order. This is done by assessing if the value of the previous item in the list is larger than that of the item currently being looked at, and swapping their position if this is true (also known as an insertion sort).
In short, the game wasn't asserting that the data it was about to compare for sorting was valid before accessing it, and then promptly blowing up when it tried to do so and discovered it wasn't.
I imagine that the odds of the game making an oopsie and dumping some funky data into the list increases with the number of objects it is having to process - this might be why this issue only presents itself to those using multiple GB of Build/Buy CC. It was much easier to patch the code encountering the bad data within the list than to try and hunt down the mysterious culprit putting the data in there to begin with, so this is all the information I have at the moment unfortunately.
Either way, one of the first things you're taught when learning to code is to ALWAYS check that the data you're operating on has been initialised (i.e. it holds some kind of value). I guess someone at Maxis must have skipped that lecture :D
Is the 255 objects per subcategory limit theory true?
The Downloads folder I was using for testing had ~672 objects in the Deco/Misc subcategory (Maxis objects included). With the patch, I can freely navigate throughout the entire subcategory with zero crashes, so I guess not?
What about the whole OBJD limit thing?
People have varying beliefs of what the limit on OBJDs might be, but HCDU reports my Downloads folder had an OBJD count of 20,787. Again, without the patch the game would crash when switching categories in the Build/Buy catalogue, with the patch, no crashing.
If you want to hear my opinion on whether such a limit exists, watch this video.
Do I even need this patch if I don't use much CC?
As it adds some fairly important crash-prevention checks to part of the Build/Buy menu's functionality, I'd probably recommend using it anyway, just to be safe - we all know how much this game loves to crash!
Aaaah! I'm still getting crashes with the patch!
I'm aware that a few of you CC addicts out there have Downloads folders larger than the total size of everything ever uploaded to the internet, so if you still experience crashing in Build/Buy mode with this patch, please take a look at the mod's GitHub page and send me over the information requested there. Fingers crossed that shouldn't happen, but if it does, I'll try my best to investigate :)
Anyway...
Will
(I wish I had looked at this for my dissertation, as it was literally only a day's work).
TIL you can tuck a whole closet behind the stairs in The Sims and it actually works??
I’ve been wasting entire rooms on wardrobes like a fool when I could’ve been hiding them in that awkward dead space all along 😭
it fits perfectly, looks clean, and frees up so much floor space – why did no one tell me this sooner
TS2: Bloom's Nail Acc Box by Julie J
This was requested a while ago
Female YoungAdult to Elder - all clothing categories
Bloom's Original & Mesh included - Box and Nail Recolours by Julie J
Box can found in Misc/Misc
SFS/MEGA
More Social Interactions Mod - Sims 2
Playing Sims 2 made me realize how limited social interactions were compared to other Sims titles. So after some tutorials, I made my very first mod: More Social Interactions!
Here are the list of interactions. Some are triggered by relationship dynamics so you won't see them all at once. There are no new animations, just more options for storytelling purposes.
Beg For Forgiveness
Compliment Outfit
Compliment Personality
Small Talk
Ask About Day
Deep Conversation
Good Night Kiss
Ask What Their Problem Is
Compliment Appearance
Talk About Music
Say "I Love You"
Hold Close
Argue About Parenting
Criticize WooHoo
Compliment Hair
Give Reassurance
Talk About Past
Argue About Money
Friendly "Say I Love You"
Talk About Weather
Big shoutout to picknmixsims, echo on MTS, and The Sims 2 Guru on YouTube for all of the help on pointing me in the right direction.
I don't *think* this should conflict with anything, I have almost 10 gigs of CC and mods and haven't run into any issues. I also don't have any coding/modding experience so, idk how much I can help if something goes wrong.
I may add more interactions in the future!
DOWNLOAD LINK
I who keep you, teach you, feed you, dress you, I who look upon you without fear, how can I protect you, boy, unless you always stay in here?
Sims 2 Fame WIPs
If you watch Tea Addict's Twitch streams (and if you don't, you should), you may have heard us mentioning a Fame mod in passing.
This is in the earliest of stages and is completely subject to my whims about what I feel like working on, but since I've posted WIP pictures in various places and because someone on Reddit asked, I'm sharing an update here, too.
Under the cut is a window into the chaos that is my WIP folder.
This would be just perfect for my Sim Hendrik. I always hoped someone would be able to do something like this since TS1, TS3 and TS4 had this but sadly TS2 not.
One of my townies randomized with this costume as outerwear and I love seeing him wander around the neighborhood. There should be apocalypse shows with people in ridiculous outfits because they scavenged in a costume shop and decided the yeti suit looked warm