New URL because reasons. brightoncemore -> secretsfromwholecloth
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@secretsfromwholecloth
New URL because reasons. brightoncemore -> secretsfromwholecloth
Tag transcription (source @bonerambles adding onto @shallow-between-stars):
#context for this: he didn't actually walk away #he broke his leg in four places and got knocked out #but his first question when he woke up was "is my grandson okay?" #because before the bison charged (some teenagers had been provoking it earlier) #he and his grandson were taking videos and photos of it from a fair distance #they did not engage with the bison inappropriately #< prev tags are important!! #also saw someone else's reblog mention that he did get the bisons attention as it was charging at them so it wouldn't go for his grandson #mans actually a hero for that I'm glad he survived with minimal harm for the hit he took #also they were hundreds of feet away taking pictures so they were being respectful of the animals #fuck the people who antagonized it and put him and his grandkid in danger like that #yellowstone #bison
As a correction I will add: they were definitely NOT a safe distance away.
Yellowstone's MINIMUM recommended safe distance away from bison is 75 feet for this exact reason, because they can close smaller distances very quickly. Still a genuine case of "wrong place, wrong time," because outside of rutting season (for bison, it's summer, which is peak Yellowstone tourist season; for deer, rut is in autumn, so if you hunt/live in deer country, don't assume it's true for all ruminants and let that catch you slipping), you would not expect them to be super close to areas like the dining tables the way this bison was. So by the time this family saw this bull, they were already too close (ballpark, probably 75-100 feet away, is my guess), and it was already too late for them to do anything about it. It's a wild animal. It happens.
Secondly, there is no evidence that this bison had been agitated or provoked by teens. It did CHASE some teenagers earlier that day, because rutting season makes bison aggressive and territorial. We know that's the case because if they had been close enough to provoke this bull, he'd have gored them before ever crossing paths with this 65 year old man, because bison are fast when they're pissed off, and all the teenagers got away safely. Just like this man, it was "wrong place, wrong time."
Thirdly, Carl Isom-McDaniel's broken leg was his femur in four places at the hip and femur head. That's a severe injury that required surgical repair. He's up, walking around, and no TBI, wasn't trampled, so still way better than it could have gone, but the photographer who filmed this encounter and other park attendees nearby had to scream and run at the bison to chase it away from killing this man. So, it's not minimal harm, this is a life-changing injury, especially for an older patient, but everyone is very aware that if you're going to be charged by a bison, this is pretty close to a best case scenario for the outcome.
Lastly: the bison is not going to be euthanized! Park attendees did nothing wrong, and neither did the bull. And no one died. Which is a win when it comes to wildlife. :)
Source: CNN, NY Post
...so, Yellowstone National Park actually covers 3,468.4 square miles (8,983 square kilometers). Of wilderness. Outside. I don't know if you're familiar with that. With "outside." But this is an insane thing to type.
"my great grandmother who survived 3 wars and raised 10 children by herself while working in a factory watching me go to therapy because my parents yelled at me" ok but your great grandmother was also miserable. maybe your great grandmother would be happy you try your best to not be miserable
like have you considered your ancestors wouldve wished to see you be less miserable than them
We are still here, as human beings, because millions and millions of us - since far, far longer ago in our history than recorded time - have looked at the world, and said "I want my children, and my children's children, to have a better life than I did."
Maybe your parents and your grandparents and great-grandparents were among those people - or maybe they weren't, personally. Some people admittedly aren't.
But every human alive is part of an uninterrupted line of hundreds of thousands of years of descent (and that's only since we became Homo sapiens).
We, as humans, have created and built and invented and learned and treated and cured so, so much. Because we kept looking around us, and looking at the people around us, and saying, "I want a better world for the people I love. I want a better world for the people who will come next."
Or perhaps think about it this way:
Would you want your great-grandchildren (or the great-grandchildren of your loved ones / family / chosen family, if you'd rather) to be miserable?
Or would you want those children to take care of themselves, and be kind to themselves, and do their best to find peace and joy in their lives?
reading about the participation of children in rituals as a form of play in ancient greece and came across an incredibly charming story from julius pollux's onomasticon where a flood prevented the adults from reaching a sanctuary to sacrifice a ram to heracles, and the children solved the problem by....sticking a bunch of sticks in an apple to give it "legs" and "horns" and offering it as a sacrifice instead. it's such a charming thought and i can perfectly picture kids these days also pretending at sacrificing an apple "goat" at recess
catch me on the playground playing sacrifices
Imagine Gods being charmed by such a thing and treating it with the respect they would a normal sacrifice.
That's exactly it! You see it! The gods are not appeased by human pretense that does not genuinely honor them, if an adult took an apple and some sticks and called it a sacrifice in place of a ram, it would be insulting—but the children in this story are not playing.
The children in this story understand the religious logic natively, they know what has to be done, they know why, they know how, and they are capable of such an honorable construction of an inhabitable fiction—not that the gods will accept this because thus and so, not rules-lawyering or passing-off, but "here is a ram," in the same way the child believes the inhabitable reality of dozens of constructed worlds every day, because play is the stuff of their life—that the gods take pity on their adults because they have been honored.
an interesting thing about clothing in late medieval and early modern europe is that, while lower class people generally did wear brightly colored clothing instead of muddy brown clothes, there were very distinct differences in the color of clothing people of different classes wore. clothing was done with all natural dyes, of course, but they were either dyed locally with cheap and easily accessible ingredients, or they were dyed in holland, italy, the ottoman empire, or even further afield using a jealously guarded secret combination of difficult-to-access ingredients, including (crucially) better-quality fixatives. this means that not only did expensive imported fabrics maintain a dark, rich tone much longer than a locally dyed one, which would get a washed out look after a couple of years, but there were also certain colors that a working class farmer literally couldn’t afford to wear, and even though the difference between a cheap local lincoln green and an expensive imported popingay green might seem subtle to us people then seem to have been very sensitive to those differences. that’s also why the colors puritans tended to wear seem uncharacteristically bright to our modern eye—black was such a rich and expensive color that it would be inappropriate to wear to anything other than a portrait sitting, but the colors orange and kendall green were deeply humble in their origins
idk man sometimes i like it when video game writers are allowed to plan a series of events that happen in a specific order and affect each other in turn to become an overarching narrative, and i don’t mind trusting those writers to take me through those events in the order that is emotionally effective. i don’t really care if a game forces me to go through the forest area first before i can attempt the icy area because maybe there’s things that happen in the forest area that inform later scenes in the icy area. maybe we don't need more superficial player choice open world concepts if it comes at the cost of the ability to write a story with actual significant plot events and character development in each section
hello tumblr user. in front of you stands a confident and outspoken character. your challenge today & forever is to consider the possibility they may simply have self-confidence and are not just faking to secretly cover up massive insecurities. good luck
"the average fandom person cannot imagine a truly confident person" is a working theory I came up with years ago and every single day on this website my conclusion has proved more & more correct
ok I'm not trying to be rude or put you on blast but I'm truly baffled by these tags. do you think the only possible character growth is from unconfident to confident? do you not think there's other ways a character can grow? to be more caring? to be more willing to accept when they've done wrong? to be more curious about the world? to be more emotionally intelligent? to develop more skills in different areas? to be more capable of handling situations well? i could go on and on and on what do you Mean there's less character growth to be done if a character is already confident What?
BREAKING NEWS: screenshots from your phone not an appropriate format for submitting work in college classes.
my partner was a TA for an intro-to-subject course in grad school. finals week rolls around and the students are required to submit this big module assignment they've had like a month to do for a decent chunk of their grade. if you've submitted everything, you'll see a summary screen with a star beside each module name showing it's been completed.
an hour before the assignment deadline, he receives an email from a student claiming they completed the assignment, but the system is not allowing them to submit. there's an image attached to the email. partner goes to open what he assumes is a screenshot of that summary page.
instead, he sees that the student has taken a photo of their laptop from about 2 feet away, with that page open. strange, but it wouldn't be the first time a college freshman has lacked the tech literacy to take a screenshot. he almost doesn't look twice at it, but he realizes something about it just feels a little bit...off. so he zooms in.
the student had CUT STARS OUT OF CONSTRUCTION PAPER and TAPED THEM TO THEIR LAPTOP SCREEN BESIDE EACH MODULE NAME. you could see where they actually had completed the first couple of modules, but the stars for all the subsequent ones were like, double the size of the first two and exactly as uneven/irregular as you'd expect if you were freehanding them with scissors.
probably would've been quicker and easier to just photoshop them in but no, this student took a refreshingly creative, arts-and-crafts approach to getting an academic misconduct case
The one thing I will say for AI is that it's made me much more appreciative of homebrewed bullshit
Hell yeah CLRG!
Hey my dance teacher helped spearhead the response to this from CLRG, they worked with the aclu of Florida and Equality Florida who she said were extremely helpful in creating their statement (basically that these laws being cited only apply to public sports like schools and Irish dance nationals is a closed competition that you have to qualify for (so fuck off)), consider donating to them!
also the girl at the center of the storm ultimately decided not to attend nationals because she is a literal child (under 18 for sure) and her family just decided it was too stressful but I do know that at least one other trans dancer competed as well as a nonbinary competitor in the adult men’s competition whose costume was all rainbow themed. Normally we don’t say yay CLRG bc of their varying sex and bribery scandals but in this case, yay CLRG!
New cosmology dropped, we know what's underneath the turtle now!
which mythical entity is prev?
angel
demon
mermaid
vampire
faerie
werewolf
other/in the tags
https://twitter.com/birdtickler/status/1552657242909904897?s=21&t=q4JEDIALmV-cAjcoEOypdw
ok so I looked it up, and it turns out they made a track out of PVC pipes, down a hill. The owner didn't realise PVC expanded in the heat, so on a turn the track just fell apart and the dude inside went over a fucking free way and into a swamp.
The funniest part is that the inspector was watching the whole time, and once the ball stopped he left without saying anything. Park management just shut it down then and there.
"The ball cleared a small hill, briefly going airborne, then zipped right across Route 94, the two-lane road splitting the park. Cars honked and slammed on their brakes. If there had been opposing traffic, Frank would have become part of a real-life game of Pong, volleying from one bumper to another.
Still in pursuit, we followed the ball toward a small lake in Motor World that had been earmarked for a fleet of tiny bumper boats for children. The area wasn’t open yet, but the empty boats were being tested and floated on the surface. The ball soared over the grass and smashed into several of them, scattering the others with rippling waves from the impact, which launched some of the boats several feet in the air.
Charlie and Ken waded into the water looking for the hatch. After some difficulty, they got it open. Charlie pulled Frank out by grabbing him under his armpits like a baby. Frank crawled up the bank, coughing and sputtering. He splayed across the grass as we all stared at the ball, which bobbed in the water like it was attached to a fishing lure.
We did not ask for the inspector’s report, nor did we ever hear of one being filed. Ken Bailey returned to Canada. The snow-makers cleared away the PVC. Told to dispose of the Bailey Ball, they rolled it into the woods, where it remained for many years."
I don't know that this beats the teeth story, but it's pretty great.
Once you've learned the spot the historical signposts, it's interesting how many "generically medieval" fantasy settings manage to miss the actual medieval period on both ends. They've got the Roman Empire rubbing shoulders with the German Renaissance, skipping directly from the year 500 to the year 1500 with nothing in between!
(The one consistent exception is, of course, the obligatory Vikings-with-the-serial-numbers-filed-off culture, who legitimately are medieval, but nobody they interact with is, so you've effectively got Vikings with time-travelling boats raiding both Roman-occupied England and Renaissance Italy.)
"Oh, they skip the actual middle ages because it's too Christian" listen. If fantasy authors are willing to hold their noses and elide the explicitly Christian dimensions of both the latter Roman Empire and the fucking Reformation, they can deal with Christianity in the middle ages just fine.
@snuggly-eve
Okay, let me try to take a stab at it:
Firstly, one thing I'd want to quickly go over as reference is what it actually means to say that a "stock fantasy setting" is more rooted in the late middle ages/renaissance than in earlier periods. Generally, the traits of these settings that are characteristic of this time are:
Aesthetics generally. Like, castles in a "stock fantasy setting" are usually these big ornamented things covered in towers and turrets (consider, say, Neuschwanstein Castle, which was itself an early modern nostalgia piece rather than a genuine Renaissance fortress), while armor leans more towards full heavy plate (like these 16th-17th century pieces, for instance). These are all classically late styles.
Likewise, your classic fantasy merchant city -- you know, your Ankh-Morporks, your Lankhmars, that sort of thing, with tangled crime-filled alleys, probably a network of scummy canals, a huge bustling port, a guild of thieves, all of it ruled over by dynastic merchants in fine brocade and velvet and heavy jewels -- that's very heavily inspired by the merchant cities of the Italian Renaissance like Venice or Genoa, or North Sea merchant cities like Amsterdam around that time or a little later, or, frankly, even early modern London.
Also, generally, urbanization. Roman civilization was very urban. Renaissance-era European civilization was very urban also, especially in places like Italy, the North Sea, and other areas rich in commerce. In fantasy, too, the notion that cities are major centers of life and politics remains -- merchant cities bustling with commerce, capital cities with the king's fancy castle, fortified cities with huge bloody walls, these are all recurring archetypes. Crack open, say, a D&D setting sourcebook, and that assumption that major cities or city-states are major focuses of culture and economy while rural areas are clearly in their orbits is fairly evident, I think.
Also, in my experience, medieval fantasy monarchies tend to be fairly centralized affairs, with powerful monarchic kings, the royal seat in the capital or the king's castle as the bustling focus of governance, and a tendency for the edicts from the king's person and the intrigues of court to be the driving focuses of political life. Also, a lot of intrigues in a classically corrupt court. This tracks fairly well for the late period, historically, where European kings put a lot of effort into centralizing and strengthening their authority, some more successfully (the Iberian kingdoms at the end of the Reconquista), some less so (Charles I of England). Absolute monarchy was less of a factor in earlier medieval Europe, which operate chiefly under a network of looser, less centralized feudal ties.
By contrast, what would these things equivalents in the earlier Middle Ages be like?
Castle-wise, the really early periods were the time of the motte-and-bailey, aka wooden palisades on top of earthen mounds. Later, you'd tend to see squatter, more fortified constructions for defensive purposes (take the Krak des Chevaliers as an example). Even well into the later middle ages, though, a typical rural keep or castle was often a fortified house or manor more than what we'd picture as a castle today.
Armor was usually dominated by chainmail, scale armor, and non-face-covering helmets (a knight of the Carolongian Empire, for example, might have worn something like a scale or mail shirt and a helm with earguards or a noseguard, but certainly not the "classic" knightly set of plate you usually see in fiction). In terms of helmet styles, for instance, compare this 11th-century nasal helm or these illustrations of 12th-century styles with later forms such as the classic "bucket helm" that was popular during and after the Crusades period. Helmets with more articulated shapes and visors came later. What's called a close or closed helm, for instance, like these ones, was mostly a 16th-17th century style, although antecedent forms were already common in the 15th. Even the barbute with its distinctive T- or Y-shaped visor slit was a distinctly Renaissance Italian thing.
(Like, as a practical example in terms of helmets, this reminded me of a passage in the first Dunk & Egg story where Duncan buys a great helm/bucket helmet, and it's described as coming across as a goofy-looking and antiquated choice when other knights all use visored and often very ornate close helmets. And this makes sense! Westeros is very explicitly based on England during the Wars of the Roses period, in the 15th century, by which point medieval armor and helmet styles had gone out of use and most armored troops wore jointed plate armor and visored helms.)
Religiously, monasteries were often the center of religious life and, for rural communities, often more important than distant bishopric seats. They were also centers of, among other things, record-keeping, writing, and brewing.
Cities. The middle ages proper were a very rural time -- cities existed, and exerted political and economic influence, but took a significant dip in both size and importance for a time. For a good few centuries the center of life for most people was the manorial system, where you had a local knight or lordling living in a fortified house or a small keep and providing protection to a town or two around this in exchange for material support. Self-sustaining religious communities like monasteries were also important. All of these, for a long time, would have basically self-supporting.
(Well, alright, that's also an oversimplification. In rural France-England-Germany, that'd be about right, sure. In northern Italy and in Flanders-Saxony, though, you start to see... not urbanization as such, but, let's say, townization early on in the system of the medieval communes, where farming and trading towns left isolated by the collapse of Roman-era state systems formed confederations for mutual defense. So the main form of urban culture in this timeframe isn't really centralized around a single big city but more along the lines of fifty towns who formed a loose alliance because they're afraid of bandits and robber knights.)
Government. Centralized states and nations weren't... really things for a long time. Feudal governance was based much more strictly on the notion of personal debts and obligation between rulers and those who administered portions of land for them. A feudal noble had obligations towards his king, but he also had a tremendous amount of freedom in running his own affairs and could have gone for the majority of his life without every showing up in the vicinity of his lord's castle -- the idea of, like, the royal court as the focus and center of political life wouldn't really crystallize for some time, and this degree of independence meant that negotiation and re-negotiation (read:testing how much you could ignore the king or going into outright revolt) were very common.
Also, the notion of national identity -- of saying "I am French, I am English, I am Italian" -- also didn't really exist (I'd recommend Liah Greenfield's Nationalism: Five Roads to Modernity for a discussion of how this mode of thinking about group-and-land identity formed in the 16th-17th centuries). Before then, concepts of identity were either strictly local ("I am from this village"), based on loyalty systems ("I am from a village defended by Knight Whatshisname, who gives his tithe to Lord Whatshisface, who gives his tithe to King Whatshisproblem"), or based on religion ("I am Christian", "I am Jewish", "I am Muslim").
So, broadly, there weren't really "countries" the way that we think of them today, with clearly delineated cultures and borders and directed from a central capital. The most granular political units were the rural manorial keep and the free town, which gave their fealty to a larger lord or a grouping of peers, and the span and size of a kingdom or an empire was determined in large part by how many of these tiny units or groupings of tiny units you could claim tithe-right and allegiance from. And that's feudalism!
Event-wise, the Big Things in the medieval period proper were the Crusades, a series of primarily religion-motivated wars (or, well, religion-land-and-luchre-motivated wars, granted) and the Black Death. It really cannot be overemphasized how the terror of being struck by this mysterious dying dominated medieval thought for large spans of time.
One book I read recently which I'd recommend for a having a good look at how medieval people thought and lived might be Michael Flynn's Eifelheim... with the caveat that it's also a science fiction novel about first contact with aliens, but the medieval side of things is really well-researched and -written.
Something I see getting overlooked a lot when discussing queercoding in historical media is that in many cases it's not evidence that the writers secretly shipped it; it was aimed at straight dudes specifically to freak them out. Depicting a male villain as sexually interested in a male hero reads as horror to the cishet male audience. Like, Venom didn't spend years and years being blatantly characterised as Spider-Man's creepy stalker ex because Marvel's writers were all closeted yaoi fans. That was meant to be scary – which of course doesn't mean you can't read it differently, but don't give them credit they don't deserve!
Speaking of medieval history, it's fun how the popular accounts are all "the peasantry disliked nobles, but typically loved the King and attributed any harmful decisions to bad advisors", and then the rare examples of surviving testimony from actual peasants are like "I hope the King literally explodes".
Popular histories: Medieval peasants understood themselves as inhabiting a cosmic order in which the King was their divinely appointed superior.
Actual medieval peasant: God, please set the King and everyone who looks like him on fire, Amen.
The "bad advisors" thing was a result of nobles (not peasants) wanting to rebel against the king, but also not wanting to set the precedent that rebelling against your sworn liege was okay. Hence, it was necessary to posit the existence of "evil councillors" to explain why they were actually doing the king a solid by taking over the government and locking him in a tower.
No, please, self-labelled "leftie" who thinks the political spectrum is explicable in terms of physical differences in brain structure, explain to me what's wrong with anime. I'm keen to learn.
@jimothy-g-brooks replied:
What in the xkcd/2071
I don't usually call these out, but no, this is not an XKCD 2071 situation. The joke that XKCD 2071 is making is "this isn't really a widespread problem, this person just thinks it is because all of their friends are awful". That's not the case here; self-proclaimed leftists holding opinions like "conservatives are born that way" or "all East Asian media is degenerate art" unfortunately isn't rare!
You ever sit around on a small bench by a canal and watch in bewilderment as an entire flaming boat just… casually drifts by?
Yeah, Tumblr is like that for me sometimes. Seriously, what sort of intelligent person says “Conservatives are born that way” or “all East Asian media is degenerate art”?
You've never met a person who immediately starts cracking inbreeding jokes every time the topic of political conservatism comes up?