Update 3-12-26: Changed tagging permissions, learn more here: https://www.tumblr.com/booloocrew-blog/810897997712015360/heads-up-yall?source=share
Update 6-16-26: Blog is out of hiatus but will no longer post daily, see this post for more information.
Hi! My names Booloo, the mod here at Shitty Murder Party! This blog is basically going to be a fusion of @incorrectjackboxquotes / @shittysawtraps, but with a focus on Trivia Murder Party! Pretty cool, huh?
I’ll try to update this blog whenever I can, (mainly through the queue feature) but if you guys want, you can submit your own shitty murder game concepts or some trivia murder party incorrect quotes!
A few rules:
1. Don’t submit ANYTHING at or above an R rating, please, especially with sexual content. Most of it will be assessed by a case by case basis, but if Jackbox wouldn't include the content in question on a future Trivia Murder Party, it will most likely not be tolerated.
2. Please submit ONLY Trivia Murder Party related incorrect quotes/killing floor concepts. Crossovers with other franchises are allowed and will be assessed on a case by case basis.
3. Please credit your sources if you take quotes from somewhere else.
4. If you wish for a quote to be removed or edited for whatever reason, please DM me with your concern. Same with issues of people not giving credit to their posts.
5. Please only submit incorrect quotes. While other pieces of work are amazing in its own right, this is a blog primarily devoted to incorrect quotes.
More rules will be added if needed.
This blog is rated PG-13. 99% of swears (I.e: all of the big ones except those found in images, reblogs, and videos) won’t go above the f word in terms of content. Sexual content will most likely be non existent and violence will be what is shown in the source game. If you are under the age of 13, please don’t interact unless you can handle these themes.
Notice: If you’re tagged in one of my incorrect quotes, please note that the tags are simply saying who said what and are not indicative of any opinions of myself or the submitters. Please dm if you have any questions.
Profile image is from the official icon for trivia murder party 1
Background image is an official trivia murder party 3 screenshot, courtesy of it's official steam page (link HERE)
you can’t do a jigsaw vs. other famous horror movie killer type of movie because it would immediately turn into home alone. just a looney tunes comical montage of trap after trap, culminating in the brutal onscreen murder of john kramer.
this headline scared the heck out of me until I saw that the bodies were already dead
i will therefore resist making soylent green, sweeny todd, and any dystopian novels involving killing people to solve the population crisis and/or to eat due to this misunderstanding.
Heyy, after millennia, your favorite fictionkin from [REDACTED] is back! After almost a year without uploading content! Hooray!!
I'm still [REDACTED], just really busy with university! I'm in my second year of graphic design, I promise to upload some of my HCs like before in the next few days. (And more complete interpretations from everyone… from me..)
As a celebration of the fact that they finally released the TMP3 demo a few days ago, and as an attempt to get back to the account's usual activity, today I will give you my honest opinion of the third game of this saga of everyone's favorite assassin ofc
A clear and firm clarification before you start reading: I understand this is a demo and not the final game. I doubt everything shown is all that will be, but it doesn't hurt to discuss it as a formal critique. I've already submitted my comments using the form available in the demo. If you don't like my review because you've grown very attached to TMP3, be careful! The idea is to express my opinion, and if you think otherwise, don't feel attacked. AND THIS HAVE SPOILERS!!
Well… let's start with the good things, I suppose..
The concept and aesthetics of the game It's truly charming! As soon as I heard about the idea, I loved it, and I honestly appreciate that the references are subtly introduced. Guys, I swear I screamed when I saw the first trailer, seeing how everything was going to be, omg! And the demo hasn't done a bad job of showing what the camp is like. I also like the overall effects and colors they've added to the game, especially the introduction to the killing rooms. Everyone noticed [REDACTED]'s gloves, but no one's talking about his amazing artwork… [REDACTED], you're a true artist! I hope to see more of his drawings like that in the full game.
The dialogue in [REDACTED] even though it's just for a demo, is incredible! I'm quite relieved that they kept his personality, although I was surprised that in my very first playthrough he suddenly declared himself a sex positive serial killer lol. I really liked it.
The dialogues of the mother of [REDACTED] I HAD A HEART ATTACK AT THAT MOMENT BECAUSE IT WAS SO UNEXPECTED! Guys, this is excellent news, honestly. It means we might get more information about [REDACTED]'s family and learn about their actual interactions with him. ([REDACTED] treats her like a pretty good mother, and that dialogue might have stemmed from an attachment issue combined with idealization of [REDACTED]). I hope they don't limit themselves to just his mother, and that we can see Aloysius with other family members, for example. I'd also like a brief explanation of how [REDACTED] can currently "hear" his mother, unlike in the other sagas. I like to think that [REDACTED]'s mother refers to Pamela Voorhees.
The new Killing Rooms are quite genuine and I liked them (except for the Subjective Questions Plot Twist, which bored me to tears). I just hope the feel of the stage design can be improved. I'll talk about this later.
The emotes At first, I was really confused that they existed in a game like Trivia Murder Party, but honestly, I laughed so much while playing with my partner. I swear I'll never stop using them at unexpected moments just to see her laugh out of nowhere. I love them! XD
The set design for the final round and the death scene there is a very good concept, and I'd like to see the idea preserved. I'll elaborate on this later.
I was so happy because [REDACTED]'s real figure/shadow was also revealed, and it's exactly how I imagined it outside the TMP1/2 hotel!! I cried tears of joy when I saw that my outfit canonically matched his, omg!!
...But I have my concerns here
Hey! Welcome to my worry room!
Unfortunately, although I'm excited about this game, I'm also worried and distrustful for the following reasons:
The dolls designs.. I'm sorry guys, this is the one I'm most afraid to talk about because I see the community likes them, but I genuinely can't get attached to them even after months, even if I try. I don't like any of them. They're not memorable, they don't really fit the stereotype they should, or their designs don't really give any information about their characters. If Jackbox didn't say who they were, I wouldn't know who was who. I also don't find them aesthetically pleasing, and I can only say that I liked Tress and Scout a LITTLE bit who are the most unique in a certain way. I'm only mentioning Broc because it cracks me up how stiffly he moves lmao. I don't like the other designs at all, and I'm sorry, but I prefer to think they're not real with the exception of those mentioned above.
The essence of the game and what makes it unique is profoundly lost, and that's a serious problem for what TMP stands for. Trivia Murder Party is a comedy game with a parodic slasher theme, but what makes it addictive (especially in TMP2) is the tension generated by each killing room, and it's clearly eerie to analyze the atmosphere of [REDACTED] if you were genuinely there. [REDACTED] is not at all someone you'd have a friendly relationship with, not to mention he's not safe, and although there are many jokes, and [REDACTED]'s attitude is that of an absolute loser (said affectionately), he's still someone you clearly don't want to mess with. The games in general subtly remind you that this guy isn't right in the head.. And all the information I'm giving here isn't being felt in this new game.. "But Redactedkin, there isn't much lore for TMP3 yet!" Generally, when someone first encounters [REDACTED] in TMP, their attitude automatically makes them uncomfortable or they laugh out of "shock"; the lore doesn't really matter. In this game, that feeling is absent. It's more like they've… toned it down? Even though they still have their attitude, it's as if they've toned down their personality, focusing on the funniest aspects rather than their striking mix of sadism and crude humor. Also, the overall gameplay atmosphere doesn't feel the same, even compared to TMP1 (I'm not referring to the art style, but to the overall feeling); It felt too light, which made me a little uneasy. The scenario with the dolls felt more adorable than scary/tense, and that didn't give me a good feeling. I'm a little worried that the game is becoming similar to the others, but at the same time, Jackbox Games releasing "the best"/most conventional elements to make the game more marketable.
The change in how scores work I didn't like it at all, and I feel like it lacks any real dynamic beyond creating the illusion of losing. Besides, it's really strange how [REDACTED] always revives you?? I'd understand if it were because in TMP1 and TMP2 it torments souls forever in darkness, but there's no indication that it actually does that here, and it seems like the Dolls can genuinely free themselves from it easily. It doesn't make sense to me, and it's just too weird. You get bored instantly when you realize you can never die, because if you reach 0, nothing happens anyway (YES I DID TRY OKAY I WANTED TO GIVE IT MY ALL) and I don't see a real threat. It's one of the only things I'm asking them to completely remove, since I'm only asking for modifications to the others.
The graphics aren't entirely to my liking. While the complete switch to 3D was very difficult for me to accept (I have a strong issue with change due to my autism), and I've only half accepted it, the current aesthetic doesn't feel unique to me, nor does it make me say "This is Trivia Murder Party!!", I don't understand why this complete change was necessary, given that TMP already has a very clear identity and was already quite good with what it had.
The bugs in this demo are terrible, to the point that I couldn't even play it on my own decent laptop which can handle good graphics, because it kept freezing and crashing, even on low settings. I had to watch my partner stream it, and she also had to use low graphics, and while she didn't experience the same issues, her laptop overheated. The demo is incredibly poorly optimized, especially considering it's 3 GB; I'm not kidding. (Don't pay much attention to this point because they'll surely resolve it in an instant in the future)
The final round doesn't feel like a TMP final round; it felt too weak, and it hurts considering how great and unique the scene is, and it has the best death scene in the entire demo. I genuinely hope they improve this aspect, not only by making it more intense and unique, but also by making it longer tbh.
Conclusion: It has some very appealing aspects, but they're also quite concerning for the saga, as a big fan of this games. I hope these issues can be addressed in the final game or that some things will be changed for the better, since it seems to be on the right track in several areas, and adding the other features would be fantastic.
Demo rating? 4/10, sorry
If you disagree with me, you have the right to disregard my opinion. Afterwards, you can reblog or comment to share your thoughts! <]
If I may add to the discourse, I feel like they're relying heavily on Redacted's more physical presence for the fear factor- the shadow of him always nearby, the cramped spaces, how he physically moves cards for rules and does the kills with his chainsaw- aka, how he's not a nebulous dungeon master figure anymore.
In the original games, the dialogue had to carry a lot of the weight BECAUSE Redacted physically didn't exist in the same realm. Your dolls were floating in the ether and apart from the kill animations didn't seem to be "characters" being tormented by him, just self insert avatars. In order for Redacted to be a proper threat, he kinda had to have that edge to him.
Again, I do agree with you on the "lack of edge" part, but I also think it's not a sanitized rebrand per say (because why would Jackbox do that in a game known for being about a serial killer), but more so trying to find a balance between the horror of a more active Redacted and the fact that this is supposed to be a horror comedy- so you can't make it too dark.
I think the issue of his physical presence is manageable, although I'm 50/50 on that.
It's absolutely true that in previous games, [REDACTED]'s "physical" presence wasn't as prominent, and the characters seemed simpler. The dialogues were the core of the game, along with the confined spaces, and this complete change breaks with those same themes. Everything feels very new, and perhaps it's inevitable that the game will be darker due to his increased presence.
However, I don't agree that his greater physical presence in TMP3 is the problem, because the dialogues can remain raw while still making him threatening. I think that making him physically present can actually increase the tension and darkness. For example, I see his final death scene in the final round as being more brutal. I think they can take full advantage of this element to make him more dangerous, and even more aggressive/sadistic, rather than the opposite. Danger is worse when it's closer.
I also think that giving the dolls more personality isn't a problem, although it would be a problem if they made them even more adorable than they already were in the previous games. They just shouldn't react in an ordinary way or without real fear, but rather in a more human way, or perhaps even be genuinely scared to create a better atmosphere.
Perhaps the problem is that they don't know how to adapt the feeling of TMP1 and TMP2 to TMP3, and they don't really know how to use the new elements. Hopefully, they can resolve these issues in the final game.
I agree with you on those points. Especially the doll part- now that they're not just static images, they need to react as characters and not as avatars.
Heyy, after millennia, your favorite fictionkin from [REDACTED] is back! After almost a year without uploading content! Hooray!!
I'm still [REDACTED], just really busy with university! I'm in my second year of graphic design, I promise to upload some of my HCs like before in the next few days. (And more complete interpretations from everyone… from me..)
As a celebration of the fact that they finally released the TMP3 demo a few days ago, and as an attempt to get back to the account's usual activity, today I will give you my honest opinion of the third game of this saga of everyone's favorite assassin ofc
A clear and firm clarification before you start reading: I understand this is a demo and not the final game. I doubt everything shown is all that will be, but it doesn't hurt to discuss it as a formal critique. I've already submitted my comments using the form available in the demo. If you don't like my review because you've grown very attached to TMP3, be careful! The idea is to express my opinion, and if you think otherwise, don't feel attacked. AND THIS HAVE SPOILERS!!
Well… let's start with the good things, I suppose..
The concept and aesthetics of the game It's truly charming! As soon as I heard about the idea, I loved it, and I honestly appreciate that the references are subtly introduced. Guys, I swear I screamed when I saw the first trailer, seeing how everything was going to be, omg! And the demo hasn't done a bad job of showing what the camp is like. I also like the overall effects and colors they've added to the game, especially the introduction to the killing rooms. Everyone noticed [REDACTED]'s gloves, but no one's talking about his amazing artwork… [REDACTED], you're a true artist! I hope to see more of his drawings like that in the full game.
The dialogue in [REDACTED] even though it's just for a demo, is incredible! I'm quite relieved that they kept his personality, although I was surprised that in my very first playthrough he suddenly declared himself a sex positive serial killer lol. I really liked it.
The dialogues of the mother of [REDACTED] I HAD A HEART ATTACK AT THAT MOMENT BECAUSE IT WAS SO UNEXPECTED! Guys, this is excellent news, honestly. It means we might get more information about [REDACTED]'s family and learn about their actual interactions with him. ([REDACTED] treats her like a pretty good mother, and that dialogue might have stemmed from an attachment issue combined with idealization of [REDACTED]). I hope they don't limit themselves to just his mother, and that we can see Aloysius with other family members, for example. I'd also like a brief explanation of how [REDACTED] can currently "hear" his mother, unlike in the other sagas. I like to think that [REDACTED]'s mother refers to Pamela Voorhees.
The new Killing Rooms are quite genuine and I liked them (except for the Subjective Questions Plot Twist, which bored me to tears). I just hope the feel of the stage design can be improved. I'll talk about this later.
The emotes At first, I was really confused that they existed in a game like Trivia Murder Party, but honestly, I laughed so much while playing with my partner. I swear I'll never stop using them at unexpected moments just to see her laugh out of nowhere. I love them! XD
The set design for the final round and the death scene there is a very good concept, and I'd like to see the idea preserved. I'll elaborate on this later.
I was so happy because [REDACTED]'s real figure/shadow was also revealed, and it's exactly how I imagined it outside the TMP1/2 hotel!! I cried tears of joy when I saw that my outfit canonically matched his, omg!!
...But I have my concerns here
Hey! Welcome to my worry room!
Unfortunately, although I'm excited about this game, I'm also worried and distrustful for the following reasons:
The dolls designs.. I'm sorry guys, this is the one I'm most afraid to talk about because I see the community likes them, but I genuinely can't get attached to them even after months, even if I try. I don't like any of them. They're not memorable, they don't really fit the stereotype they should, or their designs don't really give any information about their characters. If Jackbox didn't say who they were, I wouldn't know who was who. I also don't find them aesthetically pleasing, and I can only say that I liked Tress and Scout a LITTLE bit who are the most unique in a certain way. I'm only mentioning Broc because it cracks me up how stiffly he moves lmao. I don't like the other designs at all, and I'm sorry, but I prefer to think they're not real with the exception of those mentioned above.
The essence of the game and what makes it unique is profoundly lost, and that's a serious problem for what TMP stands for. Trivia Murder Party is a comedy game with a parodic slasher theme, but what makes it addictive (especially in TMP2) is the tension generated by each killing room, and it's clearly eerie to analyze the atmosphere of [REDACTED] if you were genuinely there. [REDACTED] is not at all someone you'd have a friendly relationship with, not to mention he's not safe, and although there are many jokes, and [REDACTED]'s attitude is that of an absolute loser (said affectionately), he's still someone you clearly don't want to mess with. The games in general subtly remind you that this guy isn't right in the head.. And all the information I'm giving here isn't being felt in this new game.. "But Redactedkin, there isn't much lore for TMP3 yet!" Generally, when someone first encounters [REDACTED] in TMP, their attitude automatically makes them uncomfortable or they laugh out of "shock"; the lore doesn't really matter. In this game, that feeling is absent. It's more like they've… toned it down? Even though they still have their attitude, it's as if they've toned down their personality, focusing on the funniest aspects rather than their striking mix of sadism and crude humor. Also, the overall gameplay atmosphere doesn't feel the same, even compared to TMP1 (I'm not referring to the art style, but to the overall feeling); It felt too light, which made me a little uneasy. The scenario with the dolls felt more adorable than scary/tense, and that didn't give me a good feeling. I'm a little worried that the game is becoming similar to the others, but at the same time, Jackbox Games releasing "the best"/most conventional elements to make the game more marketable.
The change in how scores work I didn't like it at all, and I feel like it lacks any real dynamic beyond creating the illusion of losing. Besides, it's really strange how [REDACTED] always revives you?? I'd understand if it were because in TMP1 and TMP2 it torments souls forever in darkness, but there's no indication that it actually does that here, and it seems like the Dolls can genuinely free themselves from it easily. It doesn't make sense to me, and it's just too weird. You get bored instantly when you realize you can never die, because if you reach 0, nothing happens anyway (YES I DID TRY OKAY I WANTED TO GIVE IT MY ALL) and I don't see a real threat. It's one of the only things I'm asking them to completely remove, since I'm only asking for modifications to the others.
The graphics aren't entirely to my liking. While the complete switch to 3D was very difficult for me to accept (I have a strong issue with change due to my autism), and I've only half accepted it, the current aesthetic doesn't feel unique to me, nor does it make me say "This is Trivia Murder Party!!", I don't understand why this complete change was necessary, given that TMP already has a very clear identity and was already quite good with what it had.
The bugs in this demo are terrible, to the point that I couldn't even play it on my own decent laptop which can handle good graphics, because it kept freezing and crashing, even on low settings. I had to watch my partner stream it, and she also had to use low graphics, and while she didn't experience the same issues, her laptop overheated. The demo is incredibly poorly optimized, especially considering it's 3 GB; I'm not kidding. (Don't pay much attention to this point because they'll surely resolve it in an instant in the future)
The final round doesn't feel like a TMP final round; it felt too weak, and it hurts considering how great and unique the scene is, and it has the best death scene in the entire demo. I genuinely hope they improve this aspect, not only by making it more intense and unique, but also by making it longer tbh.
Conclusion: It has some very appealing aspects, but they're also quite concerning for the saga, as a big fan of this games. I hope these issues can be addressed in the final game or that some things will be changed for the better, since it seems to be on the right track in several areas, and adding the other features would be fantastic.
Demo rating? 4/10, sorry
If you disagree with me, you have the right to disregard my opinion. Afterwards, you can reblog or comment to share your thoughts! <]
If I may add to the discourse, I feel like they're relying heavily on Redacted's more physical presence for the fear factor- the shadow of him always nearby, the cramped spaces, how he physically moves cards for rules and does the kills with his chainsaw- aka, how he's not a nebulous dungeon master figure anymore.
In the original games, the dialogue had to carry a lot of the weight BECAUSE Redacted physically didn't exist in the same realm. Your dolls were floating in the ether and apart from the kill animations didn't seem to be "characters" being tormented by him, just self insert avatars. In order for Redacted to be a proper threat, he kinda had to have that edge to him.
Again, I do agree with you on the "lack of edge" part, but I also think it's not just of a sanitized rebrand (because why would Jackbox do that in a game known for being about a serial killer), but more so trying to find a balance between the horror of a more active REDACTED and the fact that this is supposed to be a horror comedy- so you can't make it too dark.
IMPORTANT ANNOUCEMENT (INCORRECT QUOTE BLOGS CANCELLED)
first off, i'm so sorry. i shouldn't have brought up the ai thing
it has since been proven its just old models.
PLEASE for the love of God don't harass staff over this. don't ask them for an apology. don't be a jerk.
because of this, i will no longer be updating my incorrect quote blogs effective immediately.
they won't be deleted but seeing how much my statement on the matter has affected the community makes me realize i have a large stake in the tumblr jackbox fandom, and im worried that one more misstep will cause the fandom to riot over nothing.
also, collecting the quotes has no longer been fun for me, even before this incident. it just felt like a chore.
next time i will be careful on what information i share.
i'm so sorry for my involvement in this, especially towards the staff that has been harrassed because of my actions.
all scheduled posts will run as normal until they run out.