Capitalism
Interactive Magic, Inc. (Enlight Software Ltd.) USA 1995

seen from United States
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Capitalism
Interactive Magic, Inc. (Enlight Software Ltd.) USA 1995
'Capitalism Plus'
[DOS / PC] [UK] [MAGAZINE] [1997]
"J. K. Galbraith, in his classic study of the 1929 Wall Street crash, wrote: 'In the United States, the suicide wave that followed the stock market crash is also part of the legend of 1929. In fact, there were none. For several years before 1929, the suicide rate had been gradually rising. It continued to increase in that year, with a further and much sharper increase in 1930, 1931, and 1932 … The statistics for New Yorkers, who might be assumed to have had a special propensity for self-destruction derived from their special propinquity to the market, show only a slight deviation from those of the country as a whole.' Indeed, the suicide rate in the US was higher in the summer months before the crash when the stock market was prospering. One cause of the myth is that there were some suicides related to the crash, including jumping from windows. For example, two men jumped out of a window in the Ritz. Allegedly, clerks in downtown hotels started asking guests whether they wanted a room for sleeping or jumping. However, few people jumped from windows: jumping from a bridge, dousing oneself in gasoline and lighting, gassing and shooting were all used. The press, though, did not let reality stop them from running lurid stories about huge numbers of suicides." ~Mark Pack, The Guardian
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Source: PC Format, July 1997 (#71) || Internet Archive; olivier1980
'Seven Kingdoms II: The Fryhtan Wars'
[PC] [SPAIN] [MAGAZINE] [1999]
"Seven Kingdoms was one of the most pleasant surprises of 1998: an unexpected and original game that blended military, economic, and diplomatic strategy. Created by Trevor Chan and Enlight Software—the team behind Capitalism—Seven Kingdoms managed to build a loyal fanbase through word of mouth. Undoubtedly, this success drove Chan to work intensively on this new version. Simply creating a more advanced replica wasn't enough; the original game needed to be improved and expanded. Despite a few setbacks, Seven Kingdoms II is finally here. While fans of the original might find some of the new features familiar, there is no doubt that Seven Kingdoms II is a richer, more refined game. Every aspect of the original has been modified, streamlined, and expanded. It is a real-time strategy game that combines civilization expansion with real-time combat. The goal is to conquer the enemy using financial, military, or diplomatic means. However, executing this task is a highly complex—yet entirely manageable—process." ~Para PC Juegos y Jugadores (#12, November 1999) [BMT🤖]
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Source: Para PC Juegos y Jugadores (#12, November 1999) || Internet Archive; bhenblod
'Hotel Giant'
[PC] [AUSTRALIA] [MAGAZINE] [2002]
"The 1999 release of Rollercoaster Tycoon gave the ancient business-sim genre a big boost. Since then, games looking to milk that same cash cow have let you run everything from pizza chains to zoos. Maximum Capacity: Hotel Giant fares better than many recent tycoon games, no doubt due to the experienced hand of designer Trevor Chan. Hotel Giant gives you control over a range of accommodation, from suburban inns to huge resorts. You set the layout, staff, policies-all the nuts and bolts you would expect. You also have access to an impressive array of competitor information, market research, and other business tools. The fully 3D view makes layout a breeze, and you can zoom in and follow any of your patrons or staff, or even walk around your hotel from your customers' point of view. Graphically, the game breaks from the traditional "eye in the sky" viewpoint of most business games and instead takes a cue from another recent runaway hit, The Sims. Hotel Giant is similar in look and feel to the voyeur's dollhouse but focuses on business goals rather than basic housekeeping and bathroom duties. All told, it's a solid and enjoyable game that should appeal to both busi-ness tycoon fans who want to focus more on their customers and fans of The Sims who want to play a more goal-oriented game." ~Rick Ernst, Computer Gaming World (October 2002, #219)
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Source: PC Powerplay, August 2002 (#76) || Internet Archive; chris85
‘American McGee presents Bad Day LA’
[PC] [RUSSIA] [MAGAZINE] [2006]
PC Игры, September 2006 (#33)
Scanned by Sleeps-Darkly, via The Internet Archive
How could anyone live in L.A.? Near every depiction of it, often from its residents, describe a hellscape of poverty, pollution, crime, and uncomfortable weirdness. At least, y’know, that’s what games like ‘Bad Day L.A.’ set out to do, before being sentenced to the bargain bin of game history.
Seven Kingdoms
Bjorn Lynne - Greek Kingdom
Bit of an older game, but it's still unique and fun to play. You can buy it with the whole soundtrack on Good Old Games.
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