More about the schools in rewinxing Magix...
Let's see. First to said these three schools are at the end run by the Magic Realm Council, and it is best to think of them as a military academy or affiliated with a UNO-type para/military group.
They send their students on missions (the only thing that explains to me that the winx and the specialists go out so much and the adults leave them).
The first with supervision, the following with follow-up and then with reports it’s enough.
Average time of studies and graduation mark
Witches/wizards study at least 7 years or 9 because 7 is a magic number and 9 is three times 3. It does not have a final transformation but a series of spells and creation of minimal artifacts (such as Gloomix -now called Sheen Trinket-, the Vacuum -we will call it by their dub name Whisperian Bottles-, Convergence and the Grief Edge/Blade -actually takes form of random weapon- for graduation)
fairies/faes at leat 5 years. Both begin with coming of age when the creature's magic core has stabilized. There are many reconized fairy transformations. But in Alfea they ask for the Enchantix as a graduation mark transformation because a Guardian Fairy has to be willing to give everything for others. Many fairies of Alfea achieve their basic form in the first year and in the following a few others according to their affinities up to Enchantix. It is not normal to get the Enchantix in the 3rd year, although it is introduced in that year so that the fairies/faes can get mentalized.
Paladins and Specialists start at 14 years old and train for a minimum of 10 years. The first years can be skipped but you have to show that you have physical fitness, which is what they focus on. Because magic is tricky and the body is not. But sure, most royals train at home and go straight into the last courses. Their final exam is a circuit or mission that requires they to use a great deal of their knowledge learned over the years. It is very comprehensive and has individual and group parts.
Faes have uniforms with protection against falls and blows, also to facilitate the invocation of the wings. They are not gender specific, yes, there are skirts and pants, but you wear what you want.
Witches do not have a uniform, but on special occasions - when they confront other schools - they wear long black robes to identify themselves.
Specialists and Paladins uniforms they are very resistant, thermal insulating and have a dark-light type concealment function. Which is not black or white, but a range of dark and light colors to blend in in dark places or in deserts and tundras. Obtaining the energy for it depends on whether they are Specialists (technomagic) or Paladins (magical artifacts) it is for this energy that each person gets a different color. They also start with a full standard armor coating that tends to decrease according to the combat style of each fighter But it also helps training -because of the extra weight-. Paladins uniforms adds featherlike wings, specialists usually use animals or vehicles.
Schools buildings and location
All schools are located in Magix. An asteroid in a belt, in the remains of Planet Hike, from which it formed. It is a neutral location and home to the Magic Realm Council. Another place considered neutral is Lymphea.
Lake Rocaluce is where a great meteor was invoked and caused the fracture of the planet (and the end of a war, an interRealm war that Hika hosted, but that was long before even the Ancient Witches. The schools are placed around him in eternal memory it... Although... they no longer remember... Magix (the city) was founded by the weary survivors of this war and they too formed the Magic Realms Council, with their sede in the Fortress of Light that hangs above Lake Roccaluce.
Both Alfea and CT has been saturated with a lot of magic for a long time, this is why they are relatively alive. Although this is much more obvious in Cloud Tower (Alias Cloudy). The latter is alive to the point that some people become obsessed with school and not drop it, and suspend, suspend, and continue to fail.
Room customization is encouraged as a form of self-expression, specially in Alfea.
Cloud Tower is in dark colors so I already mentioned to welcome its residents without strident stimuli. On the contrary, Alfea has light and harmonic colors, vibrant without being garish, which call joy, warm, hope, cleanliness.
It doesn't seem practical to me for Fonterrosa to float in the air with a super powerful storm witch around. Rebuilt in the ground with a -I'm paranoid, I dare you to come in this time- f*ck you face but the staff.
Here the first months are "open rooms", that is, if you are not satisfied, you can change rooms and teams if you defend yourself well with the teachers. Being reasonable and knowing how to explain yourself is supposed to be part of the job and sometimes things don't work out, they get it (and all of the specialist sleep with their weapon near!!!)
LC or Lyceum is how they short call the Lymphea College for faes/ies, witches/wizards, specialists and Paladins. But within them, the Faction of Paladins is considered a n.p. So, if they talk about fairies/witches/specialists they would say they come from the Lyceum, but if they are Paladins, they come from The Faction [of the Lymphea College, affiliate to the Council, of Rocaluce, of Magix, of... etc. Jedi everywhere)]
Alfea, Cloud Tower and Fonterrosa are known as the elite of their kind, so they have few scholarships and are very rigorous. Or of course money money.
Forgoing a scholarship is frowned upon, although they are willing to give you a recommendation for the school of your choice. How was the case with Flora (she got a scholarship in CT but she didn’t accept it, either way they recommended her to Alfea and therefore she was able to enter, Miele did not have that opportunity for so she stays in Lymphea).
Musa got a full scholarship. Bloom's special case led to a partial scholarship, although no one told her, so she stayed until she got her family back, both studying and working as a waitress. Under normal circumstances she couldn't have allowed herself a course at Alfea on a single waitress's salary.
Riven has a partial scholarship only because his behavior fails to win him full scholarship, this actually improves when the series begins.
At first they were the same order but favoritism vs obstracism to people who could use magic devices or musr rely on technomagic ones separated them. Over time they have come together again and make times of exchange to favor collaboration and such.
Today the Paladins have taken a more peaceful approach and they usually work directly for the Magic Realms Council and the Specialists more combat oriented. that are not so "exquisite". I am not saying Specialists are mercenaries, but they not serve exclusively a single Jedi-wanna-be organization.
Timmy and Brandom could have been paladins. Timmy chose not to be so as not to fall into the nerdy stereotype that is only good for purely external help. Brandon for Sky obviously. We already mentioned that Nabu and Helia have witch origin.
Other schools and possible jobs
I think I mentioned it in another post, but the main output of these schools is Guardian, the formation of Kaleidoscopes, Covens and Squads, everything is oriented to that.
So, once finished here, you can work on many things with security and embassy being the most obvious and demanded from these schools.
But you can be a teacher, researcher, creator / repairer / tester of potions or magic items, animal caretaker, nurse, any version of work from the magic application ranger by example, firefighter, cleaner. Or you can jump to the normal university in a vip way. From here.
Some subjects/courses common to all schools (even though theoretically have studied it before). BTW They can go to other schools to receive extra courses: Good Manners/Etiquette, Flight, Cognitive analysis, History of Magix, Basic Survival, Firsts Aids, Basic Witchcraft, Basic Fairycraft, Basic Magical Zoology, Basic Zoology, Basic Herbology, Basic Magic Herbology, Magiphysics, Dance, Music, Art. Diplomacy.
Other examples but only to magic schools: Potionology, Magiphilosophy, History of Magic, Healing, Transfiguration (metamorphosis, metamorphosymbiosis, biotrasformation), Applied convergence, Summoning, Psychic arts (speciality *x* ie illusion, emotion, mind-reading), Divination, Basic Wild Magic, Elemental Magic (speciality *x*), Nature Magic, Art-applied magics (speciality *x*), Magical Zoology, Basic Craftsmanship Magic, Advanced Craftsmanship Magic, Astral Magic, Basic Forbidden Magic Knowledge. FORBIDDEN: Demonology, Necromancy, Sacrificial Magic among others.
Other examples but only to Specialists and Paladins (for paladins some are mandatory): Dragon wrangling, flying fighter crafts, Riding, Driving/navigation, Astronavigation, Beast/Animal Taming, Close quarter combat (sub speciality in weapon *x*), Long range combat, Cooperation, Mechanics, Technology, Hand-to-hand combat (sub speciality in *x*), Strategy, (numbers yes or no 101 and more), Advanced survival techniques, Close protection operative, Concealment operations, Unconventional weapons, Fighting Magic Basic-Advanced-Expert, Fighting Magic Users Basic-Advanced-Expert.
Paladins have more courses related to magic and the application and repair of magic items. And deep in others as diplomacy I guess.