Some old notes on three-point lighting 💡
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Some old notes on three-point lighting 💡
Have had some comments who have been interested in my lighting methods, so I decided to do a little explanation!
First you start with the flat colored base, and choose the source of the lighting and the colors for your lighting. As you can see, I have a warm yellow and a cooler brown/purple. While drawing the lighting and shadows, I blend them into a nice ombré.
Often times when choosing the colors, I go to my color wheel and see what's the opposite of the lighting, it’s complimentary color.
I also choose very bright colors most of the time. For example, I chose bright red/orange and blue for this piece.
I'll then go and mess around with the layer settings! Most of the time for lighting I choose Overlay and bring down the opacity. As for shadows, I actually go to the soft light/ hard light sometimes. In this you can see I chose Hue, though. Will say: I NEVER use Multiply for shadows (which I've seen time and time again used as the primary basis for shadows. DONT USE IT UNLESS YOU WANT YOUR PIECE TO BE DULLER, it can take away the vibrancy and saturation) or Luminosity for lighting.
For nighttime scenes, normally you have warmer shadows and cooler lights, but I really wanted to hammer the chill of this scene, and tbh there was already a lot of warmth in Wukong's design already :
Flat color vs w shadows n lighting
As you can see, I had a whole layer of grey-blue to really get the cold feeling like shown in the pic of Wukong.
Throughout these screenshots, you'll see that I have the lighting layers on all kinds of different settings. (--Never on Normal, and never on Multiply.--) That's because I don't have any specific method with lighting. I scroll through almost all of the different settings until I like what I'm seeing. You'll find some that you'll end up liking more than others. I have an affinity for overlay, soft light, and pin light.
I'll go for vibrant and warmer tones for Wukong and LMK characters to compliment them, but it all depends on their environment as well, so it's important to be flexible. Experiment with colors and look at references, like above, to get the hang of it!
I hope this helps? I'm no teacher, but I've watched tutorials and have tried out different things on my own for hours on end (for years now XD ) that I hope this is somewhat helpful <3
So on Instagram I have an art tutorial account going on as an assignment for college, and basically one of my posts was this lighting angles references I've done with Alice😼😼😼 I love drawing her with a serious face so much, she genuinely serves face so hard whatever expression she would have🙂↕️🙂↕️🙂↕️💞💞💗
A little lighting tutorial for you my lovelies
the color of the highlight comes from the color of the light source,
the color of the ambient occlusion comes from the color of the object itself but darker,
the color of the cast shadow come from the color of the background but darker,
the color of the ambient light comes from the color of the nearest object,
the color of the subsurface scattering comes from the object itself but much more vivid
(Reformatting the last post...)
Art tutorial for you...
OK SO SUBSURFACE SCATTERING
Real Life Examples:
OK BUT WHAT IS IT??!?
- Refers to a phenomenon in which light enters a translucent or semi-transparent material and scatters beneath the surface before being absorbed or exiting the material.
- Causes the soft, glowing effect seen in human skin, wax, marble, etc in harsh lighting
- In the art world, SSS is crucial to creating a realistic and believable rendering of translucent and semi-transparent
Some Science...
So...
And.....
ANYWAYS yeah putting this here to explain part of the last post.
did this for my best friend @krowmachine so yeah this is how I render!!
Your Gretchen/Andrei art piece with the meat crimed horse is the most spectacular thing I've seen 🩵💙 I love the atmosphere you ve built. Could you tell me how did you do that glowy effect on their skin? It reminds me of when animated shows do that
Amazing art as always!! Love your work!!
First and foremost- thank you so much for your amazing and kind words!! You rock! And I wouldn't be able to be so constantly fueled with motivation without the support of lovely people like yourself <333
Secondly, under the cut, I prepared a short tutorial for you and all those who want to achieve the bloom effect like in this drawing
blender lighting tutorial + tips.
requested by @thecrimsonsimmer + recommended viewing: youtube video one, two, three, and four. this post will be dealing with newer versions of blender (2.8+) and cycles since that's what i'm more familiar with + commonly used for rendering. this is coming from me as an artist with some dabbling in photography and things i've learned in college!