Friedrich the Profane CR 20
XP 307,200
Broken soul shaggy demodand
CE Medium outsider (chaotic, demodand, evil, extraplanar)
Init +11; Senses blindsense 30 ft., darkvision 60 ft., detect good, detect magic, Perception +28, see invisibility
Defense
AC 37, touch 14, flat-footed 25 (+4 Dex, +19 natural, +4 armor)
hp 362 (25d10+225)
Fort +22, Ref +14, Will +17; +4 vs. divine spells
DR 15/good and magic, 5/-; Immune acid, poison; Resist cold 10, electricity 5, fire 10, sonic 5; SR 29
Offense
Speed 30 ft., fly 40 ft. (average)
Melee +2 unholy sansetsukon +36/+31/+26/+21 (1d10+15 plus 2d6 unholy), bite +29 (2d6+4) or bite +34 (2d6+9), 2 claws +34 (1d6+9) or tortuous touch +34 (2d6 plus 1d6 Dexterity damage)
Special Attacks agonized wail, baleful gaze (DC 27), faith-stealing strike (DC 27), torturous touch (DC 27)
Spell-Like Abilities CL 20th; concentration +15 (+19 casting defensively)
Constant—detect good, detect magic, see invisibility
At will—detect thoughts (DC 17), fear (DC 19), gaseous form, greater dispel magic, invisibility (self only), magic circle against good
3/day—empowered cloudkill (DC 20), fog cloud, quickened ray of enfeeblement (DC 16), stinking cloud (DC 18)
1/day—blasphemy (DC 22), chaos hammer (DC 19), mass charm monster (DC 23), summon (level 6, 1d6 tarry demodands or 1d4 slimy demodands 60%)
Statistics
Str 29, Dex 18, Con 27, Int 21, Wis 16, Cha 20
Base Atk +25; CMB +34 (+36 vs. disarm); CMD 48 (50 vs. disarm)
Feats Combat Casting, Combat Expertise, Diehard (B), Empower Spell-Like Ability (cloudkill), Endurance (B), Great Fortitude (B), Greater Vital Strike, Improved Disarm, Improved Feint, Improved Initiative, Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (ray of enfeeblement), Toughness (B), Vital Strike
Skills Bluff +27, Craft (writing) +30, Diplomacy +27, Fly +22, Intimidate +46, Knowledge (arcana) +30, Knowledge (planes, religion) +33, Linguistics +10, Perception +28, Sense Motive +28, Spellcraft +27, Use Magic Device +27; Racial Modifiers +8 Intimidate
Languages Abyssal, Celestial, Common, Infernal, Necril, Senzar, two regional languages
SQ heretical soul
Gear +2 unholy sansetsukon, bracers of armor +4, Treatise of the Three Imposters, wand of scorching ray (CL 11th, 50 charges), 200 pp, 500 gp
Special Abilities
Agonized Wail (Su) As a standard action, Friedrich the Profane can emit an agonized wail that inspires terror in those who hear it. All creatures within 120 feet must succeed at a DC 27 Will save or become shaken for as long as they remain within 120 feet of Friedrich. A successful save renders a creature immune to Friedrich’s agonized wail for 24 hours. This is a sonic mind-affecting fear effect, and the save DC is Charisma based.
Baleful Gaze (Su) Any creature within 60 feet of Friedrich the Profane must succeed at a DC 27 Fortitude save or take 1d4 points of Strength, Constitution, and Charisma drain. Whatever the result of the saving throw, the creature cannot be affected by the same broken soul's baleful gaze again for 1 minute. Demodands are immune to this effect. The save DC is Charisma based.
Faith-Stealing Strike (Su) When Friedrich the Profane’s natural attack or melee weapon damages a creature capable of casting divine spells, that creature must make a DC 27 Will saving throw or be unable to cast any divine spells for 1 round. Once a creature makes this save, it is immune to further faith-stealing strikes from that particular demodand for 24 hours. The save DC is Charisma-based.
Heretical Soul (Ex) All demodands gain a +4 bonus on saving throws against divine spells. In addition, any attempts to scry on a demodand using divine magic automatically fail. The caster can see the scryed area normally, but the demodand simply does not appear.
Treatise of the Three Imposters (Su) By carrying a copy of his cursed tome, Freidrich the Profane is able to treat the spell resistance and damage reduction of all extraplanar outsiders as if they were 5 points lower.
Torturous Touch (Su) Friedrich the Profane can make a touch attack to cause hideous, painful wounds to rip open in the target's body. This touch deals 2d6 points of slashing damage and 1d6 points of Dexterity damage, and causes the touched creature to fall prone in a fit of convulsions and be dazed for 1d4 rounds. A successful Fortitude save negates the Dexterity damage and the convulsive fit. The save DC is Charisma based.