~Buff Girls Break Necks~
Name: Huey'tecuani IX
Nicknames: Teqi, Cuani
#phm#ryland grace#rocky the eridian#project hail mary spoilers





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~Buff Girls Break Necks~
Name: Huey'tecuani IX
Nicknames: Teqi, Cuani
I don't think I've ever posted my Kinito anthro, here he is lmao
A guide for new players to DnD, Character Creation.
Welcome to the wonderful world of Dungeons & Dragons! Creating your first character (PC) can seem daunting, but it's a fun and rewarding process. This guide will walk you through the steps for 5th Edition (5e) in 2024, combining essential information with insights into popular choices.
Phase 1: Concept & Inspiration
This is where your hero begins! Think about who they are at their core.
What kind of hero are you?
Start with the basics: Do you want to be a brave knight, a sneaky rogue, a wise wizard, or a nature-loving druid?
Think about their personality: Are they kind and compassionate, gruff and stoic, or mischievous and witty?
Consider their backstory: Where did they come from? What motivates them? What are their goals?
Don't be afraid to be inspired by books, movies, or video games!
The "Rule of Cool": D&D is about having fun. If an idea excites you, go for it! Don't worry about being "optimal."
Phase 2: The Core Mechanics
Now, let's get into the foundational choices that define your character.
Race (Species)
Your race (now often called species in 5e 2024) provides inherent traits, abilities, and cultural background.
Common Choices (and why they're popular):
Human: Versatile and adaptable, now even more so with extra skill and a "Heroic Inspiration" use, fitting almost any concept.
Elf: Graceful, long-lived, and often skilled in magic or archery. Various lineages (Drow, High Elf, Wood Elf) offer unique benefits.
Dwarf: Hardy, skilled in crafting, and resistant to poison. The 2024 version provides strong Darkvision, poison resistance, and bonus HP.
Goliath: Large, powerful humanoids, great for martial classes, now with increased speed and "Giant Ancestry" options.
Aasimar: Celestial-touched humanoids, gaining popularity for their Necrotic and Radiant damage resistance and "Celestial Revelation" damage bonus.
Tiefling: Humanoids with fiendish ancestry, unique appearance, and magical abilities like Darkvision and cantrips.
Dragonborn: Humanoid dragons with improved breath weapons that scale with level, usable in more versatile ways.
Halfling: Small, nimble, and lucky, generally buffed in the 2024 rules for better playability.
Gnome: Noted for mental fortitude, often gaining advantage on Intelligence, Wisdom, and Charisma saving throws.
Orc: Full Orcs in 2024 have super-long Darkvision and an "Adrenaline Rush" ability for extra movement and temporary HP.
Consult the Player's Handbook or basic rules document for a more complete list.
Consider how your race fits your character concept.
Class
Your class determines your skills, abilities, and role in the party.
Common Choices (and their general roles):
Fighter: Masters of combat, proficient with weapons and armor. Consistently the most played class due to versatility and combat prowess.
Rogue: Skilled in stealth, deception, and dealing precise damage. Excellent for out-of-combat utility and burst damage.
Barbarian: Raging warriors, capable of dealing massive damage. A strong frontline combatant with impressive resilience.
Wizard: Masters of arcane magic, capable of casting powerful spells. Offers immense versatility and powerful magical options.
Paladin: Holy warriors, capable of healing, smiting, and protecting allies. A strong hybrid of martial power and divine magic.
Warlock: Unique pact magic users with customizable invocations, offering a distinct spellcasting experience.
Cleric: Divine spellcasters, capable of healing and supporting allies. Vital for party support, with improved heavy armor proficiency in 2024.
Bard: Charismatic performers, capable of inspiring allies and manipulating enemies. Highly versatile in social interactions and support.
Druid: Nature-based spellcasters, capable of transforming into animals. Versatile with healing, control, and damage options.
Monk: Martial artists, capable of dealing unarmed damage and using ki. Significantly improved in 2024 with better damage and grappling.
Sorcerer: Innate spellcasters, with magic flowing through their blood. Known for Metamagic, allowing unique spell manipulations, improved in 2024.
Ranger: Skilled in wilderness survival, capable of tracking and hunting enemies. Wilderness-focused martial class with some spellcasting, with 2024 changes aiming for improved effectiveness.
Consult the Player's Handbook or basic rules document for a more complete list.
Choose a class that aligns with your desired playstyle.
Phase 3: Ability Scores
These six numbers are fundamental to almost everything your character does.
The Six Abilities:
Strength (STR): Physical power, often used for melee attacks and carrying capacity.
Dexterity (DEX): Agility and reflexes, important for ranged attacks, armor class, and initiative.
Constitution (CON): Health and stamina, directly impacts your hit points and resilience.
Intelligence (INT): Mental acuity and knowledge, crucial for spellcasting for some classes and many knowledge skills.
Wisdom (WIS): Perception and intuition, important for insight, survival, and spellcasting for other classes.
Charisma (CHA): Personality and social influence, vital for persuasion, deception, and spellcasting for certain classes.
Methods of Generation:
Standard Array: 15, 14, 13, 12, 10, 8. Assign these numbers to your abilities as desired. This ensures a balanced character.
Point Buy: You have a set number of points to allocate to your abilities, with higher scores costing more. This allows for more customization while preventing extremely weak or powerful characters.
Rolling: Roll 4d6 (four six-sided dice), discard the lowest roll, and add the remaining three. Repeat six times, and assign the results to your abilities. (This method can lead to very strong or very weak characters, so many Dungeon Masters (DMs) prefer other methods).
Consult with your DM to see what method they prefer.
Racial Bonuses: Your race may provide bonuses to certain ability scores. Apply these bonuses after generating your scores.
Phase 4: Skills & Proficiencies
These define what your character is good at.
Proficiencies: Your class and race grant you proficiencies in certain skills, weapons, and armor.
Proficiency means you add your proficiency bonus to ability checks and attack rolls, making you better at those specific tasks.
Skills: Skills are tied to ability scores. For example, Athletics is tied to Strength, and Stealth is tied to Dexterity. Choose skills that align with your character's concept and class.
Phase 5: Background & Equipment
These elements flesh out your character's past and present.
Background: Your background provides additional skills, proficiencies, and equipment, plus crucial roleplaying elements.
Common backgrounds include:
Acolyte: Religious devotee.
Criminal: Lawbreaker.
Entertainer: Performer.
Folk Hero: Local champion.
Noble: Aristocrat.
Sage: Scholar.
Soldier: Veteran warrior.
Choose a background that complements your character's backstory and helps you imagine their life before the adventure.
Equipment: Your class and background provide starting equipment. You can also purchase additional equipment with your starting gold.
Phase 6: Putting It All Together
You're almost ready to play!
Record Everything: Use a character sheet to record your ability scores, skills, proficiencies, equipment, and other details. Many digital tools (like D&D Beyond or Roll20) exist to help with this.
Final Touches:
Give your character a name, unique personality traits, ideals, bonds, and flaws. These are fantastic roleplaying hooks.
Write a short backstory.
Work with your DM to integrate your character into the campaign.
Tips for First-Time Players
Don't be afraid to ask questions: Your DM and other players are there to help. No question is too silly!
Keep it simple: Start with a straightforward character concept. You can explore more complex ideas in future campaigns.
Have fun! D&D is about collaborative storytelling and adventure. Embrace the unexpected.
Use online resources: Websites like D&D Beyond and Roll20 offer helpful tools and information, including digital character sheets and rule lookups.
Read the basic rules: Familiarize yourself with the core mechanics of the game. It will make your first session much smoother.
By following these steps, you'll be well on your way to creating a memorable and enjoyable D&D character. Good luck, and have fun on your adventures!
Android Tissue Sheathing Sheathing is the skin encasement around the android’s body and face — at least where obvious cybernetic implants are not affixed. A unique android might start game play with the most advanced alloy cladding, a more typical plastic sheathing, or be unlucky and have no covering at all and all its servo motors, wiring, pistons and underlying skeletal frame exposed. Androids start with a base defense value of 0 (zero) just like a human character, however apply any agility modifiers, sheathing mods, or skill-based changes after the character is created.
Sheathing, or a lack thereof, also affects the endurance trait of the android so record any endurance amount added or subtracted when establishing a sheathing type, as this amount can change when skin is added or removed. Only one sheathing type can be adhered to the android at any given time. Ink illustration for page 46 of The Mutant Epoch RPGs Expansion Rules Book. See a commentary here: https://swordsandstitchery.blogspot.com/2024/10/review-commentary-on-mutant-epoch.html
Comissioned by @thecartonizer
Finished in 2 days
FiL 'n' Fun! my favorite clown bard and his balls XD
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Interested in a commission?
Check out my Com page!!
If interested, please Email or message me on Ko-fi ps. Cover art is for books/albums and separate from the usual prices to be discussed. M
Here we go!
After around two months of work, revisions and going back-and-forth on the the designs, here is the full set of character class icons for FGG Games, LLC and their upcoming TTRPG, The City of Ascalon.
These icons are all drawn by me and are (C) Ash Something Art and FGG Games LLC No AI was used in the creation of these images.
Backup PC for one of the games I'm in. Laurel Antoinette, a genasi monk/bloodhunter. Really went off with her aesthetic but she's been one of the easiest designs I've had for a hot minute, she really wanted to be made.