Another Path AU - The Miraculous
I wanted to point out the way the Miraculouses have been changed for this AU. Also, these are some personal headcanons for the Miraculous. I will only be doing the main seven, and will be handling the Zodiac Miraculous in another post.
Before going over the powers, I want to establish how the powers are powered (does that make sense? eh, whatever). To be honest, the whole one-use-then-depower deal is stupid, and leads to boring, uninteresting fights. As well, the fact that only adults can use their powers multiple times is contrived and, say it with me, stupid. So, I want to propose something to fix this:
Think how The Hero works in Smash Ultimate, and how he has a meter for all his special moves. Using a special drains a bit of his MP, but it refills slowly over time. THAT is how the Miraculous powers should have worked. Using a power costs some MP, it refills over time, and you can use the power again! All of the powers cost different amounts of MP (Something like Mirage costing the least, Miraculous Healing the most), and to balance it out some powers have a cool down time before they can be used again.
As to how much MP a person has, that depends on two things. The first is how much natural magic the person has, or has trained to use. The second is how much experience with the Miraculous the person has.
The timer for transforming back only activates after the magic meter hits about 15-20% of it’s total quantity. And, since the meter refills (about 3% per second), the user has plenty of time before they reach that amount.
First, I would like to thank @loosescrewslefty fore being a great inspiration for these new powers. Without them, I would still be lost as to how these powers would be different.
With the new powers is a quick note as to how much MP is used to power them.
Ladybug (Positive Energy)
Heart - Miraculous Healing (all available magic, can be powered by using the Lucky Charm)
Energy - Miracle Wish (50%)
Can will anything into existence
Body - Elytron (10% each)
Creates small ladybugs that connect to a target. Ladybugs then generate a magical aura that protects that target from the elements and any non-combat harm.
Soul - Red String (30% activation, 2% each second)
Can connect the users soul to another living thing and amplify its natural abilities.
Black Cat (Negative Energy)
Cut causes a bad luck curse to be placed on the victim
Mind - Cheshire Cat (10-30%)
Causes madness. Intensity varies depending on the amount of energy put into the attack
Soul - Catacomb (10% each)
Creates shades to work like Shadow Clones
Recharges targets magic meter and amplifies next ability used
Shell-ture/Protection (30%)
A counter with two variations:
Physical attack - Takes blow on shield, then responds with a powered up Shield Bash
Energy Attack - Absorbs energy, then slams energy into ground, creating a shock wave
Just Venom with a better name
Creates a honey like substance that, when consumed, can heal injuries, recharge Kwami, and refill magic Meter
Heart Search (10% activation, 2% every second)
Allows the user to scan the surrounding area in order to find suitable Champions/Akumas
Soul Alignment (10% activation, 2% per second)
Allows the user to enter the body of a person that is currently in the possession of an Amok
Warning: If the user does not return to their body before the transformation runs out, they will be stuck as a roaming spirit until the Miraculous is reactivated.
That’s all I have for the main 7 for now. And I will create a post for the Zodiac Miraculous later.