The Enneatypes Playing Among Us
Type 1 — As a crew member, they’re the first to finish their tasks and will get upset if they’re interrupted by an emergency meeting. Will avoid voting anyone without reason. As an imposter, they only kill when they’re 100% certain no one will see them; mainly stay quiet in chat and avoid outright lying, but will point out when others are “acting sus.” Won’t support theories that say their fellow imposter should be voted off and may skip to avoid throwing them under the bus.
Type 2 — As a crew member, they pick someone and follow them around, both for safety in numbers and so they can vouch for them when they see them complete a visual task. They try to make sure everyone has a chance to speak in emergency meetings. As an imposter, they overthink every decision because they’re afraid they’ll get caught, so they mostly end up sabotaging. They use vents sparingly. They’re great with double kills, especially if their fellow imposter takes the initiative. They naturally end up flocking in crowds, so they avoid suspicion there.
Type 3 — As a crew member, they’re both completing their tasks as quickly as possible and watching everyone to see who’s sus. When in a meeting, they’re the first to accuse anyone and will wholeheartedly fight for them to be voted off. Probably won’t say much if they were wrong about it; they just immediately move on to try and find who the imposter actually is. As an imposter, they’re very quick. They use venting and sabotaging to their advantage and will work while walking. When in a meeting, they’ll pick someone to actively accuse and will avoid any suspicion being put on them by throwing someone else under the bus every time (including fellow imposters, if people seem to be catching on). People usually believe them.
Type 4 — As a crew member, they’re disappointed that they don’t get to be the imposter. They have a balance of watching other people, completing tasks, and running around. They may call an emergency meeting if they’re being chased or they believe they know who the imposter is, but they’re not the type to abuse the button. They’ll share their own opinions during meetings, but don’t usually actively accuse others nor demand everyone listen to them. They just want to be sure their thoughts are heard. As an imposter, they may jokingly call people sus, but won’t outright demand someone be voted off. They’ll just share that they’re going to vote for someone (with hopes that you’ll follow suit.) They enjoy having a unique role, so they may not always fake tasks; they may just run around from room to room, killing people when the mood hits and jumping into the vent to get away. They don’t take their fellow imposter into account too much; they won’t throw them under the bus, but they won’t defend them either. Very much of an independent killer.
Type 5 — As a crew member, they’re pretty quiet, usually connecting the dots right off the bat and trying to find the imposter. They don’t speak up immediately, usually waiting until they’ve acquired enough evidence to accuse someone. If they’re really sure someone is imposter, they will probably call their teammates dumb for not listening to them. They do their tasks as they pass them, but mostly focus on watching the cams and the map. As an imposter, they try to frame people as solidly as possible. Like to turn out the lights often. They rely on vent kills when two people are standing near each other, both completing a task so they can’t see the room around them; whichever one didn’t die looks sus af. They will point that out during an emergency meeting as well. Won’t try to defend their fellow imposter, but won’t try to accuse them either. If fellow imposter looks suspicious, they’ll play that to their advantage to get eyes off themselves.
Type 6 — As a crew member, they find inconsistencies with people’s stories during meetings and point them out. They’re highly suspicious of everyone, so they actively look for people to trust rather than the imposter specifically. They look for opportunities to watch someone complete a visual task and immediately let everyone know “[insert color here] is safe.” They also point out when someone would’ve had the perfect opportunity to kill them, but didn’t, “so they must be crew.” Of course, they complete their tasks diligently as well. As an imposter, they try to form a band of people who trust them by using the same aforementioned tactics, letting people know who’s safe. Being protected by them makes people want to protect them in return, so they’ll be actively defended for most of the game. When it’s down to the last few people, they’ll throw their defenders under the bus and act betrayed, “I don’t want to believe it, but it has to be [this color.] That was just way too sus. Dang, I really trusted you.” Their killing method is to off their allies and frame people who suspected them. They use sabotaging to their advantage, but not overly so. They don’t vent too often; it doesn’t make for good alibies.
Type 7 — As a crew member, they switch between running around aimlessly, actually completing tasks, and just watching other people. If they get bored and no one’s died yet, they may hit the panic button just to tell the imposters to “make something happen.” They may have some fun with chat during emergency meetings; calling people sus for no reason, asking how everyone’s doing, etc. Don’t like to actively accuse anyone, but if someone convinces them, they’ll be like “Ohhhh tru. Guys, vote [this color.]” 5s and 6s may easily take advantage of the trusting 7. As an imposter, they try to do a good job with framing people, shifting blame, and killing properly, but if the game’s going too slow or there aren’t enough opportunities to kill, then they may pull off some riskier moves. That is, killing someone right in front of someone else, then reporting the body and saying that person did it, or jumping into a big cluster of people (like at cams) and killing one so they know it has to be someone in that cluster, but who? Everyone definitely forgets who was in that group, so suspicion is eventually shaken. They just like interesting games. Regardless of role, they may go to lights and flick off the switches as people try to fix them.
Type 8 — As a crew member, they may occasionally forget to actually do their tasks, instead running around trying to find anyone who’s acting sus. Will absolutely call an emergency meeting if someone seems to be following someone else or is standing still when a sabotage happens. Will accuse that person actively until they’re voted off. They just wanna keep their crew safe; if they don’t believe you’re a crew member, you’re screwed. As an imposter, they can be kinda reckless. They actively sabotage and run around killing as many people as possible. The game maybe over by the time you realize anyone even died; they’re quick, especially if they have a fellow imposter they feel can rely on. They will not throw them under the bus as long as they can help it. They’d pair well with Type 2s, as they’re the type to take the initiative for a double kill and they give Type 2 the opportunity to kill while they’re sabotaging. Very attentive to what their fellow imposter is doing.
Type 9 — As a crew member, they tend to be pretty relaxed; they complete their tasks as needed then go watch cams or sit in waiting for the imposter to see them. If someone comes close, they’ll run away and point out the sus behavior when given opportunity. During emergency meetings, they don’t say much unless they’re called on by someone else or they believe they know who the imposter is. As an imposter, they act similarly to when they’re crew, but will slip in a kill when they see an opportunity. Don’t really try to frame people, but definitely hop on the bandwagon when someone else is accused. Not big on sabotaging, but may turn out the lights or shut the doors from time to time. May hang out in the vents for awhile.