EXPECTATIONS

ellievsbear
Game of Thrones Daily

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izzy's playlists!
YOU ARE THE REASON
TVSTRANGERTHINGS
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trying on a metaphor

Product Placement
noise dept.
Mike Driver
Cosmic Funnies

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2025 on Tumblr: Trends That Defined the Year

Jar Jar Binks Fan Club
Sweet Seals For You, Always
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Sade Olutola
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@thaat1dude
Variations of Isle of the Dead
by Arnold Bocklin, Swiss Symbolist
1880
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1901
THIS WILL ALWAYS BE MY FAVORITE VIDEO ON THIS WEBSITE
I bookmarked this months ago and it still makes me laugh until I can’t breathe
REPOST THIS SHAMBLER INSTANTLY
I hate explaining jokes but this fucking scene from Kung Pow makes me lose my shit every time:
The children screaming “We’re children!” like they’re Pokemon
Cans of Pringles in the background
Shopkeeper’s voice breaking the microphone levels
“Babe-y”!
The shitty cgi hand with the phone
He doesn’t even dial the phone
being asked what i want for my birthday and suddenly I'm a minimalist who has never had a material want in my whole life
wyd after taking this
There's a question which the west coast Fallout games are quietly litigating, which is that age-old gotcha about what you do with the remaining orcs once you've deposed Sauron. In the original Fallout, the Super Mutants are basically universally aligned against the quote-unquote "good guys," for whatever value of that term is applicable to the wasteland at large, but subsequent games make it clear that this was an ideological thing, and a product of the political moment of the mutants creation rather than an ontological quality that they have. The game is very aware that this is something that was done to them, and the tragedy of that; the first mutant you're likely to run into is dying scared and alone.
Fallout 2 presents super mutants who've broken in every direction ideologically in the aftermath of the Unity's collapse; the peacemakers under Marcus at Broken Hills, Gond as a member of the abolitionist NCR rangers, reactionary remnants of the original mutant army, genocidal self-hating fascists like Frank Horrigan. Fallout: New Vegas iterates on this beautifully. The mutants dovetail perfectly with the theme of how every faction in the wasteland is trying and oftentimes failing to reckon with the weight of history. Their utopian movement imploded outside of living memory, closer to the apocalypse than to the present day. The survivors- who can only dwindle in number due to their sterility- have been left to reckon with that in whatever way they can. And they have their backs to about a hundred and twenty years of that reckoning not going particularly well, of being the bugbear and boogeymen for bullies and ideologues whose grandparents weren't even alive to suffer from the Unity's actions. The lack of a collective future for mutantkind casts a pall over even the best ending for Jacobstown; humans are collectively resilient within this setting, but through violence, and accidents, dementia and senility, the day will inevitably come when there are no mutants left. And worse still will be the day before that, when there's only one mutant left. Finding some form of satisfaction or contentment within that dwindling window, with the world against you, is a task that falls to the individual mutant. (Take Mean Sonovabitch, for example. He seems to be doing alright for himself.)
Then we slide on over to the east coast games, where the mutants are.... morons. Cannibals. Marauders. And when you meet one who isn't, the game throws itself a ticker-tape parade for containing such an audacious twist. To go back to the orc thing, it's like if The Hobbit had contained a lengthy, empathetic subplot about the rich internality and fleshed-out-if-deeply-flawed ideology of the orcs, and then there was a pivot to treating them like a monolithic block of ontologically evil marauders in LOTR. While staring you straight in the eye the whole time, unblinking. Daring you to say something
this is my favourite tweet of all time
this game is autobiographical
I forgot to add this bit.
Count Barefoot Contessa
she always finds me in my time of greatest need
sir john cruelty the third
i spent far more time on this model than i intended or ever planned but i think it turned out very good
It's not like I like you or anything! P-Pendejo!