Read Session 3 here
The Infinite Dungeon Game Session 1
DM note: Sadly I did not think about recording the first session of The Infinite Dungeon. Hence I am writing this summary based on memory, notes and the art produced after this first game. I have provided links to Art linked to specific scenes and characters in the post ahead. :)
Four individuals found themselves trapped within a cell to their own. Without recollection of how they found their way into this prison, they make their way to get out, whatever means necessary.
Each person wakes up in a cell made of cobblestone walls, ground and ceiling. Iron bars including a locked iron door preventing them from simple escape.
Guthrie @guthrie-odonto, a halfling with some of rather bird-like traits, escaped with some skill and force, picking the lock. Or at least he would have picked it, if it wasn't for tha fact, that he was able to slip right through the bars. Clearly that cell was not made with halflings in mind. Outside in the corridor to the left he discovered two jars. One of them was filled with pure water, the other one had a key hidden inside. Guthrie takes the key.
Lyr@lexarga, a blue-skinned half-elf, used to the wild and stormy breeze of the ocean, now found herself trapped in a cell that barely provided any sound at all. The corridors were silent and all evenly lit, but no light source to be seen. After using some brute force she started wandering the lone and strange corridors.
Damien @abstractbabble, a human with a very fancy jacket, escaped his cell by popping the lock, but soon encountered a creature that seemed to have it out for him.
Lorem @moreclaypigeons, a human wanderer of the celestial planes, escaped using one of the many keys she held on to. While still sorting her thoughts she was attacked by a creature similar to the one aiming for Damien in another place.
The skull bugs as players and characters would soon call them, are skulls with wings that look like rotten leafs. Their lower jaw is missing, but the upper row of teeth is sharp and instead of fangs they have two long fangs, similar in function to sickles. And unfortunately just as sharp as sickles.
Lyr ends up in a direct encounter with the skullbug that attacked Damien, but Damien decides he’s not having it, instead of helping her, he dashed down the twisted corridors of this labyrinth, only to be almost shot by a sacred flame, cast by Lorem, who just happened to miss her shot. Damien in return to almost having his precious jacket burnt, flips her off.
And just as Damien keeps running, his path is blocked by yet another skullbug rising from a pile of bones. The gelatinous orb within the open skull shimmers in a variety of bright colours. The skullbug slashes with its claws and deals some gruesome injuries to Damien’s beloved jacket.
Damien, taken aback, considers his options, when an arrow strikes the critter down. From the other side of the corner, Guthrie pokes out his head, having taken down the enemy in one shot.
Soon both of them go back, finding Lorem who is taking down another skullbug, Lyr has cleaned up her mess as well. The skullbugs disintegrate and the characters more or less team up, as the players come to understand the lay of the land.
As the group slowly comes to an understanding that all of them have the same objective, getting out of this place, Damien notices that his jacket has been mended. It’s as good as new. None of the other players claim credit for this.
Exploring the remaining paths, they end up discovering a 5th cell in the northeast of the map. The cell is empty, there is some rope hanging from the ceiling. On their way through the narrow corridors leading up to said area, they find paper with some writing on it, but after reading, what seems to be the draft for a novel, they soon move on.
At the center of the labyrinth, west of which there is a set of stairs waiting to be climbed.
As the group walks up the stairs, white fog blocks their vision, before they emerge all together on a new floor, which seems to be a circular communal room, of some sorts. Not much time remains to investigate, as the group is immediately attacked once again by skullbugs. This time it’s a group of them, one of them significantly larger than the others.
While Lorem, Lyr and Guthrie do their upmost to take down the skullbugs, who are definitely stronger than the ones they fought previously, Damien tries to keep himself and his beloved jacket safe.
As combat continues, Damien engages as well. While Lyr uses vicious Mockery, Damien just uses "normal mockery." Lorem, in a moment of strategic brilliance takes down two enemies in one shot with a fire bolt. In an effort to take down the last of the enemies, Lyr, who has been mostly relying on her weapons and supportive magic, casts thunderwave.
In the chaos that ensues, Damien fails to save himself and takes serious injury away from the powerful magic that rumbles through the room. Lyr, shocked, by what happens, apologises and moves over to heal Damien, as their enemies have finally been taken out.
Or so they thought. A pile of rubble turns out to be a vicious mimic, as it is being poked by Lyr. As Guthrie attempts to shoot the creature, he misses in a critical fashion and instead Lorem takes an arrow wound to her arm. As the “WHAT THE FUCK!” moment ensues, Damien fails to get out of range, the mimic sees it’s opportunity and attacks.
And just as Damien is torn to shreds by a pile of vicious bricks, and his companions watch this scene, the group’s vision turns white.
The next thing they know...
Four individuals found themselves trapped within a cell to their own.
Veneration. inspired by @lexbiini and @sirislayer, of @the-infinite-dungeon
Oil painting, 12x15".
Alternate lighting, progress pics, and reference images under the cut
Reference images
top left a thumbnail by @lexbiini who completely inspired the composition of this painting. beside it, my initial drawing. next to those and below, art and rpgmaker map by @sirislayer. hearts by nature.