DISHONORED (2012, dev. Arkane Studios) // DRAGON AGE: INQUISTION (2014, dev. BioWare) // BALDUR'S GATE 3 (2023, dev. Larian Studios)

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2025 on Tumblr: Trends That Defined the Year
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@wenalena
DISHONORED (2012, dev. Arkane Studios) // DRAGON AGE: INQUISTION (2014, dev. BioWare) // BALDUR'S GATE 3 (2023, dev. Larian Studios)
Stilton Manor in 1849 DISHONORED 2 2016ć»dev. Arkane Studios
A Crack In The Slab!!!
You could easily say that's the best level in the game. It's gorgeous and the mechanics are *chef's kiss* and it's just such a mind fuck.
All my Veilguard dishonored portraits in one post! Next couple projects are full illustrations so it will be a while before they're done, but I might return to do some other dragon age portraits and give some love to my favs from the previous games :)
Outlive Your Legend
[-> prints]
Wreckerā¤ļøPhee, theyād be cute together
Sign I saw in the city
for lucanis week 2026 day 7! lords of fortune lucanis š©šŖ
š«šŖno Shepard without Vakarian (this is the mini for this month's print club!)
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Tech Stimming for @neurodivergent-tech-week
just received the best text message Iāve ever had. from my mom
2 pics. no caption
No Shepard without Vakarian
Mmmm tasty
More Maul studies! Slowly but surely Iām dialing him in. Iām trying to work towards more expressiveness. his proportions are really tricky, but I really enjoy the gaunt look of Rebles Maul. Experimenting with different ways to draw the eyesā¦just playing as usual. Just love him a lot.
how to draw arms ? ?Ā
holy fuck
holy fuck is right⦠but⦠does it work with legs???
yes !!
but how much extend
^^^^^^^^^^
I NEARLY CHOKED
ENJFDFNFATFVFDF
finally. i can be accurate
This is too fucking great to not reblog
I give it MASCLES
BIG MACHO
š¤£š¤£
LMAOOOOOO
Okay but for anyone who legit wants to know how to calculate it correctly:
The elbow joint on average rests a couple inches higher than the navel, so if you measure how long the distance is from the middle of the shoulder to that point then you have the length of the upper and fore arms!
So if anyoneās wondering about legs too, the simplest rule of thumb is that the length from the top of the leg to the knee is equal to the distance between the top of the leg and the bottom of the pectorals:
And I wanna stress that when i sayĀ ātop of the legā iām not talking about the crotch (please donāt flag me tumblr itās an anatomical term) iām talking about the point where the femur connects to the pelvis, which is higher up on the hips:
Itās easier to see what Iām talking about in this photo of a man squatting:Ā
So yeah if you use that measurement when using this technique you should get fairly realistically proportioned legs:
But remember! messing with proportions is an important and fun part of character design! Know the rules first so you can then break them however you please!
HOW THE HELL DID I FIND THIS POST OMG
Licherally in the midst of drawing a guy and crying at how bad the arms are. Thanks Tumbles
I only ever saw the part where people started drawing the limbs outrageously long and genuinely wanted to know how to fix that, so Iām really thankful to see the rest.
Reblogging for my art buddies!
This is super helpful for me now :D