let's talk about Bridgerton tea, my ask is open
Cosmic Funnies
Three Goblin Art

Kaledo Art
Jules of Nature

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Today's Document

blake kathryn
Sweet Seals For You, Always

ellievsbear
$LAYYYTER

Origami Around

@theartofmadeline
untitled

★
he wasn't even looking at me and he found me
TVSTRANGERTHINGS
PUT YOUR BEARD IN MY MOUTH
One Nice Bug Per Day

Andulka
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@wyomingengland
it's kind of crazy to not allow kids to swear. why do they have to perform their own childness. is it like, a sex thing for parents, some kinda power play, or what?
it's the same as how violating gender roles (and especially being transgender) makes other people around you uncomfortable even though it has nothing to do with them. it makes the artifice of the social category visible, when people prefer to believe that it's natural. that has implications for the viewer's actions and position within the social category, not just the person they're viewing. they could violate those gender roles in the same way, and so the fact that they're not doing so becomes a choice, rather than a natural inevitability, and their separation from the "opposite" gender becomes lessened, and what does that mean for their own gender? if children aren't a fundamentally different type of creature from adults, with appropriately different moral standards for what behavior towards them are acceptable, then maybe some of the ways that they have treated (and intend to continue to treat) children were like, bad? these types of social categories require active maintenance to keep people believing in the reality and naturalness of the category, and making people do arbitrary and visible stuff like that is a component of that maintenance
i had a dream last night that the entire world used a currency (?) called angrypennies which as the name implies are obtained by experiencing anger. the stronger and more intense your anger was, the more angrypennies you'd gain. an all-consuming rage would earn you more than a slight irritation, etc. so people were always searching for ways to fuel their anger and purposefully keeping themselves angry all the time because they wanted to earn angrypennies. unclear if angrypennies could be exchanged for goods and services, or if they were just a collectible.
anyway, as if this wasn't heavy-handed enough, at one point british comedian greg davies appeared and explained that angrypennies couldn't be worth feeling angry all the time. this was a real revelation to dream-me and i was finally able to break free of the angrypenny grind and allow myself to experience emotions other than anger.
it goes without saying that i will be using the word angrypenny as if it was part of the common vernacular instead of a term that my dreaming brain conjured up i.e. "he's all about the angrypennies" (derogatory way to refer to a guy who searches for reasons to be angry and possibly lacks introspection)
Not book smart or street smart but a secret third thing.
supid
supid.
As a trans woman I can confirm that they indeed found an ancient forest inside a 630ft deep sinkhole in China
cis people can reblog this but keep it on subject, please
Happy pride month everyone always remember that the sinkhole has an ecosystem large enough to house not only insects but likely several species of small birds or mammals
these brownies seem a little strong
well if i have any complaints i can just call potassium about it but im too meek so i wont
waoh stop spinning you're too fasts for me, and i'm a finch.
and im a finch
im striped
@hana-bobo-finch
cant stop thinking about this video its driving me insane. scariest object ever made. looked it up w friends in a discord call and found out its like fucking eight feet tall and made of solid metal
imagine visiting someone's house for a party, it goes late. 1 in the morning. you're drunk and high. you have to go to the bathroom before going home. hallway lights are off, its like a train tunnel. this thing is at the end of the hallway
For serious though this cat looks like a mf chromosome
You Have More Power Than You Think You Do: A Case Study In Getting Shit Done
I don't live in a walkable city.
I live in a mid-sized Texas town that only realizes that there are people who don't drive when TXDoT gives them money for active transportation infrastructure.
People constantly tell me that you just cannot walk or ride a bike in this city. It's impossible!
I do it anyway, because I firmly believe that solarpunk is a useless aesthetic if you aren't living it as best you can. We don't need technology to solve our problems we need will.
Also I do volunteer work on the political side of the local animal shelter and so I find myself at city hall several times a year and there's no bike rack.
Or rather there wasn't a bike rack.
I complained to someone, politely, informing them that I am doing this volunteer work and I don't have any safe place to lock my bike and that locking it to a handrail is inconvenient for everyone and also hideous.
A few months later a single staple-style bike rack was installed at city hall. It's not much, but I got sent a photo of someone else who got to use it before I did, clearly there was a need, if small.
Then I turned my gaze to the local grocery store, which had a bike rack, but the bike rack was terrible. It was too short for modern tire sizes, it was placed too close to the wall so one side was useless, and it was generally pretty cramped.
It took some time, but an advocate friend told me to contact the property owner instead of banging my head against the wall contacting HEB itself, and so I sent another polite complaint with a photo, explaining why it wasn't a very good bike rack and it would be really cool if we had a different one with better placement.
And about two months later, we have new staple-style racks at the grocery store, properly placed for maximum parking.
It's not a new bike lane. It's not a removal of parking minimums. It's not infill development or an active transportation advisory board.
They're just bike racks.
But that's the beauty of it. I, a person with an email address, some basic "how to be firm but polite while making an argument" skills, and a willingness to work out who to contact, fixed two problems for the local community. Trust me, I have had people wait on me to unlock my bike so they could have the "good spot." I was not the only person annoyed at the old rack.
It can be done. You're not powerless. Solarpunk doesn't have to be a wishful aesthetic.
Technology will not save us.
We have to save us.
2025 artfight works! tried a lot of new things to me and tested some brushes. love all of this works :)
I don't disagree with the observation that a lot of folks in tabletop roleplaying spaces don't believe that game design is real (i.e., in the sense that they believe any GM should be able to achieve any experience of play using any system, and refuse to recognise that rules are opinionated about what sort of games they want to produce), but I feel like putting that at the forefront is confusing the symptom for the disease. A lot of folks in tabletop roleplaying spaces don't believe game design is real because they don't believe that games are real.
I've talked in the past about how Hasbro's efforts to deceptively market Dungeons & Dragons as universal entry-level game have fostered a culture of play in which any appearance that D&D isn't a universal entry-level game is regarded as evidence that you have a "bad GM", and how, in order to avoid being a "bad GM", it's necessary to treat it as a normal part of the GM's responsibilities to constantly monitor the outputs of the rules and quickly paper over any gaps between the game the rules want to produce and the game the group wants to play, like a cartoon train conductor frantically constructing the very tracks along which the train they're conducting is riding.
The trouble is that most players aren't stupid, and readily see through the act. They (correctly!) observe that the particulars of the rules don't actually seem to matter all that much, because most of the desired experience of play is the product of the GM's constant interventions, rather than the product of interpreting the outputs of the rules – but instead of identifying this as a problem, they conclude (again, quite reasonably, as they've probably never seen it done differently) that this is what tabletop roleplaying is. The GM merely pretends to be moderating a game; in truth, they're a pantomime-leader whose job is to maintain the illusion that we're playing a game with rules, when in fact what we're really doing is guided improv theatre.
And of course there's nothing wrong with guided improv theatre – it's a fine pastime, and one I've enjoyed myself on many occasions. However, it does put folks who really do want to play a game in a bind, because now there's this insurmountable communication barrier. You can say "I want to play a game, and these are the rules of that game", and receive what seems to be enthusiastic agreement with that premise; however, a significant portion of the people expressing that agreement think they're participating in a bit of kayfabe, like very dedicated professional wrestlers who stay in character even outside the ring.
Critically, nobody is necessarily acting in bad faith in this equation. The folks who don't bother to learn the rules because they think games aren't real mostly aren't fucking with you on purpose; they honestly thought they were yes-anding your improv prompt by pretending to care about the mechanics of play, and when they discover that you really do expect them to do all that fiddly dice math, from their perspective it genuinely looks like you were the one misleading them. It's just a fucked up culture of play garbling all the signals in both directions.
(Note that, while I've identified Hasbro's deceptive marketing as the ultimate source of this culture of play, indie RPGs are hardly innocent of perpetuating it. You only need cast a critical eye on the "Rule Zero" sections of many popular indie games to notice that their authors are all in on the idea that games aren't real!)
#ohhhh this is really good analysis #also i think large scale super professional actual play podcasts n shit are a big part of this #cuz imo that was a Lot of peoples main engagement with ttrpgs back in the day (about a decade ago) #and a lot of people thats still their Main TTRPG Experience #and like. those tend to be even less Game Like than the average dnd campaign #like a lot of that shit is in fact. scripted. and made to be more cinematic for the audience etc (via @st4rshiptr00per)
Yeah, big name "actual play" podcasts that pretend they're not scripted and workshopped to hell are a big contributing factor, though I wouldn't classify them as distinct from Hasbro's marketing apparatus so much as one of the most visible arms of that apparatus. The fact that Hasbro isn't paying them directly doesn't mean they aren't serving the brand.
(The weird part is that I get the impression that some of them don't even know it. Sometimes it seems like Brennan Lee Mulligan genuinely doesn't realise that best practices for running a game of Dungeons & Dragons as a kind of performance art for a paying audience are very different from best practices for running a game of Dungeons & Dragons for your three buddies in the GM's dining room.)
@hayeseveryone replied:
Maaaaaan. So I'm DMing two DnD 5e games at the moment. One of them is a high level combat focused megadungeon with very experienced players, while the other is more open and has more RP with a mix of experienced and new players. I always feel way more drained after a session running the latter game than the former. And I think you really helped me see why. I'm DEFINITELY having to do a ton of track-laying while running that game, because it's such an unfocused game. I feel way more like I have to be an entertainer who's always the one responsible for my players' fun, rather than expecting them to make their own fun using the rules of the game, like the players in my other group do.
Quite so – that's the central paradox of the rules-heavy-versus-rules-light debate: provided that the game the rules want to produce agrees with the game the group wants to play, a rules-heavy game may actually be less demanding to run than a rules-light one. A rigorous framework of play can be a very effective means of distributing the workload of making the game happen; if you play your cards right, the players won't even notice they're taking a load off the GM's shoulders by making their own rulings, because to them it just feels like drawing the obvious conclusions.
I feel I should also emphasise something that was only lightly touched on above: that this disconnect isn't just an issue on the player side. Many first-time GMs also trip over the whole "D&D is a universal entry-level game, therefore its rules can produce any desired experience of play, therefore you're a Bad GM if this ever appears not to be the case" complex and quite unwittingly end up in a position where they thought they'd be moderating a game, but what they're actually doing is leading a guided improv theatre troupe – and the latter is tremendously more demanding than the former. It's certainly not something that's reasonable to expect a complete novice to navigate as their first experience of play.
There's a reason that first-time GMs burning out so rapidly that their game only lasts two or three sessions and never running one again is a problem that's largely unique to D&D, and this is a big part of it.
Im in trouble again for schlicking off on the clock which is total bull shit because its the only way i can find relief from my extreamly stressful as fuck job at donut tasting facility i think im gonna quit so i dont do nothing really bad to me its not worth the 6 figures when im stuck high key being under so much pressure for 2 hours striaght every single fcking tuesday and wensday it feels like i csnt be myself there because im to busy chewing eclares and shit
you can tell a lot by a womans hands, for instance, she has hooves? horse.
( <= green bean
( <= chili pepper
. <= blueberry
=3 <= broccoli
● <= orange
. <= pea
• <= plum
<3< <= strawberry
<==}< <= carrot
~<O{ <= beetroot
°o8~ <= grapes
Ó <= apple
88- <= raspberry
c'ɔ <= bell pepper
cc’ɔɔ <= pumpkin
-8 <= cherries
☆{ } <= pineapple
¶\__________ <= garden hose (to water all the plants)
alright everyone good work gardening today. Let's all head inside and get some lemonade now
|■| <= lemonade
`•• <= sour cherries as a snack
m,y tuube:)