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@yeehawcrawly
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Fuck yeah! fuck yeah...
Second part of bouncy John adventures
Mana, The Legend of Zelda, and Deltarune
So people have been asking a lot of questions about my earlier post. Yknow, the one with this:
Which I figure is fair because I too did not have a lot of information at the time. I was going to wait until I had finished Final Fantasy Adventure to make this post but I got very very stuck so uh. I'll just make another post when I unstick myself.
First order of clarification buisness: Saw a lot of folks in the tags of the last post just referring to this as Final Fantasy. You all aren't exactly wrong but I need you to understand Final Fantasy has about a million different games and you have gotta specify which spin off or else we all get really lost really fast. This is Final Fantasy Adventure, released in the UK as Mystic Quest and rereleased sans Final Fantasy lore as Sword of Mana on the GBA.
Essentially, the unique lore presented in Adventure was used to create a separate series called the Mana series, which exists to my understanding in a sort of quantum paradox of both being and not being Final Fantasy. I think thats probably all of the background you need for now.
Anyway now to the point where I talk about Deltarune:
This is absolutely a callback to Final Fantasy Adventure.
So, I'm just going to say things I know for certain and stay clear of theorizing bc I really do not understand in any capacity what this all means.
The egg room in Chapter 3 is the only place you can speak with the Forgotten Man, a character who is a pretty direct reference to the first Mother game's Magicant. Magicants in the Mother series are a sort of dream world constructed from a person's memories. In the case of Mother 1 it's the Magicant of the titular mother, Maria, who raised the game's main antagonist Gyiyg. It is worth noting that in order to progress past the Forgotten Man of Mother you must promise to forget him, in Deltarune you must do the opposite. His dialogue only progresses if you promise not to forget (which hey wait isn't the main theme of this game entitled Don't Forget. Thats probably important.)
This screen that preceds your encounter with the Forgotten Man, however, is a callback to Wendel in FF Adventure, being the exterior of the building where the Heroine is able to speak to the ghost of her mother and learn of both her family's history protecting the Tree of Mana and by extension the world at large, and the duty she is charged with to do the same. (I have heard rumor in the comments of the last post that this screen is also used preceding the final dungeon, but seeing as im stuck I can't independently verify.)
The Forgotten Man also says this:
Which with the "green-scale" graphics of this room I believe could be an allusion to the Gameboy, and the games hosted on it that Toby Fox derived ideas from in order to create Deltarune. Or, alternatively, it means something else entirely.
Im absolutely certain I've missed a lot here, as I'm fairly certain the rest of "Man Country" references another game, but I'm not certain of that yet so uh.
The Legend of Tenna
Chapter 3 contains a lot of almost meta narrative allusions to games. As with the Gameboy green-scale seen within the Egg Room, theres also the NES style graphics of The Legend of Tenna and its alleged predecessor uh
Mantle? Or maybe Manhole? I see most people call it the Mantle game so that's what I'll be using.
So this is the bit where I get to talk about the Legend of Zelda and the Mana series.
Final Fantasy Adventure was an attempt to make a Final Fantasy game in the style of the original Legend of Zelda. However they're... Tonally dissonant from each other. LoZ is a jaunty adventure with upbeat catchy music while you solve puzzles and slay monsters. FFA on the other hand uh. How do I put this. Theres an aura of tragedy about it, with its simple recursive melodies and the tendency of your traveling companions to die on you (or in a particularly memorable case have to be killed by you).
The Legend of Tenna more directly mirrors the gameplay of LoZ, pretty obviously actually. You don't need me to tell you this. The only exception to the fact is the party system. The main party in Deltarune of Kris, Susie, and Ralsei has always played with and subverted the standard "The Hero, The Girl, and The Mage" party that seems to have originated from the Mana series (more specifically Secret of Mana) so it was pretty neat to see Susie and Ralsei given the same sort of free movement ai that made Secret of Mana so impressive, especially over contemporaries like Lord of the Rings Vol. 1 (1994) (There was never a vol. 2)
Mantle, meanwhile, features FFA's reliance on combat over puzzles and, most notably, the gameplay quirk of progression via breaking environment obstacles. In Adventure this mechanic is reliant upon finding different weapons to take out different obstacles, for example the Battle Axe can cut a path through the trees, but it is very much the same mechanic and one I haven't seen in any other LoZ derivative. (Those are a whole niche btw and one I love very deeply).
Yeah. The Sword Route derives from Sword of Mana, who would have ever guessed.
I do find it interesting how Toby Fox mimicks the composition styles of these two games for the atmosphere though. Using the distinctive percussion beat of the field theme from LoZ in SWORD and those haunting simple melodies from FF Adventure as a basis for Glaceir (typo deliberate). I wish I could find a clean rip of these tracks to show you guys but alas, the closest thing I found was piano midi.
Anyway, this devolved from me discussing lore to me rambling about games that I like but. I hope some of the information here is helpful to people better at theorycrafting than I.
genuinely I still think "the deal was made with tenna ch1" is the funniest possible theory. the knight is hovering ominously in the living room issuing threats to an inanimate tv. the TV is playing late night infomercials. kris is on the couch steadily working their way through the whole pie while occasionally offering a quick "yeah what they said" to try to back the knight up
tv: just happy to be involved
okay now a silly one
saw this post and had to draw it as them
Sometimes I make jokes about Kris being an Edgelord and get responses like “Um, I wouldn’t say Kris is an ‘Edgelord’…. They’re actually just very traumatized by all the Shit in their life.” And, like, I do get the instinct to defend Kris and it is always important to remember they’ve gone through very serious trauma. But also.... “Kris has gone some real trauma in their short life and that’s even without going into that Amoral Body-Snatching Time Demon situation” and “Kris is an Edgelord” are not mutually exclusive options.
every single movie night they end up watching the nightmare before christmas and neither of them particularly like the movie but they each think the other loves it
Getting used to it
Rest under the cut
Which path should he choose?
The path of the warrior, the path of the scholar, or the path of the artist?
he should wander away and have a picnic while he thinks about what path to choose
Great idea! But where should he have the picnic?
Under the tree, or under the old fort?
By the sea, so he can enjoy the sound of the waves
A lovely choice!
Should he build a sandcastle to pass the time? Or perhaps go fishing?
Perhaps he could collect shells he finds interesting
Sounds fun!
Which shell should he pick up?
This one
That's not a shell, it's a tiny earpiece.
Should he listen to music? Or to the mysterious pre-recorded message?
He should give it back to the crab in the largest shell, they thought they had lost their wave-pod and are grateful he found it!
The crab wants to give a gift in return.
Should he accept the gift of power, or the gift of knowledge?
the gift of friendship :)
Friendship acquired!
Should they celebrate with pizza or ice cream?
The crab friend cannot eat either of those! Let's split a nice seaweed salad instead. :)
So many options!
Should they get tossed salad, wiggly salad, or spiky salad?
Seasar salad
Nothing beats getting it straight from the source
Should they use scissors or claws to cut the seaweed?
What about that sword in the first panel?
The circle is complete.
Through choices, friendship, and salad, he found his way to the path of the warrior. But he won't walk it alone.
Their path is just beginning, but this story is over.
Thank you to everyone who participated!
This is somehow both the epitome and antithesis of "yes, and" and it FASCINATES me
"No, and"
World Heritage Post
Finally, the appreciation I deserve.
New Song. Cry over it. A digitized, lossy eulogy for the Internet I knew as a kid
Soundcloud
SPOTIFY SOON!!
OUT ON SPOTIFY NOW!!!
and track art also taken by me :)
Hey puki can we see more of your photography? The new album art looks so cool
And bonus spider that didn't match the vibes exactly
What is it like to be loved?
Think of all of the good qualities in life you feel you don’t deserve, feel you haven’t rightfully earned, being given to you regardless. You could love yourself too, if you simply allowed it to happen.
The downside to naming your pet something pathetic is the fact that, when something serious happens to it, you are faced with the harsh reality that it is a living, breathing being. So, when your dog, Diarrhea Machine, tragically dies due to 47 consecutive rattlesnake bites, do not expect me to feel great levels of sorrow.
Biodiversity is bad, actually. I think there should be one big bug that rules everything.
hey @pukicho i saw your art and i thought it was super cool! you improved so quickly (really impressive btw), and i was wondering what resources used to study art? and what app/website you digitally draw on? and your brushes if your okay with sharing them? and literally ANY other information you had because i would love to learn how to draw?
i feel like a victorian street rat asking for more bread
I use an XP-Pen Pen Tablet and Clip Studio Paint as my program of choice, but any pencil and notebook will suffice for learning, and may even be better. As for learning, I use books, baby!!! BOOKS! I'll even be nice and tell u which ones, because I am a lover of shared knowledge:
How To Draw by Scott Robtertson - deceptively complex book on perspective. It tells you how to draw a box, I then suggest you draw a fuck-load of boxes in correct perspective before moving forward. Having a strong grasp on planes and perspective allows you to properly grasp the volumes and shape of almost anything. It's the baseline principle to visualizing what u wanna draw. Without simple forms understood in perspective, you merely lack the skills necessary to draw from imagination.
Carlson's guide to landscape Painting - A good book, even if u don't intend to draw landscapes. Tons of clever explanations on lighting and value. Tons of useful relational shortcuts to understand complex scenery in smarter ways. I like the way he explains things, it makes me go ohhhh.
TACO point character drawing 1 & 2 - Two NEAT anatomy reference books. It's mostly just a collection of simplified, anime-esque proportional figure drawings. They're a great reference, but I absolutely wouldn't use it as my only set of books on anatomy. It's still useful to use and learn, but in a more general way - and I can't currently apply everything the book tells me yet, because I haven't learned the forms in more detail first.
The Human Figure by Jon H Vanderpoel - this is a short, but VERY useful anatomy reference book. The Author is from the early 1900s - real oldschool, which is good. He has a very useful, matter-of-fact writing style. This is the better starter book to use in order to remember the proportional relationships of the human body (even then, it's still not enough)
The Practice of Oil Painting & Drawing by Solomon J. Solomon - I'll be honest, this one makes sense to me conceptually, but I cannot fucking execute some of his practices. This dude is from the victorian era, his paintings are in museums and they're too good. It only makes sense that his views and approach to art are headier than some of the other suggestions on this list. The book is still useful, and I presume will only grow in usefulness as I learn. It does still have some cool ideas in the first-half of the book that you can easily apply to your art studies! But the second half is a series of master-derived schools of learning that I have yet to dare touch.
(also check out loomis books. I hear they are good)
ENJOY
Hugely disappointed to learn what a baby changing station actually is. I thought I was getting a new one.
something has changed WITHIN the bapy
You’re right. I see it in his eyes. They’re hardened, like that of a soldier’s returning from the frontlines.