Couldn't help but add a silly easter egg to my new hat
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Couldn't help but add a silly easter egg to my new hat
I can never just be serious
Wizard with a Lizard
The 3rd and for now final part of my lil' buddies resource pack: Grogu
Part 2 of my resource pack: Rook
I've been having some fun in blockbench recently after Hoffen (@ink-ghoul) showed off a few technical things that were possible to do with resource packs. So I thought I may as well post them on here. I'm gonna have to do this in parts, so here's part 1: Penguin
Minecraft live was just before I went away for a few days, now I'm back and ready to incoherently rant.
So first up, the mob vote. It's what gets everyone riled up and ready to argue.
While I love to see everyone so passionate about this game, especially this far down the line, that passion is often not channelled in the healthiest of ways. I think it's a nice idea that's implemented incredibly poorly. As it stands we're faced with 3 pretty useless low impact creatures that are all just silly little guys, and I still saw several people wishing things as bad as cancer on anyone who didn't vote their precious favourite into the game (GG penguin supporters, worst I saw from you was threatening to be sad if you lost, hope you're all doing okay). If you genuinely think that someone deserves any amount of pain and suffering because they hold an opinion different to your own, you need to go and see someone about that, that isn't a healthy response.
Now I'm not saying I'm perfect of being completely civil and dignified. I try not to post about it, but glowsquid shouldn't have even come close to a win. Anyone who thinks that was a fair vote, let me just follow me on this one. A very popular online influencer asked all their followers to vote for a specific mob because they thought it would be funny to see everyone else get mad/sad about it. Because it was done on twitter at the time people then voted with every account they could get their hands on, I wouldn'tbe surprised if you told me people made multiple new accounts just to vote. Mojang changed how they held the vote because of that year, you now have to vote via an owned copy of the game, the way it should have always been. Sure people could still try to sway the votes of others or create new accounts, but minecraft isn't free, and the people you know who have a minecraft account are far more likely to have an opinion of their own instead of just letting you vote on their accounts. They've changed the system so that only players get to vote, and generally speaking they only get to vote once. That seems pretty fair to me, but given that the voting system was changed in response to a landslide victory, you'd think they'd have given the losers another chance, a fair chance. And the fact it's taken them this long to even vaguely say that they might add some of the losers one day just stoked the flames. With the old biome votes they asked 'which do you want first' and made sure to let us know we would get all 3 eventually. But before this year, all we'd heard in regards to mob votes was that the losers from the original mob vote would never make it into the game. Making it a much more tense 'who gets to live' situation.
Honestly I don't think that saying we might get some losers back is even a good idea here, it's just going to make people who lost even more vocal and whiny until they get the mob they wanted. Which I get, I really do, but it's not healthy to divide your community and then keep them divided. And I don't think that any of this was intended, the whole point of the vote was to have fun interacting with the community, for the majority of players to get to feel like they contributed something to the game they love and hold dear. Every year the community gets more and more toxic about it, and every year mojang try to figure out how to fix the problem. When they tried biome votes, people only cared about the mobs in them, so they stuck to mob votes. People complained that there was a disproportionate amount of representation to one type of play style, so they made all the mobs little useless passive mobs. People speculated about what mobs might bring to the game and spread that as fact, so they're continuously giving us more solid information and people are still speculating and spreading misinformation. And then people are complaining about it without contributing anything helpful to the conversation. If you're not going to be constructive, just be quiet, it's that simple.
Finally on to the update itself, 1.21 or as I'm currently calling it 'the tinkering update' as that's the word they kept wanting to drive home in their presentation. When I was really thinking about what I wanted next from minecraft, well my response has been largely the same for the past few updates, new structures to adventure in and more importantly, new loot to obtain from structures that you can't get anywhere else. The deep dark did a great job at this, and I loved the updates to almost every structure that we got with the 1.20 update. So where does that leave me on this one? Honestly I'm currently a little let down. Now don't get me wrong here, a replayable dungeon, with unique mobs and cool down spawners and restocking loot is literally what I've been creating in my survival server for my friends to play through, and the breeze gives me so many new ideas and the fact that the new spawners scale for the amount of players around is amazing. But the currently shown rewards just aren't quite there for me yet. Diamonds and emeralds just aren't unique enough for such a fun looking challenge structure, but these are early days for the development and that could just be placeholder loot, I genuinely hope that it is at least. And if these are the rewards you can expect from these spawners, oh boy. Given that tamed wolf kills count as player kills, and wolves auto aggro on skeleton variants, there's an easy way to now make an afk bone, slowness arrow, xp, emerald and DIAMOND farm. AFK DIAMONDS. That doesn't sound healthy for the game at all. I can understand that diamonds are their go to exciting loot, but making them renewable just really pushes things too far for my liking.
I love the look of the new copper blocks, and I'm excited to get a metal door that isn't iron. That being said, you can clearly see a player right click one open in the footage, which disappointed me so much, we already have so many options for doors that work like wooden doors. Copper bulbs are such an interesting concept, with an unknown amount of potential, I'm super excited to see how they fully function when they come to snapshots.
It's nice to get a tile set for tuff finally, it felt so lonely and so niche before. I have managed to shove it into a few builds at this point, mostly as a floor, but I'm glad it's finally getting a use.
Finally, the crafter. Taking the craft out of Minecraft feels quite strange, and yet oddly I'm more excited for it than I thought I'd be, and I think that's down to it's implementation. I've seen auto crafters in modpacks and such and they're either way too easy or way too complicated, none of them felt like minecraft and none of them interacted with redstone in such a unique and interesting way. I mean it's such an interestingly unique redstone tool that I can see it being used at some point (probably not anytime soon) for redstone other than crafting, I can be used to count anywhere between 1 and 9, and then can be instantly hopper drained to count that exact number again, that's gonna be useful to somebody at some point. But for it's main functionality, it's going to become just as core to automatic farming as shulker loaders are, if not more core. Like can you even imagine the amount of unique things you can now afk for. Not just the materials anymore, the whole item. Which farm next to a skeleton or spider spawner, small bamboo farm if it's a spider spawner, afk mining at a cobble generator, and wake up in the morning to more dispensers than you have ever been bothered to craft for yourself. The minecraft industrial revolution is fast approaching and I couldn't be more excited for it. Every players experience is going to become so much more unique as they decide for themselves how far they personally think it's worth going with auto crafting, people are gonna encounter so many interesting challenges as they figure out how to auto craft this new specific recipe. It's such a big change to the way the game is played and experienced, all tucked neatly into a single block.
And for all those complaining that this is a small update, firstly get your head out your ass about a free update that isn't owed to you, but secondly this already revolutionary update is only just beginning. This is the stage of development where we only knew about camels and bamboo, and look what we ended up with. Even if this is all the update has, I'm happy with the features presented, and cannot wait for the upcoming snapshots, so I can tinker with it all myself.
Hey, so I'm not a fan of dsmp at all. But I heard the unfortunate news about technoblade, and I want to say this.
If you treat this man's death as something funny, if you make fun of him and joke about it solely because you don't like dsmp, please don't interact with me at all.
Cancer is a horrible thing that should NEVER be joked about. His family, friends, and fans are grieving. Losing a loved one to a nigh-incurable condition isn't funny. Show some respect.
Sending love to techno's friends, family, and fans. Hang in there.
Hey there Minecraft community, I need some help. The little server I'm on uses silk touchable spawners to create mob combat focused minigames. We're still in 1.17 so that the deep dark won't be miles out. Well a couple of us recently did some testing in 1.18 only to find it breaks everything. We knew about the upcoming light level changes for naturally spawned mobs, however we'd been informed (incorrectly it seems) that the changes wouldn't apply to spawners. But as it turns out the nbt code shown in change logs is optional, to be added in by somebody summoning custom spawners with complex commands. Does anyone know of a plugin or datapack that blanket changes the required light level of spawners back from 0? Because we really need one.
Dash Down: A Dungeon Run sidequest
It's been a while since I last posted, and I'll admit that I'm prone to leaving projects unfinished, but I'm committed to seeing this one through.
Decked out was a big inspiration to a friend of mine (if you don't know what that is, I'd really recommend going and finding out) so she decided to start a project of her own. About a year ago she opened it up to us 'Dungeon Run'. The condensed rundown is that there are 3 entrances/exits to a 2 story dungeon that sprawls a 16x16 chunk area filled with spawners and loot barrels, all armour and weapons have curse of vanishing, and there are 3 tiers of compasses to follow in exchange for artefacts that are similar to the ones in decked out.
So I decided I want in on this, I already designed the loot barrel redstone, but I didn't want to let it stop there. So for the past few months, with the help of my wonderful girlfriend, and with authorisation from the creator of D.R., I have been slowly conceptualising and designing a side game 'Dash Down' and I thought I should document some of the effort that's going in to this.
Before I get into what we've been up to I should probably give a quick run down of how our game is going to work. This game is going to be a faster pace maze like sprint. You can trade in coins from the main game for a higher number of coins from this one, and those coins will allow you to pay for time in the dungeon before enderporting you out. It'll have a much smaller footprint but around about 25 layers to play through, each with a different style/theme.
So we're at least a few months into the design process at this point and have done a lot of resource gathering, here are some things I remember working on.
Refining the gameplay elements
Designing the paid enderporter/dungeon entrance system
Conceptualising 'Legendary gear'
Creating a redstone system to dispense legendary gear
Fully designing one of the levels 'Abandoned Mineshaft'
Creating a spreadsheet for legendary gear (that's so large it crashes my phone if I try to open it)
Lots of villager trading
A total overhaul of our trading hall
Grinding a skeleton spawner for days
Lots of afk time at a friends gold farm
Lots of piglin bartering
Making an iron farm
Creating a custom texture for our coins
Modelling the coins in blockbench
Creating a name dependant resource pack with the help of the super talented dragonita-arboth (check out her work if you haven't already)
Creating a ghast farm
Designing loot tables for fair randomised loot
Building a wither skeleton farm
There's probably more than that, that I forgot about. And there's too much for me to go into detail about in this one post. But I'm super excited to work on it, and super excited to talk about it. So if you've read this far, feel free to ask any questions you may have. I'm happy to answer them.
That’s Louis Rossman, a repair technician and YouTuber, who went viral recently for railing against Apple. Apple purposely charges a lot for repairs and you either have to pay up or buy a new device. That’s because Apple withholds necessary tools and information from outside repair shops. And to think, we were just so close to change.
Follow @the-future-now
Reblog if you:
Have an iPhone and are in need of repairs
Have a friend with that problem
Hate Apple and are more than happy to spite them in some way
No one will know which is it
This guy inspired me to repair my own macbook. First of all, you should know that I am not… like, I have to look up HOW to look up what my computer specifications are. Tech, that ware either soft or hard, is not a subject in which I experience comfort or competence. But my puppy peed on my keyboard, and I asked the apple store, or the fucking mac cafe, or the godsdamn Computer House Chill Zone or whatever cute ass name they have for their bullshit store, and they said it would be TWELVE HUNDRED DOLLARS TO REPLACE MY KEYBOARD. I’m not even exaggerating.
So I asked the internet, well how hard IS it to repair? And I saw this guy’s video, and while I am no techie, I AM fueled by spite, so I was all “oh, they do that shit on purpose specifically so they can charge me $1200 bucks or make me buy a new computer hunh? FUCK THEM” and I bought all the tools I needed for about $25 and I bought all the parts I needed for about another $25 and I watched a few tutorial videos, and I replaced my own keyboard.
So, once you are doing the actual deed, it becomes pretty obvious that they are finding creative ways to make this much harder than it has to be on purpose. On thing that stood out to me is, instead of all the tiny screws being the same size, there are about two dozen very slightly different sizes. They could easily be all the same size, or like, two sizes at most, but no.
These mother fuckers will take a panel that screws into place and they’ll use a different size screw for each corner. They are so close that you almost cannot tell them apart visually, but they each will only screw into the matching corner. Like, it’s a pretty clear “fuck you” to anyone trying to do repairs.
anyway, this guy is also fueled by spite, and doing holy work, and I have mad respect
This is awesome. Man is doing good ass deeds 24/7 because he’s giving people control.
How dare you not leave a link to his channel, this guy is the savior of the modern world.
F you Apple
https://www.youtube.com/user/rossmanngroup
Emergency art and writing commissions! I broke my massage table and as a student I desperately need to buy a new one ASAP. I need to raise ~$250 dollars so I can continue to attend school and practice giving massages. Please consider reblogging this post if you’re not interested in getting art or any writing to help others see my post. Thank you!
Headshot: $10
Bust: $15
Fullbody: $25
Full body + items your dnd character has or a small background: $30
A printer friendly set of minis for your games: $15 for every 3 characters. You will get to give me a general description of what you want, and I’ll make 3 cute mini full body characters for you to print out and use for your games. I can do adventurers, NPCs, monsters, terrain, etc.
Animal crossing villager or mayor: $15. This includes a little piece for your person to stand on and a decoration/hand held item or two! Background optional. Additional characters in the same piece are an extra $10.
Writing you a D&D story: A one shot would be $5, a longer one can range anywhere from $10 - $30 depending on how long you want it to be.
If you’re interested please email me at [email protected] so we can discuss what you’d like.
You took his tail but you really should have taken his dick
Our DM talking retrospectively about what part of the gargoyle we should have looted to turn into a weapon (via yourplayersaidwhat)
Journey through Barovia suspended for the foreseeable future
For a while now I’ve been trying to bring myself to write part 3 of journey through Barovia, but I find it really tough, the amount of time and effort I want to put into writing it out as I am is just too much for me to spare. So I’m putting it on ice, not to say I’m stopping playing, or even stopping writing about it for that matter, just not in the format I have been.
From now on I will be making my posts not on a session by session basis, rather each post will be an in game day in a diary format, Dale recounting his day before he rests up. I’ll be posting these when I have time and feel like it.
The journey through Barovia Pt.3 Teaser
After catching our breaths after battle, we ventured forth into a small room that Nojjer the wizard had discovered during our previous fight.
To one side of the room was a desk against the wall, its surface littered with notes, books and vials. At the back of the room was a workbench with what looked like an alchemy set up. And leaned up against the corner of the room, near the doorway, was a rug which seemed to have dwarven text upon it,so I went to inspect it closer.
It suddenly snapped up, covering me, and dropping back flush with the ground.
The journey through Barovia Pt.2
A lot more happened this session than last, so I’m gonna try to keep things short and simple. So without further ado, Barovia part 2.
You can only reblog this today.