Welcome, night wanderer !
I'm a french/queer/neurospicy/insomniac ghoul (and occasional TS4 creator) with a deep love for modding, lore and art.
I started making CC for myself a few years ago, and thought that it might interest other people.
My favourite things to make are : occult builds with backstories, art, and cinema replicas. Every now and then you'll also see some Japan-related CC.
I have a Patreon for tipping, if you want to provide some creativity fuel ✨
Navigation
🦇 My CC | Patreon
Terms of Use
Don't put my CC behind paywalls or ad links.
Don't claim as your own.
You can include my CC in your own CC as long as you give me credits.
Spread the love ! I want to see your creations 💖
🌹 My policy on content release
According to EA's policy on mods, my content is always free. However, as I mod with all my heart and soul, you can suscribe to support my work, get exclusive content (tutorials, articles...), participate in polls, and make special requests.
Once completed, requests will be shared publicly and for free.
I LOVE COLLABORATIVE SOTRYTELLING I LOVE CREATING THINGS TOGETHER I LOVE "YES AND"ING WITH OTHERS I LOVE "NO BUT WHAT ABOUT-"S I LOVE HEARIJG MY FRIENDS' IDEAS I LOVE BOUNDING OFF OF THEM I LOVE ART I LOVE STORIES I LOVE ALL THE DIFFERENT PASSIONS AND SKILLS REQUIRED I LOVE ALL THE DIFFERENT MEDIA IT TAKES I LOVE I LOVE I LOVE
So I made this little experiment : trying to release new content each month and monetizing all the time I spend creating CC.
It was fun and all, I learnt a lot about my perfectionnism, creativity process, and relationship to art and money. But it doesn't make me very happy.
Why ? Because instead of releasing well-polished CC every now and then, I now have to rush to finish a set. And I hate it. I am too much of a slow worker, perfectionnist for this.
I also don't play the game anymore because I prioritize CC making.
And as much as I like doing it, I like playing better.
The Sims franchise has always been a relaxing hobby to me ; a place to live my fantasies, stories and personal aesthethics. Turning this into a job just doesn't work for me, I'd rather make CC that I actually had fun making twice a year than force me into making half-baked goods each month.
I'm glad I tried, though - as a freelance worker, I have learnt a lot.
But from now on my Patreon will be exclusively for tipping. No more Early Access, no more marketing strategies, no more grinding through poor quality CC.
And to you all, faithful Tumblr supporters : thanks for enjoying my art the way it is 💖
HOW I BUILD LOTS IN TS4 ✨ - Part 2 : Ruining the plan
I've been working on a new build for the Magic Realm, it's meant to be a magic school for spellcasters. The finale version should be released on January 15th, but in the meantime, I take you through my building process ! Enjoy this Part 2 (Read Part 1 here)
✨ Step one : I started with the overall shape, directly in the Magic Realm, but soon realized the light was actually quite bad here, so I moved to Newcrest for better visibility. + I wanted some glass roofing and it was annoyingly invisible there.
At this point I was really just trying to get the big idea, more or less sticking to my plan, experimenting with shapes and colors. I rarely build the whole shell from the start, instead usually spend a lot of time on the front, the first thing you'll see when you enter the lot (I call that the "Christmas tree method").
I don't know if my building method is very conventionnal but I usually add colors and roofing quite early, because I need to understand the atmosphere I'm going for. For that reason, I sometimes add gardening or decorative elements early, even if I'm not done with the shape, because it helps me vizualise and sometimes gives me more ideas ! For this type of large build, I tend to add rooms progressively.
✨ Step two : If you read my Part 1 you know that I first wanted to go with a noirpunk/steampunk aesthetic. Turns out I wasn't very inspired by it... which happens very often... I've learnt that It's best to let inspiration and ideas guide me instead of absolutely sticking to my first plan - I let fun be my guide ! Even it doesn't always make sense.
When it comes to building and decorating I know IMMEDIATELY if I'm on the right path or not. Sometimes I don't hesitate to make drastic change mid-build if I feel like I'm struggling with ideas or feel unsatisfied. My mind sometimes thinks I want to build something, but as I build I realize I want to build something else.
As I was building I found out I was much more inspired by a Raya Lucaria look (Elden Ring) more than a dark industrial look. I shifted the color to blue, which was more mysterious and serene. I grew up playing point and click games like Myst, Siberia or Keepsake, and I tried to bring a bit of that into my build. At this point, you can see I've added a lot of decorative element to the front but the back of the build is still absolutely naked...
✨ Step three : I kept adding elements, mixing gothic architecture with touch of coppery steampunk, tweaking things here and there and adding details for better visual harmony. I spent a lot of times on details, urgh...
I also used a lot of visual reference for this build (Raya Lucaria being one), but also went intuitively with what felt right. Experimentation is key ! Some parts are changed twenty times before I am satisfied with the look, this is why I'm such a slow builder, lol. Chromatic harmony is also very important to me.
Still I kept the important elements from my plan : round shapes, domes (more original than pointy roofing, very adequate for a magic build !), high stairs and towers (for the studious, mysterious and dramatic atmosphere) and the number three to stick with the 3 schools lore. I also absolutely wanted a stargazing observatory and spend hours getting the right look, again getting inspired by games like Myst. It's a magic school, after all, so I really wanted that touch of reverie.
What I wanted for this build was to make people want to explore it, finding little secrets here and there, while keeping its layout realistic : no room here is useless, I meant it to be lively, so there's all necessary accomodations for students and the practice of magic - including an underground room for machinery, for instance. Historical or logical elements give a particularly 'alive' flair, so I asked myself : who built this school ? Is it magically protected ? How ? Who lives here, who gets access and how ? How is the place heated or refreshed ? Where's the plumbery, the kitchen ? All of this important questions to give coherence to your build.
And this led me to design this large protective rune for the front door, inspired by Raya Lucaria's sigil. It will be part of the included CC when the lot is done.
Next tutorial will be interior decoration, I suppose !
HOW I BUILD LOTS IN TS4 ✨ - Part 2 : Ruining the plan
I've been working on a new build for the Magic Realm, it's meant to be a magic school for spellcasters. The finale version should be released on January 15th, but in the meantime, I take you through my building process ! Enjoy this Part 2 (Read Part 1 here)
✨ Step one : I started with the overall shape, directly in the Magic Realm, but soon realized the light was actually quite bad here, so I moved to Newcrest for better visibility. + I wanted some glass roofing and it was annoyingly invisible there.
At this point I was really just trying to get the big idea, more or less sticking to my plan, experimenting with shapes and colors. I rarely build the whole shell from the start, instead usually spend a lot of time on the front, the first thing you'll see when you enter the lot (I call that the "Christmas tree method").
I don't know if my building method is very conventionnal but I usually add colors and roofing quite early, because I need to understand the atmosphere I'm going for. For that reason, I sometimes add gardening or decorative elements early, even if I'm not done with the shape, because it helps me vizualise and sometimes gives me more ideas ! For this type of large build, I tend to add rooms progressively.
✨ Step two : If you read my Part 1 you know that I first wanted to go with a noirpunk/steampunk aesthetic. Turns out I wasn't very inspired by it... which happens very often... I've learnt that It's best to let inspiration and ideas guide me instead of absolutely sticking to my first plan - I let fun be my guide ! Even it doesn't always make sense.
When it comes to building and decorating I know IMMEDIATELY if I'm on the right path or not. Sometimes I don't hesitate to make drastic change mid-build if I feel like I'm struggling with ideas or feel unsatisfied. My mind sometimes thinks I want to build something, but as I build I realize I want to build something else.
As I was building I found out I was much more inspired by a Raya Lucaria look (Elden Ring) more than a dark industrial look. I shifted the color to blue, which was more mysterious and serene. I grew up playing point and click games like Myst, Siberia or Keepsake, and I tried to bring a bit of that into my build. At this point, you can see I've added a lot of decorative element to the front but the back of the build is still absolutely naked...
✨ Step three : I kept adding elements, mixing gothic architecture with touch of coppery steampunk, tweaking things here and there and adding details for better visual harmony. I spent a lot of times on details, urgh...
I also used a lot of visual reference for this build (Raya Lucaria being one), but also went intuitively with what felt right. Experimentation is key ! Some parts are changed twenty times before I am satisfied with the look, this is why I'm such a slow builder, lol. Chromatic harmony is also very important to me.
Still I kept the important elements from my plan : round shapes, domes (more original than pointy roofing, very adequate for a magic build !), high stairs and towers (for the studious, mysterious and dramatic atmosphere) and the number three to stick with the 3 schools lore. I also absolutely wanted a stargazing observatory and spend hours getting the right look, again getting inspired by games like Myst. It's a magic school, after all, so I really wanted that touch of reverie.
What I wanted for this build was to make people want to explore it, finding little secrets here and there, while keeping its layout realistic : no room here is useless, I meant it to be lively, so there's all necessary accomodations for students and the practice of magic - including an underground room for machinery, for instance. Historical or logical elements give a particularly 'alive' flair, so I asked myself : who built this school ? Is it magically protected ? How ? Who lives here, who gets access and how ? How is the place heated or refreshed ? Where's the plumbery, the kitchen ? All of this important questions to give coherence to your build.
And this led me to design this large protective rune for the front door, inspired by Raya Lucaria's sigil. It will be part of the included CC when the lot is done.
Next tutorial will be interior decoration, I suppose !
Hello my dears !
I offer you a little set of recolors of the Snow Escape kimono (technically a yukata with a haori jacket) for more variety.
I wanted to make some geikos/geishas in my game and provide them with fancy outfits. I had a lot of fun doing this, so I might add a part 2 with yukatas one day.
It's my first attempt at recoloring clothes so I will certainly update, keep correcting texture in the future and add more swatch.
ABOUT THIS CC :
- 6 swatches (for now)
- Snowy Escape required (probably)
Finale (and public) version will be shared 1st December 2025.
The question of existence seems to be top of everyone's mind.
Previous / Next
(@fallstaticexit gave me the idea for the final image, and I'm not sure I fully nailed it, but it's the attempt that counts!)
Lilith: Oh! Helena. How long have you been standing there?
Helena: I think the real question is what are you doing on my computer?
Lilith: Well, I was trying to silent this enraging little bell sound, but I got distracted.
Helena: Holy shit! Julia posted a new video? Is it about her college decision? I’ve been waiting to see which-
Lilith: [flatly] Just watch.
Julia: Hello out there, I’m So Julia Nation! I have one word for you: vampires. Lately, they seem to be popping up everywhere. For one, some claim our local maniac-on-the-lam, the Copperdale Creep, could be one. Only scary stories? Maybe. But then there’s this book. It’s topped the bestseller list for months, fascinating readers and dividing critics. Well, I got my hands on a copy, and this is truly bananas stuff. Basically, the author claims these rich, spoiled nepo babies that disappeared in, like, the Victorian era are still alive today as, you guessed it, vampires. Seems pretty far-fetched, right? But then I found something even crazier. This is the Encyclopedia Vampirica, Volume One. As far as I can tell, it’s, like, a how-to manual for newly-transformed vamps, and it’s juicy. Sure, it could be fake, but let us consider, viewer: What if it’s not? Now, let’s crack these babies open so they can speak for themselves.
Lilith: Should I even ask how she came to possess those books?
Helena: If you recall, I was in a slight hurry. Can you blame me for forgetting a few things?
Lilith: She’d better not stir up any trouble for us.
Helena: She’s just a kid!
Lilith: And there’s nothing worse than a meddling child on a mission.
Helena: It’s one video. Trust me, it won’t go any deeper. She’s smarter than to put herself in harm’s way.
Lilith: She’d better be. In the meantime, I think it’s time you give this thing a rest.
Helena: Hey!
Lilith: You don’t need a camera to prove you exist, Helena. That’s what you’ve got me for.
Sorry because I’ve been posting relentlessly lately, but I’m in a creative frenzy and I really wanted to share a bit more about my process with you guys.
In this post I will cover my method for creating medium to large builds, bringing you with me on my journey to build a lore-friendly magical academy for the Magic Realm (to replace that dull Sage building, ew) .
✨ My first step is to consider the aesthetic. I wanted to stick with the original atmosphere but add my own touch, so I settled for a mix of art nouveau, dark academia and noirpunk. I browsed Pinterest to make a moodboard and find some inspiration here and there !
You can start listing some particular elements of interest that you want to include, like a beautiful stairway, blue lights, stained glass windows, etc.
✨For narrative purpose, I also reflected on interesting symbols and patterns to include in the lot. I like my builds to feel alive and full of stories.
In that case, I went with the number 3 (like the 3 Sages), spirales (an important magic symbol), and I plan to add alchemical reference in the structure (maybe something related to the Great Work and its - conveniently - three stages ?)
✨ Then, I listed all the rooms I wanted to include : classrooms, alchemy lab, lounge… to make sure the build will feel complete and logical. Keep in mind commodities like bathrooms, closets, storage, etc, they add realism and practicity !
✨Then comes the tough part : deciding on the overall shape of the build. I always consider the exterior aspect before the interior, I want my builds to be visually pleasant in one look. Again, I think about what impact I want the build to have when you look at it. It has to feel magical, mysterious, and a bit surreal - so the architecture can be slightly strange. You can change it later to fit your needs, here we just want a general idea of the shape so you don’t waste too much time trying and deleting once ingame. The clearest is my vision, the faster I build.
I drafted some ideas on Procreate, as you can see on the picture !
✨And the final part before going to actually building : making the floor plan. There’s a lot of trials and errors here, and you have to ask yourself important questions : how many floors ? Why ? Does it makes sense for this room to be here ? Consider gameplay, how Sims will move from one place to another, which places will be the most crowded (so you have to make them spatious enough), etc.
I really like to give logic to my builds and rarely do anything solely for aesthetic reasons, like if I want a chimney on that roof I want it to be connected to a fireplace, right ? But honestly, do what makes you happy, that’s just me and my autism.
At this point I usually start to think about what CC I could make for the lot when it comes to decorating : blackboards with magical scriptures, portraits of the Sages, custom book and skills to go along…
Post your ideas or requests for this build on the comment, before I move on to part 2 💕💕
Hello my dears !
I offer you a little set of recolors of the Snow Escape kimono (technically a yukata with a haori jacket) for more variety.
I wanted to make some geikos/geishas in my game and provide them with fancy outfits. I had a lot of fun doing this, so I might add a part 2 with yukatas one day.
It's my first attempt at recoloring clothes so I will certainly update, keep correcting texture in the future and add more swatch.
ABOUT THIS CC :
- 6 swatches (for now)
- Snowy Escape required (probably)
Finale (and public) version will be shared 1st December 2025.
LORE | CHARACTERS | ABOUT / WARNINGS | CHAPTERS
← PREVIOUS | BEGINNING | NEXT →
[AUTHOR'S NOTE: New Simblr story and another one for the occult simmers! Well, not quite new. This story is a revamp of an older story I wrote back in 2021. It takes place 300 years after Divided, in the modern day. (you don't need to read Divided to read this one, it will spoil the first Sages and one character death in Divided and that's it. This will also be a lot shorter) Read more about this story here. A good 80% of the plot ideas are from an old Realm of Magic theories thread comment from the old official Sims forum by @ryttu3k-sims. This was also credited in the original. I have told them this and asked permission to revamp the story to which it was given!] [wolf divider credit]
Áine
In the past, people like myself were feared - so much so that we were hunted for centuries.
Whilst the witch-hunts didn't spare anyone of either gender, those who went after us were twice as fearful of the women. We were powerful. We did not do as we were told, and we did not care what was expected of us. We were a living nightmare for the men who made the rules, as well as for the men who broke them. Those who didn't know anything about magic saw themselves as the authorities on the matter, with a Tartosan noble penning a completely-false guide on magic and how to spot a witch.
We were tortured, burned, drowned. Many of the victims were even just regular humans, without a sliver of magic running through their veins. Some were proven posthumously innocent, but what good is proof of innocence when you are not alive to hold them accountable for their mistakes?
Most of my kind were killed. I witnessed the extinction of the mooncasters of old, and it seems the vampires, the descendants of the ancient bloodcasters, may have met the same fate. After years of hard work from magic and mundane folk alike, we managed to overcome the worst of it all.
The history I remember is naught more than inspiration for dreadful literature and movies marred with washed-up starlets these days, a convenient feel-good story of power for the modern folk who didn't know a thing about solidarity - who would more than happily throw their fellow brothers and sisters under the bus in a heartbeat so long as they got what they needed. They were not the granddaughters or grandsons of the witches Lord Volpe could not burn. They couldn't tell an Inferniate from a Chillio.
These days, it seems 'witch' is considered greatly offensive to most with the power of magic, given our blood-soaked history. I would have thought that they may have reclaimed it at some point, but it seems that day is yet to come. Now almost everyone sticks with 'spellcaster'. The bloodline spellcasters were what remained of the olden-day witches, the descendants of the lineages of mundane folk and the true witches. Many of these families in the modern day dedicate their lives to keeping the spirit of magic alive- and that is exactly what myself and my fellow Sages do here at my realm.
This pocket dimension, settled snugly on the edges of space and time, is one of my own creation. It is connected to my own life force, a necessary component in the creation of this realm. As I grow older and weaker, the realm begins to crumble more and more. Nevertheless, I will fight to keep the art of magic alive until I turn to dust.
The teaching of magic is now being passed on to anyone who may want to learn it. About fifty years ago, we finally considered using a spell that would, in theory, imbue a mundane person with the power of magic - and it worked. Thankfully, it is a much safer procedure today.
In my day, non-bloodline spellcasters did not exist; no bloodline caster in the past few hundreds of years would dare share the secrets of their kin with those who sought to destroy them in the past.
For many, my realm is an escape from a world so grounded in reality that it fails to see the beauty of the metaphysical world. It is an escape from a world where those who do not fit the standards of a few are ostracised by the many. Our differences as spellcasters do not matter. All that matters, all that has ever mattered, is our shared passion for magic. As such, our school of magic attracted people from all walks of life, especially those often shut out by the ordinary world.
Of course, this is not something I can do alone. The education of magic is shared between three of us:
Practical magic, represented by the level-headed and resourceful Wolf, is taught by Sage Ethren Reyes. He is a relaxed, honest and hardworking man who came to learn Practical magic in his forties to help him deal with arthritic pain, and now he teaches this to his students. Many students of Practical Magic learn it to assist others who otherwise cannot assist themselves in various ways, or to assist themselves.
Ethren has quite a few disabled students who have found learning Practical Magic to be a useful accommodation. Others who learn Practical magic just want to make the necessary activities of life a little easier. Many see it as dull and boring, and dedicated Practical casters aren't always the most extroverted or excitable - but practicality is a necessity. The headstrong natures of the Mischief and Untamed casters would be lost without them.
Mischief magic, represented by the cunning and tricky Cat, is taught by Sage Keisha Hughes. She's in her mid-thirties, quirky, and a joker at heart. She used to be a 'magician' at children's parties, until she realised there was much more to magic than illusions and card games. Of course, mischief can easily get out of hand, but it can come in handy for a bit of fun- and can even save a life.
Mischief is a popular choice for students who do not have a serious reason for wanting to learn magic, and it's also popular with female spellcasters as a form of non-violent self-defence. In my day, it was only taught within small pocket communities as they feared their power would be misused by others. Some consider it even more dangerous than Untamed magic.
Untamed magic - represented by the ruthless force of nature, the Dragon - is taught by none other than myself. I am Áine Ó Sé, the last of the true witches. Untamed magic, formerly known as Wild magic, is considered by many to be the most powerful, and most terrifying, school of magic. Many fear it so much that they never bother to learn any of the spells.
Some students learn a few Untamed spells, but many do not dedicate themselves to it anymore. Spellcasting 'politics' often gave Untamed magic a bad name, and had done for years. Many were deathly afraid of it, and plenty of casters worried that growing use of such dangerous magic would ruin our image and potentially reignite historical violence against us.
A couple of years ago I married 1940s fashion with cyberpunk aesthetics for my Tech Noir lookbook and as a lover of vintage style, as well as a big sci-fi nerd, I was in the mood to revisit the idea for today's lookbook. CC links under the cut!
i'm about a month late to the party but i still got some thoughts.
so our sims lord and savior got digitally/socialmedially murdered by the amount of computer illiteracy everywhere online these days. and im here to have a rant about it and pick a bone with the idiots who feel entitled to his time and skill. long post ahead, i'm in the mood to go full anadius on simmers' asses
this isn't me trying to defend anything or speak on his behalf. but this is the hill i'm willing to die on regarding piracy in general. anadius doesn't need anyone to defend him in any case lmao. nonetheless this is a good case study
facts i need everyone to actually get through their heads real quick:
as it stands now, the full sims 4 experience has reached over $1200. that's my entire living budget for almost half a year.
sims 4 is a pile of garbage spaghetti code that will never get fully fixed unless some sort of miracle happens
ea is incomprehensibly big
ea doesn't give a shit about you
game cracking is free labor
okay, rant starts under the cut. don't interact if, besides comp skills, you also lack reading comprehension and critical thinking
if you're willing to dunk on anadius for being a dick, you're not different from people who defend ea. am i willing to say for certain anadius doesn't sometimes get off on calling people stupid? i'm not and i honestly don't give a shit if he does cause it would be missing the entire fucking point of his work. so what if he does?
and before y'all call me an asskisser, i see your point and i'm not trying to hide it. i lurk in his server sometimes and i go over the help threads and lose my shit laughing at the conversations happening there. he does live in my head rent free. as i've been saying for the past few years, if anadius spits in your mouth, you say thank you. anyway
i won't even get into the "he's rude" thing because it's a nothing burger. yes, he is. there's no denying it. however, just because he's mean doesn't erase the fact that some simmers can't follow instructions - especially the ones who got into sims when sims 4 was released. and i say this as someone who's exclusively played sims 4. this is most likely due to comp literacy going down w late genz/gen alpha.
the fact is that if you took a few hours out of your life to understand his system, your problems would go away. unfortunately, some of you can't fucking read a text carefully because you're so goddamn used to skimming over shit. and that's how you miss important details. that's how you end up moving shit you're not supposed to. i know it hurts to find out you're illiterate, but someone has to humble you. you can't just fucking go around calling him toxic and abusive(??????????) and telling him he has anger management problems. besides the absolutely bonkers idea of diagnosing someone over twitter replies, anyone who's ever dealt with people who have never tried to learn the basics of compsci can tell you he's right
furthermore, another thing that grinds my fucking gears is "if he finds it so annoying why doesn't he stop replying🙄". maybe i know this because i enjoy reading help threads too much, but i can tell you why he keeps replying. if you have a problem that can't be fixed by instructions, he genuinely wants to help you. this also applies to people who get cursed at, but y'all refuse to see it. in any case, he really does offer his full support when something does go wrong with his tools. (don't ask me for proof. there's a reason the server isn't that easy to find). the reason he keeps replying is so very simple. he's genuinely trying to make his tools better. the thing he posted about finding very few real problems with his tools is evidence of that. actually, as far as i've seen, he also takes feedback on his instructions very well and he's used the feedback to make them more clear over the years. the thing is, you can't dumb it down more than this. there's a limit to how comp illiterate you have to be to pirate, especially if it's tools as complex as anadius'. again, you might not enjoy hearing this and i can't help you with that.
if you thought i wouldn't get more asskissy than this, here you go: the dude is simply a master in programming. not only that, but game cracking is a side of programming that won't be automated and/or taken over by ai any time soon, unlike many other code-monkey tasks, for obvious reasons. he does it all for free. he spends a huge amt of time trying to improve his tools and craft just to, most often, run into a wall with people unable to follow instructions or, even worse, lying to him about shit they did to fuck up their game then expecting him to read their mind.
you wanna speak about this in tiktok-y therapy talk? y'all are the ones abusing his time, then calling him names, then being pissed when he makes fun of you again (I'm fucking kidding, by the way, if it really has to be said. but that's not to say y'all aren't wasting his time)
the backlash he got over his "finally" reply is wild. y'all are wild. and entitled. you're so used to shitting on EA that it spills over in the modding&piracy communities.
it's so fucking obnoxious how much of a spoiled brat some of you can be over people who do insane amounts of work for FREE. do you understand that? do you understand that, if someone gives you something for free and you break it by "accident" (aka you don't use it as intended, then try to lie to them about it), then go to them for more free labor to fix it, they're allowed to be pissed and make fun of you? (is it the right thing to do? i don't really care, honestly. if that's how he deals with his work and time being exploited by spoiled brats, fine by me)
as much as some ppl insist piracy isn't a political statement, just because you keep saying it doesn't make it true, and it's very telling how people are more pissed at someone who does work for free than at the humongous company owning the thing. and, before you even think about it, no, you couldn't seriously share the same amount of outrage for both.
i could go on and on and on about how this kind of victimization on the internet won't bring you anywhere, but I'll just say this: people insulting you online because you can't follow instructions isn't abusive. and if you can't understand that i have no idea how you can live in this reality.
anyway. this whole thing applies to anyone who mods or cracks or provides for free something that companies make or would make offensive amounts of money from. i hope it doesn't ever drive anyone away from doing what they do, but especially anadius who, and i hope you understand this at some point, is indeed the reason EA doesn't own our entire asses with the bullshit they frequently pull
anadius, if this post finds you, nice work. really appreciate you. also, let's pretend i never said anything about anyone spitting in someone's mouth, thanks😗
Heeeellllo lovelies,
I'm working on a bit of a different project this time, trying my hand at clothing. I wanted more option for the Snowy Escape kimonos so I started making my own ! I chose both modern and traditional design for more versatility - sometimes directly inspired by movies or mangas/animes 👀 - Tell me If you like it or if you'd enjoy more content of that sort, I'll make more swatches if you're hyped ! 💖
Heeeellllo lovelies,
I'm working on a bit of a different project this time, trying my hand at clothing. I wanted more option for the Snowy Escape kimonos so I started making my own ! I chose both modern and traditional design for more versatility - sometimes directly inspired by movies or mangas/animes 👀 - Tell me If you like it or if you'd enjoy more content of that sort, I'll make more swatches if you're hyped ! 💖