Snow-Kept Secrets is now available as an ebook! You can find the platforms where it’s available here: books2read.com/u/4DaxpA
Book Blurb: Avery has never shied away from scandal, but lately things have gone a step too far. With mounting pressure - dwindling funds, a secret revealed, and his daughters suddenly acquiring supernatural abilities - he decides it’s finally time to leave his frozen homeland behind. Joined by his newly-hired nanny, he sets off to find his daughters’ mother, to get answers and maybe, just maybe, rekindle their relationship. Along the way, he’ll meet friends - and lovers - new and old.
🍖 How to Build a Culture Without Just Inventing Spices and Necklaces
(a worldbuilding roast. with love.)
So. You’re building a fantasy world, and you’ve just invented:
→ Three types of ceremonial jewelry
→ A spice that tastes like cinnamon if it were bitter and cursed
→ A holiday where everyone wears gold and screams at dawn
Cute. But that’s not culture. That’s aesthetics.
And if your worldbuilding is all outfits, dances, and spice blends with vaguely mystical names, your story’s probably going to feel like a cosplay convention held inside a Pinterest board.
Here’s how to fix that—aka: how to build a real, functioning culture that shapes your story, not just its vibes.
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🔗 Culture Is Built on Power, Not Just Style
Ask yourself:
→ Who’s in charge, and why?
→ Who has land? Who doesn’t?
→ What’s considered taboo, sacred, or punishable by death?
Culture is shaped by who gets to make the rules and who gets crushed by them. That’s where things like religion, family structure, class divisions, gender roles, and social expectations actually come from.
Start there. Not at the embroidery.
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2.🪓 Culture Comes From Conflict
Did this society evolve peacefully? Was it colonized? Did it colonize? Was it rebuilt after a war? Is it still in one?
→ What was destroyed and mythologized?
→ What do the survivors still whisper about?
→ What do children get taught in school that’s… suspiciously sanitized?
No culture is neutral. Every tradition has a history, and that history should taste like blood, loss, or propaganda.
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3.🧠 Belief Systems > Customs Lists
Sure, rituals and holidays are cool. But what do people believe about:
→ Death?
→ Love?
→ Time?
→ The natural world?
→ Justice?
Example: A society that believes time is cyclical vs. one that sees time as linear will approach everything—from prison sentences to grief—completely differently.
You don’t need to invent 80 gods. You need to know what those gods mean to the people who pray to them.
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4.🫀 Culture Controls Behavior (Quietly)
Culture shows up in:
→ What people apologize for
→ What insults cut deepest
→ What people are embarrassed about
→ What’s praised publicly vs. what’s hidden privately
For instance:
→ A culture obsessed with stoicism won’t say “I love you.” They’ll say “Have you eaten?”
→ A culture built on legacy might prioritize ancestor veneration, archival writing, name inheritance.
This stuff? Way more immersive than giving everyone matching earrings.
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5. 🏠 Culture = Daily Life, Not Just Festivals
Sure, your MC might attend a funeral where people paint their faces blue. But what about:
→ Breakfast routines?
→ How people greet each other on the street?
→ Who cooks, and who eats first?
→ What’s considered “clean” or “proper”?
→ How is parenting handled? Divorce?
Culture is what happens between plot points. It should shape your character’s assumptions, language, fears, and habits—whether or not a festival is going on.
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6. 💬 Let Your Characters Disagree With Their Own Culture
A culture isn’t a monolith.
Even in deeply traditional societies, people:
→ Rebel
→ Question
→ Break rules
→ Misinterpret laws
→ Mock sacred things
→ Act hypocritically
→ Weaponize or resist what’s expected
Let your characters wrestle with the culture around them. That’s where realism (and tension) lives.
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7.🧼 Beware the “Pretty = Good” Trap
Worldbuilding gets boring fast when:
→ The protagonist’s homeland is beautiful and pure
→ The enemy’s culture is dark and “barbaric”
→ Every detail just reinforces who the reader should like
You can—and should—challenge the aesthetic hierarchy.
→ Let ugly things be beloved.
→ Let beautiful things be corrupt.
→ Let your MC romanticize their culture and then get disillusioned by it later.
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📍 TL;DR (but like, spicy):
→ Culture is not food and jewelry.
→ Culture is power, fear, memory, contradiction.
→ Stop inventing spices until you know who starved last winter.
→ Let your world feel lived in, not curated.
The best cultural worldbuilding doesn’t look like a list.
It feels like a system. A pressure. A presence your characters can’t escape—even if they try.
Now go. Build something real. (You can add spices later.)
—rin t.
// writing advice for worldbuilders with rage and range
// thewriteadviceforwriters
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Resting is so weird. I wrote three novels last year, and I have yet to draft anything this year (ahahahahaha, oh god), but I have been EDITING those books, and now they're all the way through copy edits, and I can finally think about new stuff again, but it's going to take me a month to switch over. And it's hard, because I feel (and look) like I'm not doing anything, but I definitely am. I know what burnout feels like, now. I think I can avoid it. I avoided it last year, somehow, but I know better than to push (except, you know: mortgage).
So yes. Do those things. And don't feel badly about any of them. You need each one.
@creekfiend was very kind in sharing some writing resources with me, and I thought I'd pass along the kindness by listing them down below.
N.K. Jemisin's article 'Describing characters of color in writing'
Mary Anne Mohanraj's article on approaching characters of colour
Renee Harleston's article How to 'Write Characters of Color Without Using Stereotypes'
Working with Colour, a resource site for writers
the book Writing the Other by by Nisi Shawl and Cynthia Ward, which had a description that cut deep, because I've definitely fallen into this trap out of fear:
and then a video recommended by @sheprd (thank you!) about pitfalls in descriptive language
Alright, close your eyes and think of the following phrases: “olive-skinned,” “dark features,” and “tall, dark, and handsome.” Hold in your
if anyone else has more resources to add, feel free to reblog with them! this is something I want to learn more about.
incredibly pleased that everyone is following the instructions i forgot to give and reblogging to explain their choice in the tags 🙏 more of that please i want to know about your ocs and also i love you
if you work in a creative field...or if you do creative hobbies like writing or drawing...you need to make friends with people who don't do those things. you need to befriend normie Steve who has never written a story in his life. and this is because when you are in a creative job or hobby and spend all your time doing that thing, surrounded by very capable people, who you inevitably compare your own progress and skills to, you forget what the baseline human skill at that thing is. and it's usually zero. normie Steve has not written a story since the 3rd grade when his teacher made him do it. he's very good at other things that are not storytelling - but if you tell normie Steve that you wrote a full 300-page book from start to finish, he will think you're some kind of savant. he does not know ANYONE else who has done this. you need this perspective. because when you're constantly on Let's Write Stories dot Com then everyone on Let's Write Stories dot Com will inevitably be like "oh of course everyone on earth has written a book or several at this point!" and you canNOT let yourself think that. that is not even close to the average human experience. you are in a bubble. do not put yourself down. do not give up.
I also like the idea of showing something as a problem before it’s shown as a strength. Almost every character trait has two sides, and by showing the “bad” side first, it sets things up to not only make sense, but to also be very satisfying.
i am so so gently asking abled storytellers to try this little exercise: consider that maybe the main character doesn't miraculously get through traumatic event number 8277 with minor injuries. maybe they don't make a full, narratively-convenient recovery. there are tangible, long-term effects on their health. they are disabled. there are lots of ways to be disabled, and you can pick whatever makes the most sense. the point is that because they're the main character, they have to stay at the heart of the narrative. what happens to your story after that? just for the sake of this exercise, you're not allowed to have them spiral into helpless depression, or collapse under self-loathing, or turn their story into a quest for a cure or an uplifting recovery narrative. think it through instead. how can you tell this story with the character's disability? what needs to change? are there any reasons why these changes can't happen?
at the end of it, you might change nothing. but I think this is worth doing, because sometimes you'll find that the reason you didn't want your character to have a limp, or lose a limb or sense, or have some kind of SFF-appropriate fantasy disability is because of internalised biases. those are worth challenging & i truly believe that creators miss out on richer stories when they view disability either as a fate worse than death or as nothing more than a catalyst for tragedy.
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