So you wanna write better
Forests!
Dont worry, its not that hard! By the end of this, you'll most likely have some extra juicy ideas on all the things you can put into your forrest scenes (from a certified "I live next to a forest and also studied this" person).
Ive divided this into Emotions, Smell, Sound, Sight and Feel. Scroll to whichever part you need help with!
The literal forest
Forests are places of change in literature. That doesnt mean every forest needs to change your protagonist. But because they are often vast, unclaimable and dangerous - not to mention mythical and powerful, primal and maybe divine - they tend to have an effect on your protagonist.
A place of change (or power) can mean many things, and depending on your story and your stories culture, this might not apply. But generally speaking, a forest is a large and uncomprehensibly complex thing that provides an opportunity to face nature.
But! Remember that this thinking stems from the culture vs. nature debate in literature and you do not have to follow it.
The natural forest
Emotions
By day, a forest looks very different than by night. Its almost a beast in itself, a gnawing machine that does not care for you.
How does your protagonist feel by day, when everything is bright and loud and endless and green? When water gurgles and birds chirp at them. How do they feel by night, when lack of light makes shadows endless and the reduced sounds echo in a vast and uncaring void? Does their campfire provide enough warmth against the elements? Do they have lanterns, flashlights, specialty goggles that allow them to see? The forest creaks and shouts without them needing to witness it, it echoes and enlarges sounds, swallows them too. Are they familiar with that? Does their heart raise at the foreigness of it all?
Horror
Remember that cityfolk tend to be freaked out by forests much more than ruralfolk. Remember that sounds that could be familiar to you (the creaking of wood with heat and cold, the strange chirps of birds, the blubbering of a spring) could be completely foreign to another. Remember that everything Ive written from here on out relies heavily on familiarity. Remember that the size of a forest also determines how calming it is.
How far are you from civilisation? Who could come to help you? Which animals are out there? Which familiar sights arent around you at the moment?
A forest that leaves you stranded and closed off from civilisation is terrifying to everyone who doesnt know the land. It is a maw. It could bite down any moment. A forest without signs, without manmade paths, without civilisation is a place to die in. Or a place to get lost in. The horror of the forest is the forest itself. Its the fact that you dont know it. It is the fact that it is an endless stretch of unknown that does not care for you.
Sound
Forests are incredibly "loud" in a subtle way. There are always birds, insects, the wind in the leafs, the steps of animals over wood, leafs, water. You can listen to some birdcalls online (some of them are super strange) or search on sites like freesound.org for natural recordings of forests to grasp just how much fucking Sound™ there is. Silence in a forest means bad things. Are the animals dead? Hiding? Where did all the insects go? If there isnt any buzzing, are there still worms? Bugs? What happened to the wind? If your forest is silent, thats a choice. Employ it!
Smell
Forests tend to smell "fresh". I know, that degree really serves me. But in all honesty: You are walking through a natural lung. The air is being filtered 24/7. Forests literally breathe like you and I do and they are excellent at it. If you are closer to running water this increases. After rain, the air has qualities of that grass scent you know from your garden. You also smell a lot of rot. Leafs, trees, dying plants. They tend to smell good to us. The only time that rot becomes unbearable is (afaik) two cases:
The carcass that is rotting is an animal of larger size. Small sized animals dont "smell" unless you're very close to them. And most animals that are small get taken by scavengers. You wont find them rotting, because they will be eaten before you get there. Its only once the carcass is so large that it cant be eaten at once or fast or it has some venomous qualities that you will find rot.
The other options is rot in still water. It wont smell immediately, but still water tends to take on scent after a few days. The scent of still water should be familiar to you from old puddles or algae infested waters. It will be ridden with bacteria and - and dont forget about this - larvae! Amphibians and insects love some stiller waters for that stuff.
Sight
This might be easiest: You've probably seen a forest in your lifetime. I wont bore you with "green leafs" and "blue skies". Instead, lets go over some more uncommon scenarios, often forgotten:
Moss. Moss is everywhere. Its on stones, on wood, on treebarks. There are over a hundred different species of moss. Google them. Moss in itself is a little eco system.
Treewounds (also known as tree cancer). Trees get nibbled on. They get scratched at. They have sicknesses. And then they tend to grow in these tumor looking things. Apart from that, they can have gaping open wounds from broken off branches, from birds pecking into them, from insects infesting them. Trees paint the history and the health of a forest. Take time to mention what they look like.
Pathways. Even if no human (or other protagonist species) has ever set food into your forest. There will be paths in the undergrowth. Paths often traveled by many tiny paws. They tend to lead to other such paths, to water, sometimes to good food sources and to gathering places. You need to train your eye a little but you'll find them.
Nests. For insects, for birds, for everyone involved. Clusters of larvae under bark or stone or attached to ferns, swimming in water, nestled into mud. Birdnests placed into treeholes and cliffsides. Holes in the ground that lead to mice, rabbits, you name it.
Feel
What does a forest feel like? That depends. Bark is incredibly textured. It has valleys and hilltops, it swirls under your fingers like a miniature map of cartography. No bark is the same. Birches are flat, fruit trees are coarser and the older the tree, the gnarlier it is. Look at pictures of trees and look at the bark. Stones can be all kinds of coarse and rough but they are so much softer when overgrown with moss. They are almost like pillows. The pathways are often soft soil, compressed by hundreds of feets. They might have stones in them. Waterbeds are muddy and soft, but oftentimes carry pebbles and other uncomfortable rocks in them. Mud itself is like a very soft peeling. Most dirt in waterbeds has been washed clean and soft by time. The newer a waterbed, the coarser it is. The middle of the riverbed will always be harsher than the sides. Mud deposits as sediment after all. Clay feels soft too. Sticking your feet and hands into the muddier parts of a river is always a gamble. There might be something living there. Be aware.
Oh look, a transition
Hope this helps anyone! Have a great day :)
If you have any further questions or suggestions, do ask!




















