Emergency cleaning: Unfuck your whole house in the shortest time possible
So, your landlord/parents/home inspector/favorite movie star is dropping by, and your place is a disaster. You don’t have much time to clean it up. You’re in emergency mode. Let’s get started.
Don’t panic. Panic leads to fear, fear leads to procrastination, procrastination leads to the dark side. You can do this, but you have to stay calm.
Unlike maintenance cleaning, we’re not looking to completely unfuck one space at a time. Instead, we want to decrease the overall mess in stages, spread evenly across the whole area that we’re concerned about. If you think your home is at Level 10 filth, we want to bring the whole thing down to a Level 9, and then down from there. One really clean spot in an otherwise messy home is not going to be helpful here.
Get prepared. You’ll want to shut the computer down (or turn the modem off if you need your computer to play music). Trust me. Get your music going. Gather up trash bags, your vacuum and mop, some rags or paper towel, sponges, and other cleaning supplies. Use what you have on hand. Don’t get distracted running to the store and spending an hour browsing cleaning supplies. A multi-purpose cleaning concentrate or a jug of vinegar will be just fine.
Breaks are very important. Depending on your time constraints, work in 20/10s (20 minutes working, 10-minute break) or 45/15s. But take breaks because otherwise you’re marathoning, and marathon cleaning is no one’s friend. Keep hydrated, don’t forget to eat, and check in with yourself frequently to make sure you’re physically doing OK.
Make your bed. This will be your home base if you get overwhelmed or need somewhere clear to take a break.
Start with the garbage. Going from room to room, throw out anything that is obvious trash. Once you fill a bag, take it out. Repeat as many times as necessary.
Move on to dishes. Gather the dishes from all over your house and bring them to the kitchen. If you can, start them soaking in a sink of hot, soapy water or start loading the dishwasher. After the dishes are all in one place, spend one 20/10 getting started getting them under control.
Now it’s time for your flat surfaces. Countertops, tables, dresser tops, etc. Clear them off and wipe them down. Don’t get distracted in too much sorting and organizing. We’re in crisis mode here. There will be time to get in-depth once this is all done. The same applies to cabinets and closets. Unless you have reason to believe people will be opening closed doors, leave these alone for now.
Attack the floordrobe and shoe pile. Get your clothes either put away or in the hamper. Start a load of laundry if you need to, but keep in mind that laundry and dishes have three steps: wash, dry, and put it away, goddammit!
Get random stuff up off the floors. If something is trash-worthy, throw it away now rather than just move it around a bunch of times. Otherwise, put stuff where it belongs.
Take another 20/10 or 45/15 to catch up on more dishes, if needed.
Head into the bathroom. Pour some cleaner in the toilet bowl, fill the sink with hot water and cleaner, and either spray the tub and shower with cleaner, or fill the tub up with some hot water and add cleaner and let it soak. Put everything away that’s out and shouldn’t be, clean the mirror, counters, and toilet seat. Sweep or dry mop the floor. Wipe down the sink and tub/shower, and give the toilet bowl a scrub. Mop the floor.
Sweep and mop the kitchen floor.
Vacuum everything you can, and sweep everything you can’t.
Walk outside of your house (don’t lock yourself out, please). Walk back in and see what catches your eye first. Go and deal with that.
If you’re being inspected or your landlord is coming in for repairs, spend time on whatever area they’ll be focusing on.
Give the whole place one more once-over and pay attention to anything you’ve missed so far.
It’s an old trick, but if your place is a little funky-smelling, put a pan of water on the stove on low heat and add some citrus or cinnamon or vanilla. Don’t leave it unattended or forget about it.
Take a shower, put on something clean, and eat something.
You can do this. It’s overwhelming, yes, but it is not impossible. You just need to do it. You have a list. You have directions. You have a whole bunch of Internet strangers who have been there before and who are cheering you on. You can do this, but you need to get started.
It's always "stop harming yourself or we'll have to lock you up!!!" and never "what do you need to change to want to harm yourself less and how can we help you make some of these changes?" and that's why we're not getting anywhere
Drew a thing today?? Long really rough period of art block and bad brain-times, but I'm trying to get back on the horse. Here's a fellow having some quiet time with his feline buddy out in the woods!!
i really had to search to find pieces from 2025...it's a bit disappointing, but i can always try again this year! onward to greater heights and all that :>
🍖 How to Build a Culture Without Just Inventing Spices and Necklaces
(a worldbuilding roast. with love.)
So. You’re building a fantasy world, and you’ve just invented:
→ Three types of ceremonial jewelry
→ A spice that tastes like cinnamon if it were bitter and cursed
→ A holiday where everyone wears gold and screams at dawn
Cute. But that’s not culture. That’s aesthetics.
And if your worldbuilding is all outfits, dances, and spice blends with vaguely mystical names, your story’s probably going to feel like a cosplay convention held inside a Pinterest board.
Here’s how to fix that—aka: how to build a real, functioning culture that shapes your story, not just its vibes.
─────── ✦ ───────
🔗 Culture Is Built on Power, Not Just Style
Ask yourself:
→ Who’s in charge, and why?
→ Who has land? Who doesn’t?
→ What’s considered taboo, sacred, or punishable by death?
Culture is shaped by who gets to make the rules and who gets crushed by them. That’s where things like religion, family structure, class divisions, gender roles, and social expectations actually come from.
Start there. Not at the embroidery.
─────── ✦ ───────
2.🪓 Culture Comes From Conflict
Did this society evolve peacefully? Was it colonized? Did it colonize? Was it rebuilt after a war? Is it still in one?
→ What was destroyed and mythologized?
→ What do the survivors still whisper about?
→ What do children get taught in school that’s… suspiciously sanitized?
No culture is neutral. Every tradition has a history, and that history should taste like blood, loss, or propaganda.
─────── ✦ ───────
3.🧠 Belief Systems > Customs Lists
Sure, rituals and holidays are cool. But what do people believe about:
→ Death?
→ Love?
→ Time?
→ The natural world?
→ Justice?
Example: A society that believes time is cyclical vs. one that sees time as linear will approach everything—from prison sentences to grief—completely differently.
You don’t need to invent 80 gods. You need to know what those gods mean to the people who pray to them.
─────── ✦ ───────
4.🫀 Culture Controls Behavior (Quietly)
Culture shows up in:
→ What people apologize for
→ What insults cut deepest
→ What people are embarrassed about
→ What’s praised publicly vs. what’s hidden privately
For instance:
→ A culture obsessed with stoicism won’t say “I love you.” They’ll say “Have you eaten?”
→ A culture built on legacy might prioritize ancestor veneration, archival writing, name inheritance.
This stuff? Way more immersive than giving everyone matching earrings.
─────── ✦ ───────
5. 🏠 Culture = Daily Life, Not Just Festivals
Sure, your MC might attend a funeral where people paint their faces blue. But what about:
→ Breakfast routines?
→ How people greet each other on the street?
→ Who cooks, and who eats first?
→ What’s considered “clean” or “proper”?
→ How is parenting handled? Divorce?
Culture is what happens between plot points. It should shape your character’s assumptions, language, fears, and habits—whether or not a festival is going on.
─────── ✦ ───────
6. 💬 Let Your Characters Disagree With Their Own Culture
A culture isn’t a monolith.
Even in deeply traditional societies, people:
→ Rebel
→ Question
→ Break rules
→ Misinterpret laws
→ Mock sacred things
→ Act hypocritically
→ Weaponize or resist what’s expected
Let your characters wrestle with the culture around them. That’s where realism (and tension) lives.
─────── ✦ ───────
7.🧼 Beware the “Pretty = Good” Trap
Worldbuilding gets boring fast when:
→ The protagonist’s homeland is beautiful and pure
→ The enemy’s culture is dark and “barbaric”
→ Every detail just reinforces who the reader should like
You can—and should—challenge the aesthetic hierarchy.
→ Let ugly things be beloved.
→ Let beautiful things be corrupt.
→ Let your MC romanticize their culture and then get disillusioned by it later.
─────── ✦ ───────
📍 TL;DR (but like, spicy):
→ Culture is not food and jewelry.
→ Culture is power, fear, memory, contradiction.
→ Stop inventing spices until you know who starved last winter.
→ Let your world feel lived in, not curated.
The best cultural worldbuilding doesn’t look like a list.
It feels like a system. A pressure. A presence your characters can’t escape—even if they try.
Now go. Build something real. (You can add spices later.)
—rin t.
// writing advice for worldbuilders with rage and range
// thewriteadviceforwriters
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Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using.
Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'?
Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10
A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free
A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free
A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional)
Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials.
He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free
There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones.
My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec
Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart
Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint
Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer.
It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history.
The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot
Cafe Dot is my art server so I'm a little biased here. 🍵
It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity.
The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people.
Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart
The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking.
However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio
Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile
If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost
Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT
INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds
Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies
Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen
VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends.
Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork
I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least).
Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers
Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams
Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects!
Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes
Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun.
Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource
TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps
Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database
Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator
A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io
A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike.
A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far):
How to draw Simple Grass for a game
Hue Shifting
These outtakes where the flash didn't go off are also AI generated.
I like this spooky dutch angle one.
I was just starting to learn flash and I didn't have all the equipment I needed. Since corgis are quite short, I had to put the lighting on the ground. The off camera flash was on a tipped over lightstand with a shoot-through umbrella to diffuse the light.
But I had no wireless triggers. And the only other way to trigger a flash, is with another flash. So I used the on-camera pop up flash to trigger the main flash.
But I had two issues.
First, I did not want that dinky on camera flash affecting my picture.
Second, triggering a flash with a flash is best done indoors. The flash will bounce all around the room and eventually hit the sensor so the main flash triggers. When you are outdoors, there is no bouncing.
SO... I took a little handheld makeup mirror and angled it toward my main flash. This blocked the dinky pop up flash and sent the beam of light towards the main flash to trigger it.
I was lying on the wet morning grass, holding a camera in one hand, a mirror in the other, trying to aim the mirror exactly toward the main flash, making crazy noises to get Otis's attention, and trying to get the focus point on his face so I didn't get a blurry photo. Also, Otis was much more interested in sniffing things than posing for a photo.
Here is an overhead view that might help explain.
I await all of your comments saying my amazing drawring is clearly AI generated.
Only 30% of the time did the flash actually go off. Aiming the mirror was tricky and I was doing like 8 things at once. I wasn't even sure I got the photo I wanted. But when I came back to the computer there was one that stood out and it is one of my favorites I've ever taken.
It was the best combination of monumental effort, great discomfort, perfect foggy sunrise light, and just pure luck.
Unfortunately, people like me who use advanced sculpting light techniques are getting accused of using AI more and more. Not really sure what to do about it—other than show the 30 awful photos it took to get the good one.
My 80s sunglasses photo and spoon photo get called out the most.
But it's just good old fashioned gradient lighting which has been used in product photography since the days of film.
Most of my photos with artificial light added would be considered "unmotivated lighting." I think that is the term you were looking for.
The short explanation is that motivated lighting always has a logical source. Like the sun or a window or a lamp off to the side.
That doesn't mean there are no lighting shenanigans used.
The overhead office-style fluorescent lights depicted in this scene were actually powerful diffused light bars that were much closer to the actors. They replaced the ceiling in post with more traiditioinal looking lights. So the lighting was still very crafted—but it has a logic and realism that doesn't set off alarm bells in your brain saying, "Where is the light coming from?"
Unmotivated lighting is the opposite. It's crafted, artificial light that doesn't need to make sense. It just has to achieve the aesthetic goal of the artist.
All studio lighting is unmotivated. I just re-edited this old photo of my dad.
There is no room in the world where he could have sat down and had perfectly sculpted light hitting his face. I intentionally directed the light to accentuate his features and capture the best, most idealized version of what he looked like.
Coincidentally I just wrote a post about motivated lighting in films.
💬 20 🔁 208 ❤️ 349 · First, thank you to everyone who is nerding out with me about motivated lighting. I love that I can have these convers
Weirdly, I expressed a preference for motivated lighting in movies with a realism-based aesthetic and a lot of people disagreed. They said that the lighting comes from the same place as the music and that you just have to suspend your disbelief.
(Personally I think that is a bad analogy because music is *very* motivated by the emotional vibe. I would say unmotivated lighting in movies comes from the same place as women's apocalypse makeup.)
But I *love* unmotivated lighting in still photography. I love crafting an image and creating it in a fantasy realm where perfect, beautiful, sculpting light can come from anywhere. I want the most idyllic lighting possible.
It's the only way I could make fingernail clippers look beautiful.
And now people are saying unmotivated lighting looks like AI or CGI and isn't authentic. Even though this aesthetic was created before computers were invented and the tools of post-capture manipulation were done in a darkroom.
I'm fairly certain this is because AI does not have a great understanding of motivated lighting. It never thinks about where the light is coming from so it almost always creates images where the lighting comes from a fantasy realm. And now people are heavily associating unmotivated lighting with AI, even if it is a subconscious observation.
I think at this point in time, people are yearning for authenticity. We know so much of our imagery is heavily manipulated for nefarious purposes. Beauty advertising with retouched skin like porcelain dolls and liquified torsos that don't leave space for vital organs. Every fast food ad shows the perfect juicy hamburger because they paid a food stylist $500/hour to perfectly cook and arrange things.
But fast food workers are not food stylists and your burger isn't going to have perfect lettuce and a non-smooshed bun.
(Before you reply with urban legends about food styling, they don't use fake materials. They are required to use the actual ingredients. Those myths came from movie prop masters who needed to maintain the look of food during hours of shooting.)
I think AI just turned our uncomfortable relationship with unrealistic imagery up to 11.
It's a little depressing for me because I love to use light as my artistic medium. I say I am a photographer, but my passion is more focused on lighting.
And I often incorporate my other passion, which is image manipulation. I sometimes add another layer of unreality to my images by artistically editing them.
This is days of work.
I worked very hard for the in-camera image. Dragging a heavy chair and lighting equipment into a field on a hot summer day was not easy for me.
But I also worked very hard on the edit. The RAW file is overexposed, but once I corrected that, the lighting on him and the grass is actually what I captured. I hid a flash in the lampshade and lit him with my big 7 foot umbrella off to the right.
I could have shot this at night, but my area has so much light pollution, I would never have achieved the sky I wanted in my head. So I took the photo knowing I'd replace the sky later.
I like crafting images. I like picturing something in my head and then trying to manifest it in a photo.
I get why people are starting to prefer more natural looking images. I understand why they are currently preferring everything to be captured as it was in the moment. I know why they disparage the amazing work of CG artists and demand that every movie use only practical effects.
When everything is fake, a small dose of reality feels special.
But I see my photography more like a drawing or a painting. Light is my paintbrush and I am just trying to manifest my imagination into an image. I don't claim I don't use artificial light. I never say anything is "straight out of camera." I am very open about my use of Photoshop. If I were able to leave my house and go to more beautiful places, perhaps I would take a more motivated approach.
I mean, I love when the world is just beautiful all on its own and all I have to do is competently pick settings on my camera.
But I enjoy my artistic process and while some of my images may not be realistic, I think my artistry is always authentic.
I don't need every person to like every one of my photos. But when I work hard on a photo and there is clear talent and skill involved, I'm hoping people will still acknowledge that. I hope they will respect the effort and artistry involved.
I didn't enjoy the show Breaking Bad. I disliked all of the characters and the story just depressed me more and more as I watched it. But I still think it is an amazing show created by talented artists. I can acknowledge the monumental artistic achievement even if it wasn't my cup of tea.