This is the Blog of C7 the Epic. I'm a college comp sci & game design grad turned full-time software engineer who likes to play, make, and rant about games. You'll find update posts as well as rants, projects, commentaries, and reviews on games and game design here, along with some hopefully more lighthearted stuff as well. Find me elsewhere here: https://c7theepic.carrd.co/
Hey everyone! It sure was a year that I spent playing video games. I forgot to do write-ups on any of them as I was playing them, so I'm just going to post the full list, write some stuff about the ones I have anything interesting to say about, and then reveal my favorite in one afternoon! Let's go
Image from promo material from when they released all 3 on NSO on Nintendo's Website
Every Single Donkey Kong Country game on Switch, including Donkey Kong Lands
That's right! I 100%'d every single one because I felt it was a thing I needed to do after Returns HD came out.
Completely unnecessary! Country 2 & 3 are worth playing, but 3 is the better of the Original trilogy because it learned how to telegraph secrets instead of hiding them behind instant death walls with no indication of anything like 2 does.
DKL 1 is fun (but hard to look at) because it bothered creating new levels for DKC1 and doing it's own thing. DKL2 & 3 are inferior versions of their SNES counterparts that did not do anything unique, so they were skippable and not worth it.
Returns HD is fine, but goes to show how much better at level design Retro got between the original Returns and Tropical Freeze. Also: This is a port of the 3DS version, which means models and textures are vastly inferior to even the WiiU version of Tropical Freeze. This game should've been $30 tops, but like LM2 HD they had to slap the full $60 on there for an experience that's only slightly improved visually from the original.
Tropical Freeze reigns supreme and is still the best 2D platformer on WiiU
logo from their website, linked below
Ring Racers
A fanmade Sonic Racing game that's heavily focused on technique! Very fun, but pretty hard to master with all the different controls. I don't have much to say other than it's a fantastic fan game worth giving a try
image from the amazon listing
Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
I decided to finally go back and Complete the side game Bowser's Minions. It's cool how well they tied it in with the story and referenced future characters, but ultimately it still takes more guesswork and grinding than skill making the GBA version of SS still my favorite
Personal screenshot (I'm so cool)
Kirby Air Riders (Switch 2)
The Gamecube game perfected, for better or for less better! So many new riders, unlockables, and a story mode to add on some fun Sakurai-style story to the gameplay. While it is better in every way than the Gamecube one, basically including the Gamecube game in every mode, I found it somewhat pricey for what you're getting. It looks great and is a fun game... But it's a switch 2 game at $70. As someone who played a lot of the original Air Riders, already a pretty barebones game, playing it again plus a few new courses, an improved city map, and a story mode that functions like a series of smash-style event challenges than anything cohesive, it definitely feels like this should've been lower in price. Still though, it's a great experience and a fun alternative version of the character kart racers we got a deluge of this year
Image from Eurogamer article
Metroid Prime 4: Beyond Nintendo Switch 2 Edition (Switch 2)
I'm not done playing this one yet. I think I'm halfway through. But boy, it's very obvious the original design philosophy of Prime 1 is not there anymore. It feels like they understood that the barebones is scanning and shooting, but completely missed the world and exploration, and frankly level design aspects that made them good.
The characters talking to you can be done well; Adam in Metroid Dread was perfectly fine, but the fact they fall SO HEAVILY into tropes that you immediately respond "Hey buddy; I didn't ask" every time they talk is a grating experience throughout. The "Open World" area with Vi-O-La is... pointless. Sure there's crystals to run into and some secret areas in the desert, but that could've been accomplished with a more traditional Prime designed hub world that allowed for branching connections. Here each world is isolated from each other, and the desert just serves as a vast, empty way to traverse between them. Think Windwaker GCN travel times but in a Prime game. Also, calling it Open is even misleading; You have to go directly in order, the game is completely linear and betrays that by throwing you into the desert and highlighting 5 points you can supposedly go to, when only one of them is available at the time.
Also there's a forced loss scene like 1/3rd the way through that made me incredibly angry because it just served to introduce another character who serves the same purposes as Scanning the environment for clues did in the original game. I don't think I'll end up liking this one by the end
NSO GameCube Classics (Switch 2)
This includes 100%ing WARIOWORLD, Luigi's Mansion, Chibi-Robo!, and The Legend of Zelda: The WindWaker. All of these held up incredibly well, with the exception of WarioWorld which was the franchise going through growing pains as WL4 attempted to translate to 3D in a way that was more 2.5D, leading to some clunky and tedious levels. Still not bad though
NSO N64 Classics (Switch)
Rayman 2 The Great Escape finally rereleased, and it's an example of why attention to detail is veeeeeery important in emulation. Notably, they did not emulate a memory pak, so now you can't save in-game and must use save states. Worse yet, if you beat the game and save state afterwards, you've now lost ALL your data, as the end screen requires a reset, which now removes all your progress because from the game's perspective you never saved! The game itself is okay; nothing too special and can be like jumping through molasses at times, but I still enjoyed it
I also 100%'d Mario Tennis and Mario Golf!... As much as I could, because NSO does not emulate having the GBC connections or just default unlock them. They're great classics, but after having 100%'d the GBC games last year and seeing empty character slots in both games, I was pretty frustrated
Screenshot I took of the one character who has a face like this, I don't understand why
Hyrule Warriors: Age of Imprisonment (Switch 2)
I'll keep it short: The plus side is that by being canon the story is more impactful and something that actually serves as a great supplement to ToTK
The minus side is by doing that they did not go crazy with the levels and available characters, which is why I play these games. Also it was the first Hyrule Warriors I was able to 100%, which says a lot about the amount of content it has in it given I have over 600 hours in the original HW and still couldn't 100% it
Screenshot of me beating the hardest layer on the hardest difficulty, fully completing the DLC
Donkey Kong Bananza + Emerald Rush DLC (Switch 2)
A fantastic game, and a great comeback for DK! It took me a bit to get into it though; the first few hours I realized what the gameplay loop was and thought I would grow tired of it, but after a while I got into it more and more until I 100%'d the whole thing and was still looking for more. A great game with a ton of new stuff to DK that still respected the series' long history
The Emerald Rush DLC is $20, and when you first boot it up it looks like a terrible deal. 1 new level that doesn't even have any bananas to find, and a rogue-lite style randomized gameplay game mode that only has 5 levels and a short list of unlockables. However, after you beat that short list, Every single layer that has anything on it becomes playable with the game mode and the difficulty ramps up like crazy, forcing you to try new combinations and see levels in new ways. I think ultimately it was worth the $20, but I'm fucking crazy and over 100%'d everything in this, which more than doubled the base game's time.
Image from Nintendo's website
Mario Kart World (Switch 2)
I got everything in it! It's.... Fine. Just fine. The new levels are cool, I really like the open world and exploring, and it looks beautiful. But... the pathways between tracks make for really boring courses that need a lot more going for them to really call them courses, and once that's shedded off you have a pretty low amount of courses for a modern Mario Kart game, especially coming off of 8 DX. And also it's $80. This is skippable in my opinion, not the console shifter Nintendo was expecting, and I'd pick this up later in its lifespan after some DLC and a discount.
Image is promotional material from Sega
Sonic Racing: CrossWorlds (PC)
The best character Kart racer and it's not even close. Mechanically everything feels tight, the roster is everything you'd want out of a Sonic racer and now they're adding their usual cast of Sega favorites with some wacky ones along the way. The courses are great and designed in a way where the 1st and 3rd laps have fun differences with the middle lap being a crossworld to another track. These courses run deep with references, the character interactions are rad as hell, and there's a ton of unlockables. For bang for your buck, this is the kart racer to go for from this year.
Super Mario Galaxy 1+2 (Switch 2)
This rereleased (finally in the case of 2, again for 1) on Switch this year! Which is weird because 3D all-stars has been banished to the shadow realm and Galaxy 2 should've been included in that in the first place. The only new features are an expanded story book in 1 and a new story book in 2, and after having 100%'d both of these again: Not worth it if you've done it before! If you've never played either before: what's wrong with you? Of course it's worth it, Galaxy 1 is like revered as one of the best games of all time due to its release and popularity. And Galaxy 2 is that but like streamlined to be closer to 3D World so it has more content but it's not as interesting. Still good though
Deltarune Chapter 3 & 4 (Switch 2)
I replayed both chapters, once with my original save file and then I replayed all 4 chapters to get all the miss able secrets to set up for chapter 5. It's wonderful and I love it, though I'm also easily frustrated whenever games release episodically or over time because I want to know how it ends. Give Toby Fox and team your money
Image is promotional material from Nintendo
Kirby and the Forgotten Land Nintendo Switch 2 Edition + Star-Crossed World (Switch 2)
Good new additions to the base game, but a pretty short expansion itself. I think I've hit the point where I can't really tell the difference in quality enough for it to matter, so the visual upgrades are kinda moot, but with no new powers and only 3 new mouthful modes (mid-level gimmicks) it felt kind of lacking even if I did enjoy my time with it.
Image is promotional material from Nintendo
WarioWare Move It! (Switch)
A return to the best WarioWare gameplay: motion controls that make you look like an idiot! It's not fully playable on Switch 2 because it's one of the only games that ever used the infrared sensor on the Joycon 1, and sometimes it could get a little unresponsive, but I liked it a lot. It's also pretty short, though with how much you're moving it'll still take you a few sessions to beat.
Image stolen from this review because I thought it was cute
The Legend of Zelda: Skyward Sword HD (Switch)
My hot take is that this is a great game that people hated because the motion controls required you to actually swing your arm instead of Wii Sports where you could get away with flicking, leaving it feeling unresponsive to those who had spent enough time with the base wiimote. Now that the motion controls are relegated to the second stick and the tedious prompts are gone, the game is great! One of the best 3D Zeldas. I will put it above Ocarina of Time, and I will be right because I'm not blinded by nostalgia. Maybe I'll play that Ship of Harkinian decomp and change my mind one day, but that's for later
(I don't have any screens for this because I didn't transfer them to my switch 2 oops)
Miitopia (Switch)
Another 3DS remake! I enjoyed it, it's wacky and felt like a wonderful extension of the Streetpass RPG game. It's also fun to see all the really awesome characters people made with the enhanced Mii Maker, something I hope comes to Tomodatchi Life 2 next year. They did a good job of making you try all the classes as well, though near the end you get the full gameplay and it can get a bit grindy.
Promo material from Nintendo
Paper Mario: The Origami King (Switch)
I finally beat it! It's the best of the modern Paper Mario games, which is damnation with faint praise. Still lacks the charm of the worlds the first 3 PM's built and has a battle system you're better off avoiding rather than engaging with, making this the 3rd Paper Mario in a row you should skip.
I had this on WiiU and didn't get very far. I somehow nearly 100%'d this until I saw that, in traditional Xenoblade fashion, some of the requirements for clearing hexes on the maps required you to DEFEAT MEGAGOD WHO IS TWICE YOUR LEVEL WHEN YOU COMPLETE ALL STORY OBJECTIVES.
It still struggles with the issue of placing quests in the open world in areas that are way overleveld for you but still require you to do them anyway, but I appreciated it much more this time. The game also adds an epilogue that presumably will tie it to future Xenoblades, but given the original ended on a cliff hanger that this epilogue hand waves and redirects to a separate story as if that's solved it felt very... unnecessary. It's till the weakest Xenoblade, but I'm glad it has a chance to shine again.
Advance Wars 1 (Reboot camp Switch)
I suck at these games!
Sega Promo Material
Sonic Rumble (Steam)
Fall Guys but very aggressive in its monetization, and also with Sonic. It's so aggressive that it SEEMS pay to win, but in reality the score multipliers you get for getting (buying) skins do not affect gameplay, and for the most part everyone is on an equal playing field. It's fine; I like that characters can have unique abilities, but it still isn't the strongest game and I'd rather pay a 1-time fee to remove the daily restrictions then have the mobile mechanics shoehorned in at every turn.
image from steam page
R.E.P.O. (Steam)
The best friend slop this year (Positive)
Megabonk (Steam)
I enjoyed it but I don't have any interest in going back for a long time because I kinda get it. A good game, I like it much more than Vampire Survivors
Yooka-Replaylee (Steam)
A vastly superior version of the original that removes all the tedium of collecting the moves and unlocking bigger parts of the same worlds, making it much more accessible and traversable. If this was what released 10 years ago they'd have crushed it gameplay wise. Unfortunately a lot of my gripes still stand: the humor misses the mark a lot by being so heavy-handed on its references, usually telling you how lame something is, before you're about to do it. Which isn't a joke, it's just kinda mean. The minecart segments suck just as much, and the cutscenes could've use some sprucing up to make the characters more expressive. But overall a great remaster that I'd now recommend
My descent into madness via 100%ing Sonic Games I vowed I wouldn't
Sonic Colors Ultimate (Steam)
I got this on Steam, and it's a terrible port. However due to the amazing work of modders, the Sonic Colors Project Re-Rainbow Mod made this a fantastic experience! All the display issues gone, gameplay tweaked and fixed, and only the occasional crash brought me back to when the Wii version was the best Sonic had to offer. Still, 100%'ing this wasn't really worth it, though with the mod it's a fun game to run through. Its story was of the era though, which is to say pretty lame.
Sonic Lost World (Steam)
This game stinks, I don't know why I did this other than momentum. Not worth it, don't play
Sonic Forces (Steam)
This game is still just Okay! Now that I was 100%ing it, it QUADRUPLED IN SIZE!
... In that you have to replay each level and find new collectibles in each run, i.e. red star rings, moon medals, and sequential times green rings. It's also NOT WORTH THE TROUBLE, though I did have fun actually trying out the different avatars which 100% requires you to do.
Sonic the Hedgehog 4 Episode I (Steam)
Bad, also bad to 100% because of the no damage all-boss gauntlet. Next!
Sonic the Hedgehog 4 Episode II (Steam)
Much better and prettier than 1 because it didn't have to limit itself to WiiWare specifications! It's still however just an okay game and some of the level gimmicks aren't that fun to engage with. Still, I actually enjoyed this one.
Sonic Adventure DX (Steam)
INCLUDING THE MISSIONS. I never did all the missions, so I decided to 100% this on steam and get those done and the achievements as well. Pretty quickly I realized this port was hot garbage, so I went and modded it to be a lot better, including mods that made it more akin to the Dreamcast version, and let me tell you it is WAAAAY better. I actually enjoyed 100%ing it this time, even Big's sections, so this was actually a better experience than when I revisited Adventure 2 a couple years back
Image from steam page
10S FOREVER (Steam and Itch)
Owch (chloe) makes fantastic little indie games and you should play them! This one is like what if Breakout and Tennis shook hands and then fought a bunch of monsters in a lite bullet hell. Very Fun, though pretty challenging. You should also check out her other games, WATER'S FINE and PALACE OF WOE being my favorites
Image from Nintendo's website
ANTONBLAST (Steam)
I wanted to like this one but the heavy pixelation made my eyes hurt for some reason. Not sure what the deal was, and then I got stuck on the level select map and just put it down. I am sad I did this but also I didn't really feel like picking it up again.
Image from Steam Page
The Elephant Collection (Steam)
All of the classic flash games in one! And they're just fine! I enjoyed revisiting them but if you never played them and lack the nostalgia they're just pretty okay short games.
Crash Bandicoot 4: It's About Time (Steam)
This single-handedly made me change my opinion on having a studio remaster an old series so they can revive it with a new entry. Granted, I don't think that's a bad idea, but in this case the levels are just edious and not fun. The secrets are hiddden via camera tricks or really tough jumps that aren't the same level of quality that the original trilogy (specifically 2) had. I couldn't finish it; I was just not enjoying myself despite the love the studio clearly has for the property.
Kirby's Return to Dream Land Deluxe (Switch)
This is the best remake/remaster I played this year! New game modes and unlockables on top of an already very solid game, and Minigames that referenced practically every Kirby game to date! Fantastic game that contrasted in quality so heavily with DKC Returns HD and Luigi's Mansion 2 HD's releases that it makes me want to throw shame on Nintendo for throwing the word HD on them and releasing them for full fucking price no I WILL NOT GET OVER THAT
And Finally, the Best game I played this year! That's right, as if it could be anything else in a year so packed with promise. What's that music? You can hear him coming! IT'S
Clair Obscur: Expedition 33 (I don't actually own this)
That's right! The indie game made by a plucky little studio filled with industry veterans and funded by their own money (and also the French government and a publisher). Why, they only had to use LLMs, the machine that destroys everything and steals from creators to make responses that lie to you, raise the cost of living, induce psychosis and literally destroy critical thinking in peoples' minds, to make just one background asset that could've been grabbed from a free library without using LLMs! How could this joke not get old?
... Anyway it's Donkey Kong.
Donkey Kong Bananza
On top of what I already said. The game is just fun. It loves the series it comes from while twisting it on its head to keep things fresh. Pauline's story, like Rosalina's in Galaxy, adds so much charm and investment into the gameplay that games as straightforward as even Odyssey lack, and with the emerald rush DLC I cannot stop coming back. If you pick up a Switch 2, this is a must-have, with Air Riders being the next best thing on the list of exclusives to that console so far.
This is the game review post for the remaining 4 months I got too lazy to keep up with during the year! I'm going to skip my favorite game I played this year part for now, but I hope this provides some insight to someone somewhere.
Let's get it going!
Screenshot from my Gameplay
Colossal Caverns (Pikmin 2 mod)
^link to PikHacker's download site with all their mods.
Hot off my Super Mario Eclipse playthrough, I finally decided to give this a go! For those unaware, this is a Pikmin 2 hack that puts every boss, enemy, and treasure in a single, gigantic cave level and the challenge is to escape. The REAL challenge is to get all the treasure, and the REALLY INTENSE challenge it to defeat all the enemies. There are a number of customization options such as including the Onions underground, max Pikmin limit increase to 200, and some enemy health adjustment, but I would recommend you do those for one playthrough and then really try it without those changes so you really have to learn enemy behavior and feel how intense it can get.
This is a really fun hack, and I'd recommend it for Pikmin 2 vets. this isn't something you hop into if you've only played 4 though.
image stolen from a redditor
DOOM Eternal (Steam)
I'm a big OG Doom/Doom II fan, and Doom 2016 was pretty good, so I figured it was about time I played this single-player game.
Then I launched it in steam, already a layer of DRM that requires a login, and was immediately greeted with another login screen!
I uninstalled, may ask for a refund. Is it petty? Idk. The game may have a multiplayer component or online features, but there's 0 reason why I need to do that for a single player game. Hell, I feel like I have a pretty low bar given I've hooked up my Ubisoft account to Mario V Rabbids and Rayman, but that's also optional and the games work independent of it. I suspect if I looked for a pirated version, I could play this game without giving them my email address and logging in, so why are we doing this. The game doesn't even let me adjust options or take a screenshot without logging in
Splatoon 3: Grand Festival (Switch)
The final splatfest!
But not really!
This was actually a really cool in-game event. Not only did they extend the "finale" to the full 3 days and bring all 3 idol groups into play, they made an entirely new overworld map that adjusted and actively changed over the course of the three days.
The amount of love and polish that went into a very short, non-repeated in-game experience that fans from the past 10 years would absolutely enjoy is just unparalleled. In the first 2 days you could visit one of three stadiums which rotated which group was playing, but in the final day all three groups were performing together on the main stage with pyrotechnics and flying platforms and it was nuts. Over the course of the evening, the other venues actually caught fire and burned down while it continued, making it a more clear reference to Burning Man than it already was.
It did however fall to the typical downsides of a Splatfest in terms of gameplay. Even with three teams it was quite easy to get paired against your own team and have that entire battle not count towards your clout or your team score, and even though I played like 20 triple battles only 3 of them were against other teams. This is something of a long-running bug bear; I understand you want people to play frequently, but there should either be an option to say "Yes I will wait longer to fight against other teams" or a rewards incentive to play against your own team instead of just throwing it or being dissappointed when it happens. It also unfortunately suffers from the lack of matchmaking, and this was pretty clear when team past started getting prestige ranks in the double digits on day 2 vs a normal teams as well. That's a little trickier, as genuinely I can believe that people who picked Past are genuinely long-time players, but it's an unfortunate issue with competitive games with ladders.
The stage for the triple battles though was also cool. Personally I wasn't a big fan of it's layout, however if your team secured the Ultra Signal your idol group would actually come out and cheer you on, which was rad af. The whole event was just one big hypefest that really fit the style of the game, and the best send-off to date. I wish more games were able to do a big send-off like this rather than just slowly deteriorate and fall-oof, but that's an impossible standard and made me excited for the series' future.
Also, there was a Splatfest in October and they're still doing balance patches so it wasn't really a send-off but still
Image from download page
Super Mario and the Rainbow Stars (PC)
I forgot what pointed me to this game, but it's pretty good! definitely made by people who love the series and want to see a more cohesive world and Mario RPG level story inside a platformer. It's pretty fun and has a great amount of content despite only having 1 world so far!
Gameplay wise I do have some criticisms. The game tries to bring Mario Odyssey gameplay into a 2D platformer, and while sometimes that can work, it does feel a little out of place here. It's not bad, and the levels do a good job of showcasing it, but it feels a little out of place and I personally had issues with the movement options and the star throw at the same time.
Level design is another thing. I'm not sure if this was a limitation thing, a deliberate choice, or just coincidence, but basically every level has similar feel and recurring layouts. Specifically, you'll find yourself going up for a few jumps, then a part where you need to ground point or descend vertically, and then back up again in the next area. But the levels themselves aren't vertical, and in fact pretty limited in that direction, so seeing that same layout repeatedly makes it feel more like a fan game than a real one. It's difficult to describe, but picture the heartbeat line on an EKG and that's how your path typically seems to pan out. With this many movement options and gimmicks in the game, it would be cool if they took a more open-level style approach where you could skip some of these sections through some more technical, high jumps, branching paths, etc.
All that said though, it's still a very good fangame! Visuals are great, Music and Sound design are great, and there's a lot of love put into it. I'm hoping that the level design continues improving over time, and this could be a really iconic fangame.
Screenshot from the Steam Store Page
Spark the Electric Jester 2 (Steam)
This has been floating around my backlog for a while; I've tried it before but I got distracted by collectibles and didn't give it a real shot, so I figured I'd give it a go this time and just go through the game without obsessing.
Spark the Electric Jester is an indie game series that's based off of Sonic, and 2 is the first 3D one that builds off of Sonic Adventure 2's playstyle. It adds in combat as well, with combo building and timed parries which open up the attacker to your assault, but ultimately the game shines the most when it's just the classic Sonic 3D platforming.
Like real Sonic it's a little Janky; sometimes when you try and run up walls it doesn't quite stick right, some jumps are a bit strange, enemy targeting is finicky, but overall it's a fun time. The game itself is very short, taking me only 2.4 hours to beat between both my attempts, but I also didn't focus on doing the achievements and gathering the collectibles, of which each level has a few in their branching paths. Plot-wise, it suffers a little bit from taking itself a little too seriously and being a bit too complicated for my tastes, but that doesn't detract from the gameplay.
If you have a Sonic Adventure itch and this is on sale, it's worth a pick-up I'd say, but if you don't the game is just okay by its own merits. 3 is where the series really gets into its own.
Screenshot from the Steam store page
Spark the Electric Jester 3 (Steam)
This is like 2 but way better!
An actual, really well-polished love letter to Sonic Adventure 2, Spark 3 goes back to Spark being the main character and a less-linear level structure. Each level has a few challenges within them to keep you coming back and replaying, and the combat as a whole feels way better with some unlockable moves and even alternate characters to play as.
Again, the story is convoluted but you won't miss much if you skip straight to this one as they do a good job of recapping enough so you're not totally lost. I still think it takes itself a little to seriously, and I'm not a huge fan of how it gets near the end, but as a game it's a great experience.
Highly recommend this over the 2nd one for Sonic Adventure fans, though both are great games. The replayability and polish on this surpass even SA2 in those regards, imo.
Screenshot from Steam store page
Neon White (Steam)
Reminds me of Lovely Planet but with more polish and care placed into level design! I'm not too big a fan about how long the between-worlds sections can take with the plot, but I also haven't gotten very far in it.
Gameplay-wise, it's an FPS where you pick up cards to use guns/abilities to quickly defeat all the enemies and get to the end of a level as fast as you can. Replaying the level will open up other opportunities to get goodies or complete it faster by showing you a hint somewhere in the level that will save you enough time to get the highest rank. I really liked this game, but my attention span prevented me from getting very far. That's a me-problem though; this is a great pick-up for precision platforming and execution fans.
The Legend of Zelda: Echoes of Wisdom (Switch)
I don't know how I feel about this game to be honest. I mean, I really like it but after I was done I was torn between "this game dragged on" and "I wish there was more to do".
To get started, this is a Zelda game where you play as Zelda, and instead of attacking directly you use a magic wand to copy and paste items and enemies to attack other enemies and solve challenges. It's a very fun concept, and I think they executed it well, but it runs into a few problems. First, when you find items and summons that let you bypass multiple things, you end up only ever using those. These get mitigated after a while with a few rooms and bosses that require specific elements, heights, wind obstacles etc. to get past, but "grab spider and climb wall" is a fairly early game discovery and a faithful one throughout nearly the whole game.
Second, narratively the game could use some work. I like the idea that Link is silent through the whole game, canonically, however Zelda really shouldn't have been. A game from Zelda's perspective has a lot of unique potential to tell a familiar story from a new angle using its own gameplay, but what really seems to have happened is we got "what if Link didn't have items but instead was kirby, and then also you can be Link normally sometimes." The game certainly shines in a lot of places with clever puzzles and copy interactions, but Zelda being the main character isn't explored upon and feels more like the gimmick than the gameplay gimmick. That on top of the entire game being about people fawning over how cool Link is and nobody outside of the castle knowing the princess of Hyrule somehow really cements that she can be done better, Nintendo. This point is also tough to bring up because it could easily be misconstrued as me saying "why ruin this game by making me play as a girl, UGH" but I would like to stress that I'm definitely not making that point; I'm saying they picked a character who is always crucial to the plot and arching theme of every game and didn't use that to the game's advantage. Also, every other Zelda game you should've been able to play as a girl don't @ me
As for the good parts though, they did a good job of world and puzzle design despite the issues with dominant solutions. I did 100% the game and run through areas multiple times to discover fun puzzles I hadn't seen before and cool hidden things that I would've missed had I not been so thorough. Ultimately this is a good game and I'd recommend it, but if possible try and find a way to play a bit of it first before dropping full price on it, as it may not be for every LoZ fan.
Super Nintendo World (Universal Studios Hollywood)
That's right; I went to a REAL LIFE VIDEO GAME!
And it was pretty cool! I'll open up top with a few caveats though:
Universal Studios struggles in comparison to Disney when it comes to immersion in their theme-parks, with their employees being not so much in character as much as people who are trying to keep a theme park going. In most areas this is fine, but SNW's facade and experience necessitates a bit more character work than they're clearly paying these people for.
Universal Studios Hollywood is cramped for space since it's actually a functioning Studio with over 20 sound stages and in the middle of an incredibly cramped city. As a result, there is only 1 ride, vs Japan's 2 (soon 3) and Orlando's 2. I also doubt they'll be adding the Donkey Kong Country to it.
This land requires that you pay $42 for the power up band, as without it you can only ride one ride, and the minigames/interactable content don't do anything if you don't have one. For families that didn't realize this, this is a huge bummer for kids who get to see a bunch of other people having a blast hitting blocks and getting coins, only for those same blocks to do an empty thud if you don't have one.
The space is way too small and without other rides. Since it's clearly USH's biggest draw at the moment and the ride easily gets to over an hour long wait and the missions encourage you riding it several times, it makes for an overwhelmingly crowded and anxious experience.
That all being said, I had a fun time there. With the power-up band and a smart phone, there are over 132 stamps to collect, including secret interactables in the world, collecting keys and coins to fight Bowser Jr (the biggest minigame in the area), completing minigames such as an interactable block wall that will stop a thwomp from falling, hitting timers to keep a piranha plant asleep, and timing a pow block hit to knock a koopa shell into a key. It's a really cool, well-done immersive experience and I appreciate that they made the whole place a game rather than a reference.
That being said, the band interactions could use some work. The Mario Kart ride is an interactable, AR 3D shooting game where you use koopa shells you get from item blocks to try and beat bowser's team, and while it's fun in its own right, the visors aren't wide enough to get a good view of everything, and the employees make no effort to tell you where to scan your band so that the ride actually counts in your app. As a result I had some fun with the ride itself, but my progress was not tracked and I was left wanting to try again only to be met with the 75 minute wait time, which we weren't doing. This would be mitigated with a much bigger park; you can encourage guests to re-run the same rides over and over again if all of them had similar band interactions, but with just the one it really grinds it all to a halt. The employees not explaining band interactions was a recurring issue; you'll spend a lot of time wondering if you're doing it right for some minigames and you don't know that somethings don't count as being completed, like character meet-ups, unless you make a point to ask and they let you scan something specific.
All-in-all, it's a fun experience but there's not too much there unless you're a freak like me, and it could still use a lot of work. I had a good time though and would go again, but the park being restricted to such a small space with only one real ride limits its potential, and on the whole it's an expensive experience.
If you do go though, I would highly recommend getting the early pass and going on a Tues/Wed/Thursday; Those are the cheapest, least crowded times, and the early pass will let you get in the Mario Kart ride without a wait if you're there on time. Avoid any times near holidays of course
Super Mario Party Jamboree (Switch)
Super Mario Party gets a sequel!... I'm not sure how this is different branch than Superstars though. I guess more sub-modes and focus on switch-only motion controls? It's fine, that's a nitpick.
I'll start out by saying that its core Mario Party game mode is pretty good! Most board have their own gimmick, but as a whole it's pretty close to the style of Mario Party everyone knows and loves without trying to reinvent things to the point of over-complication. The inclusion of "Pro mode" is also nice, as it allows you to play solo without feeling like the computers are robbing you and makes every decision you make on the board actually mean something. I have yet to play this with friends, but this feels like a fun game night experience and a good entry in the series for sure.
I will say that pro-mode feels like a necessary option in this one though. Mario Party is known for having a lot of randomness, but this game in particular has a TON more minigames, random events, and just un-counter-able nonsense than Superstars did. It's a little frustrating because I want to play with more minigames, but a lot are dominated by what are basically that exploding bowser minigame in terms of luck. No idea why "Select a key, select a door, hope for the best" is in there.
It also boasts having a ton of minigames in its own right, which technically isn't wrong, but when you split it by game mode it comes up severely lacking. On the box it says there are over 100, but when you play the main mode, exclude the completely random ones, and while I try not to personally I understand that a large chunk of players exclude motion controls, You'll be seeing repeats within the same game over 10 turns, and there are really at most 40 available. That sucks! I feel like I speak for a lot of people when I say I don't mind them bringing back more mini-games from Superstars; they add more variety, are nostalgic, and genuinely people appreciate non-repetitiveness more than they would appreciate having "new" minigames that they end up seeing way too often.
In terms of some new mechanics, the free-roaming team mode and buddy system present in Island tour and then in Super Mario Party has been replace by a "Jamboree buddy" system. Roughly half the characters (The unique, non-minion ones) have the chance of appearing on the board, and passing them initiates a unique minigame that if you win lets them follow you for 3 turns and grants you special perks. Events will proc twice when you have them, including shops, coins from spaces, stars, and even Bowser spaces, which is a fun risk-reward feature. They can also be stolen after being won, which is a bit frustrating because all that takes is passing the player with them. Would've preferred a duel minigame, boo, and/or an item to challenge them instead. But regardless, the gimmick is fun and most of their special minigames are cool because they're uniquely tailored to the character. My main issue with this is that it would've been cool to have minigames for every character, but I understand that time constraints would make that difficult.
The lack of the previously mentioned team/partner modes is a little sad though. Those modes were definitely my favorite "new" game mode the series introduced, and the unique dice per character added some fun and strategy to the otherwise simplest aspect of the game: rolling the dice. I would've preferred it over a couple of the Game modes they added, which I'll get into.
Party-Planner Trek is their single player mode, where you select a character and wander across the 5 main board completing challenges and mini-games to collect stars, each board ending in a boss minigame where you team up with characters you may have found along the way. It fine as a game mode, not too exciting and introduces you to each board, but also not really that difficult or entertaining in its own right. It'll only take a couple hours to complete, and the story itself is pretty low stakes
Para-Troopa flight school has you holding the joy-cons out to your sides like wings and flapping/gliding with them to move around in game. Unfortunately this is where my experience with it gets in the way; I have essential tremors which unfortunately means that my small, constant shaking easily meses up the sensors and I have to make much bigger movements to compensate. It's not for me, and Toad's Item Factory I've not even tried for similar reasons. Rhythm Kitchen is also similar to a Super Mario Party Game Mode, but again I found it improperly reading movements I made so I'm just passing on all these.
Koopathlon is a fall-guys esque? game mode. Not sure if "A lot of players bumble around trying to get further than the rest" is a genre yet, but also it's a little different, like Super Mario 35 was. Basically you go against 19 other players and play 3 "solo" minigames in a row where you try and rack up more coins overall before a bowser minigame that can even the playing field more, as you're playing directly against the other players and if you get eliminated you get sent back more and more spaces depending on your current lead. The minigames then come back a difficulty level harder. It's fun, but not really worth more than a couple replays, in my opinion.
And then finally Bowser Kaboom Squad has you working as a group of 8 players trying to take down imposter bowser before 5 rounds are up, running around and breaking crates to load bombs into a canon while environmental enemies and bowser himself tries to take everyone out. This is the game mode other than the main one I spend the most time in. It's not too difficult or stressful, and I much prefer the cooperative nature of this rather than the chaoticness of Koopathlon, but again this suffers from a shallow mini-game pool and only 3 levels.
Thematically this game also suffers from being a recent Mario spin-off, where they're not allowed to stray far from the Mario formula. Indeed, every NPC is aa different color toad or a basic enemy with a hat, which makes the game a lot more bland when those characters are already playable. It's frustrating that in the Gamecube era they were very willing to embrace the variety of wacky characters they had like Piantas and wacky hosts, but after Odyssey, 3D world, Wonder, all the Luigi's Mansions, Princess Peach Showtime, and their RPG games we're back to "Kamek is the host, everyone is a toad or bad guy, and we made a fake Bowser." The Mario world has a lot of creative things in it; please start using them
Overall this sounds like a bad review, but I still quite enjoyed it as a Mario Party game. I think Superstars is still a better core Mario-party experience, but this definitely stands up in it's own right. But if you're looking for a lot more variety in minigames, I'd maybe pick this one up on sale or something later down the line.
Screenshot from the Steam store page
Shadow Generations (Steam)
Ohey, the best 3D Sonic game, which previously I would've qualified since Generations, but it's EVEN BETTER?
I had a lot of things on a Wishlist for a Sonic Generations remake/sequel, but I wouldn't have ever said "side expansion about Shadow" as one of them. But lo, it was a wonderful decision! Plotwise, the story is somewhat hampered by the fact that it takes place before Lost World, meaning nothing can substantially change with Shadow's character/ knowledge in future games like Forces, but they did a great job with his characterization none the less. His voice actor, whose been on the job for a while, still feels like he's trying just a bit too hard to be edgy, but not so bad that it detracts from everything more than just being like "Haha, edgehog"
Gameplay wise it's a vast improvement over the baseline Generations. It's in a different engine (more on that in the next review), but it's close enough to stay familiar while also being much smoother. Shadow's Doom powers add the sort of progression that Sonic's been flubbing with for quite some time, offering options that both improve movement and attacks in ways that allow you to properly branch paths in ways more interesting than "did you jump when the spring wasn't visible on the screen" that Generations liked to do.
Length wise, it's also pretty decent. I would say that I would've liked one more "world", something like Prison Island from Shadow the Hedgehog and a boss fight with a GUN robot. It was actually surprising that that game didn't get any level representation, and they opted to instead shove Radical Highway in every level. It was the first level you play as him in the series, but Doom being like "That's some nice platforming you're doing, shame if it were suddenly RADICAL HIGHWAY" every time got old. I would've rather they stuck with themes in the level, like Rail Canyon could shift to have weird gravity and parts from Mystic Manor, The ark could have you planet hopping like you did in the Rouge/Knuckles levels, Forces could've had the ruby fucking with everything. It would be more novel anyway.
But for those who like the boost style gameplay of 3D Sonic games, this is the best outing yet and worth picking up for $30 at least. If you've not played the original Generations, this is a great bundle.
Screenshot from the Steam store page
Sonic X Shadow Generations (Steam)
This is for the "remake" part of the bundle, which is just a slightly updated Sonic Generations. I did 100% both of the games in here.
I consider these to be separate games mostly because even the game considers them to be separate. Instead of remaking Sonic Generations in the engine they had access to, they really only did some slight, almost mod-like changes to the version of Sonic Generations that was already available on steam to account for Sonic being an asshole to Amy (for literally no reason, originally framing Sonic shoving his hand in her face to talk to tails as "cool", so a good change actually) and then plot changes for Shadow Generations to fit better in. This version of Sonic Generations is then launched after you select it in the starting menu, as if it was a launcher itself.
On the one hand, I'm okay with this because it was likely a rights/age of the engine issue that prevented them from updating the game significantly or remaking it entirely in the new engine. On the other... Modders have used Generations as the base for like 12 years now? It would've been cool to see them add in more levels, if only just the 3DS levels that now are unplayable through any modern means. Granted, the 3DS levels weren't good, but they had game representation in there that's now just completely lost.
Adding in new levels would've also been nice. Sega re-used, and will continue to re-use assets from the Sonic Generations, so there's justification for adding more substantial content from games that are overwhelmingly popular in the series and were missing from the original, ie anything from Advanced, Rush, 3D Blast, to newer games that never made it to 3D like Mania.
Gameplay wise, it's still pretty good. It definitely shows some of its age with level and mission design, but overall it was the best 3D Sonic experience since Adventure 2, and then undefeated until Shadow Generations in my mind.
I would recommend picking it up if you don't own Sonic Generations anyway, but if you've played it at all, especially recently, don't buy it for Sonic Generations; Buy it for Shadow
Screenshot from Steam store page
Sonic Origins (Steam)
So now I'm on a Sonic kick, and while I waited a while to pick this collection due to its price and also misleading release, I'm glad I did now the plus version is out and it was on sale.
Full disclosure, I'd never actually 100% CD and 3 & Knuckles. CD was a bit to complex for me (and I had no idea you had to go back in time and destroy the generators on every level), and I only ever had &Knuckles to play with originally. The removal of lives (optional) and the ability to use medals to replay levels and specials stages really allows for exploration of levels without fearing losing all your progress, and to makes a much more enjoyable experience on the whole. The music they had to replace is definitely worse than the originals, but easily overlooked. Otherwise, the games play well, the inclusion of Amy was a good choice (though I would've liked to have seen more classic characters for the price) and the other quality of life features are good as well. The 10 Game Gear games are nice, but none of them are really that memorable or play well on their own so that's passable.
If this is on sale for $5-10 and you haven't played all these games to death, I'd pick it up, but if you own these games in another form this is certainly a more polished way of enjoying them but nothing to drop too much on
Image from srb2 website
Sonic Robo Blast 2 (PC)
After an attempt to revisit Forces to continue my Sonic 100% streak up to 7, I decided to pick up one of the most beloved Sonic fangames which started out as a DOOM mod (and I think still is? I didn't research this tbh).
Overall I'd say it's pretty fun; the multitude of characters to play as cool and the levels feel more or less true to what a 3D classic sonic would be. I however didn't finish it, as I kept getting frustrated with the thok move, camera, and controls, and after all those 100%'s I kept needing to restart to find those chaos emeralds. Ultimately, I made the experience worse for myself to achieve an arbitrary goal.
The game is free and a really fun fangame, so give it a try but also understand the controls and movement aren't for everyone
Screenshot from my only god pack pull so far
Pokemon TCG Pocket (Android)
I hate Gacha Games. Blind Boxes are gambling. Therefore, this blind box F2P game is the worst thing I've ever downloaded on my phone.
Except it's not? I really can't explain it past Nostalgia for when I was 5 collecting Pokemon cards, especially since I suck at battling as much now as I did then, but there's just something cool about collecting all the pokemon and seeing all the cool card art. I am not immune to the dopamine rush of opening 2 card packs a day and a 1/5 chance of picking from friend's packs.
Gameplay wise it's a little simpler than the in-person game, but as a result smaller balance issues make greater impacts. In most cases for example, it's much better to get tails on the initial coin flip to go second, as the energy advantage is usually way more useful that the evolution advantage that the first player gets on turn 3. Also, a large number of decks rely on coin flips going well, and that can get frustrating very quickly when you're already relying on card draws being in your favor.
This game is a dangerous gateway drug into getting into TCGs for real. Use responsibly, and understand that when you drop your first buck on any gambling game you have crossed the biggest line to cross and it will be hard if not impossible to go back.
Mario & Luigi: Brothership (Switch)
I was so excited to see the series not only return, but in stylized 3D! I was very concerned this series was dead after the studio shut down.
That being said, this one is just... alright. The way it's structured with the constant return to hub and the disjointed islands is not doing it any favors. It might be more... "streamlined" I suppose, but what I really liked about the series was for the most part the world was interesting to explore and really bizarre and wacky. With every dungeon essentially being a rather small island among a vast, mostly empty ocean, it kinda feels a bit shallow.
It also unfortunately suffers from the issues that prevented Dream Team from being on of the greats, mainly the constant tutorials all the way up to the final boss and cutscenes explaining what just clearly happened on screen to you in case you weren't playing during the playable section where you did the thing.
Gameplay wise it's pretty solid; It can get pretty repetitive, especially in the first half the game when you're missing a lot of your kit and mainly just focus on jump attacks. But it's a M&L game, so even that feels really solid, and the battle plug system also adds a lot to the game. The characterization of Bowser, Jr., and his minions is also really solid.
Overall this game suffers from dragging on way too long, which I can't even say is because it's just too long a game or the dialogue and constant explanations really stretch it for all it's worth. I'd place this below Dream Team, as not a bad game but one with a number of flaws preventing it from being good. Worth a pick-up if it ever goes on sale, but also not a necessary experience like Superstar Saga, SMRPG, or TTYD.
Official Update Artwork by Hibachi (@HibachiX1)
Dead Estate: GOOD NIGHT! (Steam)
The final update for this game! I decided now would be as good a time as ever to catch up on those achievements. I never did, but only because of Assignment Anya (the last update I covered earlier this year).
This update adds a Dream route, which include 4 floors, a bonus floor that can appear in the main route, and some insane bosses leading to a unique ending for each characters and even more costumes! It's a really solid cap on the game and a great note to end on; I thoroughly enjoyed almost every moment with it.
If you've not picked up Dead Estate yet, it's now "complete" and definitely worth the purchase. If it's been a while, it''s worth a revisit (but warm up on some basic runs and challenges first)
Screenshot from the Steam store page
ATLYSS (Steam)
Once again it's proven that randy furries can make some of the best content known to man (I don't know if the creators of this, Pseudoregalia, or Dust an Elysian Tale are horny furries it's a joke I should probably delete this when I proofread it).
Atlyss is a Diablo-like game combined with a 3D platformer, where you can pick one of 6 races and then 3 classes to get a variety of skills, weapons, and attacks to overcome enemies, dungeons, and complete quests. It's very fun despite only having 2 dungeons in it so far, and even better when you grab a friend or few to do some dungeon runs. I'm very excited to see where the game goes!
This game really took off of course because of its character customization, which lets you slide bars all the way to the right to get absurd proportions and wear some pretty thirsty clothes. That being said, while its character designs are definitely what you would expect with a game that lets you do that, the amount of options lets you create some really cool looking characters. The game even makes a point to give you scrolls that let you learn the skills other races have innately pretty early on, so there's really no reason not to make your favorite character look how they want and then play them exactly how you want (because imp's life drain is insanely powerful)
You could wait for more content, but honestly there's a good 8 hours in there right now to mess around with a some built in replay ability, I very much recommend this one
Screenshot from the Steam store page
UFO 50 (Steam)
I'm gonna have a couple controversial reviews on this list I think, but maybe not too controversial.
This is a collection of NES style games, with on overarching narrative about this being a found classic console with these 50 games released in order in the 80s. The games themselves for the most part feel very modern in a way that's hard to describe. They lack that classic jank that NES games used to have, like the sprite limit flicker, bad hitboxes in ice climbers, etc that make it just enough not to hit my nostalgia buttons but also mechanics that are much more polished overall.
Total I think I played 15 games before I put this one down. Each game is actually a real game in its own right, ranging from RPGs, arcade style games, platformers, puzzle games, even some strategy games in there. I've definitely spent a lot more time in some games than others, but this is unfortunately where I run into a personal problem when it comes to compilation games. If I'm not excited to try every game in the bundle, I often time abandon it pretty quickly.
I understand this is a me problem and I may have just not found the crazy good ones yet, but these games for the most part all just felt like fine. None of them really grabbed me except one of the later ones where you play as a Spaceman and gather resources like the top-down sections in Blaster Master, but even that was hindered by the design choice to make you wait for meat to regen in your town before you can explore more.
Overall, I can tell a lot of love went into this compilation and i'm not faulting it for that. Personally, I just couldn't get too into a lot of these games in the modern era, and because of that I ended up dropping this compilation early. Your mileage may very!
Screenshot from Steam store page
Black Mesa (Steam)
The Half-Life 2 update that made it workshop compatible and contain every Episode reminded me of this! But mostly my friend Blossom sharing funny videos of it actually.
I actually wasn't a huge fan of original half-life that much; I find the sequel nails the tone and game feel a lot better, but again it's not bad. Certainly this is the definitive way to play the original, and worth picking up for that alone, but if you didn't like the OG half-life you're not going to get much mileage out of this
Screenshot from Steam store page
Marvel Rivals (Steam)
Overwatch but better! I think. It's very easy to get overwhelmed in this game, and clearly takes a lot of time to understand character dynamics and what is even going on, but honestly I enjoyed what little time I spent with this way, waaaaaaay more than any time I spent with Overwatch. Sniping also doesn't seem to be nearly as prevalent; a huge plus for people like me who, on top of knowing that snipers take away any fun from a game that balances around weapon strength/reload speed/range, are correct.
There's clearly some balancing issues, but overall since I'm never going to be playing competitive it's just a good time and I can look past that.
It scratches that hero shooter itch without fomo or demanding so much of your time. Definitely worth a try (with friends)
Screenshot from DLC Steam store page
Disney Dreamlight Valley: Storybook Vale (Switch)
This is again what my Sister plays when she visits (or I visit her), so this is from the perspective of someone who watches her play and occasionally when she doesn't complete timed events finishes those up after the visits.
I'll open up by saying that the game definitely runs a lot better overall. Granted, it's very far from perfect, but the game crashes are now few and far between, slowdown is a lot less common, the music no longer skips, and a lot of item spawning issues have been fixed. Granted, the slowdowns are still there, loading times are frankly unacceptable still, and the item management system still needs to be reworked to prevent forced loading screens if they're going to be this long, but it's good progress.
This expansion specifically adds a whole new land in the form of the Storybook vale, a world shaped vaguely like a book that has 3 biomes: a ruined library in the fall, a golden Greek paradise based off of Hercules, and a fairytale forest with references to Alice in Wonderland and Sleeping Beauty. It adds in 3 new befriendable characters (will like increase to 5 later), Merida from Brave, Flynn from Tangled, and the star of the show Hades from Hercules.
The lands themselves are much better design, going from geometric walls and winding paths found in the base game and last expansion to much larger, more detailed and open areas that allow you to see further into the distance and actually take in the sightlines. It also adds in a new mechanic, a net, which you use to gather Snippets (small creatures made out of paper) which you then use to rebuild a book and create art to advance the plot.
On the whole, it's more of the same gameplay loop but better polished. It's very easy to lose yourself running around and doing tasks, but since my sister isn't one for decorating the world that specific large aspect of the game gets lost.
The new characters are neat, though I've not seen Brave myself. Flynn is also an odd choice, as now all three main characters from Tangled, what I thought was one of Disney's weakest movies, are now present in the game when other majorly successful movies like Alice in Wonderland and 101 Dalmatians are nowhere to be seen.
My older reviews still mostly stand in terms of recommending this game at all, but the expansion offers a fair amount of new content and promises to release more throughout the year so it's not a bad game.
Luigi's Mansion 2 HD (Switch)
Aight so I have major beef with this one, to the point where I kinda want to do an extensive write-up on all the switch ports/remasters that Nintendo's done over the past 7 years. Their record kinda sucks but this is the worst by far.
This is just a straight port of Luigi's Mansion Dark Moon on the 3DS. It can only technically be called HD because of the resolution, but other than that, some lighting, and a few specific textures I cannot tell the difference between the two. Additionally, they did not fix any of the animations, something that's forgivable on the 3DS because the resolution's so small and it's a tiny console, but when you see animations in cutscenes just run out and characters freeze on the big screen it's frankly unacceptable to call this "HD." In a lot of games I review, I talk about how their jank is part of the charm, but this isn't just jank, it looks bad and lazy.
As far as new features: There aren't any. This game is virtually identical to the 3DS original, except there isn't 3D. I know a lot of people didn't like the 3D on that console, but I loved it and consider it a feature taken out. So to me, this is the equivalent of an upscaling mod on your PC. For nearly twice the price the game was 11 years ago. Absurd.
Gameplay wise, this is the weakest entry in the series by a mile. The constant interruptions from E. Gadd and the mission structure make it really difficult to get into the gameplay and environments since you're constantly being told what wacky thing just happened on screen or just straight up yanked out of the level back to the hub. It was again acceptable at the time because portable games typically get different experiences than you would expect from a home console, but on a home console it's just not an engaging experience.
I got this as a gift, and I spent the whole time playing thinking about how much a waste of money this was. Skip it and get Luigi's Mansion 3 if you haven't
Screenshot from the Steam store page
Awaria (Steam)
From the makers of Helltaker comes Helltaker but as a fast-paced arcade-like game instead! You play as a repair-lady who runs around between generators and generator part dispensers to fix them while being assaulted by ghost ladies with strange powers related to how they died. Then you smooch them at the end of each level. Pretty simple, but really addictive and easily overwhelming as parts take time to generate, you have a limited amount of time to fix generators, and you can only hold 2 items at once. As it introduces parts that take other parts to generate, it really forces you to strategize instantaneously while running around and dodging like a madman.
The difficulty is quite up there, but it wasn't anything insurmountable and I played it on Hard mode by default, which you don't have to do of course. I would highly recommend giving this one a go; it's another labor of love and insanely fun for the time you spend with it. Also it's free
Screenshot from Steam store page
Balatro (Steam)
I'm really bad at poker and I've only gotten to like Ante 4? in a run so far and that felt like a lot of luck by getting insane straight multipliers and then losing when I couldn't make a straight. Other than that, I really don't get it; it seems like a distilled rogue-lite in that they've removed core gameplay elements and turned it from a platformer/shooter/deckbuilder etc. to just playing cards, and while I typically enjoy that style of gameplay I need more than that out of a game. It just genuinely feels like luck.
Personally I would skip this, but it's also one of the most bought, played, and well-received games of 2024 so like my opinion's an outlier here.
Screenshot from Steam store page
Tower Factory (Steam Early Access)
This is a really neat idea! Basically a mix between your standard Tower Defense game and your endless factory maker (Satisfactory, Factorio, etc.) You basically have to create and optimize factory buildings and conveyor belts to get the resources you need, process them into different resources, and then use those top create the towers to defend this.
While doing this, you need to create light towers to further unlock the map and find Light Crystals, which you then use to defeat the wizard tower (enemy spawn point) which you also have to find. Maps are randomly generated, with your resource pools, obelisks that power up adjacent towers, resource/coin chests, and light crystals scatter across the map. This allows for your replays to be different every time each level, of which there are 4, progressively harder ones so far.
Despite not seeming like a lot, the replayability is high and in fact key, because you start off with very few towers and resources and may end up losing your first bout on each level, gaining coins depending on your performance at the end of the level. These coins can then be used to permanently upgrade and unlock new towers'/factory components to help you perform better on the next run.
It's pretty fun! It can get really hectic jumping between the two halves of the game, especially since resource pools can run out and you may need to refactor your factory during an intense wave, but the actual TD aspects of it are pretty simple so it's not overwhelming. It unfortunately falls into the pitfall that almost every genre crossover game has however, where if the audiences for both were a Venn diagram, the only people who would really get into the game would be at the intersection of both genres, not pools from both sides. The TD aspect is pretty simple, and the factory aspect seems so as well, and they have to be so in the intense moments you're not overwhelmed fine tuning either. Again, I like it, but it's very easy to tell it's not for everyone.
Keep in mind it's early access, but if you like TD and Factory games this might be worth a pick-up! or at least a follow to see when it nears completion if Early Access is understandably not your thing. I picked it up in the Steam winter sale.
And that's it! thank you for reading this far, and have a great 2025!
Continuing on with August! A few days late because I was neck deep in the last game on here. It's very platformer heavy this month as well, but I was on a roll.
image from Steam page
Earth Defense Force 6 (Steam)
EDF! EDF!
EDF is a series that knows what it's about. Having played 4 and 5 on Steam as well, this is just more of that. The game boasts half as many more missions as 5 had, which is astonishing because 5 had 100 and that felt like way too many. I'm playing with friends and still haven't beaten it, but I hope to sometime soon.
The main difference I would say between this and 5 would be the plot. It's still the same tacky, B-movie plot with funny stilted dialogue and crazy scenarios, but they introduced a new element to it that lets it get even crazier but also makes me interested in what's going on past "How are we going to win". Gameplay wise, there's new weapons and enemies of course, and some of those new enemies require much more specific ways of dealing with them, but it still usually boils down to "Shoot them all really fast, and if they have a weak point shoot that." It's good, near-mindless fun and I appreciate that.
If you've played an EDF game before, this is more of the same and definitely best with a group of friends. If you haven't, keep that in mind and maybe wait for a sale.
Screenshot from my switch
New Pokémon Snap (Switch)
I didn't own Pokémon Snap on it's original release; I believe the first time I played it was on Wii VC, if not WiiU VC, so I had gotten far past 1st-gen hype that carried it a lot. It's a fun game, but it's pretty short and the lack of variety on each individual course wasn't doing it any favors. That's not to say I disliked it, but when this new one was announced I wasn't really in any hurry to try it out.
To it's credit, it's done a great job of adding features in a way that solves those issues with the original. You can level up each area as you get more points in it, which unlocks alternate routes and events in each one, and a number of them allow you to go at night which is a completely different experience as well. Your Pokedex also store 4 different rankings of pictures which have their own scoreboard, so you're encouraged to take pictures of the same Pokémon over and over again to get the best you can. I'll say this is a huge improvement, and worth the price of the game in terms of length at least, and that's without me going too far into the "post-game" content.
The game is a lot prettier than its current generation at the time, Gen 8, which is really funny given how poorly that game is run. It does a good job of showing you how expressive, interesting, and deep world that the Pokémon games have built but never have been able to explore upon fully due to the scope of those games and Gamefreak's... development practices. Pokémon's a franchise with a lot of incredibly unique gaming potential and side games like this do a great job of exploring that.
I did however find myself getting frustrated at some points. The Challenge system they have where NPC's give you tasks to try and get unique photos is very finnicky. I've often done pictures that I thought would fulfill their requirements, only for them to not even acknowledge it. I didn't complete a vast majority of them because of this; this kind of game benefits from not having to look things up online because the wonder and discovery is the point, but this could've used some work or an additional hint system for dumdums like me. Some of these challenges can also only be completed after unlocking levels and features and using them correctly, so it's especially frustrating to see the challenge pop up and attempt to do it several times only to discover that it's not possible until you hit level 3 and unlock the special glowy orb.
Overall though, this is Pokémon Snap but much larger and with a lot of great additions to the formula. If you enjoyed the gameplay of the original and want more, this will scratch that itch, but be prepared for some moments where you're confused on what to do next with little guidance.
Image from Steam page
Kitsune Tails (Steam)
I 100%'d this!
This is an adorable, very well done game. It's very much a love letter to SMB3 with some smaller SMW elements thrown in, and they're not only aware of that they've fully embraced it. I'd recommend it for anyone that just loved those classic Mario platformers, as it'll check all those boxes you know and love.
Kitsune Tails also features its own support for importing custom levels or even minigames based off of Lua and its own internal assets, complete with documentation and examples inside the local files for the game. That's something you don't see a lot, and even though I never made anything for it it was fun to mess around with. I will say that they will do themselves some favors if they find a way to make that work with Steam Workshop just inherently so players don't have to hunt around for files or join a discord with no anonymous accessibility (like forums used to do), but I won't count that against them because I have no idea how complicated that is. Update after I wrote this, Steam Workshop is now supported! That's the third time time they've updated the game with design changes and fixes that I was counting against it, which is very rad.
My only real complaints with it come in some more specific issues. A few levels could use some work design-wise; a few vertical levels really enjoy having enemies off-screen jump down to the next available platform to the player which is never fun, and there are some jumps and challenges that just don't feel right. Some enemies have clearly been designed to exploit difficult jumps and player behaviors. Monkeys that throw down diagonally at unforgiving intervals, and then drop down at an unavoidable rate. Ninja raccoons throw 3 projectiles very quickly as opposed to the traditional single projectile from piranha plants, ghosts perpetually chase you rather than being more manageable about directions your facing. It can lead to a lot of frustrating, repetitive fails that don't feel as fair as they could be, but ultimately with enough practice and patience nothing is insurmountable. Midway through my last run to get the hardest achievement they updated some of the problem jumps to be a bit easier which is appreciated, but these enemy issues don't feel addressable in the same way.
The story is adorable and lovely and genuine. Don't let "SMB3 but with fox girl lesbians," while true, color your perception of how the game presents itself or should play. This is a labor of love from a group of speedrunners, Mario fans, and the community that has kept that alive and evergreen.
Screenshot from my Switch
Pokémon Mystery Dungeon: Rescue Team DX (Switch)
I wanted to get a game I could chill with on the couch while listening to podcasts with a drink and my cat, so I picked this up again. I had played the original game on DS and remember liking it a lot, and I've played a number of Mystery Dungeon-esque games in various forms so I figured this would be a good fit. The amount of time between then and now of course (20ish years?) allowed me to forget most of the story beats and I'm not sure entirely of everything that changed, but I'll try and recollect as much as I can.
Visually the filter really works for it; the storybook aesthetic is a lot more interesting than just generic Pokémon cartoon looks, and they recreated everything in 3D very well. The inclusion of several Gen 4 Pokémon, something which at the time of the original release wasn't out yet, was fun to see again and made me nostalgic for when Gamefreak actually tried to do tie ins like that. In terms of changes, I wish they had kept in the Basic Attack that was in the base game, as without it PP management becomes a real chore. While it's cool to see some enemies Mega-evolve in the later dungeons as well, it's not really much of a feature because every Pokémon gets that stat bonus if the right conditions are met anyway.
So from my perspective, this is really just an HD port of the original game; if they added new Pokémon or dungeons to it then they're VERY late in the game and I never grinded enough to get to them. So now I have to jump back to my running bit with Switch remakes releasing at crazy prices. This is available for $59.99 digitally, full brand new Switch Game price, despite just being a rerelease of a GBA/DS game. That's criminal; something like this should release for $30 tops, and without any real new content to justify that price increase there's absolutely no reason it should be less. They really undercut my point here though because just after I picked this up, they released the GBA version of the game on NSO+, so like. Just play that. Or if you don't have NSO+, I'll fall back on my previous statement from last month that The value of these 20+ year old games is essentially free given that it's so easy to find them online, they've been iterated on so many times, and the original developers aren't getting a cent of that anyway. I'm not against remakes, but let's start being realistic about it: if pirating the original takes as much effort as buying it and gives you a near identical experience to the remake, then the remake wasn't needed.
Save your cash. If you want a great Pokémon Mystery Dungeon experience, Explorers of Sky for the DS is generally considered the best in series, and I'd like to see them actually make an effort to drastically improve on this side-series next time.
Image from Steam page
Penny's Big Breakaway (Steam)
I 100%'d this as well!
I was super-excited for this when it was first announced. It was developed by Christian Whitehead and the team behind Sonic Mania, which is hands-down the best 2D Sonic game even still, and they proved that they could figure out and distill the formula down to one the best it could be. So seeing them do a 3D platformer that looked like it would build off of 2D Sonic momentum mentality in a way that 3D Sonic never did was exciting.
I may have over-hyped it. That's not to say this is a bad game; far from it! I had a lot of fun with it and enjoyed a lot of the challenges it brought. It's movement is well crafted and a lot of thought clearly went into the different ways a player could move around the world. But the game is less "3D, momentum-Based Sonic" and more "Mario Odyssey with a Yo-yo instead of a cap." There are a few ways to quickly build or gain speed, but overall most of your movement is going to be rolling on your yo-yo until you get to precision platforming, and then you need to take it slower to do your normal jump, swing jump, double jump, forward dive, etc. to get where you need to go.
The game has a combo system that reminds me a lot of Pizza Tower's combo system mixed with a skateboarding game's points. You do combos by doing tricks (any movement that isn't just walking and a normal jump), and the game feels like you can carry a combo through the entire level if you play your moves very precisely. In my experience however, that's pretty close to impossible and it's a little unclear what specifically breaks your combo. Often times I'm left trying to ride my yo-yo back and forth to figure out how to land on ground without actually landing on ground, and it didn't feel great in those moments. When everything worked out though it felt really fun, and I could see how a mastery of the mechanics could really make everything feel good.
Aesthetically the game looks great. Very heavily stylized in a way that reminds me of Sonic 3D blast and well-selected palette's and themes to bring it all together. Character design is a little wacky, but it fits within it and it's a very well executed look overall; something a lot of indies struggle with so it's great to see that they were able to carry over that skillset from how well they handled Sonic Mania.
So in short, if Mario Odyssey-style movement in Mario 3D land type linear levels appeals to you, then this is a good pick-up! It will however take a little while to get used to the movement in order to properly understand how the game wants you to traverse it.
Image from Steam page
Haiku, the Robot (Steam)
I nearly 100%'d this game! There's an achievement for going through it without repairing yourself or getting chips that help with that (ie, only healing at checkpoints), and I ruined that pretty early. I might go back and do that someday though.
This game is the "prequel" to Rusty's Retirement, which I reviewed last post. It's more that Rusty's Retirement just uses the same characters and some of the aesthetics. But it caused me to be interested in it, and I had a good time with it! It's very much a Hollow-Knight inspired metroidvania, right down to the healing ability and "chips" working like badges. It doesn't hold your hand for exploring, but to the game's credit I never felt lost, which is a problem I had with Hollow Knight itself.
The aesthetic is post-apocalyptic, rusty metal underground entirely inhabited by robots under attack from a virus that causes them to attack each other. The color palette is very muted; You're going to see a lot of Oranges, greys, and browns to match the very rusty look. It works well for it and a few bosses make a point to throw in other accents, but I can see some people getting tired of it.
Gameplay wise it's pretty solid! Everything feels pretty good, some of the traversal abilities are fun to mess around with, there's a lot of build options without feeling like some are objectively better than the other. Honestly, it's just a really solid title. If you like Hollow Knight or tried it and were a bit put off by its difficulty, then this is a great pick-up or alternative.
Image from Steam page
Psychonauts 2 (Steam)
I also 100%'d this
I really, really liked Psychonauts when I first played it on steam over a decade ago. It had a few issues, but overall was a really fun and quirky 3D platformer at a time when those had fallen a bit out of favor. The story and visuals were wacky, it was funny, and had a lot of unique challenges. I did not back any Psychonauts 2 funding attempts though due to the things going around about double fine and Tim Schafer's inability to handle scope, so I was never expecting this to come out. When it did I bought it and it's been in my backlog ever since.
I do really want to like this game; the platforming is fun, the progression and exploration are like how I remember. But this game really seems like it doesn't want you to play it. It took half of my time with the game to start to feel like there's more gameplay than cutscenes. Over and Over again it'll remind you how incredibly linear it is as you get to a new obstacle, area, or just story beat and then just say "hey you need to stop right there and listen to the story." It feels like it inherently clashes with the collectathon genre it's a part of; you want time with yourself and the world to go and explore and find things, but you're not sure if you've fully explored an area before you're thrown out of it entirely and usually irreversibly for a long time.
The story itself is interesting. It too a while to get into due to its first half doing some poor setup of the previous game(s) that made me uninvested in the nuance it was trying to get me into. I shouldn't feel like I need to have played Rhombus of Ruin, the VR exclusive game that occurred between 1 and 2, to have an understanding of a lot of these characters, but I feel like I missed out on a lot having not played it. Eventually though it starts building it's own story with those building blocks, and that's when it gets really good.
After I unlocked the real hub world and done about 3-4 sub worlds related to it, it started to feel like what I remember. It'll still do cutscenes to contextualize the strange, psychedelic worlds and challenges you see, but then it will for the most part let you play in them without throwing you into a cutscene and then out of the level entirely again. As I approached the end the cutscenes interruption got a little more bare able as the story's various threads tied together into something that didn't feel like padding, but the rocky start is a big ask and I can see players who haven't even touched either of the original games not being able to get key elements.
Combat is still a little wonky. I find myself mostly sticking to ranged attacks and gimmick abilities that you need to counter with rather than using the melee abilities that much. The PSI abilities themselves really could've used an update in terms of how they're accessed; You can map them to any one of the 4 shoulder buttons, but you'll always want levitation and your hand abilities available because they're just incredibly useful in and out of combat. That leaves you constantly opening a poorly handled radial menu to swap between you fire, ranged attack, and more situational abilities they like to swap between frequently. Given the either contextual nature of the gimmick abilities vs the universal ones, it feels like they didn't need a swap menu at all and could've incorporated the movement ones more easily into a context-specific button. I'm only ever going to need to jump between thought bubbles when there are thought bubbles around, use clairvoyance when creatures are nearby, slow time when a platform nearby is moving too fast etc., and that would free up the remaining buttons for your way more present actions of jumping/rolling, grabbing things, and combat abilities. It would lower the amount of unaccounted for freedom in handling combat and traversing levels, granted, but the game doesn't feel like it has enough depth and isn't open enough for that to feel like a bad trade-off.
If you liked the original Psychonauts and don't mind your gameplay being interrupted, having to to go back to worlds way later to 100% them, and are interested more in story, this is for you. If you want a seamless 3D platforming collectathon experience, I'd stay clear.
Image from the Gamebanana page
Super Mario Eclipse (Super Mario Sunshine GC mod)
This one surprised me; I had heard of a number of great Sunshine hacks that expanded on the game a lot more, but this one combines elements of a lot of them into one to make basically the most definitive Super Mario Sunshine experience + features and worlds that really bring it together well.
For the basics, the game starts out introducing new movement options and changes from vanilla, which is great. The hover burst, basically a double jump that sacrifices the length of the hover for an added boost, and it makes the game play a lot better. The hover nozzle course shows off dive boosting so you can fly crazy distances, and the turbo nozzle no longer has a charge up and controls much easier. Yoshi has also been updated to hatch automatically without fruit, and in this state he can enter water without dying until he eats a fruit, in which case he changes back to normal behavior. It all adds to the controls Sunshine really struggles with, and while the base layer is still there they're vast improvements.
The game contains the entirety of the original Super Mario Sunshine, including the tedious blue coin hunt, but adds quite a few additional levels. The levels are now interconnected, with physical paths between them being separate mini-rooms that add a lot of character to the game and make the world feel cohesive. Delfino also has 4 new levels that tie directly into the game and link nicely as well, though you can clearly tell what is new content and what isn't just because of the way Level geometry works out. Still, it really brings the whole game together, and with additions such as not kicking you out when you get shines that don't require a reload and a pause-menu Shine/Blue coin counter you're not left struggling as much as the original Sunshine had you doing.
Once you beat Bowser, you unlock Daisy Cruiser and a bunch more levels that, while smaller than the Delfino levels, are still pretty fun in their own right. I would've liked it if they had kept with the tropical + interconnected themes with these levels personally, as I think the best one of these levels is Yoshi's Island which actually does, but still it's a great amount of new content. Daisy Cruiser and Peach Beach are brought in directly from double dash, so there's some scaling issues and problems with layout that could've used some work rather than a direct port, but again they're still pretty fun. There's 240 Shines in this game, with 420 Blue Coins, and even after that there's still a large chunk of game for the 100% completion bonus, so you'll be spending a LONG time with this if you really love sunshine.
If you've not revisited Sunshine in a long time or have the itch to pick it up again, this is definitely the best way to do it. Really rounds out what was otherwise a pretty incomplete feeling game into a cohesive world and fun experience.
I fell behind and now I wanna catch up. Also, I have not installed illustrator on my new computer yet, so no new banner for you
Backloggery launched their site remake, which is the website I use to track my games. If you haven't checked it out yet, here's my page: https://backloggery.com/c7_the_epic
Unpacking (Steam)
Logo is from the Steam Page
I actually played this one at the end of March but forgot. That's not an indictment in anyway on this game, I actually quite enjoyed it. I'm just forgetful AF.
This is an organization game with a plot where you follow the life of the person whom is moving throughout their years and help them unpack during these moves. You don't directly hear much about their story, however through the clues as to where they moved and what items continue or are left behind they manage to convey a really compelling narrative.
As someone who has gone through several moves myself, including some of the same move scenarios in the story, this one really resonated with me. The gameplay is fun if you like puzzles with multiple solutions and the aesthetics of decorating, but I found myself constantly wanting to open the next box to see what items made it or move onto the next stage so I could learn more. There's not much replay value to someone like me, but I'd still recommend it myself.
Mario Golf (Switch NSO GBC)
Screenshot from my Switch
This was one I had as a kid and decided to revisit, since even though I was really bad at video game golf, this game has a lot of charm. The world around golf, with challenges, secrets, and a level up system that adds to it all and makes it feel like even failure is progression.
That being said, this game is hard. I'm glad I played it with the NSO rewind and save states; I never would've beaten this normally and it still took me a long time. Like the Game & Watch Gallery games, it has a lot of really great visuals that are iconic for the GBC era. Unlike Game & Watch Gallery however, you can beat the game without ever interacting with any Mario characters! They don't show up until you've done everything in the main world, and then suddenly you get an invite letter that takes you to Peach's castle where you can participate in a final tournament with the Mario gang.
The charm and effort put into this game makes it an iconic entry in Nintendo's history, however don't go into this if you don't already like video game golf or expecting a lot of Mario specifically.
Seal World (Steam)
Screenshot is from the promotional screenshots on their steam page
My steam wishlist has a lot of Indie 3D platformers on it, so occasionally I check it and something goes on sale and I pick it up. This game looked very silly but cute, something that could've had a lot of love underneath it like Lil Gator Game.
This is however a pretty straight-forward game. Not really any challenge or depth with its platforming, the collectibles are for the most part pretty easy to find, and it's a very linear experience. Really its draw is it's humor, which is fine but gets pretty stale by the end. It's not a long game by any means, and while it's not a bad game I can't say I'd recommend it as anything more than a silly experience for a couple hours at most.
OpenRCT2 (PC Download, requires owning RCT/RCT2)
Logo from their fandom wiki
Youtube recommended a Roller Coaster Tycoon expert (MarcelVos) who releases incredibly in-depth video about mechanics and challenges in the original Roller Coaster Tycoon games and it made me want to revisit them. I didn't spend a whole lot of time with it (only beat the first round of scenarios for each) but it was very fun to look at it with improved features and a new light on the mechanics that make the game a lot less stressful.
OpenRCT2 streamlines both games to play better on modern PCs and fixes a number of bugs, as well as offering improvements on the number of guests, options for scenarios unlocks, and a scenario loader/maker as well. Plugins also allow you to change the game more to your liking, ie if you're like me and have played scenarios dozens of times over your life you don't really want to worry about micromanaging things to ensure the money flow optimally enough to do the things you want to do. For that, there's plugins that automatically adjust price based on the scenario and the best you can offer, adjusting for variables like ride age and park value.
If you've not played the original RCT games or haven't played in a long time, I'd give this one a shot! Marcel Vos is also a great watch on the side as well, really opens your eyes on some of the deeper ways that the game worked that were a complete mystery to me when I played them originally. Mainly that mowing grass does absolutely nothing, and that Security Guards ain't worth it.
Paper Mario: The Thousand Year Door (Switch)
Screenshot from my Switch
I was so excited to replay this one! I was definitely one of the people who pointed at the screen and gasped when this was announced, and I picked this one up right away.
As a remaster, this game is great! The additional reactions, back sprites, and new/altered music really helps bring it all together more than the GC release ever could.
If you've never played TTYD, it's the best Paper Mario and you should go pick it up!
For those who haven't played in a while and don't have access to a way of playing it and want to, this is also pretty good!
What I'm going to go into now is what I wish the remake addressed, fixed, or added to. One of the biggest problems with the original, the massive amount of backtracking, hasn't really been solved in any meaningful way. They were definitely aware of it as they have changed part of Rogueport underground to allow for more easier transport between different hubs in the chapters. This existed already in the original, but has been streamlined to have more pipes in a single room to fix it. The rest of the backtracking the game was known for however is still there.
One solution would've been to bring back spinning from the original Paper Mario, as the ability to move pretty quickly and in a way that was more interactive did a lot to cover the backtracking in that game. Being able to take on more than one trouble at once would also help, maybe expanding how shops work so that common items that are able to be ordered from any shop. There are just some parts that are built into it that were made to pad it with backtracking, like Chapter 4 and the start of Chapter 7.
Speaking of chapter 4 though, I am so happy they finally made Vivian actually trans rather than shy away from it. It makes her story really come together in a way that I feel robbed for not having this in the original 20 years ago. The whole chapter is about identity, and centers Vivian and her struggle with her sisters that's been going on since the first chapter. It also really paints Beldam as a much more evil character than she was in the original. Ultimately this was a great update and I'm very happy they did it.
As for actual new content... As far as I can tell there's not much. An extra recipe to address a weird thing from the original, and 2 optional bosses. Both are nice, but even SMRPG added a lot of cool things post-game and I would've liked to have seen that in this remake.
Ultimately, I'm glad I picked this game up again and it's a lot of fun, but the backtracking and stretching of existing sections really grates on you in the modern day. I would've liked to have seen a few more updates that tried to fix that.
Rusty's Retirement (Steam)
That's just a screenshot of a golden pumpkin from my farm. It grew before the update where you could harvest them.
I had a weird obsession with this one for a couple weeks. Like this isn't supposed to be a game you focus on optimizing, but one you have on the side that you can progress in and make your own. Boy was I focusing hard on getting all the achievements and making everything perfectly optimized.
That's not to say I don't like it. Just that my brain is wired to want to hyperfixate and optimize even things not designed to be actively cared about, and then weeks later discarded and never thought of again. Wonder if there's something to that.
... Anyway, The game is a fun distraction, but if your brain is wired similarly to mine and you need to focus on it and optimizations, you can easily pass on it. You can do pretty stuff with it, but that always comes at the expense of space that you could use to grow more plants ore place more automation. To me, it's like how I spend hours on end figuring out how to automate craft-ables and macros in FFXIV and then leave it running and crafting while I do other things.
Modern Modern Chef (itch.io)
Picture from the itch page linked above
This one's a treat! I love the Game & Watch Gallery games as they added in a lot of cute Mario sprites and interactions, more context for what were previously the black/white Game and watch games. This is a fan-game made with Hand-drawn graphics that shows a specific minigame, Chef from Game & Watch Gallery 2 (the only one I owned as a kid), a lot of new love.
This is a great recreation of that recreation! A lot of effort was put into recreating the mechanics almost-perfectly, and even though the game is simple there's a lot of depth in timing and interactions with Yoshi that gets explained and fleshed out in this remake. The "Modern Modern" version isn't particularly for me; I'm pretty bad at timing the flip, but it was a blast playing the game again and seeing the little easter eggs.
I highly recommend giving this mini-game a try! It won't be a long experience, but it's fun nonetheless.
Honestly, Nintendo should hire this man and should release all the Game & Watch gallery games like this. Would make a nice collection.
Cavern of Dreams (Steam)
Image from the preview screenshots on their Steam Page
Another 3D platformer, but unlike Seal World this one takes it mechanics seriously. Definitely Inspired by both Spyro and Banjo-Kazooie, you play as a small dragon collecting his siblings (dragon eggs) and a number of other collectibles as you get a few new abilities and travel further into some strange worlds.
Aesthetically it owns that N64 sharp polygons and Banjo-Kazooie esque characters, with the second non-hub world even being a flying Clanker from Clanker's Cavern. It's definitely pretty within that aesthetic, with its later levels adopting a more unsettling (in a good way) wild aesthetic.
Mechanically, the movement is pretty standard for the most part. You get a jump, you can double jump for slightly more height, and you can roll to gain momentum and cross large gaps and I'm sure that leads to some wild speedrunning tech. Rolling around definitely helps cut the rather slow pace your character normally walks at.
This is a pretty decent game! The platforming puzzles and challenges were pretty straightforward, with some strange exceptions where you need to search a desert for a single egg or some placement puzzles that took some looking up. I'd definitely recommend it if you're craving a simple 3D collectathon to scratch that itch.
Dead Estate: Axe to Grind + Assignment Anya (Steam)
Image from the wiki
I finally hopped back onto Dead Estate after putting it down for the better part of a year, so I had two updates to catch up on. To be clear: these updates are free, adding a large amount of content to an already very fulfilling base game.
Axe to Grind adds in a new character, Axel, who was starring in a zombie film set in the mansion before everything went south and he had to flee to a secret hideout before going through the mansion now filled with real zombies and monsters. He uses axes, which can be charged and thrown, and that hideout gives him some bonus items at the start of each floor. His gameplay isn't too different, and indeed the update mostly is just him + his curses + some balancing changes. It's all still fun, but not much new in terms of content.
Assignment Anya on the otherhand took it to a new, different level. In terms of additions to existing gameplay, You now have a "challenge" mode, where each character has a set of restrictions and must complete some form of challenge or un in order to win. These can be quite difficult, but are for the most part a lot of fun and a welcome addition.
The real meat of this update is in the Assignment Anya sidestory, where you play as one of the extra's in the movie from Axel's side-story and find yourself in a zombie mask surrounded by real zombies and no weapons. Anya doesn't have the ability to jump or attack, and the mansion now has a set layout with maps and puzzles strewn across it like a Resident Evil game. You must progress and solve the puzzles with limited health and inventory space to ration, solving some of the mysteries of the place and finally escaping the horrors within it. At the end, you're graded based on how long you took and how many times you had to heal, as it's possible to beat the story in half an hour or less without getting damaged once you know it.
It's a lot of fun your first go around, but unfortunately lacks the replay value I enjoy out of the rest of the game. Trying to optimize for time without a guide is a very long and tedious endeavor, made all the more frustrating because healing takes off from your final rank and achievements so you have to be extremely patient and well practiced to get the good ranks. That being said, it was a welcome change of pace and very interesting twist on the story which at this point players are intimately familiar with.
I still highly recommend giving Dead Estate a try
Final Fantasy XIV: Dawntrail (PC)
Pic from the steam page because all my screenshots that are funny with my WoL contain spoilers
Took a while to get back into the swing of things and actually focus down on this expansion, but I eventually got into the groove of it. I'll go from a story perspective first without trying to go too hard on spoilers.
I'll start positive as well: they had an incredibly hard act to follow given that the Shadowbringers/Endwalker story combo both unified and resolved FFXIV's storyline in a way that, while a little convoluted, was incredibly well done and brought tears to my eyes. This story had to then take the WoL (your character) to a whole new land where the stakes by necessity are much lower than they ever could've been in EW, and honestly I think they did a pretty good job. The story has you following Wuk Lamat on her journey to complete her father's (the kings') challenges while competing with her brothers and a challenger that one of the societies in Tural sees as the chosen ruler to the throne. They clearly took a lot of time to define these different societies and cultures within Tural, going from the long histories of each of the peoples on the continent to even focusing on the importance of how their food is supplied, flavored, and the political issues associated with that. This is something they struggled with a LOT in this games history, and I think they nailed it with grace here.
In the back half of the expansion, things take a turn into the high stakes you're much more used to, and uses your newfound familiarity with the peoples of Tural to contrast again that of their "foes". The villains can get comically evil, but that's not really a huge deal in my mind. My biggest "problem" is that when the biggest bad is revealed, they spend a lot of time explaining why they're doing what they're doing and Wuk Lamat spends a long time making it very clear that we as the player should understand the big bad has very good reasons for doing what they're doing. And then never condemns them for doing it, which given the stakes is like, not a great message to end on. Even through the end of 7.0, Wuk Lamat continues to yell "you're a good person" at them when they're actively trying to execute their huge, inarguably evil plan. This could've been really easily remedied with some dialog tweaks, but the devotion to making it clear that Wuk Lamat didn't think the big bad was evil while leaving the condemnation unsaid is a bit of a mistake, in my mind.
Gameplay wise, it's just about the same old FFXIV I remember. I appreciate the new trend of allowing you to run the MSQ dungeons with NPCs that are with you on your journey at the time continuing, and even being expanded to trials. Classes continue to get more and more streamlined, with my preferred class (Monk) continuing to get less complicated and more deterministic with each patch. I don't really like that trend; I do appreciate when classes feel distinct from one another and can even fall into other roles in dire situations, and while yes some abilities and classes could use less buttons, restricting all of them to have a near-identical burst windows and movements within roles is very limiting. I liked being able to off-tank as Monk for a little while, now it's missing its buff and DoT maintenance as well and it just feels like a faster Dragoon.
FFXIV is also showing its age here. A few years ago when I first started I was mildly annoyed but fine with the gameplay essentially being "travel from point A to B and watch a lot of cutsenes for 8 hours and we'll give you enough EXP to do the dungeons", but I didn't get to the first Dungeon in Dawntrail for like 3 days of playing the game and reading all the dialogue. And dungeons are like 30 min to an hour if you bring in the NPCs. That's really just the gameplay loop: run around from quest marker to quest marker, cutscene to cutscene, until the game graces you with one of only a few instances, dungeons, or trials and you get to repeat another few hours of quest marker chasing.
FFXIV is a big game with a lot of very entertaining content to do, but for a big expansion that adds a lot of areas there isn't a lot of like crazy new and fun things to do. All of the things like Hunts, Fates, Role Quests, Side Quests, Leves etc are all still there and added in for the level 91-100 range, but it all feels the same despite how good some of the stories in there are. To me, the game really shines when they try and do something really unique and new with their new stuff, like Bozja, Eureka, The First's whole aesthetic, and even the recent variant dungeons, but all the new content here just feels like the old MSQ content with not a lot of gameplay variation in it. Dungeons are all corridors because they're run in daily roulettes and need to be queued for, so that can't be interesting or else people will be frustrated at each other for not going the optimal path. Once you get to the new City and Sub-city you can immediately identify all of the same things present in every other expansion's equivalent to those and where you know you'll spend the next 2 years grinding out materials for to most optimally interact with your retainers and shopkeepers.
Basically despite how pretty the new areas are, how well written its setting and stories are, and how focused the design of the content is, it falls short of what I was hoping for as an experience in the expansion. I'm optimistic that the patches will bring their more unique content I'm a fan of, but it feels weird to wait for that after completing a brand new expansion. I highly recommend giving FFXIV a shot because it's a great game, however if you grew tired of the gameplay by the end of EndWalker you'll be in for more of the same here. My perspective is not one of a hardcore player though, and I understand that's a huge component of MMOs like these.
As for my personal expansion tierlist:
ShB > EW > DT > HW > StB > ARR
Metroid: Zero Mission (NSO, GBA)
Screenshot from my Switch
This is the only Metroid game I hadn't played-
wait, Prime Pinball and Federation Force. Dang.
Okay well the biggest one I haven't played. It's weird because while I enjoy a Metroid game I don't feel like as attached to the series as a lot of people are. That being said, I know this is one of the best ones in a series filled with bests so I was overdue for giving it a try.
This game "modernized" the original Metroid NES game into a much more approachable version with cutscenes, a better map and UI systems, and a lot of improvements found in Fusion as well. It's a very good game! A great entry point into the series if for some reason Super Metroid wasn't for you.
The challenge is still there but not in a way that makes you feel stuck or confused, the cutscenes are great, and the bonus content added onto the original story is definitely welcome. I'm glad I finally got a chance to pick this up, and I feel like it's usurped Fusion as my favorite 2D Metroid. And I'm aware about how much that last sentence invalidates my Metroid opinions.
Super Princess Peach (Nintendo DS)
Art from Nintendo's Website
This one's one I've always wanted to play for years, even though at the time I passed it by because it was a "girls game." My sister actually got it for me for my birthday, and I was finally able to play through it all. It's pretty fun!
Just a little bit of history on this one: this is one of the few Games Nintendo likes to pretend doesn't really exist for some reason. I can guess as to why; in a world where not falling into gender stereotypes is important, having the only game until very recently led by one of like 3 female characters in your top franchise be based around getting superpowers from her emotions is not a great look. From that perspective they actually could've flipped it around and made it a very powerful story in retrospect. The message shouldn't be able to be construed as "girls are emotional and that's Peach's thing" but rather be clearly about being able to express and handle your emotions in a positive way. This could've been done both figuratively through the plot, or literally through the platforming.
Instead it's a story about Perry, the parasol Peach carries, and how weird it is that he's a powerful umbrella. And then you beat Bowser. Peach isn't really even "present" in the story; she could've swapped places with Mario and it would be an identical game about saving Princess Peach but with weird new emotion abilities. Peach doesn't really say a word or even react to Perry in the few cutscenes there are, which is a shame. Hell, even the emotion abilities could've been something else entirely, like just normal elemental abilities, and it would've been the same story. Because of that, it's very easy to come to the conclusion that they were workshopping ideas and were like "Girls are emotional, and the protagonist is a girl, so she has emotion powers."
But also, it's a really fun and pretty game so they should've made it available digitally somehow anyway. At least when 3DS and WiiU were around and DS games were easily emulated.
I digress though. I really liked this game and recommend it for fans of games like Yoshi's Island. Beating it requires getting every Toad, so be prepared for that, but there's a lot of bonus levels and content as well that make it a good time. You can definitely tell it wasn't made by Mario's typical team but by the Starfy team though; there's a few "guess the door/pipe" and similar design tedious choices that would not fly in games made by the usual teams.
Nintendo World Championships: NES Edition (Switch)
Screenshot from my own Switch
I got a bone to pick with this one. But I'll try and compliment sandwich it.
To start: I love the premise. They did a really good job of getting that 80s aesthetic for the games while making the challenges fun and user experience approachable for people who are not intimately familiar which each of the 13 games.
The unfortunate part is: NES Remix 1+2 did this with more games and had more creative gameplay to it. This game costs $30, and what you're getting for that is ~150 challenges spread across those 13 NES games. That sound like a decent amount, but when you begin unlocking them you start to realize that a lot of these challenges are very short or contained in hard challenges later down the line. Additionally, you will likely only be playing the start of the games contained within; the entire NES games are not included and playable. The "exception" is that the NES Donkey Kong Legend challenge is to win all 3 stages, and the SMB challenge has you beating the entire game via warp zones. The rest of the legend challenges usually are "Beat a single level/dungeon."
The championship mode is cool, and it's fun to see how your stats rank with other players and even within your birthyear, but there just is not enough to go on here. These games are all available via NSO, the normal version, and I have personally purchased versions of each of these games at least 4 times over the years so it's kind of a scummy move to be like "Pay for them with slight modernization again". Nintendo seems to perpetually not understand that while their NES games were culturally valuable, their monetary value is 0 given how readily available they are, even if you repackage them as challenges.
Also 13 games isn't even that many, and there's some glaring omissions. Mario Bros, Punch-Out, Donkey Kong Jr, Clu Clu Land, and Wrecking Crew are all conspicuously absent, and while I understand that puzzle games like Wario's Woods, Dr. Mario, and Yoshi wouldn't have good challenges to them, it would make sense to have them fully integrated with high scores to compare and contrast with friends on leaderboards.
So I don't think it's worth your money, despite how addicting and nostalgic it is. It's repackaging games that you likely already have access to legally with a nice skinner box challenge UI over it. Now, I have two suggestions that would make this game worth it.
All 13 games should be fully playable within this game, and have leaderboards or time trials associated with them. Additionally, other games that don't do well for arcade-style challenges should be included as bonus content.
This game has built in glitch detection, so if anyone uses infinite points glitches, they can flash "Strategy not allowed" on screen and void your score if you go for those, or even have an "advanced strategy" toggle that separates those runs. To allow for easier practice, you could also have your normal NSO functions like save states and rewind that are only usable when not in challenge mode.
There are a few benefits to doing it this way, one would be you now have access to these games without needing an NSO subscription and can participate in the challenges locally. Another is it could breathe life into these games, and allow official leaderboards for games that are still speedrun to this day. I don't know if I'd call that a $30 value still, but it'd definitely be closer to worth it
2. This is free with your NSO subscription, similar to Super Mario Bros. 35 and F-Zero 99
This just makes the most sense to me. Without the NES games themselves included, the sole purpose of this is the online leaderboards and self-contained tournaments mode, which means that while you can play it offline, there's not really a point to. This would make it good supplemental content to the NES game library NSO subscribers already have access to. This option makes the most sense to me, as this game honestly feels like that was designed to be that way in the first place. The main menu always flashing the current week's challenges and your progress feels identical to the style F-Zero 99 has, and the ability to buy more challenges and avatars with in-game coins feels like the kind of padding you'd put in a free game. It would also make it more reasonable to update with new challenges or even additional games, as now it's not behind a paywall. Erm, new paywall.
And to end this compliment sandwich, I really like the variety of avatars and coin bonuses that added in, it feels very satisfying to my collectable crunched brain.
I'm reusing last months banner because I got super lazy
Image taken from my switch. We fist bumped.
Splatoon 3 [Revisited] (Switch)
I previously "reviewed" this in 2022, and here were my thoughts on that:
While it doesn't break much ground in comparison to the previous game, it's definitely worth a go if you've enjoyed the first 2 entries.
Now that the DLC and a number of updates are out, I went ahead and revisited this for about a whole months worth of eveneings just to see how far it's come.
And it's doing pretty well! I"m still utter trash at pvp, but that's not stopped me from enjoying it. Additionally all of the new Salmon Run content, including Big Run, is really fun to continue grinding away at for hours on end. The level of customization the game has is great as well, and the badges being hidden is a solid way of doing achievements. Again, It's a very solid Splatoon experience and I'd recommend it to anyone interested in it, though you've probably gotten it already if you are.
That being said, it + the expansion pack are a little pricey for what you're getting, at least so far. Nintendo hasn't announced a 3rd wave of DLC, but the 1st wave consisted of just some more cosmetics and an optional hub world, which wasn't a whole lot to go off of, and the 2nd, Side Order (reviewed last month) is great but not $30 great. The game seems to be getting gameplay and Splatfest updates still at least, so I'll probably be sticking with it for a while cuz it's just a fun romp while listening to podcasts and chillin with the cat in the lap.
Image from the B3313 fandom wiki
B3313 (N64 Rom hack)
B3313 is a Mario 64 Rom Hack that thrives off of your previous experiences with SM64 and SM64DS and twists it with dream-like surreal changes and a vast degree of inception-like complexity. It is near impossible to map out its worlds, and around every corner, death, door, or even successful star you will often find yourself thrown into a completely new, slightly twisted version of somewhere you may recognize.
I had a really good time at first divng straight into it and navigating my way through the worlds, trying to maker cohesive sense of it, and managed to get ~40 stars before I got bored of it. I know there's a whole lot more there, but its fatal flaw is when you get this complex, your levels really have to be engaging or interesting in and of themselves, and most of the time they just aren't. You'll spend a lot of time running around big, empty levels looking for a silver star or red coinv, or in a lot of cases replaying the same start of a level to get to a sub area within a sub area that your previously died at only to get thrown off by the game's camera and miss a jump and then thrown back out into Peach's castle as imagine by MC Escher.
It's a fun romhack, and a lot of love was thrown into it, but as a "game" or for-fun experience it doesn't really hold up there. I would more recommend it just to see if it's something you enjoy, but prepare for some frustration and backtracking.
Image from Dreamsweeper's steam page
Dreamsweeper (Steam Demo)
I saw GirlDM (wholesome catgirl vtuber) playing this on my feed once and decided to give it a go. It's basically like if Crypt of the Necrodancer replace the music mechanics with Minesweeper instead, which I'm down for.
The core loop is good; I had a lot of fun applying Minesweeper logic in a new way, as well as the aesthetics really bringing out the comfy, lofi dream look they were really going for, so that's a huge plus. That being said, it's still got some growing to do. I'm a little confused as to how you would expand this into a full game, and sometimes the generation can just make it impossible to logic out some areas. Which isn't necessarily a bad thing; the difference between Minesweeper and a logic complete puzzle game like Sudoku is occasionally you do run into guesses. It's like dealing with real mines!
Additionally, the combat is a bit out of place. That's not to say the DDR-esque (or like Undyne from Undertale) minigame isn't good, but it doesn't really fit with the minesweeper or even dream look in and of itself, and just serves to take you out of it rather than add to it. I would've preferred something like a logic puzzle, or even another variation or callback to a different old windows pc minigame everyone had just to kinda keep it cohesive.
That being said, I enjoyed my time time with and am looking forward to seeing how they expand on it in the future!
Image from the steam page
Megaman X Dive Offline (Steam)
You get mad props in my book for turning your mobile game from a F2P gacha game to a cohesive, single-purchase experience. Even more so, when you take the servers down you release that as its own offline game so that it's accessible to anyone who may have missed out.
This was an impulse purchase alongside the Battle Network Legacy collections, and honestly? Kind of regret it. Not because the game is bad exactly, but because I realized that I don't actually like Mega Man X that much to begin with so me getting the whole deal didn't make a lot of sense. The levels are fine and the gameplay is too, however I can already tell that because of how the Gacha works it's a grindfest to get any character up to par, and there's as a result a bunch of inventory management between levels to ensure your stuff remains good. I'm glad they did it, but it exemplifies why adding mechanics that meld with microtransactions inherently makes the core experience worse and the game's not for me.
Image taken from the Sonic Triple Trouble 16 bit website
Sonic Triple Trouble 16-bit (Fan game)
I saw an article that the Noah Copeland was hopping off of the Sonic Drift 16-bit project to make his own game with his own characters. His reasoning was he had two goals: Make a Sonic fan game and make his own games, and now that he had done the former with Sonic Triple Trouble 16-bit, he wanted to start on the latter. That's completely fair and understandable, and I wish him the best and hope the Sonic Drift 16-bit project continues with the current devs because it looks really good!
I'd be lying if my initial reaction wasn't actually me being like "Wait, there's a really good remake of Sonic Triple Trouble?" Though.
And it is really good! It remakes Sonic Triple Trouble into a "modern" classic Sonic game w3hile adding new levels, playable characters, and layouts and expanding on the story to make it cohesive and fun. Sonic's drop dash returns from Mania, and again it really brings his moveset together and makes him the most fun character to play in my opinion. Tails is also playable at the same time as Sonic, and you can swap to him on the fly with a single button press, which is a welcome change over just having him be around. In Free play mode you can unlock 3 more characters as well, which is always fun.
Overall this is, like Mania, peak classic Sonic gameplay. This is what Sonic Superstars should've been, and its quality is higher than a lot of official Sonic releases as of late (looking at you, Origins and Forces). If you're a fan of Classic Sonic, this is a well designed and excellent experience you need to give a try! And it won't cost you a cent!
Image taken from the steam store page
Insaniquarium Deluxe (Steam)
This was a fun revisit. I Hadn't played this since way back in the day when they had the original, much more pixelated version and it was nice to revisit.
Just some quick notes on this one: PvZ definitely aged a lot better. While I appreciate that large amount of modes and variety in levels, the gameplay itself is very one note. It's addictive fore sure, but as soon as you get into the habit of it there really isn't much variety between the different tanks other than figuring out how to ramp up production.
Additionally the game has you clicking a lot, and the speed at which you can click is very much ingrained into its core mechanics. If this were made today, that would not go well given how utterly painful play sessions can get. I opted to use a mouse clicker, because I wanted to have fun and also be able to work tomorrow without dying.
All that being said, it's still a fantastic game in its own right! Sure, it's not the deepest gameplay you've ever seen, but not all games have to have deep, complex interweaving mechanics to be a grand old time. It's a great time to play for an hour or so while you're listening to a video or podcast, and honestly I recommend it for just being a fun, nostalgic clicker game. But wait for a sale.
And it's more enjoyable than cookie clicker, imo
Image from my switch
Princess Peach: Showtime!
As of the time of this writing I haven't beaten it yet, so my story & gameplay assessment may change by that time. If that does, I'll update this in my reviews next month, but I think I'm still pretty on point.
I'll go into this saying I had pretty high hopes for this one. Nintendo has a great track record when it comes to making spin-offs based off of other Mario characters; Yoshi games offer a different but still engaging platforming experience to the basic Mario platformers. Wario Land games are for the most part all great, ranging from platformers that test your wits and abilities to the iconic WL4/Shake it gameplay that would give rise to Pizza Tower. Luigi's mansion took a character whose only feature was being Green Mario and made it into a successful franchise with completely unique gameplay.
And sure, Peach has had a platformer before with Super Princess Peach. I haven't played it, but I heard it was fun. But when this game was announced I will say I was excited to see another Mario spin-off but with Peach as the leading lady.
And it's definitely not bad! I want to make sure that's clear; I don't dislike the game. It's difficult to describe the gameplay in a way that encompasses everything though. The best comparison would be a puzzle platformer but with a large amount of minigames interspersed, along with hidden collectibles all throughout the levels. To go with probably the worst possible game mashup I can think of, It's like Wario: Master of Disguise mixed with Luigi's Mansion 2 and a Spin-off Kirby game.
I will also say that I'm not the target audience for it, for sure, so I'm keeping that in mind when I say this. It's just, I'm kind of disappointed in it myself. It's not challenging, kinda like how Yoshi's Crafted World and most modern Kirby's aren't, but the gameplay isn't really engaging me enough to want to progress that frequently. Additionally most of the challenge seems to be from collecting the green sparkles scattered throughout the level, and for the most part it's not so much a skill challenge as a "Oh did you find the right part of the screen to stand on and pose" sort of thing.
The setting and story kind of irks me as well. The theatre aesthetic isn't foreign to Mario games, with Paper Mario and SMB3 even embracing it, but it feels inconsistent here. Peach is put through a variety of different plays where she assumes the main role in order to complete the stage and overcome the main antagonist: Grape and the Sour Bunch, and bring order back to the play. But it feels like they couldn't decide whether the game was trying to be like "Hey this is you actually helping people in need" and "This is all an act for your amusement", and bouncing back between those constantly and clumsily does it a disservice.
Performance wise the game's not doing so hot either. I know it's on switch, but with how smooth Mario Kart 8 DX and Splatoon 3 run, the game doesn't really have an excuse to be dropping frames. Most of the game is a fixed perspective with models made to look like theater props, but I find it's actually pretty common to see things operating at a lower framerate or stuttering. They also didn't even stick 100% with the theater aesthetic, with a lot of transitions looking almost voxel and digital in nature rather than actively moving set pieces like a performance, which is a shame because if they went all in on it it would've been cool to see them nail it like modern Paper Mario hits the paper aesthetic really well.
All in all, I'd say this a fairly decent game that has some issues finding what it's supposed to be. There's definitely fun to have here, but the variety of costumes and performances which for the most part don't mix together make the game feel like a mini-game collection more than a cohesive experience. So, it's alright, but in my opinion I'd wait for a big sale before picking it up. If you're looking for a challenge, consider this to be like a Kirby game before you buy
Shorter month and I didn't have the sudden influx of games from the winter sale, so not a whole lot, but a few worth talking about I think. Also I did get lazy with the banner
Image from the promotional screen shots on the steam page
Quake II: Expansions and 64 (Steam)
I did them all!
At the time of the last Blog post I had only played through the base game and a little bit of Call of the Machine. I won't spend too long on it, but about halfway through Call of the Machine I was very much over it. It's definitely possible that by focusing so hard on doing all of the Quake II content I burnt myself out on it, and that these weren't meant to be played so close together. It's also possible that having an entire lifetime of experience with games and going back to this one kind of ages its gameplay and makes it less fun? Not sure.
That is to say, these expansions weren't bad. They definitely realized that restarting your loadout was a more fun way to play and allowed you to ramp up, as well as refining level design to be harder and more interesting. That being said, It gets very same-y very fast and the levels were getting so complicated that using the compass to find out where I was supposed to go turned into an instinctual habit after every skirmish. There was a lot of back tracking, which for the most part they mitigated by releasing some enemies or changing the level somewhat, but also a lot of "look for this one thing you push against or shoot that you may not know about" that was more frustrating than interesting.
Narratively they were all pretty fun; the mission objectives, as obtuse as they could be, did a good job of tying into the feeling that your were progressing through alien bases and environments, getting closer and closer to your ultimate goal. All in all, if you like the base Quake II game and want more of a challenge, they're going to scratch your itch, but be prepared for some frustrating quick loads and jump/navigation puzzles.
Separately, Quake II 64 was interesting because due to the limits of the N64 the levels were much more concise and focused. It's definitely the shortest of the Expansions, each one of the others rivaling the length of the base game while 64 takes about 2-3 hours, but it was interesting seeing how they managed to accommodate console players while still having a faithful experience. It did however have some frustrating moments I can't imagine were fun on a controller.
Image from the Shadow costume DLC page on steam
Sonic Superstars (Steam)
This one. Oof.
So to kick it off: I paid $30 for this game. That should've been its launch price, as while it *technically* has more zones than the other classics (11 vs 8), three of those zones are 1-offs with only one act, and several of the acts in the other zones are gimmicky.
It's greatest crime however is that clearly the developers knew what made a classic Sonic game. The movement feels pretty good; Sonic's drop dash makes a return from Mania to become his unique gimmick vs the other characters, and it works really well vs. His old gimmick of activating w/e shield he had or shining. However the levels just... aren't that good. There's a few in there that are fun to run around, but a lot have gimmicks that are pervasive through the whole level and just aren't that fun. For example, the Press Factory Zone has two Acts, where Act 1 has a giant press in the background that slams into the ground at regular intervals, causing your character to jump up higher than usual involuntarily if they were on the ground. This was clearly fleshed out in the level's design, but it's just not *fun* to have to deal with. Act 2 changes that with a death machine that kills you instantly if you don't push buttons scattered throughout the level frequently enough, which just kinda sucks as a mechanic. I don't want to be panicking through the whole level and wishing it was over, but that might just be me.
This misunderstanding of what makes classic Sonic fun (and I believe a focus on single screen multiplayer) also led to it's most talked about issue: the boss fights. They suck. Like the best ones are bad, and the worst ones are some of the most frustrating experiences I've had fighting Bosses in video games. Worse, these bosses are at the end of every Zone, and at least half of the Act I zones also have bosses. I believe that this was an opportunity to slow down and have all multiplayer characters on the screen doing something at once, but it just isn't what I'm here for in a Sonic game.
The Final boss in all 3 "stories" is different per story, but none are less frustrating than the others. They all rely on instant death mechanics, have way too much health, have long phases where the player cannot do damage, and absolutely no rings in them (sans the last boss) to help you through, so you run out quite quickly. I spent several hours between all three of the bosses, and would not be surprised if it made up roughly half my playtime. They were also seemingly allergic to letting you use Super <character> in most fights as well, clearly thinking "Oh that trivializes it" and intentionally extending invincibility times long past their visual iframes (over twice as long, in some cases) in order to prevent cheese.
Did I have some fun with it? Yes, but only in the moments where it let me run through the levels without getting slammed by some bizarre gimmick or boss, and those aren't that common here. I'd pass on this one; Sonic Mania + is still peak classic Sonic and I don't think it's going to get beat anytime soon
... anyway I 100%'d it
Screen shot from the Steam Page
Bots are Stupid (Steam)
I played this one for like maybe half an hour before realizing I wasn't in the mood to play a lemmings game. I have no strong opinions on this as a result! Seems fun enough if you're into that.
Image from the screenshots on their steam page
Plants vs Zombies: GotY (Steam)
Gonna post this screenshot to show just how long it took for me to re-pick-up a shelved game I promised I would 100% later:
I got this mid 2010, and finally decided to revisit it now. And I did it! I 100%'d it! I couldn't do it back then, when I was a dumb little...
17 year old...
.. Old popcap games hold up better than wine. You should play it, and no other PvZ entry, and I'm done with this review actually
Screen shot from the Steam Page
moon: Remix RPG Adventure (Steam)
This is a modern rerelease of an old anti-rpg that was on Playstation, brought to you by the brilliant minds behind Chibi-Robo, Little King's Story, and Captain Rainbow. I hadn't even heard of this before some friends started playing it on Discord and I was like "Oh my god I love these designers!"
It's got everything I like about those games aesthetically: Wacky character designs, a strange world, some funny and obtuse dialog and all of that can range from very funny to mildly unsettling (in a positive way). You play as a young kid who got isekai'd into a SNES styled RPG world, and you must find "love" to progress through and I assume escape. You can do this by helping out the NPCs of the world and by saving the souls of the "monsters" that the original protagonist, the brave knight, killed to level up and exp. Getting love levels you up and allows you to stay awake for longer, allowing you to travel further into the world and well into the night in order to solve all the problems and puzzles of the people inside it.
It's fun, but it can get a bit... complicated and confusing. While the charm of the characters and world had me coming back quite a lot, I found myself stuck with no clue how to progress after a while, and often wasted entire in game days waiting for something to happen or trying to activate an event, only to be incorrect as to what that event was. Eventually I looked up a spoilered guide to help me along, but even that was tricky to follow and involved waiting for a number of in-game days to do something I never would've thought of, and eventually I put it down. Someone more patient could probably get a lot of fun out of this game, and indeed I did while I was still able to figure out what to do, but eventually it gets a bit too unclear for its own good
As the image says, this is from the thumbnail to the games announcement in a Nintendo Direct
Mario vs. Donkey Kong (Switch)
It is wild that after writing that review for Sonic Superstars, I have to come out and say that it'd still be a better bang for your buck than this one.
Don't get me wrong; it's a pretty fun game to play in bite-sized pieces and when it was new on the GBA it was definitely worth it. Now though? It's a very weak entry that doesn't really stand out among the multitude of much more clever puzzle platformers that have released in the 20 years since.
I give Nintendo a lot of flak for their pricing structure, from Pokemon always overcharging for any classic rereleases (when they even bother), Link's Awakening releasing for the full $60 price tag, DK Tropical freeze selling for MORE than it did on its original console despite not adding anything other than an easy mode. They're an easy target for this kind of criticism, and it's well deserved.
This one though is especially egregious. The original GBA game had a scoring system that, while archaic, combined collecting all of the collectibles and racing against the clock into one system. Rather than modernizing it by adding any sort of friend leaderboards or nuance to scoring that makes it difficult to level out, they removed it entirely. Instead, there's your normal mode where you have lives (that actually serve no purpose) where you collect all of the things, and then a new TIME ATTACK mode, which has to be entered separately and does not consider your times in the levels otherwise. You also have to unlock it by beating the game. If you're a 100% freak like me, that means you have to replay the game a bare minimum of twice.
It's pure padding for the sake of it, and it shows. Additionally (and spoilers I guess), apart from a small file screen reward for 100%ing the normal levels, there is absolutely nothing for getting all the time attack medals. It's a huge waste of time, and feels like a mobile game with its simplicity.
In terms of improvements, there's very little. The game looks fine, like any other modern Mario spinoff, but that's where it hurts. SMRPG remake made a point to stick to original style to make a great modern imagining, Mario Wonder heavily stylized itself to stand out against its other 2D platformer outings, but this game chose to be exactly what you'd expect with little attention to flair or style. Where the tiny in-engine cutscenes of Mario running after DK on a flat plane and yelling 14 times on the GBA was quaint, here they're lazy and hollow, especially when they did bother to render out the other cutscenes. It's definitely better looking than the faux 3D the GBA had to go for, but again fails to stand out against any recent Mario game, with even Super Mario Party feeling like it made more of a point to portray character expression than this.
... Oh, There's 2 more worlds. Gameplay, right, I should talk about it. There are 6 levels, 6 plus levels, 2 boss fights, and 2 extra levels per world. Generously, that's only 30 additional levels, which sounds like a disservice to say "only", but consider that most levels consist of mainly 2 screens area to traverse and take a couple minutes max. These new worlds aren't really ground breaking either; The one they like to show off in promotional videos revolves around a windy flower mechanic which is interesting, but not expanded upon well. The other one is an ice world, where the gimmick is that you slide. It's as fun as it sounds.
Basically, If you've ever played the GBA version of this, give this a pass entirely; you're better off not spending any money for an essentially identical experience with practically no gameplay improvements or additions. If you've never played it before, it is worth no more than $10, and given that it's a $50 Mario game with a physical cartridge release, that's not going to happen anytime soon.
That price is also taking into account that you, yes you, right now, can find and emulate GBA games *for free*, so like if you really want to fill in your Mario experience with some classics... it's right there, you can just do that without waiting for Nintendo to sensibly price their game.
Image from the promotional section of their steam page
Corn Kidz 64 (Steam)
I'm not really sure what the Corn stuff is about, nor if there's some deeper lore or aesthetic this game is referencing, but it's an N64-style 3D collect-a-thon so yes absolutely I'll give it a go.
I spent a surprising amount of time on this one; it's a lot more involved and fine-tuned then a lot of my recent Indie 3D platformer experiences, which I enjoy. It reminded me a lot of playing Banjo Tooie as a child, where the world had a lot of different platforming challenges and some parts of it need to be unlocked or activated before you can progress or understand what you're supposed to be doing. The humor's very N64 Rareware as well, combined with some early 2000's teenage looks and jokes.
The game itself only consists of 3 worlds: a tutorial, the second world (which is where you spend most of the game) and a final linear challenge world. Despite that though you'll probably be spending a good amount of time looking for everything in order to progress out of the second world and to the final level, and the game doesn't over or under-stay its welcome. My only complaint is that sometimes it's very unclear what you're supposed to do next, and if you're not paying very close attention to the world you may miss a platforming challenge that leads you to the next thing you need to collect, or you may see something that you can't interact with yet but seems like you may be able to. It could do with a couple more hints, in my opinion.
It's a very good callback to old N64 era BK and Conker, and for only $7 it's definitely worth a purchase!
Image is official promotional material, though I found it on the Splatoon Wiki
Splatoon 3: Side Order (Switch)
This one snuck up on me, which is a pleasant surprise. My favorite part of Splatoon has always been the side content and single-player stuff, and the Octo Expansion in Splatoon 2 was my favorite content in the series so far, so I was excited to see this had dropped. And it did not disappoint! There seems to be a trend where DLC with Pearl, Marina, and Agent 8 is the best content in the Splatoon series, and the replay-ability on this one is welcome.
To summarize, you must ascend a spire in Marina's new game project (They even show you her laptop, which has splatooned Unity & Premier Pro interfaces while explaining plot), with Agent 8 and the Pearl drone. The tower is 30 floors tall, 3 boss fights, and each floor has 3 options for what upgrade and challenge you want to take. Upgrades take the form of Color chips, which you place in your Palette to add or increase your abilities to make the rest of the ascension better. It is incredibly Slay the Spire, but instead of different characters and cards you have different palettes, and it's always worth grabbing the color chip whereas skipping cards in StS is a must.
It starts out pretty tough (after the tutorial), but not so bad it's discouraging. There are several currencies and key items; Membux are essentially score you are rewarded with (harder floors give you more) that you can spent mid-run on Vending machines (rest floors) to get different side weapons, specials, or chips. Prlz (like Pearl) are the reward currency you get upon ending a run, where your chips and membux are converted to score and then to Prlz, which you then spend on hacks Marina has that unlock more stuff for future runs and make them easier. Locker Keys are given every time you clear a boss fight for the first time per palette, with 3 keys available per palette and each palette has its own favored color chips, main, side, and special weapons that represent a Splatoon character. These keys unlock lockers that contain some goodies like more palettes and lore rewards. There's a lot of content there.
I had a lot of fun with this one! The variety in color chips and palettes helps carry the repetitive nature of ascending the tower, and the number of unlocks ensures that for the most part you wont run out of reasons to keep playing until you've beaten the boss with all the palettes. I will say that there is an issue with the number of different bosses though; there are only 3 sub bosses (floors 10 and 20), and only one top boss who has no variety, which gets very tiring when you have to beat him no less than 12 times. The floor variety will also see you getting a lot of repeats, but the difficulty levels and randomized objectives carry those a lot better.
If you have Splatoon 3 already and enjoyed the single player content, this is more good stuff. That being said, the $30 expansion pass on top of the $60 base game is steep, so if you're not into Splatoon already then this is probably also not gonna scratch any itches.
... Huh that banner looks pretty empty without a years worth of games on a lot of different platforms on it. I'll have to think of a better way to fill space
Anyway, let's be a bit better about being on top of this. Also, instead of just scrubbing google without mentioning where I got the screenshots from, I'm going to start putting link where I got the screenshots from underneath. If I didn't put it, it's art from that game's store page.
Most of these games were ones I picked up in bulk during the Steam winter sale, so there's a few weird ones.
Slay the Spire (Steam)
Opening up with a strong one. I'm very late to Slay the Spire; so late that I had believed that it was much older than it was because just everyone had referenced it so many times and I still hadn't touched it I didn't realize it's only like 5 years old.
It holds up very well! A Rogue-like card game the plays a lot like Dominion but vs enemies instead of other players, with RPG elements to top it off. Despite having "beaten" it, I keep going back to it and I'm having a great time. It helps having played dominion before, as you have moments playing this kind of game where you realize core aspects of it. For example, taking all of the best cards every time you can isn't a great idea, as the more cards you have the less chance you have at drawing any one of them. It's better to have cards that combo well together, or with relics you've acquired, than to have a bunch of good cards that don't. It's best to stick to a particular aspect of your character, like focusing on whether you want to play The Silent as a machine gun that can rapid fire shiv the enemy dozens of time in a turn, or a tanky poisoner who can last for a long time to build up poison stack. It's much more beneficial to pick one while you're gathering your materials, than it is to say "Well attacking a lot is a nice and passive poison is also nice" and doing neither well.
It was also interesting having gone back and played this after having played so many lazy game projects or cash grab games that just did this exact style of gameplay and didn't make it interesting. I had no idea I was literally just playing Slay the Spire, but not as good.
Highly recommend it! It's a very fun game, and a good time to just play a round or two while you're watching a video.
Mail Mole + 'Xpress Deliveries (Steam)
This is a game I 100%'d!
Mail Mole is a linear 3D platformer akin to Super Mario 3D world, but you play as mole who digs underground and can combo dashing with jumping and good timing you can really blast through levels. You collect carrots instead of coins, turnips instead of green stars or giant coins, and each level has it's own time goals for bronze, silver and gold medals.
It's pretty fun! The jumping takes a bit to get used to as your jump happens when you release the button instead when you press, and your momentum from your dash carries over but only for a set amount of time after a landing dash. Overall the controls are easy to understand. With some practice and an understanding of how comboing jumps and dashes works, the game can feel pretty satisfying, if a little bit floaty, as you fly from platform to platform attempting to not fling yourself off the ledge long enough to make it to the end and get the gold medal.
As far as content goes, there's 8 "worlds" each with 4 levels. Additionally each world has a vs bot mode where you race 3 npc bots to the end of a level for an additional power cell, the game's main progression collectible. There's a significant amount there, and with the extra 'Xpress Deliveries levels it's worth its weight. I ended up with 7 hours on the game, which for an indie platformer is pretty good.
That being said, the game isn't necessarily very challenging. Jumps are pretty straightforward, with some rare exceptions, and if you just want to "beat" the game you can do so without breaking much of a sweat. The real meat of it is trying to get everything and do well in the levels to get those medals, which also isn't an extreme task. 100%'ing it took 6.7 hours, and I was never really stuck on a single level more than 2-3 replays after the intial run through the level
Overall, I'd recommend it to fans of laid back 3D platformers; if you've play 3D land, suzy cube, or other cartoony 3D indie platformers, you'll be right at home here
screenshot from The Cutting Room Floor
Mario Party 3 (N64, Switch Online)
This was one of things that I, as a child, had decided I would do someday, and then each time I played it over the years I kept thinking, "Oh I never did Get S Rank Miracle star in the story mode on Hard Mode to see if you get anything" and then proceeded to not do play it. I finally changed that!
.... It wasn't worth it. While at the time Mario Party 3 had a lot of uniqueness and charm, nowadays it's simply just been outdone, and the sheer amount of minigames in modern Mario Parties just outclasses it. Additionally, getting those scores is hard as balls, getting all the minigames requires a substantial amount of luck, and in true Mario Party fashion you can just lose everything very suddenly and that's just on you.
Nostalgia carries the N64 Mario parties pretty hard, and in a world where Mario Party Superstars and Super Mario Party exists it just doesn't hold up. Also Mario Party 2 is better.
The Citadel
What a title I have a cursed history with. anyway.
I did end up playing this for not very long. I have a long history with Doom and similar fast paced mindless shooters (Boomer shooters? is that what the kids are calling it?), so when I saw this game on the store a few years ago I shoved it on my wishlist. I finally picked it up, and it's pretty tough from what I've played. But I just quickly lost interest; didn't feel as satisfying or punchy as Doom does and I had other games to play. I haven't played this enough for a great recommending opinion, but my first impression is that it's just fine.
Screenshot from promotional screenshots on the game's Steam page
Pseudoregalia (Steam)
Props to my boy Keewy for streaming this and making me think "Huh I could try that".
This game's incredibly good. But obviously not everyone's cup of tea. You play as a tall rabbit goat woman who fights with a big cross baton and platforms using a variety of skills you pick up along the way. It's very much focused solely on the skilled platforming aspect within rooms. Like if Celeste was a bit slower paced, 3D, and had progressive upgrades in an open environment. I guess that's probably not a sensible comparison; It's more like if Metroid Prime was solely melee, 3rd person, and focused on platforming. It's hard to describe in text, but a quick look at some gameplay and you'll get it.
A key aspect of this is it doesn't take any time to explain to you what's going on, how to play, or even where you're at. You start out basically only able to jump, and through some well paced rooms slowly get the idea of how to attack, and a couple of hallways later your path branches out to a number of different ways where you can go and explore. There is no map, so you'll have to make note of areas you've not been able to fully explore before moving onto another area and trying your hand at that. The major upgrades all tend to be very well done, often giving you non-standard movement options that give you different ways of approaching jump situations that don't necessarily have just the one solution.
Most of the game consists of hallways and big rooms with an N64/ PSX aesthetic, with blocky geometry but gothic-reminiscent architecture and texture. The music does a good job of complimenting these areas, making the time you spend attempting to chain wall kicks and dashing slides to get to the next platform feel like you're wandering surreal, oppressive hallways but with a sense of curiosity and freedom given by the game's abilities.
I'm not sure if that made a whole lot of sense. But I collected everything because it was just really fun! Take a look at a gameplay video, and if you like the look of the gameplay the game delivers very well on the whole experience
Screenshot from promotional screenshots on the game's Steam page
Lil Gator Game (Steam)
I 100%'d this one as well:
Another 3D platfomer, but this time a very open world setting. Basically a very small version of Breath of the Wild where your main actions are to attack, jump, float, and climb. You play as a little gator, whose acting a out a legend of zelda style adventure with cardboard monsters and animal friends as NPCS with quest givers in order to inspire your Sister, who used to play these games with you, to join in on the fun instead of focusing on her college work.
It's a very simple game; you're never really going to have moments where you don't know what to do or feel stuck, and you can't even take damage because "kids can't die in video games." Instead, it's solely about roaming around, finding all your friends and doing their quests (solving their problems) so they will go back to the main hub area and build up the adventure town for your game.
It's a very chill romp, and I'd recommend it to anyone who just wants to turn their brain off and jump around with a cute little game with an adorable story and aesthetic.
Screenshot is a screengrab from a frame of the trailer on the game's Steam page
HAZAMA_QUEEN (Steam)
Another 100 % (though it only took 45 minutes)
I'm not sure how this one ended up on my wishlist; I probably saw it during one of the steam sales that encourages you to go through your discovery queues and thought "sure why not."
This was interesting because it took a run or two to realize what the game actually wanted. It's not a doom style game where you try and shoot monsters and progress through the level; it's a fast-paced runner game where you MUST kill enemies and run to the level in time before your health meter runs out. This meter is of c0ourse only filled more when you shoot enemies, so it's a lot of balancing between making sure you kill what you need vs moving past it to actually finish the level.
Additionally at the end of each level you get a choice of 3 cards, which can give you different weapons and upgrades to help you go through future levels easier. These cards can be quite vague however, as the game was clearly originally made in Japanese and contains a number of references to streamers and culture that I didn't understand. Alternative weapons are half "this gun is more powerful probably" and half "what even is this thing", and the while the games aesthetic has some charm in clearly being a small passion project only one or two people worked on for fun, it doesn't really carry it very far and things are more weird than interesting. Like if I did get it it wouldn't add that much to the experience.
Overall, it's a fun, very short and fast-paced game. At $5 it's definitely not worth it, but I'd give it a try if it ever goes on sale for like a buck or lower.
Screenshot from promotional screenshots on the game's Steam page
Spidersaurs (Steam)
I didn't want to touch this game after I beat it lol.
The purely fictitious group of people, fans of mine, will know that me and Wayforward go back. Even before Shantae I was playing Mighty Flip Champs, and am generally a huge fan of their offerings outside of Shantae like the remake of Ducktales, Mighty Switch Force, and...
*squints at their catalogue*
Oh I guess I do mostly just like them for Shantae.
Anyway, on paper this game looks fun. I was never a huge fan of Contra because I get mad very easily, but this looked very campy and like it had enough unique charm to look past that. In reality, unfortunately, it plays like Contra with some hand drawn cartoony aesthetics that WayForward is known for, and doesn't really have tight enough level design or gameplay to make me want to go back anytime soon.
There's a number of levels, bosses, and even just enemies that just don't feel right; nothing's particularly satisfying to accomplish and it's very easy to get frustrated when you accidentally scroll the screen too far and now you can't go back or die off the bottom. Enemy placement can be infuriating, and in an effort to keep you moving there's an enemy that comes out of nowhere and attacks you if you sit still for too long. That got me more times than it should've while I was waiting for a weapon I didn't want to despawn, or waiting for an enemy to come out of its hole so I can shoot it.
The art's good. I'll give it that. WayForward continued its trend of quality visuals and the character design it's known for, but that can't carry a game. I'd give this one a pass.
Screenshot from promotional screenshots on the game's Steam page
Monster Girl Manager (Steam)
So I don't think I've played Darkest Dungeon, but I feel like it plays similar to this but without a few mechanics around bonding with your monster girls and swapping positions. THe general crux of it is that you summon randomly generated monster girls with their skills and abilities based off of the kind of creature they are and their personality (all defined in typical anime tropes, ie tsundere, yandere, etc) and try and build up their stats so you can progress through a 10 level section of the dungeon.
The dungeons themselves aren't too complex. Traversing the map takes energy and you run into events that can either help or harm you depending on your squad and enemies with aa variety of different attributes. Like Slay the Spire, you can run into a number of relics that improve your abilities and can try and get them to compliment your girls' playstyle to progress further. On paper, it's a pretty solid loop and I did find myself enjoying some of the dungeoneering and crazy combos.
In practice however, it's a lot of grinding. Whenever you start a 10 level section you begin with no relics, so you have to re-find stuff and build up again. This runs into trouble when you beat a boss easily, but then the next block is too hard for your girls' current stat, so you have to pass time improving them by managin their motivation and telling them to work jobs throughout the week that will lower their eneergy and motivation, but improve a specific stat, again dependent on the girl's type and personality.
Again, that doesn't sound too bad, however there are many limitations that just make this frustrating. Specifically, your girls only exist for a number of weeks (I think like 10 or something) before they fade away. New girls you summon are back at level one, so now you have to use your winnings from previous squad arrangements to upgrade your facilities and gear to help them level up *slightly* faster so you can get further with them. This puts an unnecessary amount of stress and grind time on top of an otherwise decent gameloop, and after my first squad got Ship of Theseus'd I was over it.
I would avoid this one; it's pretty grindy and not all that interesting past the initial premise, though it could be someone's cup of tea.
Also, to be clear, it's not lewd. Just very anime trope-y
Screenshot from promotional screenshots on the game's Steam page
Quake II (Steam)
Finishing up the list is the remasted version of Quake II that unexpectedly released halfway through last year. Quake II wasn't one that I played when I was a small'un, mostly limited to Doom, Doom II, and Chex Quest, but I did play the original Quake as well and saw my dad playing this in those years so I decided to give it a try.
The updated graphics and controls are refreshing; a lot of the time when revisiting this error you have to argue with the game to get it to play in a way that works for modern sensibilities, but this redo holds up very well. Something I didn't realize is this melds more with Half-life style gameplay than it does with the single-level action that Doom and Quake were known for. While the game is still broken into levels, each level has a number of interconnected sub areas that each have their own oibjectives, enemies, and secrets to find before you can finish and move onto the next, and they can get surprisingly long.
This is a classic and now can hold up to the test of time with this release; I very much recommend it!
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So how do I end shorter ones like this? DO I say my favorite game I played during this period?
I guess it would have to go to Pseudoregalia. While I thoroughly enjoyed and continue to play Slay the Spire, Pseudoregalia's satisfying gameplay, intriguing world, and well done level design stuck with me a lot harder than another well-done rogue-like did.
I also wanted to pick up Palworld, but have held off and will continue doing so for a bit while the dust settles and it continues to get updates, so that's why it's not on here.
Continuing on! These were ones I played closer to the end of the year, but also as I remember them throughout. Other than that, order doesn't matter
Let's keep this ball rollin!
Kirby's Dreamland 2 (Switch online)
The only Kirby's dreamland I never played! I enjoyed it quite a lot, though of course it's a pretty easy Kirby game. Back in the day this would've been a lot of fun, and still is as a quickly little romp through a classic Kirby game. Nowadays it doesn't really hold up vs SuperStar DX and Planet Robobot, so not an essential playthrough by any means
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This next section's going to be about playing and 100% every Super Mario Advance game! How incredibly pointless interesting!
To put an age on myself, GBA was my late kid/early teen years and I have a long history with these games. Since they all got added as part of NSO+ or whatever I'm mooching off of Keewy's subscription (love you so much bud), I figured it'd be fun to go back and 100% all of them. Mixed results, but let's get into it.
Super Mario Advance (Switch Online, GBA)
This one was the original Mario Advanced, and more first into into SMB2 (Doki Doki Panic). Since it was fresh to me I didn't realize at the time that it was just a remaster, and thought it was difficult but a lot of fun. The addition of the findable Yoshi eggs adds some replay-ability, but mostly in the form of a tedious hide and seek.
Additionally, the playground rumor was if you got ALL of the Yoshi eggs, you can play as him! This is an outright lie. Ryan. You get nothing for finding them all other than the satisfaction of knowing you did it. As far as an experience goes, this is definitely one of the better ways to play SMB2 as long as you can get back the crunchy but frequent voice lines
Super Mario Advance 2: Super Mario World (Switch Online, GBA)
This one was one I spent COUNTLESS hours playing on my old GBA, and continued playing after the DS came out on my Micro. Easily my favorite 2D Mario game, no contest. This is the best way you can experience SMW officially, and I'd highly recommend it since it made some of the more high-score aspects like dragon coins collectibles instead.
Unlike The previous game, this game actually rewards you with some fun screens and congratulations when you finish everything too!
Super Mario Advance 3: Yoshi's Island (Switch Online, GBA)
Another incredibly solid title! Same as the original but with some minor tweaks and additional levels. This is the definitive version of the original Yoshi's Island, which if you haven't played, you absolutely should.
I Don't remember a reward past the "All Clear" congratulations you get, but still that's enough of an accomplishment because these levels can get tough.
Super Mario Advance 4: Super Mario Bros. 3 e+ (Switch Online, GBA
This one and I have a funny history. I got on e-reader at the tail end of it's incredibly short lifespan in the states. While I have fond memories of scanning cards for NES games, Animal Crossing, and this game, I unfortunately was not able to find the packs to play all these e-reader levels. Now that this is re-released, I can finally play all them and see what the reward is for getting all the cards and collectibles in the levels (which involves playing each one at least twice!).
You get nothing! And the card levels vvary in quality, definitely with a very proto Mario Maker vibe to them. They were fun at the time, but honestly they should've just done a bonus world with all the levels already available after beating the game. Playing all this once-lost level content is interesting, but as far as this game goes it can get pretty grindy and overstay its welcome, especially in comparison to things done nowadays in 2D mario with Wonder and Mario Maker
Mario & Luigi: Superstar Saga (Switch Online, GBA)
A classic masterpiece. Offers a big, beautiful, wacky world to explore without overstaying it's welcome with unique ways of traversing and interacting with the environment and an incredible battle system. Honestly? I'd suggest playing this over its 3DS remake; what that adds isn't worth missing out on this iconic art that defined a small generation of sprite-artists, and the QoL stuff added doesn't really do that much for this game since it was already incredible.
Will always recommend SuperStar Saga
... And that's all the Mario advanced games! Basically, play Superstar Saga, the rest is up to you but SMW is great as well.
BurgerTime Deluxe (Switch Online, GB)
Me and Burgertime Arcade go waaaaay back to the dentist office where they had a cabinet that I would play when I finished my cleanings but had to wait for half an hour afterwards. I had no idea this game existed!
Similar to Annalynn in the last post, this is a classic Arcade experience that in order to get really good at and beat without failure, you need to deeply understand how all its simple mechanics work. Since it's on NSO, I cheated a bit near the end. Still, This is a great portable expansion on Burgertime the arcade game, similar to how Donkey Kong GB blows the original DK arcade game out of the water! Would recommend you give it a try if only to get that classic arcade feeling.
Vampire Survivors (Steam)
I have a hard time recommending games like this. On the one hand, I did enjoy my time with it and it was pretty fun to slowly get better and find all the things, as well as learn different really cool combos for some crazy shenanigans. On the other hand, there's not really much gameplay here other than wandering in the right direction and a skinner box. It's kinda like cookie clicker to me; not something that I like the idea of fondly, but still some good fun for a little bit. The kind of thing I could easily hyperfixate on without actually enjoying myself, if I'm not careful.
Pikmin 1 (Switch)
So this surprised me. Was not expecting a Switch re-release, but it did make sense. As far as things go, this is a good way to experience the game (legally), and it does fix a number of issues with Wii Play Control versions, but at the end of the day I would've preferred a bit more; either some online high score comparison features or an actual HD remaster. Pikmin's a great time, but this entry shows it's age a bit; I'd recommend Pikmin 4 first.
Pikmin 3 also perfected the challenge mode, so going back to this version's classic mode with no changes or comparisons was just a little bleh.
Pikmin 2 (Switch)
I feel like I can recommend this one a bit more, however it falls into the same pitfalls that rereleasing 1 does. Pikmin 2 is a phenomenal game, but loses all of the stakes of a time limit in exchange for being much larger (and hilariously unfair at times). It's challenge mode is also certainly more engaging than 1, but again it fails in comparison to 3, and I would've liked to see a remaster instead. Especially since Pikmin 3's DLC and later Pikmin 4 confirmed that they had all the HD assets for it. Again, I love pikmin, but Pikmin 4 perfectly captured the Pikmin experience for me, so I'd recommend checking that out first.
Castle on the Coast (Steam)
A fun, easy, short 3D platformer whose mascot is based off of the mascot of a Children's Hospital! How cute.
It's a good time to just play through casually; the movement is a little strange but I was able to get used to it and it was a great time. Another game that feels of perfect length for what it's doing. It's pretty cheap on sale, I'd give this a god if you're aching for a classic 3D platformer game.
Grounded (Steam)
This one's hard to recommend; I had a lot of fun playing it with my good pally pals June and Keewy, but it definitely seemed like it was more fine-tuned as a single-player experience since the scaling for additional people made everything WAY harder. Admittedly I wasn'ty playing my best and I'd still like to try and beat it, but I found myself frustrated a lot. I've not delved to much into the crafting survival genre past Minecraft, and while this one has good visuals and a fun 90s story, I have trouble giving it a thumbs-up
Pikmin 4 (Switch)
After so many years...
It's fucking amazing, best entry in the series. The definitive Pikmin experience, if you've never played Pikmin start here and work backwards if you fall in love. Instant masterpiece, tons of content, but still found myself wanting more
The Legend of Zelda: Oracle of Ages (Switch Online, GBA)
Finally got around to finishing one of these! It's a very fun 2D Zelda, but is in drastic need of some QoL and modernization. Constantly using the start button to swap items and check the map is as tedious as expected, but in terms of gameplay it's a lot of fun! I didn't play Seasons yet, which feels like it's mandatory for getting the full expeience, and there were a few moments where I found myself lost and frustrated, but past that a solid 2D Zelda entry.
Animal Crossing New Horizons: Happy Home Paradise (Switch DLC)
I had been playing AC to catch up and finally complete the museum, and was astonished by how little content there was in this DLC.
Then I learned that it doesn't Download automatically if you get it for free via NSO+ subscription. Oops.
It goes a long way in adding to New Horizon's experience, which after so many hours playing it can feel strippedof its charm as you repeat the same tasks with a limited number of personalities is refreshing. Is it worth $30? ehhh.
I've designed ~80 homes in it so far, and while it is fun to decorate around their guidelines and play with villagers you may have fond memories of from previous entries, it's very much a make your own goals kind of thing. You'll find yourself very easily bored of it if you don't engage with it seriously and only do the bare minimum to "progress", but it definitely allows AC's home designing experience to really shine.
Sonic Frontiers: The Final Horizon (Steam)
Wow, this was not good! Incredibly hard platforming levels and bosses scattered all around the world that only Sonic could deal with, with some incredibly janky mechanics for all 3 the new playable characters that don't really work well enough to design levels around (which is good, because they didn't). Boss fights and new challenges are super difficult and annoying as well. The only Positive is the endin g is better, but you can watch that on Youtube. Honestly, the best experience you can have withg a farily good game like this is to play with all DLC downloaded but not going through the portal to this content. It's got 3D Sonic jank, but in a way that's incredibly frustrating and not fun to navigate around.
F-Zero 99 (Switch Online)
I miss Super Mario Bros 35.
... This game's fine, and a fun re-imagining of classic F-Zero experience, but I was never really a fan of F-Zero and thought that the 2D ones were a bit too tough for me so I didn't play it much. If you like F-Zero though, you'll love this
Super Mario Wonder (Switch)
Another hit, highly recommend this one for it's charm alone! It's 2D Mario, you know if you want it or not.
I will say my experience with it is from the perspective of someone who has religiously played every Mario game, and I did actually very much enjoy the game so the rest of this review will be from that perspective.
Game length felt a bit... short to me. There are just as many levels and worlds as you would expect in a 2D Mario game, as well asa lot of things to collect and a bonus world with it's own secrets of course. But I still managed to beat in 100% in about a day, whcih is kinda surprising to me given how much time I spent on other games. 3D World comes to mind as one with just about the same amount of levels, but one I spent way more time playing and had more enjoyment with just because of the way 100% is done. I would've liked to see a bit more is all I'm saying, but it's defnitely a full game.
The online ghost helper features is a welcome addition to the game. It allows you to help or be helped by other players and having that extra bit of interactivity and silent community without getting in the way of playtime. Visually it's also a stunning style, and I hope in future they continue to stylize Mario Games and move away from the Gamecube era models and NSMB styling and get something with much more character like this.
Gameplay wise it's also very fun, though you can feel the traditional 2D Mario formula in every level which is something I wish I could un-know. Badges are neat, but can be a mixed bag. There's one really good badge and then some okay badges and then others you would never touch, which doesn't really encourage the variations in gameplay as much as they would've hoped it does, I think. Additionally while I understand the idea of all characters playing the same (sans Yoshi + Nabbit), I think I still would've preferred unique movement for each character over the badge system.
All in all, it's great, but I want more.
Knytt Underground (Steam)
So for those unfamiliar with Knytt, it was an atmospheric, simple, 2D indie platformer that allowed you to make your own levels and games and let other people play them. It was very popular amoung a certain group of early let's players that overlapped strongly with SMW Rom hacks. This is essentially a sequel/remaster of that style.
This game is just okay. It's very simple, involves a lot of backtracking and the story and characters aren't terribly engaging. It's not a bad time, but feels very much of its time so I can't really recommend this one.
Super Mario RPG (Switch)
A fantastic remake of a trend-setting classic! I had forgotten how short the original was, but this adds a number of features and improvements that make it worth it. I love that they kept the very strange character designs that we never got to see again, as well as how faithful they were to the original's quirks while also fixing the localization issues. $60 is still a lot, imo, to ask for a game that already existed, but like that's a pretty good game and remake so I'd say go for it.
Lethal Company (Steam)
This one I was unsure if I would like or not because I'm a big baby when it comes to horror games. Playing this with friends though changes everything, and I had a wonderful time with it. It's definitely one of those games where the less you know about the enemies the better, as once you start getting "good" at it it feels like a different experience than wandering into the unknown, but I'm looking forward to future updates. I'd give this one a try if you have some friends to play it with!
Paper Mario (Switch Online, N64)
After finishing Super Mario RPG I had a terrible Mario RPG itch that I needed to scratch, and with TTYD remake announced and coming next year this seemed like a good move. I'm glad I did since I only played it once and didn't remember much of it. It's a fun, simple RPG, but the lack of depth to its mechanics and at this point pretty standard Mario story made it age less well than it's predecessor and sequel. I'm glad they're remaking TTYD and not this. It's by no means a bad time, but not one of the essential Mario RPGs over TTYD, Superstar Saga, and SMRPG.
Disney Dreamlight Valley: Eternity Isle Expansion (Switch)
This is one that I mostly watched my Sister play over Christmas but then had to pick up so she could get the rewards for a limited quest she unlocked. This adds an interesting area, a much more thought-out storyline and world, and is overall an improvement. However, the basic flaws are still there, including random crashes and softlocking, stuttering framerate, some very low-poly resources, and just all around tediousness and grindy nature of it. I'd recommend this if you're a huge disney/ Animal Crossing fan, and even then on PC instead. It still feels like an early access game and has some pretty intense monetization, so for the cost of the base game plus expansion I cannot ethically recommend it due to its quality and bad internal practices
... But like, it's not a bad game. It just needs a lot more work.
Golly, lot of suspense in this one right? I raved about Tears of the Kingdom, but like a LOT of good stuff came out this year and I even enjoyed several incredible indies there.
I mean, you know what the answer is already, but I can pretend for a split second I wasn't going to say Pikmin 4 right?
It was Pikmin 4. Pikmin 4 is the best game I played this year, and nothing anyone says will convince me otherwise.
It was such a long wait and having come out as such a fun and packed experience, basically containing Pikmin 1 and 2 as sub games within it made it easily come out ahead. I just love it so much.
Tears of the Kingdom is 2nd place, and I didn't play Baldur's Gate so that's just not here.
...
Anywho, that's it! Hope everyone enjoyed gaming as much as I did this year, despite, well, you know.
Motions vaguely towards entire planet
Hey everyone! Apologies for the screenshots stolen from google; at the point I compiled most of this I deleted my Xitter account and didn't have the screenshots I typically share from there.
Additionally, since Tumblr has a 30 image limit this is going to be split into 2 parts! How exciting.
Let's get it goin
This group of 8 games were beat in the first week of 2023! Do not set such goals; games are made to be fun on your own time and turning it into a job is a lot like seeing how the sausage is made. But I digress;
Tinykin (Steam)
A very fun 3D puzzle-platformer collectathon. It has many pikmin-like elements in that you control a bunch of little guys to carry, push, or interact with various objects in fun ways, but I would hesitate to call it a full Pikmin like game because they really serve as collectibles which when you have enough of let you access certain areas. There's really not strategy element to it. But, it's still a fun 3D platformer, and I recommend it
Super Kiwi 64 (Steam)
This is a weird one. Another 3D platformer that will last you at most 1 hour, Super Kiwi 64 is an unsettling but intriguing little experience where you navigate a number of levels with challenges and items to collect. I say unsettling because the music has a very mysterious vibe, and the environments go from the bright forest above to some almost liminal, dark areas devoid of interactable characters and littered with strange skeletons and glyphs. It was interesting; I would say pick it up on sale if you're looking for a chill hour of playtime, but it's also only $3, so you do you
Toree 2 (Steam)
Another retro 3D platformer that's more like the PS1 era, Toree 2 is focused on quick, optimizable movements and levels design to be speedrun and 100%'d. This one is also only an hour, but also only a buck to play! Keeping with the unsettling theme, it's levels are nostalgic and bright, but the main antagonist seems to be drawing on some glitchy, bizarre power that causes some strange effects to happen in levels. It's a small but fun nostalgic experience that it's difficult and a well done series of levels
Toree 3D (Steam)
Same review as above, the sequel! Sure, the 3D may lead you to believe it's different mechanically, but it was already 3D so it's really just more of the same.
Dead Estate: Bombs Away Update (Steam)
This update added a new character, some new enemies, and some alternate rooms. Again, my Dead Estate recommendation is high for those who are into the rogue-like, top down arcade shooters, and this free update was more goodness to complete, though BOSS can very easily be broken with a number of explosion-based items.
Mechanibot (Steam)
Is this auto chess? I don't know what auto chess is as a genre. kids these days
Mechnibot is a top down tower defense like game with rogue-like elements. You start off as mechanibot, a tiny robot who has been tasked to fix the sun and has a number of robots to choose from. Robots act as "towers" that grant certain effects depending on their type and description, and can even have multiple types and effects. Your job is to keep these robots alive and attacking by frantically running around and placing them in and out of danger. You get money for each wave, which can be spent on given options at the end of each wave to upgrade robots, get new ones, and some upgrades for yourself as well. It's a lot of fun, a good 8 hours of content and replayable. Try out the demo and see if it's for you
Minit Fun Racer (Steam)
Another short game! This is a spin-off from Minit, and is much more arcade like. You start off on your little bike and have to avoid all the obstacles and collect coins to get to the end. You won't be able to progress very far for a while, so you get upgrade to last longer and get some upgrades for your scooter until you eventually can. Took me about an hour and a half to get all the achievements, but there was surprisingly a lot of cute hidden stuff along the way. Again, a fun arcadey experience with lots of charm for almost nothing.
Chico and the Magic Orchards DX (Steam)
This one was fun! I was on a big GameBoy kick this year, and the DX for this actually came out I was playing it. It was a little aggravating with some of the boss fights, but overall I had a fun time playing it! Recommended for a nice little nostalgic GBC puzzle game, would definitely be best on a portable console.
A Little to the Left (Switch DL)
I wanted to play more simple games, and this one seemed like a lot of fun as a recommendation from a friend. It's a little short, but it speaks to me as someone who hops between obsessing over doing things perfectly and finding it difficult todo anything at all. I especially like the way there are multiple solutions for several puzzles, which when compared with another player let you understand the different ways people can "organize" the same thing. A casual puzzle game that's worth a try, though don't expect hours and hours of entertainment from it
Game & Watch Gallery 3 (Switch NSO: Game Boy Color)
I owned Game & Watch Gallery 2 as a young'un, and remember playing it endlessly so it was nice to give this one a go when the GB/C update for Nintendo Switch Online Dropped. As the third entry, it contains a lot less common Game & Watch games, but the modern spin on them using Mario characters gives it a lot of personality. Honestly, I'm surprised we don't see more of these games remade in recent Mario Parties as homages or just high score games you can do.
If you've never played a Game & Watch Gallery, I'd give this one a try as its fun, addicting little bites of gameplay are very enjoyable and there's loads of unlockable bonuses to keep your attention, but if you find you don't like a game or two in it it can be a slog to get the 1000 points to finish the whole game.
Wario Land 3 (Switch NSO: Game Boy Color)
For those unfamiliar with the Wario Land series (and yet somehow found me?), it's a very fun series of platformers which focus more on puzzle solving/execution than your typical Mario platformer. Wario Land 3 specifically took Wario Land 2's "Impossible to get a game over" formula and ran with it, also making this a fun little Metroidvania in the process. It's definitely among my favorite in the sereis, though it's held back by an obsession with its own mini-golf game which it has you play one every level (every level has 4 exits). Overall it's a great entry in Mario spinoffs and a very fun time, but be prepared to be frustrated by some pretty annoying jumps and a silly mini game
Super Mario Land 2: The 6 Golden Coins (Switch NSO: Game Boy)
I have a love-hate relationship with this one. I never got to play it fully when I was a kid, but returning back to it I loved it. But it's way, waaaaaay too short. With 6 worlds with 2-3 levels tops, and with a frustratingly focused screen due to the resolution of the original Screen, it's not got a lot of staying power. Would love to see it as a pallette in Super Mario Maker 3 though.
It's fun, but short. Don't expect to spend a lot of time with this, but hey; you're probably playing this as NSO sub or for free online so no loss with this classic
WarioWare, Inc.: Mega Microgame$ (Switch NSO: Game Boy Advance)
The original WarioWare! It's fun, but again pretty short. Worthj a play if you've never tried out a WW game before, but the best WarioWare portable experience is Going to be WarioWare Gold on the 3DS and the more recent switch escapades. Additionally, this doesn't have the Wario World functionality, which obviously it can't but that was part of the reason I played it back in the day. Good for some random fun, doesn't stand out as an experience vs the more recent WarioWares
Dead Estate: Heaven & Hell update
This is the update the game needed; it drastically improved the floor spawning algorithm, added a lot more interesting playstyles for each character, and added more enemies and gimmicks to keep you replaying over and over again. There are more updates past this that improve the game further, but with this I can whole-heartedly recommend this as a very fun and addictive rogue-like.
The Murder of Sonic the Hedgehog (Steam)
What a wonderful April Fools game. My favorite game dev pranks are the one where they just silently drop a whole-ass spinoff.
A wonderful jaunt in the Sonic Universe! It's no secret that I love Sonic, and I've been keeping up with the IDW comic series (it's very good) since it started releasing a few years back and it's a wonderful fleshing out of characters and side-stories that main Sonic games will never address. This murder-mystery + special stage minigame was written and produced by the same writes on the IDW comics, and it's a very fun experience to see them get to make an interactive game with some humor while still getting to keep and flesh out the characters we never really get to see in Sonic Games. I highly recommend this for any Sonic fan, and hope this means we'll be seeing more in the way of sonic spin-offs in the future.
...
Also the IDW comic series is great! It takes a little to start with the first arc, but after that it's all I want out of a Sonic Comic. Tangle and Whisper are also cool as hell.
Lunistice (Steam)
This was a fun albeit short3D platformer, also looking like a PS1 original. I unfortunately didn't 100% it so I didn't finish the story and get the nuances of it, but as a platformer it was a fun romp. I'd recommend it as a fun labor of love, but not as something you can really dig your teeth into
Pizza Tower (Steam)
This game is really good! Feels great, first time in a while I've been like "Oh this is fun but really hard, I don't think I'll get good enough to 100% it" and then slowly but surely decided to. The only issue is some kinda old racist tropes being used in the western world which they really didn't need, but gameplay, visually, and musically this is a masterpiece. An essential part of any platformer fan's collection to have tried.
... If only they hadn't added more achievements I'd still have it 100%'d on Steam
Super Mario Bros. Peach's Adventure (SNES Classic romhack)
I saw this in a bit on Vinny's fullsauce channel about weird Mario hacks, and the only premise for this being weird was that Peach's design is nonstandard. It became apparent when he started playing that actually a ton of work and love went into it, so for the sake of the bit he moved on. I Proceeded to hack my SNES Classic so I could play this and boy was it worth it.
This romhack is adorable! IT's full of collectible's, has really fun levels, tons of references for any longtime Mario fan, and carries a nice aesthetic of the original SMB but with SMW's features so it's looks like a really amazing Mario Maker game. I loved it!
Across-Stitch (Itch.io)
It's Picross, but with colors! I'm a big running fan of Nintendo Picross games, and this came up on my recommended on itch so I decided to give it a try. Very fun, has a lot of puzzles, and is just a fun time waster. I got it on itch (linked), but honestly it'd be perfect for my phone had I done that
PAC-MAN CHAMPIONSHIP EDITION 2 (Steam)
So this one's kinda weird; Pac-man CE was one of my favorite games on the 360 (I didn't have many), and I thought the sequel would be it but just better since they'd solve the scoring problems. It was actually just like more of the same but with some different styles of play, and I found myself getting tired of it pretty fast. I have nostalgic memories of 1 so I'm probably looking at it with rose-tinted goggles, but this is a very passable arcade experience.
Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending mem
STEREOGRAM (itch.io)
I cannot in good conscience recommend you play this game, as looking at both screen this closely to do the stereogram and crossing your eyes for extended periods of time can cause permanent damage to your eyesight.
... But as a concept it was really neat! I did beat it with frequtn 5 minute breaks, and it only took a couple hours. Very basic metroidvania with fixed rooms to make the effect work.
Charm Studies (itch.io)
A very cute mixed visual novel and picross game! I like picross and this caught my eye, so I gave it a shot. Fun, but a bit short. But also free! Maybe try it out if you're not sure about picross yourself
Shantae: Risky's Revenge - Director's Cut
Longtime C7 fans will know I like Shantae quite a lot. And have an unhealthy amount of Shantae Merch. So when my Sister was visiting and I was feeling particularly self-conscious about playing games over the mic with friends, I decided to whip out this classic and finally 100% it. Shantae holds a special place in my heart for me, because I grew up an incredible prude with absolutely no interest in the kind of scandalous things that friends were starting to bring up. Whenever they tried to get me to watch Anime and watch stuff that had some fanservice, I felt wildly uncomfortable just because I didn't know how to process what I was seeing (and had undiagnosed anxiety and ADHD issues).
Shantae was the first time I saw something "suggestive" (read: cute girls in light outfits) tied with a style of gameplay I liked, and allowed me to kind of stop hating myself whenever these things came up. With this being a DSi game, meaning I could download it with nobody knowing I did, and the rave reviews it was getting by being one of the first DSi games available, I finally decided to purchase it. I loved the series ever since!
Getting back to this play-session, I decided to revisit this classic (my first experience with the series) and play it 100% with all the bells and whistles, including speedrun achievements. I got them all! For people who know what Shantae is, this is an essential entry into the series and a contender for top 3. If you've not played a Shantae game but like Metroidvania's, this or the recently released Seven Sirens are the best starting points
And yes, just to brag, that screenshot of the steam stats does mean I got the worst ending last and optimized my playtime.
My personal Shantae tier list, best to worst
Seven Sirens
Risky's Revenge tied with Pirate's Curse
Half-Genie Hero
Shantae GBC
Risky's Revolution, an unfinished GBA game in the series, was also announced to be resurrected and releasing next year, which is rad!
.. Anyway, onto another topic
TUNIC (Steam, played over steam link on the TV with a Controller away from the internet)
This was a hard one to get into, but a very fun one once I got the difficulty barrier and begun understanding the games' mechanics. I did end up getting the best ending, but not 100% all the achievements since that would've required more playthroughs, and the magic of figuring out the world would've been gone.
The use of the manuals, sudden realizations of mechanics, and really fun moments with some beautiful areas and items to figure out make this a wonderful game. Some of the bossess are.. not great, but on the whole I highly recommend this experience to people who want to feel what it was like in pre-internet days, having to solve a game's puzzles by charting out the world and coming to a deep understanding of its mechanics to find all the secrets. If you're easily frustrated or aren't a fan of 2D Zelda though, this is a pass
Cult of the Lamb (Steam)
This was one I was not expecting to get into. I saw it and thought "Hmm, I like games with a base-building aspect to them sometimes but a lot of the time that really gets in the way of the actual game." And to be honest, there were a few moments where juggling the two kinda did. Additionally, and this is a personal taste thing, the visuals of Don't Starve kinda don't appeal to me, so seeing a more cutesy version of that wasn't something I thought I'd love
... But this game is phenomenal! An incredibly fun rogue-lite game that mixes with base and resource management in a way that doesn't actually exclude someone who would like one over the other!
This was another one I 100% after a LOT of playtime and attempts at damageless bosses, but it was very worth it.
LEGO Builder's Journey (Steam)
I've been on Lego for the past few years, and this seemed like a fun little game that wasn't tied to any existing franchise so I gave it a go. It's an environmental puzzle game, where each micro-level has its own little puzzle where you need to figure out which pieces interact to (most of the time) get your little 1x1x2 lego guy to the other end of the stage.
It's very cute, and while a bit short ended up being the perfect length for this kinda game. The only thing I'd put against it is my computer had a rough time running it because they really wanted all the shaders and reflections to look great, so keep that in mind.
The Legend of Zelda: Minish Cap (Switch Online)
This is a weird one. I could've sworn I loved this game as a kid, and in fact this is what got me into 2D Zelda's because it was so much fun! Revisiting it though, I find it's one of the weaker entries in the series. The visuals look great, the story is as charming as you'd expect, and as someone who was really into windwaker and picked this up I was hooked, however it is by far one of the most tedious Zelda's I've played. The Dungeons are all relatively straightforward; while some offer an interesting mechanic from being small and making you think how larger objects affect the world, they still felt very linear.
Additionally, I had no idea just how grindy this game was at the time in comparison! Tons of the sidequests and rewards are visible fomr your first pass in an area, so as a result every time you get a new item you're tempted to go back and see if helps. The NPCs often block places as an obstacle that just move after a while (or a result of kinstone fusing), which made the game a lot more frustrating to remember things by. Kinstones themselves are annoying to find and even worse to use, as NPCs will randomly decide if they want to fuse or not. So to get everything you need to frequently visit and revisit the same places and NPCs over and over again, with no way of knowing if that random person has something you need to fuse with or is actually just a random person.
Additionally the figure collection, something I adored in WindWaker despite it being ridiculously grindy there too, has been reduced to a Gacha machine. A heart piece is locked behind collecting them all, which means for 100% completion you have to collect ALL the figurines, including ones only available after you clear your file, making the final heart piece effectively useless. Worse, the act of collecting them is a gargantuan time sink; it takes loads of time to go through dialog, even more to collect the rupees you need, and the "chance" system doesn't quite work how you'd expect. With me cheating to get 999 rupees in gambling all the time and going through all the prompts to get all these, it took me 3 hours. That's quadrupled at least if you play the game properly.
Never 100% this game, but as far as 2D zelda's go this is definitely not a terrible entry; just a bit uninspired. I'd recommend ALTTP, ALBW, or Link's Awakening over this myself.
The Legend of Zelda: Tears of the Kingdom (Switch)
I would have some fun screenshots but deleted my twitter so they're gone now, oh well.
I'm not gonna go too far in depth on this one; It's breath of the Wild but >2x larger with some wild building mechanics and a really good story. A fantastic game that may see age as the open-world genre gets saturated, but quite frankly one of the best games you'll ever see on the switch.
Annalynn (Switch)
I followed the artist on Twitter (when I still had one) and really liked the retro feel of it. It's a fun classic arcade game, however like some of those classic arcade games I found myself frustrated by its difficulty while still not grasping the hardest nuances of its mechanics enough to get good at it. It's fun, but I'd see if it's for you by watching the videos first.
Whoa, what is this? Will I get this done on time, or is this doomed to be released unfinished when it's automatically posted on the 31st? Only you will know!
Final Fantasy XIV: Endwalker [PC]
Endwalker is probably the best possible expansion a game could hope for. Shadowbringers had just managed the herculean task of unifying like 7 years of content and plot that seemed mostly disparate and succeeded fantastically, so it was really cool to Endwalker take the core concepts that were introduced in ShB and run with them in a way that made the game "End" in such a satisfying way. Story had me on my toes the whole time rewarded players who had tried all sorts of side content, and even made me like characters I strongly disliked through the whole game prior.
Sage and Reaper are pretty cool too. I'd highly recommend giving FFXIV a try if you haven't, and of course if you've been away from the game and haven't played Endwalker it's definitely a masterpiece in its own right.
Pokemon Legends: Arceus [Switch]
This one was really surprising. After having come from BDSP, probably the worst games in the entire main Pokemon series, I didn't have high hopes they'd pull this one through. What ended up happening though is that, while still having its bugs and graphics problems, Gamefreak is definitely capable of making a cohesive game with fun mechanics and feels good to play. Battle isn't that complex, but given how slow and obnoxious normal Pokemon battle is the lack of abilities and new styles are a fresh change of pace.
Movement outside of battles feels good, if a little janky. What really sets it apart is how fun it is to actually sneak up on Pokemon and use pokeballs and food outside of combat to catch them, and adds an extra level of play that supplements the simplified but interesting battle style well.
One thing I can say about this game: it feels like a complete experience. I'm not missing out on the ability to get certain pokemon becase there's another version. I'm incentivized to play with all sorts of pokemon with all sorts of playstyles to fill out the pokedex. Exploring could leads to new items and rarer Alpha pokemon. Quests allow you to keep goals, and the battle challenges are at least interesting. That's something that no other Pokemon game has been able to offer since they stopped doing the 3rd, "best version" of the games like Emerald and Platinum. I highly recommend this game, and believe it's the best Pokemon offering Switch has (including SV)
Super Mario Run [Android]
This one was interesting to go back to. So I picked this up because MyNintendo finally started doing okay physical rewards, and this game is a very good weekly source of Platinum coins. In the process, I went ahead and 100%'d this game. It's pretty fun! It's got a lot of challenges, the toad rush and remix run are fun stwists on the existing levels. It's a shame Nintendo saw the millions they made from this as a failure and went with Gacha models instead.
While it's not as satisfying as your normal Mario platformer, it's definitely a fun mobile game and worth the $10, especially with weekly platinum coin challenges
TIS-100 [Steam]
I will be 100%, I have not played this game very long. I really like these kinds of games, however for the past few years I've fallen into a place where every time I think of playing these, I get caught up in "Well, what I really should be doing is coding for real." Then I go on Reddit or Twitter and do neither.
The short time I did have with it was fun though! I'm not sure I would call it a good intro to programming since it's mimicking assembly instructions, but if you're curious it's definitely an interesting experience and pretty similar to how how that sort of language works.
Kirby and the Forgotten Land [Switch]
This is probably the most faithful recreation of a 2D Kirby game into a 3D platformer that you can get, and boy it was a long time coming. The games fun, albeit pretty easy, and has a lot of post-game more challenging content (that is also not too challenging). That's not to take away from it of course; Kirby's a fun, relaxing game usually and this is no exception. Even though this is more a Super Mario 3D World than a Super Mario Odyssey, the transition to 3D is handled very well, and I'm eager to try more Kirby games in this style. It could do with a little more content, but then it runs the risk of overstaying its welcome. I highly recommend this to anybody who's ever enjoyed a Kirby game; It's not groundbreaking, but it does the Kirby formula well
Lost Nova [Steam]
This is one of a few games I've played where I don't really have a solid enough opinion of it to really recommend it or not. I got like an hour in and really liked the vibes it was giving off (cute top down exploration game, very wholesome) but got distracted and never picked it up again. I'm a big fan of the artist, Jon Nielson, and his other game projects that I've played, but this is one I'll have to restart and get a good grip on.
Dusk [Steam]
I grew up on a multitude of games, and Doom/Quake were right there. It was nice to be able to revisit that style of gameplay, and Dusk certainly nails the aesthetic and feel of it, but I think the levels themselves leave something to be desired. A lot of the time I was running around in open spaces between buildings that were packed with enemies and items, and that felt a lot less Quakey to me. Still, that much is a personal preference and I didn't end up taking this one too far, but for retro fast FPS fans this seems like a very solid choice!
Going Under [Steam]
This was another in the string of Rogue-lite's I played. I was pretty surprised because I wasn't expecting this kind of gameplay when I first got it, but this is another that I didn't spend too much time with. From a strictly personal level, I've become really tired of corporate culture and HR speak. While this is parodying that, it still struck a nerve that was difficult to get into because the kinds of things I've dealt with were just too similar to the joking happening here.
Visually it's very fun and I do love the style. Gameplay wise, it seems like it would take a bit to get used to the controls and how the mechanics with weapons interplay with combat and different enemies. It definitely has its charm and is a labor of love, but I myself couldn't revisit it.
Bugsnax [Steam]
This one was one I'd been wanting to play for quite some time. A friend described it to me as Pokemon Snap but with puzzle elements and a mystery story, and I was down for it. That's pretty accurate, and the whole game is very charming. Without giving spoilers, I was very invested despite a lot of the characters at least seeming very 1-dimensional at first, but each one actually gets fleshed out into something more real and interesting the more you look into them. My only gripe is the physics on some of these things made it very annoying to catch certain bugsnax that required precise timing. For example, there's be a flying bug above an aggressive bug, and you had to knock down the flying bug into the trap, trigger the trap, and collect it before the angry bug noticed any of it and knocked you and it over. That being said, there aren't many instances like that and it seems like the kind of game where there's an easy solution to catching them all.
Another pretty high recommendation for those interested in a fun story experience and some collectathon elements
Rogue Legacy 2 [Steam]
So I was a big fan of Rogue Legacy when it first came out and 100% it. When I picked up this one however, nearly a decade after the original released, I had a lot more experience with rogue-likes and what I wanted out of them. This game is definitely the Rogue Legacy experience, however for some reason I found myself way more easily frustrated with it than I did with other Rogue-Lite's I've played recently. Something about how immensely the stat boosts and things outside the castle affect how you play within it just doesn't feel as good as learning the game better and just playing better, or unlocking alternatives instead of just straight upgrades. That and there's like 4 gear-like systems outside of the main game, which just seemed overly complex.
All-in-all, if you liked the original Rogue Legacy you'll probably like this one since it's a lot more of the same with additional things to grind, but for me personally there are better Rogue Lite experiences out there
Dead Estate [Steam]
Look, no- Look see I- Wait, listen. Hold up, no. Stop. I know what you're thinking, and yes I absolutely clicked on this game initially because of the thumbnail. We're moving on.
Barring that, the game is crazy fun! 2 Characters to start with going into 8, 4 of whom have entirely unique playstyles and 8 different floors to go through. Loads of secrets, challenging but not repressively so, and a very charming and funny but with an interesting story with plot twists galore, Dead Estate is probably one of the best Rogue-lite's I've played in a while. My only gripe is that they could do with a bit more content (which they are launching out as well so I will revisit it!) and that the 2.5 D Isometric angle sometimes messes with enemy placement relative to the character, but all in all I highly recommend it to anyone looking for a fun rogue-lite to scratch that itch! Especially now that they're updating it, though expect to take a little bit to get used to the 2D isometric jank.
Kirby's Dream Buffet [Switch Download-Only]
I got this one near launch thinking "Hey, this will be a fun time! Kirby spin-offs are typically loaded with content and fun things to unlock, so this should be at least a few days worth to keep me entertained!"
Not so.
Not sure if it's been updated since release, however when I played your only real option was to go online and play the normal game, which is just kind of okay. The racing is a bit of a crapshoot; it's really easy for one player to pull ahead of the pack and have the Mario-Kart issue where everyone behind them is fighting to get close to them, and the ending area is really the one that matters. The final battle minigame is also a bit hectic but not really deep as well. None of it is particularly satisfying, and it's something I would've expected to be a side multiplayer mini-game in a mainline Kirby game instead of its own release. Unless this gets an update that lets you play for free, this one's a pass and not worth the money.
Dr. Mario Rx [Switch Online: N64]
I revisited this one since I never 100% it as a kid and unlocked the final 2 characters, and figured with the save state system I could at least make it so I didn't game over. Boy, do I get why I never beat it!
This game's charm, which future Dr. Mario games will routinely miss out on, is that there's a very simple plot and weird Wario Land 3 characters scattered throughout. Sure, it's not exciting, but having another player character to go against is fun, and seeing Wario and all his wacky enemies react to a puzzle game is just delightful. Of course, the game is RIDICULOUSLY HARD and you can only unlock the final 2 characters by completing both story paths on hard WITHOUT DYING. I'm convinced this is impossible, making the NSO version of this the best possible version for allowing people like me to finally get their closure of a complete character select screen. Dr. Mario Rx is probably the best Dr. Mario experience you can get, and while I wouldn't say get NSO for it or any of the N64 library, it's definitely a highlight of the library if you have access. It's difficulty can be incredibly frustrating though, and this is a game I would encourage using the save state function if only to restart levels after a loss.
Disney Dreamlight Valley [Switch]
This one's funny because my sister actually played this for a month while I watched and was nearby, so while I don't have direct experience I do have enough to give a recommendation on it.
It's pretty clear this was an attempt by Disney to appeal to the exact market of Gen Z/ Millennials that have nostalgia for their childhood and were struck hard by the pandemic. Basically, it obviously saw Animal Crossing's runaway success and thought "Oh shit, that's a market!" It shows, pretty hard.
As far as gameplay goes, it doesn't seem bad. You run a Valley with a bunch of Disney characters around. You farm, fish, and do favors for these characters while trying top build up friendships and solve mysteries of what happened to the island. On paper it's a good idea at least In practice? Well.
The game is incredibly buggy. Like I can't believe Nintendo let them put this up for sale levels of buggy. I understand that it's in "Early Access", but looking at this through my Sister's eyes, who has no concept of a game which was sold for money being a buggy alpha version, this is an incredibly poor show. The music stutters, quests would easily be stuck in an un-completable state because of bad logic, characters interact poorly, timed music did not lined up with the mechanics, and the game would frequently come to a standstill and crash. When she wasn't actively fighting it, she was engaging in what was your basic skinner box with villagers asking her to find, fish, or craft (crafting animation matches AC's almost 1-to-1) , and while there's definitely something there, the whole time I was watching I just felt like this was a really cynical cash grab. I would avoid this, especially the Switch Version, like the plague until they've removed it from "Early Access" and their monetization scheme gets finalized
Splatoon 3 [Switch]
I am still coming to terms with the fact that no matter how hard I try, no matter how much I research, and no matter how many times I delve into it, I will never be good enough at most competitive games that I like to be able to play online in a way where I'm not bogged down by my own disappointment with my abilities and frustration at the game.
It is a good thing then that the Single player and Salmon Run in this game are so much fun! While I can't say those themselves are worth your $60, I can say that I had a great time with it while I did play, and really enjoy the setting and world they've built with the series. While it doesn't break much ground in comparison to the previous game, it's definitely worth a go if you've enjoyed the first 2 entries.
Kirby and the Crystal Shards [Switch Online: N64]
This is probably my 7th time revisiting this game. As a kid, this game felt very challenging and I never 100% it. As an Adult, I realize it's more arguing with the floaty controls and knowing the really hard to find 3 crystal locations, and then just paying attention to where you can get the power ups you need. It's definitely not the best or most content heavy Kirby outing, but it's definitely worth a play for the cute character interactions and fun of mixing and matching power-ups. The experience is worth like $5 at most these days, but for sure give it a go if you've got access to it for free.
Mario + Rabbids: Sparks of Hope GOLD EDITION [Switch]
This now being a spinoff franchise is really cool because it's wacky and out there, but still very fun to play. Gameplay wise it's not too much different from the original. The grid is gone and replaced with normal movement, which has some downsides but is overwhelming a positive change. The more open level nature is also welcome, and the humor is still pretty good.
The biggest issue with the game for me is something that not everyone will take issue with, but it very much kind of misses the tone. It feels like a rabbids game with 5 Mario characters in it instead of a Mario spinoff. The environments, plots, and characters are all Rabbids and loopy fantasy mix, and none of it at all to do with the title characters until the very end. The first game combined Mario, Rabbids, and toysets into the environment which all gelled really well together, but without the Mario aspects it really just feels like they made a game without the Mario characters and then threw them in as an afterthought.
It's still a wonderful game and I highly recommend it! Just don't go into it expecting a pre-sticker-star Mario RPG level of world building and storycrafting
Banjo-Kazooie [Switch Online: N64]
Another 3D collectathon classic I revisited and 100% this year. I still strongly hold that Tooie is the better game. Unfortunately it's not currently available on Switch for reasons that are unclear, and the Xbox releases of these games are definitely still the superior way to play with their widescreen, controls, and frame rate improvements. With all that said, this is pretty much the best 3D platformer experience you can get from that time that's aged well enough to recommend, so whether you're like me or are just able to try this for the first time, it's definitely worth the go.
Sonic Frontiers [Steam]
A Sonic lore fan's paradise, and a Sonic gameplay fan's reason to keep holding on. It's hard not to compare this with Pokemon in a lot of ways, if only because Pokemon has similar opportunity to deliver on what fans of the series actually want and has failed bother technically and from a gameplay perspective for several games in a row now (except Arceus, which still could use some work). Frontiers however managed to hit that sweet spot where the gameplay was fun and not in the way of the game, and the story scratched that itch that I've had for Sonic games since SA2.
Gameplay has some series staple Sonic jank, but the action stages are really fun, the boss fights are hype af, and it's just fun to run around in the overworld again. That last point is something that the series hasn't really nailed since dashing around station square in Sonic adventure, and maybe a bit in the 360 versions of Unleashed.
Is it perfect? No, but it's right where I wanted it to be with my expectations on what an experienced developer should be able to do, with some great high points to counteract the low. I do recommend this game for any fans of any of the 3D Sonic games. A word of warning though: the PC version is best. Even though it still has pop-in issues, the framerate and visuals are most consistent on that version and the rest of the ports are just taking bits away.
Nier:Automata [Steam]
This one I'm still playing; apparently getting the first real ending isn't actually enough to experience the full game. I'm halfway to the second now, and I think I understand that.
Game's fun! I feel like I'm missing out on a lot as I go though, which always makes me anxious. I do really like the themes of the game so far and the character interactions, even if some of them are incredibly anime. I don't have a really solid opinion yet, but dumping this many hours into it and then wanting to continue is definitely a good sign.
Pokemon Violet [Switch]
So this kinda bites. For the first time in a long time Pokemon actually managed to nail movement and interesting play mechanics in Arceus, and just threw most of that right out. This game is a buggy mess that a developer with Pokemon's resources and Nintendo's reputation has absolutely no right to release in this state.
Additionally, the story is great! Sure some of the characters are a bit one note, but the ones they did flesh out are really cool, and their character designs are memorable and fun. Mechanically though this game smells; terrastrallizing is very basic and the once a battle mechanic is overdone at this point. Battle animations are somehow worse and the game's pacing is hot garbage. Due to the lack of level scaling, a feature that is canon and has been done by hobbyists for over a decade now, the "challenge in any order" brag is functionally meaningless. Battle is still painfully slow, the game looks ugly which is only exacerbated by the anti-aliasing and texture tiling issues. For the first time in a very long time, there is no post-game battle challenge, which means once you beat it and finish the dex, something Arceus made fun and fulfilling, you're left with nothing.
Give this a pass over for Arceus, at least until they finish updating and releasing patches for it.
BEST GAME I PLAYED THIS YEAR
I am disqualifying Endwalker because A) I've been playing FFXIV for years now so it's not really new, and B) it would win
So, that leaves an actually very tough decision. I'm actually struggling to pick one, because on the one hand I had a great time with a lot of these but on the other some of those are absolutely carried by their IP. While Arceus is a huge leap forward in terms of actually making a great Pokemon experience, it still has some major issues in terms of visuals, general buginess, weird design decisions, and plot/character interactions still feeling very stiff and uninteresting a lot of the time.
Sonic Frontiers is also up there, but again it's because I've waited so long for a Sonic Plot that took itself way too seriously combined with 3D Sonic Gameplay that was actually fun. Gameplay wise there were a lot of great action stages, but also some rough ones, and exploring the islands was fun but could get tedious, felt a bit futile in terms of how broken fishing is, and janky due to pop-in.
Nier Automata was also really fun, but I haven't really hit a point far enough where it feels like I've truly experienced the world and story despite finishing the first ending. Mario + Rabbids was really good too, but it felt a bit more hollow than I would've liked. I also had a rough year mentally, so it's a bit hard to contextualize each of these in ways that would be expressible in text.
I'm of course overthinking it, because I do have a pick, but it was surprisingly difficult. However, this game single handedly took the most time, consistently surprised and impressed me, and offered a fun challenge while still allowing me to vibe at my own pace.
I am, of course, talking about:
Mario's Super Picross [Switch Online: Super Famicom]
What a fucking SUPRISE this one was. I have a very short tolerance for playing games in other languages, but this one was very easy to figure out after just the first couple puzzles. I love picross, I'm a sucker for Mario, and this one is jam fuckin packed with so many levels. It just keeps on giving for days and days which turned into months and months of chilling on the couch, petting the cat, listening to podcasts, and chiseling out a picture of a tiger that could only possibly be considered one after you finished the whole puzzle and they added color and animated it. Have you played the best puzzle game on this Switch yet?
Hey, I had this saved in my drafts and even though it’s only a fraction complete I figured I should publish it anyway cuz why not. There’s only 8 reviews here and they’re a weird selection so it’s not relevant, but ye.
Runner3 (Steam)
The third game in the Bit.Trip Runner Series, the first of which was the 4th game in the Bit.Trip Complete pack. I’m a big fan of these games; the first and second ones were really tight and fun, a very difficult yet fair romp through several wacky worlds and each had their own unique look. I was excited to try this one out for sure, though I admit I took my sweet time getting here (It’s $20, so I wasn’t in that much a rush)
I hate to say that I’m a bit disappointed. It builds off the crazy, gross but in a good way, wacky the-narrator-is-actually-just-the-voice-actor-Charles-Martinet-as-himself vibe that Runner 2 made and I love that so that’s good. Where it fails however is in its gameplay. It’s fine; by no means terrible, but the “normal” levels have you replaying the same level multiple times to accomplish different goals after passing alternate routes the first time around, some of which lead to some pretty weird and wacky geometry you’re not clear how to handle, which is a bad thing for this. I kinda which they had elected to the alt paths being equally optional instead of adding a second “gem run” to it that’s essentially a whole new level. And really should’ve been.
The double jump opens up new possibilities but makes the game feel a lot more loose since you can do it at any time and that’s a whole new angle to run into obstacles with. The vehicle sections similarly rely more on placement than on timing your actions (the core gameplay of the series, since you time the result of your actions to the beat otherwise).
The worst offender is the unlockables and the Retro mode. See all those wacky characters up there? I couldn’t figure out how to unlock any of them while I was running through. It was bizarre beating the final boss just over 3 hours in, and then going back to the title screen to still not have unlocked anything. The retro mode returns from Runner 2 as well, though in Runner 2 it was supposed to look like an NES game, in 3 it looks like an old cartoon mixed with Newgrounds Flash animator’s first game. And plays like it too; it’s clunky, it isn’t even timing or music based, enemies behave very strangely and even unfairly at times, and it just felt like I had been conned into it; There appear to be just as many normal levels as Retro levels as well, so after playing a few I just stopped and zoomed through the rest of the game. Honestly, the Bit.Trip series has a lot to offer and I’d recommend giving each title a try, but for this one? Runner2′s a more solid experience, and you can definitely skip 3.
Gris (Steam)
This game is gorgeous and lovely and charming, play it.
It’s a fairly simple Indie 2D platformer, but where it stands out is it’s artstyle and how it winds that into the gameplay and narrative. It’s not a hard game, nothing really can kill you and none of the puzzles or platforming is difficult, but that’s fine. That’s not the point; Think of it like Journey, but with a different theme which necessitates the lack of other players. It’s beautiful and sounds great, and is definitely worth the praise it got.
Honestly I went back and looked at some of the reviews to see what everyone thought about it specifically, and was pretty surprised about some of the criticism it got. People saying it was too easy, or that the game shouldn’t deal with the themes it does; varying wildly from “why are there no enemies” to “why can’t this just be a pretty game I just run through” and everything far between. And I could try and say games don’t have to be inherently fun or challenging in order to be enjoyable, but I don’t even need to go that far. This game is fun, a nice 3-hour run through some unique and amazing scenery with a bunch of random secrets to collect if you’re so inclined. But this game was made with a specific theme and narrative in mind, and complaining that it’s overdone for an indie-platformer to focus on that in the same breath as saying it should’ve done something more challenging with it’s gameplay very much misses the entire point of the game, and I’d argue even playing it.
Soviet Jump Game (Steam)
So I played this only a couple times; once when it first came out (very buggy, virtually unplayable), and then again a month or so later. It’s in Early Access at this moment and they’re constantly adding features and improving it. It’s also free. Honestly, it’s definitely not a bad game; there’s quick fun to be had here and there’s enough variety in power-ups for re-playability, but it’s also a Battle Royale and I am not a huge fan of those so. Worth a pick-up just to see if you like it though
Sonic Adventure 2: Battle, Modded (Steam)
So I had the urge to replay this game and see if I could go for the 100%, but knowing that the Sonic community is really big on fan games and mods I decided to go on and try them out to see if I could get rid of its famously bad jankiness. I got them all of Gamebanana, and they built their own mod manager so I used:
Character Select Plus: https://gamebanana.com/guis/35023 (Allows you to select any character, including MP only ones
Chao World Extended: https://gamebanana.com/gamefiles/6336 (adds back a lot of missing/new features to make Chao raising less tedious and more varied)
Amy With Shorts: https://gamebanana.com/skins/169559 (she’s 12, SEGA wtf)
A variety of other Chao and visual improvements, including HD gui, textures, no model tinting, etc.
A couple level specific fixes, like Crazy Gadget but fun and a fix for random crashes
And a few cheat codes built in that let characters use other characters’ power-ups
I then proceeded to painstakingly 100% the game. What did I learn? Unless the mods mean to completely redefine the game, they’re not going to make it a whole new experience. It’s still Sonic Adventure 2, and that means the game is 80% jank. It’s also not worth your time to 100%, since it’s a whole lot of insane, glitchy jumps and looking for invisible springs and all kinds of nonsense. If you’ve not played SA2 since it first came out and remember liking it, it’s worth looking through the Mods on GameBanana if you want to relive the experience slightly improved, but really this game’s age shows through either way.
Ty the Tasmanian Tiger (Steam)
So I bought the whole quadrilogy not realizing they’re making an HD remaster of this one.
Whoops.
Anyway, I was on a 3D platformer kick I guess and decided to indulge myself of these games. This first one is definitely like “Oh this is early GC platforming.” It’s not bad, but it’s a lot of random things scattered around the level kinda nonchalantly and then telling you to go find it. It’s kinda buggy, but they put a lot of effort into the characters and theme, so there’s points to it there at least. It’s not particularly noteworthy for what it is, but it’s a fun 3D platformer to kill a few hours with. If you haven’t played other, more notable 3D platformers though, go ahead and give this a pass; I’d honestly recommend New Super Lucky’s Tale first.
Ty the Tasmanian Tiger 2 (Steam)
You know that 2000′s era thing where a bunch of game companies turned their mascots and franchises into edgier, “cooler” versions of themselves and added guns and cars and made it GTA like in aspects? You know, Shadow the Hedgehog, Bomberman, Jak II, Ratchet & Clank’s focus on combat, etc.?
This did that. Hard. I could only play through the first level where I went from idly throwing boomerangs in a warzone to piloting a mech that was manning a turret to destroy giant mechs, and like, I have no idea how to recommend this one because that age of edge was a pass for me.
Chibi-Robo: Clean Sweep (Emulated DS, Fan Translation)
I have a big beef with the Chibi-Robo series that people who have read previous review from me would get. Mainly the first GameCube one was amazing, and then they’ve been degrading in quality ever since. Queue this game, the actual one to one sequel both gameplay and plot wise to the GC one that never got localized because ???
It’s really good, not as good as the GC one, but does an excellent job of scratching that itch. The toys are interesting, the story’s funny but has some genuine compassionate moments, and it plays pretty well. All in all, for a portable vision of the GC this knocks it out of the park so I still don’t get why they went pure gimmicks from here on out.
Mousecraft (Steam)
One of my beefs with a lot of the steam games that I own is that they’re just ported phone games. That really shouldn’t be a beef, but when I start up a game I’m a tiny bit interested in and I see a level system with 3 Stars ad ideal solutions to collect the bonuses and all the typical phone stuff I’m just like “I can do without this tbh”
That being said, I played a bit of this one, and it’s fine. Kinda like Lemmings or the Mario Vs. DK series, you guide the mice to the cheese while making them run into things, but you only have tetris blocks and various powerups to do it with so you can’t do it directly. It’s a fun puzzle game that’s fine in micro-doses, but I’m not terribly into that on my PC so I only played half the first world. There seems to be a lot of content in it though.
Other games that I played in 2020 but never got around to reviewing:
Hyrule Warriors: Definitive Edition
Animal Crossing: New Horizons
Chex Quest HD
Divinity: Original Sin 2
Helltaker
Hakoniwa Explorer Plus
Picross Touch
Shantae and the Seven Sirens
nullpointer
Eat Girl
ART SQOOL
Pokemon Shield: Isle of Armor
Anodyne
Beglitched
Bleed
Fall Guys
BRKÖUT
Curse of the Crescent Isle DX
Data Loss
Democratic Socialism Simulator
JUMP GRID
Lenna’s Inception
LOOK at the PALACE OF WOE
Micro Mages
Mobius
Oh Jeez, Oh no, My Rabbits Are Gone
PikuNiku
Puzzle Puppers
Speer
Switch ‘N’ Shoot
Task Force Krampus
DATA LOSS
TEN_S
Your Future Self
WATERSFINE
Witch Thief
Final Fantasy XIV: A Realm Reborn -> Shadowbringers
Muse Dash
Super Mario 3D All-Stars
Among Us
Hades
Hey All! We’re doing this again. Just a quick run down/impression of every game I played in 2019 (not necessarily released this year), and whether or not I recommend it and how much.
I don’t really do much creatively now a days. Or at all really so this is just a thing I’ll do.
Let’s get going; there are 55 individual items on this list this year, and 2 of them are trilogies, and then there’s Pokemon in there too, so you know there’s a rant coming! That’s a lot of ground to cover.
... I forgot how to do the tumblr bars that I use to separate sections so it’s just gonna be one big thing separated by just pictures instead after this keep reading split. There’s a lot of games.
Sonic Forces [Steam]
Coming off of Sonic Mania, this certainly served as a wake-up call as to what the Sonic franchise currently is, and how important it is that you have designers that know how to use the mechanics they’re building. It’s not “Bad”, but a lot of parts of it are. Modern Sonic stages are short but fun, the avatar stages had potential but fell short when they focused on the more tedious aspects of combat while platforming, which made the Avatar + Sonic stages a midway point between “Eh” and “Eugh”. Classic Sonic stages were just straight up really bad; They feel weird to play and don’t have any flow going to them whatsoever, which is really bizarre given they had the Sonic Mania team and didn’t work with them to build good levels, and how Sonic Generations at least understood parts of what made Classic Sonic good.
Not a terrible Sonic experience, but an incredibly skippable one at best. Play Colors and Mania instead.
Gizmo [Steam]
Gizmo is a “Prototype” of a 3D platformer that never came to be. As their steam store page suggests, they really love the genre and there’s a lot they wanted to do with it, but they realized that it was out of their scope so they packaged up the level they had and released it for free on steam. Honestly, it’s a really good start and I had a lot of fun with the one level they made; I really wish they could’ve made the full game but absolutely massive props for releasing what they did.
It’s free, like 3D platformers in any regard? Try it.
Suzy Cube [Steam]
Another 3D platformer, but this one’s in the vein of Super Mario 3D Land. Actually... It really IS Super Mario 3D Land in most ways. Definitely not a bad thing; if you’re going to emulate another platformer SM3DL is a good way to go, but that’ basically the experience here; SM3DL but with simpler design and controls, a little floatier as well. Levels are linear but there’s some good stuff in there, though the bosses are very repetitive and do take their sweet time near the end.
Like SM3DL? I Did, and this is more of that, so go ahead
Octopath Traveler: Wayfarer’s Edition [Switch]
I spent a few hours on this and only got to 3/8 characters (this is very little into the game). I can see a JRPG fan loving this, but to me the few mechanics they did introduce where definitely interesting in battle, but were a bit overwhelming and disparate outside of it. This isn’t bad; they definitely mostly allow for different interactions between you, the world, the NPCs and all those interacting with each individual character uniquely, but I wasn’t really in a mood to piece together a great, well-fleshed-out world.
JRPG fans will like it, and while I’m not one of them I can see there’s a lot to like here
The Marvellous Miss Take [Steam]
A Stealth game where you wander the halls of various galleries (levels) and try and steal all your art back without getting caught, as one of I believe 3 different characters (I only got two). Again, I’m a bit out of my element here. I’m not a huge fan of stealth games, as one mistake usually means tossing the whole experience out, but honestly this is a very well stylized, neat take on it so it’s some fun for sure.
A fun romp for Stealth fans, and there’s a lot of missions and variations to take on.
Donut County [Steam]
Donut County is a game not unlike Katamari Damacy where you gather objects to get larger to gather larger objects. Where it varies however is that each level is a linear “puzzle” where you try and figure out how your hole interacts with the environment and what order you need to make things fall in it. It’s a fun experience, but missing any sort of replay-ability or nuance, so the Katamari comparison really ends after the immediate premise. That being said, it’s funny, well-stylized, and a nice little time. The interactions you have with the various elements on screen and the whole are interesting and make for some interesting puzzles and funny situations, but it can’t or at least doesn’t really go very deep with it.
A fun, quirky indie experience. Worth a shot if you want a charming, funny game to have a short but interesting time with.
Ittle Dew 2 [Switch eShop]
Ittle Dew 2 is an incredibly good Zelda-like. Like, very incredibly good. There’s a whole lot to explore, there’s tons of secrets, every part of it oozes charm and character. There’s tons to do and get, and there’s absolutely no shortage of difficulty. There’s even a whole lot of super-secret, incredibly difficult content that ranges from “Oh that was nice to stumble on” to nightmare-inducing monsters in hidden dream worlds accessible only via looking it up or remembering every detail you stumble on and piecing together a series of steps that rival ARGs. That being said, it’s satisfying just to beat alone without going that hard, but man, finding the rest is a whole new experience.
I can’t recommend this enough. This is an excellent, well-made adaptation on the top-down adventure model
Nippon Marathon [Steam]
This is an interesting little game, but for me it fell very short. It’s definitely a better multiplayer experience than single, but it stands on it’s premise: you’re a character running an incredibly bizarre race as if you’re in a Japanese gameshow. It’s funny and weird, and honestly not a bad premise... but for me, it fell on it’s face when you finally figure out how everything works, and suddenly you realize how incosistant and random parts of the games that shouldn’t be are. Platforming is weird, CPUs range from obnoxious to completely useless, and the story itself loves to put like 5-9 cut-scenes between actual gameplay.
Fun with Friends, but only very shortly. I’d just recommend Mario Party honestly.
Super Dungeon Boy [Steam]
This is a pretty standard, level based indie pixel platformer. You can decide whether or not to use checkpoints, when to activate them, and find quite a bit of secrets. Honestly, it’s not bad, but it doesn’t really do anything particularly interesting and I found it overstaying its welcome near the end.
It’s not bad, but you’re better off with some more notable Indie 2D platformers.
Crash Bandicoot N. Sane Trilogy [Steam]
As a big fan of classic 3D platformers, it was a crime that I never got into Crash back in the day. I did try and get through the original Crash on an emulator years later, but honestly I’m glad I waited for this. This trilogy faithfully recreates the original 3 crash platformers, for better or for worse. I loved playing through Crash 1; It’s playstyle is a product of its time, but it’s still really fun and has a lot of secrets. Crash 2 expands on that, adding even more levels and secrets while keeping the core gameplay the same. Crash 3... Did the thing that a lot of series of the time liked doing: focusing on minigames rather than the actual platforming. 2/5 levels in each of the worlds were normal levels, the rest were underwater, auto-runners, races, etc. Additionally, 1 clearly got the most love, 2 did a pretty good job, but 3 was less polished overall. Looks like they ran through the games and were running short on time near the end, and the Spyro trilogy sees this too. It’s a shame, but I digress.
Worth the purchase for classic-lovers, but parts of it needs to be enjoyed with that time of game design in mind as well; There are a few unintuitive secrets and minigames that don’t hold up in the modern age.
Grapple Force Rena [Steam]
So I’m a big fan of GalaxyTrail, the indie company behind this game and Freedom Planet because of how good the latter was. Before Sonic Mania, I would’ve called Freedom Planet the best 2D Sonic game. It’s a great experience that gets its core gameplay and is genuinely a fun time, but has moments where it falls on its face before picking itself up again. Notably Boss fights and Story in FP were pretty jarring against the rest of the gameplay (Boss fights could get PAINFULLY hard, story meandered and got weird). Overall I was excited to play another game from them.
Grapple Force Rena has similar problems with it’s Boss fights being pretty bleh, it’s story being quite bizarre (but not bad, just weird), but with it’s gameplay being pretty good still. Not FP good, but good. I’m thinking this is just something the designers need to work through; Bosses doing things off-screen and being unpredictable is a common theme, but their level-design is really good so I’m still looking forward to their future work.
Another 2D Indie-platformer with a fun gimmick, good for a nice time if you’re in the mood for it.
Deep Rock Galactic [Steam]
You and some friends pick one of 4 up-gradable, customizable mining classes and launch onto an alien planet infested by bugs to complete various mining objectives, usually mining a certain amount of special minerals or destroying specific bug targets. The mines are procedurally generated which is neat, and the humor’s pretty funny, but at the time it could get pretty repetitive.
You can also get overwhelmed really fast if you’re not careful, but honestly like Left 4 Dead that has it’s own charm in some ways. It’s all about who you play with. I wouldn’t be opposed to revisiting this one day if/when it has enough content.
It’s a lot of fun with friends, but you may get bored of it after a few missions and you run into the same patterns and environments in the randomizer.
Wargroove [Steam]
This was an attempt to try and get into the strategy genre again for me. It’s definitely a charming, well-polished game, but I found after a couple levels its slower pace and more strategic elements (literally the point of the game) just wasn’t for me (I’m very bad at strategy games (dumb)). There’s definitely a lot here for those who are into the genre, but I have a feeling with how much buzz was generated over this the people who would like it know they would.
A well-made take on Advance Wars and grid tactics games, but definitely not for me
Sonic & SEGA All-Stars Racing [Steam]
I picked this up because I remembered how fun its sequel was, that the sequel to that is coming out this year (later in this very post), and that I never beat it on the 360. Definitely a fun game in its own right, and you can see how well it was expanded on in the sequel, but it also has a variety of its own issues. Mainly, Super Monkey Ball stages are geometric, really bad levels, and there’s a pretty small amount of levels overall. Overall though, the challenge mode is a lot of fun and this would be a fun multiplayer racing game.
Also doesn’t run/upscale well on modern PC, so make of that what you will. Overall this didn’t age well; maybe on console where it runs without PC variables messing with things, but this in and of itself was Sega’s first, admittedly very good, step into the kart-racing genre.
It’s great, but just get the sequel, Transformed. It does everything better, rivaling Mario Kart 8 and beating it in some areas even.
Risk of Rain 2 [Steam]
I played this when it first “entered” Early Access, so it’s probably an even better experience now. It’s a good time running around, learning each character and power-up, and figuring out how everything interacts for sure, but it can also get very frustrating very quickly. additionally once you start looping it gets pretty dull; you’ve basically seen everything the game has to offer after your second loop. This is a pretty common problem for a lotta proc gen games though. It’s a fun 3D combat romp with interesting ways of expressing variety, but I’d wait until it gets more content if it hasn’t already
Yoshi’s Crafted World [Switch]
This game gets a lot of praise, and honestly I can see why. It’s the essential 2D Yoshi experience with a cute theme and a whole lot of things to do and collect. I definitely enjoyed my time with it, but I found myself burned out about halfway through. It was very strange.
Levels each try and have one new mechanic in them, and the play with the foreground, background, flipping levels and all that is neat, but together it just kind equates to more sub-areas than really anything effective there. Additionally the styling is somewhat inconsistent (Why are some characters like Piranha plants and shy guys just kinda normal when everything is made of crafts? How come the Yoshis are just fuzzy yoshis, is that supposed to be felt?), and even some of the color tones hurt my eyes during extended play. That being said, while I preferred Wooly World, this really is a great 2D Yoshi experience and worth a pick-up. I believe it even has a demo.
Sea of Thieves [Windows 10 Store, Gamepass]
Gamepass was a buck for 3 months so I gave this a pick-up with some buds. I really enjoyed my experience with it; the random sea monster fights were really intimidating (at first) the quests they added in the update this year were pretty entertaining, and PvP can sometimes be fun.
... But then you get a game where you spend the entire 5 hour session fighting with a group of griefers who only want to sink your ship and then find you again when you respawn, meaning you get 0 gold for it. They needed a lot more variety for combat and sea monsters as well. Megaladons were scary at first, but eventually they just turn into a nuisance, and the Kraken is pretty vanilla as well. All in all, it’s a fun experience with a group of 3 friends who are into it as well, but the lack of goals and directions can turn you off pretty quick if you can’t make your own fun of it.
Snake Pass [Windows 10 Store, Gamepass]
This one is honestly pretty fun and I didn’t give it enough time at the... time? Good words C, doesn’t matter only King’s reading at this point. Hi King.
Anyway, the game controls surprisingly well once you get the hang of it. Oh I should explain it. Hey this is a game where you control the head of a snake and then use the rest of it to grip onto ropes, platforms, sticks, vines, etc. to traverse a level. It’s pretty fun, and there are a lot of collectibles to keep you busy too. Again I didn’t finish it, but it definitely seemed pretty doable and didn’t overstay its welcome. I’d give this a hearty recommendation overall, but the controls very much make it not for everyone.
Team Sonic Racing [Steam]
I’m gonna be contrasting this one with the next one, Crash Team Racing, quite a bit here. First though, after S&SASR:T (nice acronym), my hopes were high on another racing game from these guys, especially one that narrowed its focus down to just Sonic since that would allow it do depth instead of breadth. In some ways I got what I wanted; mechanically the team stuff is really fun and interesting, and the racing itself holds very well. Thematically just using wisps for items is also pretty good... but...
The roster, level, and car variety kinda suck. There are only 4-5 teams, some of them don’t make any sense, and with Sonic’s gigantic roster that’s a crime. They did the small roster in order to have unlockable parts (I believe it was 30 per car?), but honestly that just allows you to min-max or play what character you want without actually playing different styles. Half the levels are re-used, and the single-player mode is really not much better than the first game in the series. That being said, it’s a shame they didn’t go hard on the roster and marketing, because this game shines with how much better it plays than most other Kart racers and how deep the team mechanics can go. I really want to recommend this one, but since there’s no competitive community and the online is dead, I really can’t say it’s even better than the last game in the franchise, which is better for a casual dip into because it’s best mechanics are pretty surface level and quick to get.
Crash Team Racing Nitro Fueled [Switch]
This game has the opposite problem than the last one: way too much characters variety, not enough depth. I get that this is a remake, and that they had to stay faithful in some regards, but to me this just didn’t age well at all. it feels stiff, you can get screwed over at the wrong time and throw the whole race, the challenges can be very unforgiving for that reason, and holy funk the loading times. I averaged 40 second load times on the Switch, and yeah it’s not the most powerful console in all existence, but that’s just gross. They did an update that improved it a little after I had finished playing but I have no interest in going back.
This is faithful, colorful remake as far as I can tell, so if it’s for you you already have it and likely love it. As a modern day kart racer, building off what the genre’s learned for the past 20 years? Mario Kart 8 and Sonic Transformed blow it out of the water.
Super Mario Maker 2 [Switch]
How many games are left- oh jeez I’m not even halfway done. Why did I save this all for the end of the year.
Super Mario Maker 2 improves on the original in almost everyway, with the exception being that the online is still pretty not good and you should be able to download and edit other peoples levels. The Single-Player campaign is a very welcome addition, I’m not a huge fan of the 3D world style but it’s there and okay, and multiplayer can be fun. When it works. Very rarely.
The lack of amiibo costumes also kinda sucks, but honestly with how much content there already is and how well they supported the last game, this game really should’ve been something I revisited constantly. However due to my own personal “journey” (personal character traits that are generally negative and get in the way of me actually doing and enjoying things), the creative spark I had that made me really want to create and share levels just isn’t there, so this fell off my radar pretty fast after several frustrating moments both making and playing.
It’s still a fantastic game, and I would heartily recommend it. But don’t go into it expecting modern day QoL online features..
Earth Defense Force 5 [Steam]
Fight giant ants, Frogs, aliens, and God. Get all sorts of crazy, hilarious weapons and robots.Play with friends for best experience. 10/10
Basically the same exact game as the last one, and they changed the song you sing to be worse. 1/10
Look it up on Youtube and you’ll know basically immediately if this is the game for you. It’s obscenely long and repetitive, think Hyrule warriors level of repeating content, so if you’re not into it, you’ll never even beat one run.
Evoland Legendary Edition [Steam]
This is a cute idea that’s done relatively well. You go through the whole game “unlocking” very basic features which match up with the general progression of adventure -> RPGs through the years, getting more and more complex as the game goes on. It’s nice, it’s funny, it doesn’t try to be to intense or in some cases polished (and indeed that’s the point sometimes).
It’s not really anything groundbreaking, but I had a smile on my face as I went through it so if it’s on sale and you want some nostalgia based humor, you can’t go wrong with this one.
Minit [Steam]
This was one I was expecting to be a short, rather bland idea that I would think “Oh, that’s cute” and then walk away from. And I mean it was, but it was also surprisingly well done and polished, which is odd to say about a 2-color game where the gimmick is dying a lot.
It’s true though; you pick up the cursed sword and from then on it’s a classic top-down adventure game ala Zelda where you have 60 seconds (one minute) to do something in the world to progress. This can range from moving an obstacle, finding a new item, setting a new spawn point, or just learning something new. It’s pretty fun and very clever. Honestly a really fun little adventure. Again, short but very sweet, and there’s a lot of replayability for secrets and speedruns if you’re into that
OKAMI HD [Steam]
I’ve always heard great things about this game, and honestly I can see it. But like... it felt like 45 minutes of cutscenes back to back before the game even starts, and after that it is not afraid to stop you even more to explain. I get it’s an older game, and I’d probably have really liked it back in the day on the DS, but oof, this could’ve used some modernization. It’s a pretty game, but I couldn’t get very far. It definitely tells more than it shows, and I don’t have that much patience, but there’s definitely an audience for it so I’d use someone else’s recommendation to determine whether or not you want to pick this up
Speebot [Steam]
I have a lotta platformers on my list this year. This is another puzzle platformer, you play as a little robot and try to get to the end of each winding level. Some have powerups like an umbrealla that lets you go further, a jet pack to jump higher, etc. Each level has a collectible or something along those lines, and honestly it’s not a bad game by any stretch.
But with all the other platformers I’ve played, and with the weird angle this one sticks to it’s hard for me to recommend, especially when you hit the “final” level and find out there’s a lot more game but you can’t beat that level until you go back and find everything. Again; not a bad game, but you can do far better in this genre.
Dr Mario World [Android]
I really wanted to like this game because I like Dr. Mario, but man they did a whole lot wrong. For starters: gacha needs to die. It’s gambling in Mario, so focused on kids. even its advertisements were very kid focused, so they should feel ashamed of themselves for that. They only kinda get away with it because the gacha does incredibly little past getting a slight advantage in Multiplayer vs, but we’ll get to that.
The story mode starts out fine. Pills move up, you need to clear all the viruses in the set amount of turns, your score is determined by your combos & pills remaining, etc. That part’s not bad until you get later in the game when you realize oh, some of the viruses are random, and so are your pill colors, so sometimes you just lose a level and that’s it. Getting all the stars on a single level later in the game turns into spending all your stamina and hoping for good stuff and luck on your character’s abilities getting proc’d, which since most of them are useless that doesn’t happen often. That’s when this feels more like a cheap puzzling phone game than it does a well-tested, polished experience like what I typically think of with Dr. Mario. So it doesn’t at all feel like a Dr.Mario game despite trying really hard to be, and with how hard games on mobile already pretend to be Nintendo games, it feels like one of the cheap knock-offs.
Multiplayer vs is a little better in feeling like Dr. Mario, but WAY WORSE when it comes to luck and character choice. Each character has an attack (how many rows you send over to the other side) and defense (How likely your character will block rows sent over). Winning strat is to go HARD on defense (best you can do is ~75% chance of defense without more buffs iirc), or go full glass cannon and win fast. Peach for example can buff up to 76%, maybe even 80% with the right gacha rolls, which allows you to more or less consistently rely on your own skill for clearing the board. But she’ll only send over one row at a time, where say Bowser can send over 4. Sure, odds are he’ll miss, but he’s going to try several times and it only takes one landed shot to kill you. If you clear all your viruses, 3 more rows appear for each player, but if it’s time with an attack, hey look, 7 rows and whatever pills were floating are now landed, so you just immediately lost.
This is a bad game, and not even a Dr. Mario experience. Skip it; you can do better on mobile in this genre, or just pay for a game that’s worth your time.
Slap City [Steam]
So I’ve not played much of this, in fact I got it recommended by a coworker, but this guy is a comp melee player and said this game slaps. that was really funny C so it’s a 2D platform fighter filled with wacky characters from the studio who brought you Ittle Dew 2 (which you should play) and Princess Remedy (Which is free, and you can also play). It’s unique in that it knows it’s ridiculous, and it doesn’t have characters that feel like smash bros character clones. It’s physics are pretty interesting too, so I can say This is like smash bros, but in its own unique way, and you should give it a go if you’re itching for smash you can play on PC
Pokemon Masters [Android]
Another cruddy gacha game! This time with your favorite pokemon characters who are finally given personality that the games themselves never did well enough because GameFreak can’t do story. Is that unecessarily harsh on Gamefreak? Maybe, but maybe they should make better games that are actually better games! Anyway, this one isn’t made directly by Gamefreak and I’m letting my anticipation of reviewing Shield spoil this one.
So when this was first announced I thought it was going to pair with pokemon Home, and be the “Battle Frontier/ Stadium” that would constantly be updated and supported along with the mainline games, as well as add new interesting challenges and challengers while allowing each individual character and battle type to shine.
What it ended up being was a gambling simulator that you can grind the same 3 missions for weeks and weeks to level up your duos enough beat the main story. Like, I’ll give them credit for not doing stamina and actually writing the characters, and the core gameplay isn’t bad, but don’t waste your time with this; it certainly loves doing so for the sake of convincing you to drop more money on it to get it to stop.
Dragon Quest Builders 2 [Switch]
Surprise hit this year. Honestly massive props to King, who is again the only one reading this so Hi King, for recommending me this for my long flights to and from CA this year. I played it for weeks afterwards, and even wanted to 100% it. It’s like what if you took minecraft but actually made it so your villagers were people with personality who had lives and could maintain and use all your rooms, which could be given specific purposes. Why yes, this is a kitchen that you can use in conjunction with a dining room to make a restaurant supplied by the storage room filled with crops from the nearby farm you don’t even need to maintain after you set everything up!
My only complaint with this is you can hit the villager cap very quickly, and that the story can overstay it’s welcome (it was like 60 hours for me). It’s on Steam now, and I suspect modders will help out with those complaints though, so now they just need to add switch save cross-play and JEEZ people need to get this game so we could all build a massive self-sustaining utopia. Get the Steam version because it’ll eventually allow you to mod out the restrictions, but to me this is Minecraft but better in every way. i can’t recommend this enough in that regard.
Xenoblade Chronicles 2: Torna, The Golden Country [Switch]
So last year I had problems recommending Xenoblade II- wait was it last year or the year before? Doesn’t matter; I still do, but I finally decided to give this game DLC/Prequel a go. To my surprise it’s... in the same boat, but for different reasons. Let me explain:
I want to recommend XBCII for the plot, but I can’t because it’s so heavy in fanservice, anime tropes, and genuinely bad jokes and writing that the parts I want to focus on are undermined, and the parts I want to say are so bad it’s good are as well. This prequel I want to recommend because the plot sets up weird elements and makes the main game make more sense, but one of the main characters’ motivations still make no sense with their actions in the next game and you really do need to have played the original to get it. I will say, the ending of the prequel’s tone sets up and contrasts really nicely with the tone throughout the original. Also Rex is a complete idio-
I want to recommend XBCII for the combat, but it doesn’t work until you get 85% the way through, which is 60 hours of your time that I can’t ask of you if I can’t even play games for an hour when they frontload their tutorials. This prequel has better, more streamlined combat, but in someways it removes aspects of the combo system that really brought the original together (at the end), and the only super amazing fight is the final battle, which is again a long ask.
The Prequel definitely improves the QOL, getting rid of the gacha blade system for set party members, and really doesn’t waste your time there, but it’s also lacking in its world in that you only explore 3 titans, half of one isn’t present, but I don’t know what I expected with DLC.
Anyway, play this if you enjoyed Xenoblade Chronicles II, but as a standalone or intro into it, it’s another difficult recommendation for me to give.
The Legend of Zelda: Link’s Awakening [Switch]
Remember on WiiU when games that were remakes were priced less than the $60 asking price, even though they added a fair amount of content? I miss that.
Anyway, it’s Link’s Awakening that’s been heavily stylized and has a number of QOL improvements. It looks very pretty and plays well (drops frames a lot though which is strange), but it doesn’t add much other than a dungeon maker mode which doesn’t work online and is incredibly bland and limited, as well as a hero mode which is pretty straightforward there; just a hard difficulty with some knobs turned to make it so.
Link’s Awakening DX is available right now to buy on the 3DS eshop for like $6, and is a very close experience. I can’t say the graphics, QOL improvements, and single very underwhelming feature addition justify a $60 price tag. If it ever goes on sale for $30, sure, but it’s Zelda so don’t hold your breath.
Bomber Bother [Steam]
TRANS RIGHTS. ARE HU-MAN, RIGHTS
clap clap
Yooka-Laylee and the Impossible Lair [Switch eShop]
This is a very interesting, well-designed game from the 3D overworld to almost every 2D level that was clearly lovingly crafted that I would heartily recommend...
HOWEVER. It has one major flaw: It’s first and “final” level, The Impossible Lair, and that’s it’s premise.
It is incredibly unforgiving (I get that’s the point), very unfair (Again, I get that’s the point) and you’re supposed to lose it. A lot. And when you do, the villain who cheated laughs in your face and plants a big EPIC FAIL stamp on screen. You know; disparaging the player for doing exactly what they’re supposed to do.
The main crux is that you once the game kills you and decides that was your fault, you run through many actually good levels that change depending on the 3D environment around them that you can manipulate to unlock additional hits to take into the impossible lair. Problem is even after you get all 48 hits, you’ll find that one mistake can cost you several hits at once. Because the level is garbage and incredibly unfair. This aint the Dark Souls of platformer levels; this is the incredibly hard Mario Maker level with a 0.000001% clear rating because it dropped thwomps on you out of no where near the end of the level. Only throughout the level. With changing physics and underwater sections.
You get the point. If you can stomach playing an incredibly bad level, which unfortunately was the main draw of the game, the rest is a very solid Donkey Kong Country style platformer. But also: Tropical Freeze exists on Switch right now, and while it doesn’t have the 3D overworld gimmick, it doesn’t have that bad level problem either, sooooooooooooooooo weigh those options.
Ring Fit Adventure [Switch]
This was a surprising announcement and release, and not just because the premise was crazy and weird, but that it was actually by itself a good game. You run through a world using the Joy Con strapped to your leg and jump, blast, and manipulate air using the ring, which is actually pretty good at reading your inputs, as well as putting up enough resistance to put up a work out. The RPG mechanics itself are pretty straight-forward, but they work for doing reps and working up a sweat.
I can’t speak for how good this is at losing weight; I have a terrible track record with exercise which always kills it no more than 2 weeks in, and every review I’ve seen (not that many admittedly) says it’s good for working up a sweat and they didn’t gain weight, but they also didn’t see any loss. That being said, I’m sure this pairs excellently with diet and is fun in it’s own right. It’s a surprisingly great, charming game all by itself, and a good way to keep in motion, but don’t expect it to work miracles on it’s own.
Mario Kart Tour [Android]
This is the most Pay-to-win, exploitative, disgusting gambling game aimed at kids using a beloved franchise video game I’ve ever seen. Do not buy this, and if anything actively encourage Nintendo to do better.
Well, that was easy.
....
So I guess justifying that, fine whatever. Each course has a small number (sometimes only one of each) of characters, karts, and gliders that are in focus, and without the right ones in the second half of each “tour” you won’t be able to get enough stars to get the gifts in the tour, which allow you to play the gacha for the EXTREMELY LIMITED characters in focus for at most 2 weeks, usually only one. Additionally you get a pitiful amount of rubies (rolling currency) each tour anyway.
You can do some challenges on the side for more stars, but it’s calculated in such a way that you absolutely must do those challenges to get enough stars to get all the gifts anyway, and half of those require specific characters as well. Often times the characters which are on sale in the weekly $20-$40 character packs, which is disgusting. Also, rolling the same character/kart/glider (we’ll say items now) increases the “Skill” of that item, which maxes out at a level of 6. Now that doesn’t mean 6 duplicates will max it out and you won’t roll them again; each skill level requires more and more dupes to complete. For rare characters which you have to pay over $200 to guarantee you’ll roll, you’ll need to do it at least 10 times.
Sad about how little rubies you’re getting? Excellent news! The bonuses other games usually give out to get you to keep playing are locked behind a subscription service. for only $4.99 a month, you can play a free-to-play game that actually wants to hook you on paying for the gacha. Since it’s a much better experience when it actually wants to care about your existence (now that you’ve proven you have a credit card and are willing to drop money on this game), you’ll be duped into going on forums and explaining how actually the subscription pass is an amazing deal! Praise Nintendo, as you spend $60 in a year for a version of Mario Kart that doesn’t play well, is completely random, and doesn’t reward you for skill as much as it does taking your money.
Do not even download it. This will be a case study in the future when we review how developers used the psychology of sunk cost and addiction to sell virtual items to the masses using brands they trusted.
Evoland 2 [Steam]
So whereas the first game was just a quirky little game that was having fun with a gimmick, this game appears to be an actual, fleshed out JRPG with some puzzley, platformer elements thrown in. Which is cool, and I don’t necessarily mind. There’s still some charm going on with the style changing and the mechanics of traveling through time in both the mechanics and the story.
But it’s a very different game in tone and execution. It’s for sure not a bad experience, but a more traditional JRPG one, which I wasn’t in the mood for when I picked this one up
Spyro Reignited Trilogy [Steam]
This has a lotta similar beats to the Crash Trilogy: The first game is well-done, the second is even better, but the third one is a little less polished and the presence of minigames is... disappointing. That being said, I liked this one a whole lot better than Crash. The music is fantastic, The level design for the most part is really well done, It’s got it’s own style and charm, and the gameplay itself holds up surprisingly well. Unlike the Crash Trilogy, I actually was very happy to 100% all three games. Whether you’re new to classic Spyro or want to relive it, it holds up very well in this trilogy. Protip: you can just delete the movie files for the startup logos and intro to immediately get into the game menu.
That being said, in some aspects they were a little TOO faithful. All the characters existing in multiple places at once and feeling really stilted wasn’t really needed and they could’ve done better there. The skateboarding minigame is buggy and awful as all hell, I would’ve liked to have seen the speedway courses more fleshed out, and honestly I think it would’ve been cool to see a new level or two just to show that the developers can match the magic.
I mean that’s the point of these, right? To gauge the interest in re-introducing classic Spyro formula for future games? And not just a cash grab working of nostalgia for those sweet sweet moneybags?
Anyway, Activision making you sign a 42 page disclaimer before playing single player games is pure nonsense, what is that abou-
Luigi’s Mansion 3 [Switch]
This game is really good. I was a little worried after Dark Moon that it’d be incredibly linear, and to be fair... It kind of is. But in a good way, where you can explore a bit as you go through, and even revisit past areas with the knowledge gained from future floors for goodies, and honestly at this point we know I’m a sucker for collectathons so yeah.
Gameplay-wise it build on Dark moon’s mechanics while adding a few clever ones of its own. It’s incredibly well done and Next Level Games really made a gigantic effort to make each character express themselves in their own way, even if they were clearly somewhat limited for like Peach or Mario (Kinda weird how they seem to express themselves via their Spin-off like out bursts of “yahoo” and “Oh my” but that’s nitpicky af). The game is packed with secrets and is really funny and clever about them, as well as containing subtle nods to not just things present in the original but also how the original was structured for the longtime fans of the series. As a single player game, it’s a genuinely great time.
As a multiplayer game? It’s pretty good too. Scarescraper was a fun mode in Dark Moon and I’m glad to see it back, and for a few rounds it’s genuinely a fun time. Like all Proc Gen games though, you start to get a feel for what happens where and it becomes pretty easy to complete each floor and even carry teams which otherwise wouldn’t have succeeded. In that way, I’m both a little happy the Multiplayer will be getting DLC to add more variety, and dissappointed that it wasn’t there in the first place since right now Scarescraper is a carbon copy of how it was in Dark Moon. But I mean, it’s fun and they didn’t have to do it, so it’s definitely still worth a play.
Basically this is the best Luigi’s Mansion experience, and a must-have on switch. Next Level Games is a wonderful studio, and I’m happy to see them knock this out of the park.
If only that 3DS remake of the original was on switch instead tho
Mario & Sonic at the Olympic Games: Tokyo 2020 [Switch]
It’s really weird how this series plays out. It’s a pretty fun game in it’s own right, but what doesn’t make sense to me is their character choice. Clearly this is a fanservice series; Mario & Sonic characters duking it out in a friendly setting where nothing really matters to either franchise, and a little story that provides historical info about the olympics at the same time. It’s fun, for sure, but why does it limit some characters to just single events? Fan favorites like Diddy, Rouge, Rosalina, and Espio (and boring characters like the koopalings or the deadly six) really don’t have a reason to be limited in such a way, especially when they were used in previous games, so why do it? It’s quite strange.
Additionally the game could use a lot of QoL updates, none of which should be new. It’s essentially a mini-game compilation, and a lot of them are a lot more complicated while only being like 2 tries long, so being able to easily shift between them would be nice. Or at least have clearer explanations as to how to play or what each character does.
That being said, the classic style games are pretty fun, and the events are also pretty good once you get the hang of them so it’s a fun experience worth trying with some friends casually if you’re into that.
Human: Fall Flat [Steam]
So this one’s an old one, but so are a few others on this list so it’s fine. This is one of those games where the controls being wacky and strange with the physics is the draw. Again, normally don’t go for this, and I’m sure I’d get over it very quickly in single player. Multiplayer though? Incredibly fun. Highly recommend this with a couple friends and the steam workshop for some wacky skins for a fun evening.
Tiny Barbarian DX [Steam]
I dunno what possessed me to play this one. It’s another indie retro-styled platformer, and this one specifically seems to be structured like Ghosts and Goblins. It’s pretty difficult, but not overwhelmingly so. That being said I didn’t get very far, so take my experience with the first level with a grain of salt; it looks like it gets pretty tough later in the game.
It’s another indie 2D platformer that doesn’t really do much other than be difficult and have some basic combat mechanics. Not bad, but not really noteworthy there either.
Untitled Goose Game [Switch eShop]
This game stands really hard on its premise, which is completely fine because the premise of living out being an asshole goose is an amazing one and all power to it for doing it. You feel like an asshole goose every step of the way, including when you can pointlessly flap out your wings to look like a bigger asshole, which mechanically does absolutely nothing.
The puzzles are clever, though a few of them take a bit too much waiting or setup for my tastes. It certainly is an enjoyable time, and it doesn’t overstay its welcome being only a couple hours long at most. It does offer speedrunning challenges and secret tasks however, similar in replayability to Journey so that’s going for it as well. God I love Journey.
Anyway, you know about this game already, if you laughed at its premise you’ll like it.
Fighties [Steam]
I didn’t spend very long with this one, but I think I still get it. It’s a Platform fighter with 1-hit-to-kill, each of the MANY characters (very few of which are available at the start) have their own gimmick. It’s like towerfall, but less polished and with a ton more character variety, but since it doesn’t do a great job of explaining it and there’s more complexity in an otherwise simple game. It’s a simple concept, but it’s done way better in games like Towerfall.
New Super Lucky’s Tale [Switch eShop]
All the platformers on this list. So this is from my understanding the best version of this game, the original being a VR game for Xbox. Going into it I knew this was a game that was basically an intro for newer/younger players into 3D collecting platformers, but I was pleasantly surprised by how incredibly polished it is. Everything feels really good to play, and there are a few moments when the gameplay is like “eh, not so sure about that”, the marble levels and auto runners specifically, but everything else is so good I have to say this is an absolutely wonderful experience.
For those who have played 3D platformers before, yeah this game is pretty easy. But it’s never really boring though, something other games have an issue with if they’re too straightforward. Finding the collectibles never really blows you away in challenge, but still feels rewarding, and at the end of the game there’s a whole section similar to Champion’s road that puts everything you’ve learned to the test in some particularly challenging levels, with a really tough collectible to find in each. It’s not groundbreaking, but it’s a very well done platformer in its own right and worth a pickup for those who love that formula, or those who haven’t been exposed to it somehow.
They do try a little hard with the plot at the end though with an avengers style ending and that was a little corny. It’s fine tho.
Pokemon Shield [Switch eShop]
Here it is peeps. The big ol rant. The part where I call this game a gigantic pile of trash.
Like the picture, get it, it’s garbador but really big. because this game is garbag-
So I’ve already ranted for what feels like 9 long essays about this on twitter so I’ll sum up as best as I can here. Or at least shorten it. This game is by far the worst in the franchise, and here are my points:
This game is the shortest in the franchise, ranging at most 21 hours to beat the story, pretty bad for a Pokemon game let alone a JRPG
There are only 10 routes, all of which are linear and there are no “dungeons” like Team rocket hideouts, winding caves with multiple floors and interlocking paths.
The Gym challenge is the whole game. The antagonists whole plotline is introduced and then resolved just before the champion’s fight at the end in under an hour, again with no “dungeon” or build-up
Characters will often times tell you about all the interesting things they’re doing when you’re not around, stuff that in previous games you would be doing, before telling you to go back and just worry about the gym challenge. The most egregious of which is when Leon’s like “WHAT’S THAT COMMOTION OVER THERE!?”, runs off screen <fade to black pointlessly>, you go follow him through the next load zone just off screen, and are presented with a newspaper article of Leon defeating a Dynamaxed pokemon by himself right before where you’re standing and had to walk through anyway. The game is littered with similar moments, from Sonia putting together what happened in the past, to Hop beating you to the end of every route.
Only 3 legends, only 2 of which you can catch and doing so is mandatory
Battle tower is pathetic
Despite being on a cartridge that is MANY TIMES larger on a system that can save data orders of magnitude faster, you still have the same amount of pokemon storage space as previous games. Worse, they made no effort to make the UX of navigating the PC better and searching still doesn’t work like a search should
The wild area feels like an Early Access concept that wasn’t fleshed out properly, There’s nothing to discover other than Pokemon soulessly wandering around at most 20 feet away from you due to draw distance
The UX, and really the whole formula hasn’t changed at all, and fights take obscenely long because GF seems to think they’re developing for a Gameboy game still and animations and each individual line of text need to occur painstakingly slowly one after the other
Gigantamaxing, arguably the most interesting part of the game, is OBSCENELY rare to get specific pokemon for, and is honestly a post-game thing. It took me longer to roll a GMax Hatterene than it did to get 3 shinies. Having no way to G-max the pokemon you already have the adventure with is completely counter to the series’ core
Taking out all the online functionality they’ve had since gen 4 (a gen that had way more content), just to sell it back to you in a phone app that won’t be out for another half a year is a crime. The existing functionality, which requires a subscription already to use and doesn’t even properly work is a pathetic joke when the DS games had this solved first try in 2006 without a subscription
GF still doesn’t know how to make characters behave like humans, doing the classic turn in place, play same animation, talk, turn in place, animation, talk, walk off screen, fade to black because we can’t even unload characters properly thing
The intro to Pokemon cutscene, Hop’s in battle dialog, Piers singing, and many of the cutscenes with Leon all feel like they need to be voice acted. But aren’t, for whatever reason, which feels INCREDIBLY tacky and something I’d expect from a unity indie company
This game has less content overall than the first Pokemon games on the 3DS, and is arguably less polshed than the GBA ones in terms of their actual gameplay
All of this, and it’s clear that it’s a rushed, unfinished 3DS game. Only you get the privilege of paying $60 for it instead of $40, $120 if you want both versions which is a whole nother rabbit hole of “How are they getting away with this crap”
Notice: I didn’t mention Dexit once. That’s because the premise for the backlash is set on only being able to transfer pokemon that are already in the game, but I feel like I need to point out something people seem to miss, surprisingly? ... Pokemon Home isn’t out. It won’t be for 3 more months. Meaning you can’t transfer your Pokemon at all. This game isn’t even feature complete, and given that it’s one of Nintendo’s flagship franchises and isn’t supported by the cloud save feature, which again you need to have a subscription for to play a lot of the main features of this game, is another kick in the face from GF. Pokemon Home, or some sort of Switch-compatible storage system, should’ve been ready when LGPE launched last year and available to NSO subscription owners as a substitute for their inability to save progress. The fact that we have to wait until March to pay for another separate form to store Kilobytes of data on top of the subscription and insane markup on the base game is exploiting the franchise even more.
This is the worst game in the franchise, the most expensive game in the franchise, the most barebones game in the franchise, one of the buggiest games in the franchise, and the game in the franchise that cares the least about your time or previous experiences with it. I would say skip it, but it’s already sold way more than it has any right to, which is why I bought it as well. TPC and GF know this will always sell, so why put in the effort to top themselves with the highest grossing media franchise of all time. The sunk cost fallacy has my over 20 years of collecting hostage, get out while you can.
Halo The Masterchief Collection: Halo Reach [Steam]
This is unfortunately another game that serves as an example as to why I struggle with Multiplayer games. I’m unfortunately so far behind my friends that I consistently land bottom of the board, and there’s only so many times that happens before playing the game jut feels bad for me. That eing said, there’s a lot to like about this game in that aspect so I can’t hold it back because of my own personal struggles.
As for the campaign, it definitely feels like a game from it’s time, but that’s not necessarily a bad thing. I had fun with it, though i can’t say I’d do it alone or grind it out. It feels rather short, and I guess Reach isn’t a good starter point; just canonically the first in the series. It’s it’s own FPS experience and it’s unique in its own ways, so it’s worth a shot to try it out f you’re unsure where you are. But it’s also Halo, Xbox’s flagship title, so you probably also already know if it’s for you.
Sonic Forces: Speed Battle (Android)
So the mobile games this year aren’t reviewing well, and with my trek back to CA for the holidays I thought I’d give this one a go. It plays a lot like Sonic Dash; you auto-run forward, collect rings and power-ups, however this time there are a large variety of characters with different attacks to choose from. And you’re fighting other players. It’s pretty neat.
Monetization wise, it’s technically gacha, but not intentionally. You get character by getting enough of their “cards” to unlock them, and you get their cards via either random in-game chests which you unlock by playing/waiting (or watching ads), or you can buy packs that just flat out have the cards you need. The only “Gacha” in there is by technicality, you can buy red rings (premium currency) to buy the chests you normally find quicker, but those won’t have special characters usually. I like this model a lot better; If you want to pay money for a special character, you can just buy the character. If you want to play free, you’re not at any disadvantage because limited characters aren’t in a gambling banner, you do quests to get there cards.
That being said, after you play for a couple days it loses most of its charm. There are a lot of characters, but their abilities are near-identical, just with some bonus flair that has more minor effects. After playing 50 30-second ish matches, you get the picture and there’s not a whole lot of strategy left. There’s potential here, and the monetization model is definitely a lot friendlier, but overall it’s a pretty bland experience once you understand the core gameplay.
So when is that chao garden mobile game that ties into new sonic games gonna come ou-
The World Ends With You: Final Remix (Switch)
This is one I’ve been meaning to play for a long, LONG time but was never in the mood to get started on it. I knew it was a JRPG with really quirky plot & mechanics and a cult following, and boy do I need to be in the mood for that in order to actually get through them. They have a huge tendency to offload a crapton at the front and I’m very easily turned off by that, unfortunately.
As I was here, again, unfortunately. I can see why people like it, but I gave it a couple hours, argued with the controls, got frustrated with the puzzles (getting stumped on the puzzle in the screen shot for 20 minutes before backtracking and realizing the game locked the solution I already knew behind an NPC I had already talked to was not great) and decided it was a “try again another day” sorta thing. I did this to Xenoblade Chronicles as well, and now I can’t recommend it enough and automatically buy every game in that franchise, so it’s no dig on this. I don’t have any valid opinion on this yet.
Super Monkey Ball: Banana Blitz HD (Switch)
I don’t think I like Super Monkey Ball everyone! The first 3 worlds were fine, world 4 was starting to show some nonsense, and then world 5 and 6 had me going full “THAT WAS GARBAGE, I WAS ROBBED.” Cobalt Caverns has 2 levels specifically where it’s a straight crapshoot whether it works or not, and given that there are 6 playable characters one of those levels is straight impossible if you pick the wrong one.
I mean it’s fully possible that I “Don’t get it” of course. That the level that flings your character through a course at super speed that you have very little input in, which ejects your ball at random is in fact deterministic and possible with every character. That the course where you cross a winding downhill tightrope that doesn’t have the checkerboard pattern so you can’t see it tilts enough to make light characters fall off every time is in fact really clever.
But I don’t have the patience for it. Granted, I know Monkey ball is an arcadey, high-score experience and not one where you just go through the levels once and have a reasonable expectation of being able to complete them with relative, linear ease. But it just rubbed me the wrong way. I imagine if you know you’ll like Monkey Ball’s replayability, you’ll love this, but if you’re unsure then I’d say it’s not a game for the impatient.
Kero Blaster (Steam)
This is one that I’ve been meaning to pick up for a long, LONG time. Cave Story is probably one of the most important indie games out there, it was a ton of fun, and with recent resurfacing of Nicalis hate for doing Pixel dirty on the rights to the game and its characters, I figured now was a good time to try it. Especially since I liked its demo, Pink Hour, well enough last year.
It’s... Fine, for sure. nothing particularly wrong with it, but nothing really great about it either. I was okay with my time with it, and it felt like cave story. But it lacked a lot of the secrets, unlockables, story, etc. and the shop system really wasn’t as fun a system to replace it. That being said, it’s clearly supposed to be replayed since you unlock the first achievement and a new, harder mode after you beat the final boss, so there’s more there for sure. It’s a short, well-contained experience with some secrets to replay for, but overall nothing truly ground breaking. But you should be getting this to support Pixel rather than buying another version of Cave Story he won’t even get money for. And then Play Cave Story right now as well anyway, because Pixel still has it up on his site available for free.
Brawler 64 (N64 Controller)
So I know it’s not a controller, but all my N64 controllers are trashed and I needed it to actually play some games so I’m just gonna review them here. These controllers are nice. I’ve always wondered why it was so difficult to find really good N64 replacement controllers that were designed sensibly so a human with two hands could actually use it. And that’s what this is! pretty neat.
Aesthetically they nailed the look; mix of grey and then the classic N64 colored see-through plastic, which is a controller look I miss but I understand not wanting to show internals now that they have moving parts. Buttons all are sensibly placed and it feels comfortable to hold. Only two gripes I have with the controller:
1. It feels really light, and a a result the handles feel a bit cheap. I feel like a hard enough grip could crack it, though I’m not sure that’s the case and I’d have no reason to grip that hard anyway
2. the trigger buttons (Z-button replacement) is analog despite being a digital input on the original controller. This makes no sense; I love a good analog shoulder button, but since the Z-Button is only digital, it would be way more satisfying and responsive to just have it clearly click to indicate the button’s being pressed.
Despite that, these controllers fix the main gripes with the original N64 controller and will probably last me a very, very long time. I’d recommend them as a good replacement
Pummel Party (Steam)
So this is a very “violent” but property generic version of Mario Party available on Steam, up to 8 players and compatible with online. Honestly, I only played one game but it’s pretty fun! I’m not sure how it evolves as you learn more mechanics; Mario Party can vary wildly in how that happens with sometimes it being a good thing to know the advanced mechanics and sometimes it revealing the flaws underneath and making it unfun past the first couple games, or with people who don’t.
But this was fun. Lots of weird items, they clearly tried to do something differently and balance out some stuff with the death mechanics. Some of the controls for the minigames are ehhhhh (should devote to encouraging a keyboard and mouse OR controller, rather than middling between them) and we saw a few repeats in a 25 turn game which was surprising, but we may have been unlucky. Definitely pick it up with some friends if you had a need for Online Mario Party
Gato Roboto (Steam)
God this game is adorable. It’s a super fun, condensed Metroidvania adventure that’ll run you under 3 hours, but it’s well made and look great, even with its 2-tone color scheme everything looks clear and pretty. Sound effects are great too.
The experience itself isn’t particularly ground breaking, but it wasn’t trying to be so that’s fine. I managed to find all the pick-ups, and not once was I like “Oh god, it’s a miracle I found that” or “I never would’ve guess this did that.” Everything was clear, it was crisp, and it was fun. Plus it’s got nice support for speedrunning; I was almost tempted but that’d be a fun reason to stream and I can’t have fun so that’s off the table. I highly recommend it; it’s just a short but seat and well-made Metroid game and sometimes that’s hard to come by without other new mechanics getting in the way.
Momodora III (Steam)
Got this one in just under the wire (hours before 2020). There’s a lot of small indie platformers on this list too.
So if you’ve played the much more, erm, advertised sequel, this game is a lot less metroidy and a lot more linear. You can go back and discovere secrets, but there’s not a lot (as far as I can tell), and it gets pretty tough in places. Even still though, I got 87.5% in under an hour and 5 minutes and beat the final boss (there’s seemingly a secret one tho).
So gameplay wise it’s fun, it’s pretty solid, and it has a few moments where you’re just like “Oh, that enemy throws instant death bombs, so uh, don’t die.” Overall though a quality experience, a lot of replayability if you love the first playthrough as well.
This one was a bit tough here, so I’mma have an honorable mention section that’s basically equivalent. But this game takes the Zelda formula and polishes it while still being quirky and its own thing, then takes it WAY further with all the secrets, bonuses, power-ups, and dear got the nightmares you find. If you’ve ever enjoyed any Zelda game, ittle Dew 2 is a must-play for you as far as I’m concerned.
Best Game that Actually Came out in 2019: Luigi’s Mansion 3
This one’s easy. Next Level Games put so much polish and charm into the franchise while putting a lot of wit and depth into each room on the hotel. It’s not without flaws, but it more than makes up for them by being it’s own thing while building off both the previous two Games
For just being like, great goddam games. Seriously; DQB2 kinda blows minecraft out of the water if only it had less town limitations and multiplayer server support. And Spyro aged pretty well with this trilogy, so I can’t not love it being a 3D platformer collectathon enthusiast.
Honorable Mentions That Are Quick but Great Experiences You Should Play: Gizmo, Minit, & Gato Roboto
I find I like short, simple experiences a lot more these days. These are that; well-made games that are far from overstaying there welcome definitely worth a go if you have a few bucks (or free I guess since Gizmo is a free unrealized demo) and an hour or two you just want to enjoy.
Also, Bomber Bother’s just really funny and free and spawned from a great cause so like why not.
...
And that’s all! One day I’ll actually like make a good game, or do something interesting, or leave Texas! Or any number of things other than typing out my opinion online that nobody even asked for for that sick dopamine rush.
I’m gonna go ahead and do this for the whole year, which includes games that WEREN’T released this year, but I played this year. I also made this throughout the year, so most the opinions were right after I played it and if it’s been updated further might not include that in my blurb.
I needed to type and felt like I needed to make something. This might motivate me I suppose. Let’s get started
DOOM 2016 [PC]
I grew up on Pokemon, Mario, and Doom II. I couldn’t play it until I got my new computer this year so yeah way too late. This is a pretty solid game, though thanks to all of the bonuses and honestly nearly intrusive leveling up system kinda stepped in the way of the raw combat. It’s obviously my choice, but I felt encouraged to spend a lot of time exploring areas I’d already cleared rather than run and gun.
That being said, I still loved it. The secrets were, for the most part, really clever and fun anyway and the combat is delicious. I would strongly recommend this
A Hat in Time + Seal the Deal DLC [PC]
I love this game. A lot. It’s really cute and looks really good, it’s got a ton of charm, and it’s honestly a very good time overall. I 100% the base game last year when it first came out, and I would highly recommend to fans of 3D platformers, and still worth a try if you’re on the fence on them. The mod support is also great that it’s in there and I want to try that a lot. however the DLC...
So the new level is pretty short and while it’s fun, it’s not as good as the other levels. The characters (I think) are really cute and the charm is all there and that great, but it has all of 3 levels, and 2 of them are exploring the exact same places (the boat) and the 3rd is a nice twist on that, but other than that it’s pretty barren. The time rifts were fun as well, but alone... eh. The Death Wish portion, that is the super hard challenge mode...
... is not good. Obviously my opinion, and I might be missing the point, but after having been frustrated over and over and over again, the game itself is just not tight or clean enough to warrant it. My backing for this is that a large portion of the challenges rely on originally unintended level geometry or quirky mechanics in order to complete, and having challenges that require you to be in the know about these honestly inconsistent “quirks” is just not good. Specific examples: the ice hat giving you a small boost to avoid jumping in challenges is alright but fluctuates in how much height it gives you a lot, the challenges around the train chase still have the wonky hitboxes that do not line up with what’s still on screen, and the parade challenge has an invisible hitbox on the main platform that can kill runs. In short If you have found you love the main game and are a bit of a masochist, go for the DLC.
Pokémon Ultra Sun [3DS]
This is more or less just a revisit of the same generation with some very minor changes. The story changes take the focus away from Lillie and Lusamine (and as a result how interesting the former and evil the latter are) and places it on Necrozma and Ultra Beasts. I really like what they did with Necrozma, but overall it feels like a lot less. And while the Rainbow Rocket post game was nice and fun nostalgia, it’s still missing a solid post game like B2W2 or Gen II had.
Ultra Wormholes are cool though, and all the good mechanics from SM are still there, so honestly I would recommend this if you haven’t played gen 7 and like Pokémon.
Hey! Pikmin [3DS]
It’s awful. I can’t think of a reason to pick this up.
I can rant about this for years, but it basically got the Zip Lash/ Sticker Star treatment: it took a franchise known for something and made it something else that was bad. It’s an incredibly slow puzzle “platformer” where you have to collect a bunch of treasure using pikmin you find in the level, it’s laggy even on a n3DS, and even though the point of the game is to collect enough treasure to leave, if you do that they’re all like “by the way, you still have to beat the final boss” so the entire auto-collecting side game you put your pikmin into is entirely pointless. This is honestly the worst 3DS game I played this year.
Hollow Knight [PC]
So I’m normally not that great with the games-that-are-pretty-dang-hard, and this was no exception. That said however, I did get pretty far (probably) before I got to a boss fight I just couldn’t beat (It was an onslaught of rolling knights in the raining city or something, it’s been a while). And after that I tried finding more power-ups and stuff to help, but I had to set it down after getting bottlenecked there. That being said, I can very easily see why people like this hardcore metroid-vania platformer, and would still recommend it if you’re into the Dark Souls style of high difficulty and mechanical mastery in other genres.
Axiom Verge [PC]
This is another Metroid-style game. I really liked this one as well, especially how its power-ups weren’t the traditional “You jump higher now” traversal power-ups. It really has a nice atmosphere and theme that still feels alien and metroidy while also feeling like the glitchy world by giving you weapons and movement abilities that let you glitch and change the environment around you. I really liked it! My only real complaint is the bosses get really challenging through a result of eventually figuring out what weapon and strategy is was designed for, and there are some areas that I was completely lost trying to find where I was going next, but all in all it’s pretty solid.
Octodad: Dadliest Catch [PC]
I normally really hate games where the focus is “lol, you can barely control your character! hahaha.” I actually really liked this one; it isn’t hard to get the hang of it and it’s really funny and still enjoyable at the same time. I rarely actually felt annoyed at the controls. I had a ton of fun with it, even if it was a little short.
Kirby Star Allies [Switch]
My complaints are very much the same as everyone else’s here; it’s a pretty okay Kirby game, but it lacks real challenge and is pretty quick. the real “star” of the show is playing the game with different characters, but since you can’t do that until after you play through as Kirby, by that point it’s either grown on you or hasn’t. The best part is the unique levels they made for the DLC characters, Gooey, Marx, Dreamland buddies, etc. Those are a ton of fun. If you like Kirby games, this one’s no Super Star but you’ll likely love all the attention to the free DLC characters and it’s not bad by any stretch.
HOB [PC]
It’s a 3D, top-down Zelda style game with an emphasis on some platforming elements. The world is wonderful, definitely the Aesthetic with clockwork worlds that Spiral Knights wishes it could’ve had. I actually had a ton of fun with it. The secrets and exploration were great, combat is ehhhhhh but that’s not really the focus. It’s a good time, If you like Zelda but with some puzzle platforming and great atmosphere, check this one out!
Poi [PC]
This is a Unity 3D platformer that attempted to brush off the Unity, and does an alright job with being mechanically tighter than most, but still has the Unity feel. Controls are a bit loose, could’ve used a lot of polish, but honestly this scratched the 3D platformer collect-a-thon itch for a bit and I actually 100% it. You have to love 3D platformers like Sunshine or Banjo Tooie to be able to like this, but if you do it’s a pretty fun romp.
Princess Remedy In a Heap of Trouble [PC]
This is a fun, short bullet-hellish game with an old-school Atari aesthetic. It’s pretty fun, but honestly I like the mechanics in the free game better (though this has more content). It’s fun, it’s funny, it’s quirky (and kinda short), try out the free game and if you like that one give this a try! The main difference is the “date” mechanic, where people you heal can join you to give you a different special power from healing, to various kinda of bombs, time freezing, homing bullets, etc. Once you find one though, it’s hard to convince yourself to try something else.
Splatoon 2: Octo Expansion [Switch]
This is Splatoon 2′s expanded hard/challenge mode. I’m a big fan; a few of the challenges are eh, but overall the aesthetic and branching map structure are super fun. The expanding on the lore and bonuses are also great; even though earlier I don’t normally go for the extremely hard, I found myself 100%’ing this. There’s a really tough challenge at the very end of all that, and I would say If you liked Splatoon 2, pick this up. It’s the expansion of Single Player that it deserves, though prepare for a few frustrating challenges.
... But now you have to pay for a terrible service to play it online so keep that in mind...
Celeste [Switch]
This is a fucking great game and you should buy it. It’s a challenging (very hard) platformer in the line of super meat boy and maybe even I Wanna Be The Guy, but this does it extremely right. restarting is very quick, the controls are incredibly tight, and the levels are genuinely clever and fun.
The story is also really solid, and I can’t recommend the whole package as a solid game.
Grow Up [PC]
This is the sequel to Grow Home, a game I’ve quick-reviewed a long time back. I liked the whole explore a whole planet and find some neat stuff, however the challenges are reliant on some weird procedural animations which don’t necessarily cooperate. It kinda overstays it’s welcome as a result, though the open nature of it is really fun. I have a hard time recommending this one, but it’s still a pretty solid romp even if it fights you a bit.
Sonic Mania Plus [Switch]
Having 100% the base game which I highly recommend, I was expecting a lot more things to do with this. Encore mode is fun; I really like how you can change up your characters and have to adjust on the fly. The new special stages are tough but fun, but the pinball minigame is.. not good. Gets old pretty quick. additionally it doesn’t add much after encore mode. Might and Ray have abilities that meaningfully add some neat gameplay stuff, but after how great the base game was, I was expecting a little bit more. That being said, the DLC is a nice bonus for the base game and you can’t really go wrong with it.
Lovely Planet [PC]
So I made a point to only play this game when I was drunk. The first few times I happened to be when I played it, so I stuck with it. This is a quick-restarting FPS with a focus on perfect shots and maneuvering to destroy all the target and get to the end as soon as possible.It’s hard as balls but really silly, so if you’re into perfectionist gameplay it’s worth a go. Probably not drunk tho.
Ever Oasis [3DS]
IIRC, this came out at a time where there was a lull in Nintendo games, or at least 3DS games so this one was very much skimmed over. It’s a mix between a town management sim and Zelda-style dungeon crawling and resource gathering. On paper, and even somewhat in game, this is a cool idea; you get townsfolk who can go with you on missions, each with their own abilities, and what you get outside of the town is used to help expand you town, which will buff you/your townspeople's abilities to go further in dungeons.
In practice however... they don’t really mesh. The limitation of 1 item per party member and items being locked to specific people you need to find, going to dungeons is a chore as you need to find out which characters you need to actually play (often not your best). Meanwhile, time passes so quickly and your town’s shopkeepers run out of resources so quickly, it’s a full time job to keep up the town and then you run out. They mitigate this near the end game by have the ability to make parties out of townspeople who can’t own shops, which are very rare. The ending is good up until the last moment where they do a thing that doesn’t make sense to get some points for emotion but... It just doesn’t work to me.
All in all, it has a demo to show how a dungeon works, and if you like management AND what that dungeon has to offer, go for it. Otherwise, the setting and character design are great but not enough to really hold interest
Q.U.B.E. 2 [PC]
The First game was Portal-esque in that you navigated the first-person Cube puzzle maze without any dialogue while manipulating the chambers with a variety of cube-spawning and extending abilities. You had to piece out and interpret the story yourself. This is the opposite; there’s a lot of dialogue, story set-pieces, and it’s bizarrely paced. You’ll get through most the game in like an hour, but then the last 2-3 chapters are the bulk of the game. Those are pretty fun, but the game is still incredibly short and I liked the tone of the first better. It’s short, it’s not bad, but it doesn’t really stand out.
NES Classic
So I dunno if I love or hate this thing. It’s great because it’s an official NES with controller and emulator and gives me the opportunity to play a buncha games I hadn’t before, but the controller cable is too small, the damn thing has trouble getting enough power (EDIT: This was actually my aparement’s faulty wiring, though if you aren’t supplying it with enough power the sound won’t work either), and this things existence is probably part of the reason we’ve not seen a proper virtual console support on Switch. You can hack it to be able to upload other ROMs to it, which is neat (I haven’t done that), but ultimately it’s worth looking at the games and asking yourself: Do I really want to play most of these? Do I really want to buy this when I’ve already bought most of them?
SNES Classic
This is the same as above but more expensive with less games... But to me is a better value. It has a better selection of games (in my opinion), though they could’ve included some better ones. It still has the power issues (which are overcomable easily) but comes with 2 controllers with longer cables. Also StarFox 2 is a very nice game. I’d recommend this more than the NES Classic, but again, weigh what’s in it vs what you actually want to play if you can’t already
WarioWare Gold [3DS]
This is a compilation game done right. It has the WarioWare charm and the voice acting adds even more to it. The microgame selection and adaptations are wonderful, and honestly I don’t have any complaints. It has changed everything to fit in one of 3 (+2 smaller ones) categories: Mash, Twist, and Touch (+ blow and short). These are normally separate by category, but near the end they mix and match and even do some fun mix-up with it in the very last rounds and bonus game modes. Whether your first WarioWare or a veteran, this is in my opinion the best in the series, and I would suggest you give it a go.
Monster Hunter World [PC]
So this one is hard. I really wanted to like it, and after playing Dauntless I thought I would. I even promised friends I would play it with them frequently and keep up but... between friends being able to play when I couldn’t and the game’s wonky controls and online issues, I was falling behind and getting frustrated. That’s kinda side stuff; if I really liked it I could’ve caught up. The truth is, I liked Dauntless better because while it was also very buggy, the combat was just a lot more straightforward and responsive. Monster Hunter seemed like Dauntless with a bunch of annoyances added onto it. There are tons of collectibles and recipes, weapon sharpness is entirely pointless when the monsters run anyway to give you breaks, the weapons I played seemed sluggish to attack with, and monster attacks were unclear a lot of the time. Everything just felt like a pain in the ass or waste of time to deal with and put a lot of focus on inventory management or grinding, and to me the core game you would do that for just wasn’t there.
Like I enjoyed the free roaming and exploration, but the fighting is just not for me and that’s the whole point of the free roaming and all that. I feel bad about not liking this after enjoying Dauntless, but I just am not into Monster Hunter and will be skipping the series from now on.
Katamari Forever [PS3]
I got this one thinking it was a compilation game of all the Katamari games!
It was not. It’s actually the hardest Katamari game... Which kinda surprised me about how much of a dick they are when you start out since their controls are incredibly weird and unintuitive (you get used to them) and anything short of perfection will get the Kings to any where from passive aggressively imply you did poorly or just straight out call you awful and not to bother.
Here’s the part where randomly in the giant text post I just completely break whatever I was talking about because I’m 95% no one actually reads this so for shits and giggles the first person to reply to my tweet where I posted a link to the blogpost stating that they found this paragraph will get a free me replying back to that tweet saying “nice” back. An enticing gift amirite? Anyway continuing on.
That being said, it’s pretty fun after all that; there are one or two levels designed to be super annoying but the ones where you play the core game of quickly building your Katamari are for the most part very solid. This is for existing fans of the series, but i had a pretty good time with it after I got past the barrier to entry.
Shantae: Half-Genie Hero: Ultimate Edition [PC]
I’ve talked about liking Shantae before on this blog; I mentioned that I liked Pirate’s Curse but the fact that side missions and collectibles were actually required for game completion. This Shantae looks great and all, but they completely tossed out the open-like nature and makes it a series of linear levels that you have to revisit at least 2-3 times to find the stuff that should’ve been off somewhere in a different series of areas and optional that’s really just slightly out of reach due to a power up you arbitrarily find after the level you needed to use it in ends. Dungeons are completely gone; the game literally is just “go right” and remember all the little things you couldn’t get to for when you have to backtrack over and over again.
That’s just the base game, and even with all that said it’s not a bad game, it just doesn’t really feel like a Shantae game anything other than aesthetically. I spent a few hours trying to 100% the base game, but after getting 99% and discovering I had to backtrack yet again to a snake merchant to trade for dances just to use them once and trade back, I just had 0 interest in getting the final percent. There are also a variety of different takes on the same campaign where you play as Shantae in different costumes with different abilities, Risky, or even Bolo + Skye + Rotty, and again those look fun but... I don’t really want to play the same game another 10 times.
Dragalia Lost [Android]
This is Nintendo’s first jump into mobile with a new IP, and while it’s definitely banking hard on more traditional gacha mechanics (you can get 5 star items instead of Hero characters only), it’s definitely not bad. It’s pretty generous with stamina and resources, at least when you start, and my only major complaint is how you seem to hit a wall in terms of how long it takes to really progress about a week or so of playing every day in. And it’s quite a wall; there’s quite a lot of grinding needed once you get to chapter 6 (the current final chapter that really feels like just the end of a prologue (Edit, they recently added chapter 7)), so you really need to like it. The levels are kinda simple as well, though there’s a maze-like area in the story that’s a bit more clever so it’s a start at least. All and all, it’s worth a try, but if you don’t like the top-down brawler after the first world, it’s not worth forcing through gacha mechanics for; especially since after you complete normal story mode, all you’re going to be doing is grinding to get through hard and the summoning currency gets scarce fast. For reference, getting enough to be able to challenge the High Dragon quests and not immediately die in them takes 2 months of grinding specifically for that purpose if you use your stamina optimally, which you won’t because events are more fun anyway
Overcooked 2 [Switch Download]
So this is actually really fun with a friend or 3; and that’s where it really shines. Sure, you can do it single player but it just doesn’t feel as fun. This is a sort of quick time-management game where you have to frantically run around cooking various recipes before they run out of time, to get a star rating at the end. There’s some bad levels, but the majority are really fun and it feels very fair even in single layer; I always think at the end regardless of the rank that I could’ve managed my dudes to do even better. The only real complaint is the loading times seem... unnecessarily long. Especially for restarting a level. It’s nothing too bad though.
Luckily this has online multiplayer, so I highly recommend picking this up on a platform that your friends have it on, ie Steam. I got it on Switch and in hindsight since I strongly dislike Nintendo’s online service I really wish I had gotten like a 2-pack on Steam. That’s not a complaint with the game though; I really liked it!
Super Mario Party [Switch]
Probably the best Mario Party in a very, VERY long time. This is going to be a longer review. I played this first with Keewy and his roommates and we had a great time in every single game mode (except online).
The Mario Party mode is really good; they’ve shrunk the map and reduced how much stars cost to 10 coins, but 10-15 turn games can still take an hour to an hour and a half. This makes it a much simpler, easier to get mode, but the real star here is them bringing back the Ally & character dice mechanic from Mario Party Star Rush (had it’s good moments, but was on 3DS so that’s it for that). Each character can roll a normal 1-6 dice, but they also each have a unique die that has different numbers on it. These are for the most part balanced; character with higher numbers on their dice also have downsides instead of a 1. 0′s, losing coins, and in some cases gaining coins (because you still don’t move), and it adds a level of strategy to it where otherwise it would be just “roll and hop for the best. That’s what it is still, but sometimes you can choose. You can also pick up other characters who will help you in minigames, give you the option to roll their die, and add 1-2 spaces to your roll. It’s super fun.
The River Rafting mode is 4-player co-op, and it’s pretty fun as well your first run through. Not single player though; this very much shines with 4 people. However, because there are only like 8? 4-player co-op minigames, you see every game on your first run so it doesn’t really hold up after your first couple runs.
The dance mode is great; it’s like Rhythm heaven but Mario Party themed. Again, these minigames are really fun, but once you play through all 3 difficulties, which takes about 10 minutes, there aren’t any you haven’t played.
2v2 is ripped straight out of Star Rush, which is a great thing. Again, don’t play this with a cpu on your team at least. As far as I can tell, even in Mario Party mode, CPU’s make the same brain-dead decisions on the boards regardless of their difficulty level. Anyway, this has the same 4 boards but opened up vastly; You now roll, combine it with your partner, then add any allies you may have picked up along the way’s 1-2 rolls and other bonuses. The point is to land on the starspace and buy it, and it’s just a good time to see the strategy involved with either going for the stars, allies, or secondary goals. By far the best alternative Mario Party gameplay style in a while (way better than Island Tour’s linear maps and 9-10′s Car mode), but again there’s only the 4 maps.
So I guess my only true complaint is that while there are a lot of minigames, they’re split so much over the different modes they don’t feel like a lot and you see repeats frequently. Additionally it would be nice to turn on/off the bonus stars at the end and other options involving maybe skipping some of the cutscenes (star moving, places changed, etc.). All in all, the best and most interesting Mario Party in a long, long time. I highly recommend it if you have a friend to pick it up with.
Just Shapes & Beats
Got this game for a bit of random multiplayer. It’s a pretty fun, music based bullet hell game all about staying alive through the song while crazy stuff happens on screen. The story mode doesn’t overstay its welcome, but there’s also plenty of content and challenges for those who are so inclined, and only one of the levels felt utterly, bullshitingly unfair (which is really good with bullet hells) so It’s a fun time if you’re into top down bullet hells, and better with a friend in challenge mode
Pokémon Let’s Go Eevee [Switch]
I could write a dissertation on this game and how it’s neither good or bad; it’s just kinda... there. Some aspects are incredibly disappointing; the capture mechanics are absolute garbage, forced motion controls are atrocious, player/npc animations and interactions are completely stilted and lazy, the world is very bland vs Sun and Moon, the performance in handheld mode drops frames sometimes which is unacceptable, there’s almost zero post game, and even more. It’s by all means an HD reskin of a Gameboy game running on their crappy 3DS engine.
But there’s a lot of good here as well; seeing pokemon in the overworld is amazing and should be the case in the series moving forward, partner pokemon (eevee) are fun and fucking adorable, riding pokemon is great, having fast captures makes chaining a really fun mechanic, Having some of the E4 and Gym leaders interact with you during your quest makes the world interesting, connectivity with go is very limited but still good, having only one pokemon be obtainable only once in the game is a welcome and frankly overdue change in the game, removing breeding/abilities/held items really streamlines the mechanics and makes the game more enjoyable in a lot of cases, and I could go on.
I’m not going to recommend it, but I mean if you liked any pokemon game you’re definitely not going to not have fun with this one, even if the randomness in the capture mechanics frustrates you to no end
Super Smash Bros Ultimate [Switch]
So I mean it’s smash bros. Not much really to say about that, it’s pretty good. I kinda like Smash Bros not just for the multiplayer but the single-player as well, which is why Brawl is still my Favorite so take that as my approach here. The normal gameplay is fine, though the input buffer feels wonky at times and some characters are much harder to play against than others, which in combination with the sheer amount of characters makes it very difficult to get the hang of and counter accordingly, which isn’t necessarily a bad thing. It’s just the barrier between playing casually and playing a bit more seriously feels sudden when randomly coming across characters that have inherent advantages from being wonky. Cloud for example seems to have a move for evertyhing, can spit out attacks very quickly, and if you try anything silly they’ll just charge a better move, and then randomly fighting a Ganondorf is like “I hope they don’t know how to read you because you can die at like 35 from a single fuck up”
The Single Player content though was... Disappointing. Not nearly as bad as Sm4sh, but it seems like they spent so much time putting as many characters and stages in the game as possible that they realized they wouldn’t have time to do old game modes the same way, so they made a system which allowed them to make custom smash battles with weird attributes and built the entirety of the bonus content on that. There’s really only adventure mode which is just a progression of Event Matches which gets somewhat stale and repetitive quickly, Mob Smash is just not really that fun past your first run or two, All-Star Smash is actually near impossible and not even rewarding, Classic does one or two cool ideas with routes but they clearly got lazy with a lot of characters there too, and the only platforming challenge in the game is the bonus level which takes 30 seconds and never changes.
Their Online mode is unacceptably bad and lacks options for random fights as well, and given that they’re charging for it this is just flat-out unacceptable. Buy it if you like playing Smash for the Multiplayer (which is almost everyone), but this is a hard pass if you were expecting a large amount of interesting content like Brawl’s Adventure mode had. Or are incapable of learning past a certain point, like me.
Katamari Damacy Reroll [Switch]
So after having played Forever earlier in the year and hearing how much praise this got, I had very High expectations! Unfortunately the controls are still ehhhhh and the game is surprisingly short; I beat it over the course of a 4ish hour flight. It’s definitely a lot nicer to you than Forever is, but in terms of amount of content it’s not aged well. If you’ve not played it before, pick it up on sale, but as far as I can tell this outing doesn’t add anything new to the original and it’s just a straight up re-release
Mario Tennis Aces [Switch]
So does anyone actually look forward to Mario Tennis Games? The past two have been husks of content and this one’s not really much better. The charging mechanic is interesting, but doesn’t feel that consistent or fair in some scenarios, but like was anyone waiting for this to get announced? Or is this just a “safe” series that sells okay and pads out the library for quick cash?”
It’s weird that they knew the Adventure mode was something fans really, REALLY wanted and touted it as some huge deal, even advertising it with a cool pre-rendered cutscene, and the whole mode with all challenges turns out to be at most a couple hours long, repetitive, and only actually has the two cutscenes (the 2nd being like 10 seconds). They made some silly RPG level up mechanic which didn’t feel like it made any difference, you can’t change your character so you’re really only learning how Mario plays, and it does a really poor job of explaining the different kinds of shots to you so it’s not even good for learning the game. I wasn’t expecting an experience worth telling for generations with the plot either, but even that gives up on itself; Luigi is possessed but he doesn’t do anything the whole game until you fight him, not even with the 3/5 power stones you have, and these power stones you spent the game collecting don’t do anything or matter because Bowser comes out of no where and “takes” the racket and power stones and challenges you to an admittedly fun boss fight. Not in a cutscene mind you, you’re just told this happens. It’s just lazy.
The game has some visual issues too; it’s missing any sort of stylistic flair and honestly just looks like an up-res’d Wii game, though with smoother models. Shadows flicker and cut through textures, and something weird’s going on with anti-aliasing that makes everything look blurry as hell too. I will say props for going to the effort of making tennis costumes for every character though; so that’s more effort than what went into Ultra Smash.
If you’re a huge, HUGE fan of Mario Tennis, go nuts. But uh, yeah this isn’t really worth your time for the price otherwise
Starlink: Battle for Atlas (Starter Pack) [Switch]
Yeah so it’s rich coming from me, but honestly this game is only hindered by the physical toys. As far as I can tell you can only play as generic Mr. No Personality or Fox, and then you only have the two options for weapons. The game could get interesting combat-wsie with the combinations of ships and like I think 14ish different weapons? But with just the starter pack you run through what the game has to offer pretty quick.
It is interesting though how I very rarely play Ubisoft games and hadn’t played one since their open-world formula milking, but right away I could tell that it was a Ubisoft open world game. There’s a lot to do, a lot of planets to explore, movement is fun and surprisingly easy, combat is pretty straightforward and has potential, but the key thing is that there’s like 30-50 facilities on each planets with like 4 different types of objectives (3 of which are “kill the same bad guys immediately here”), and you can spend hours on one planets doing some minor variance on that same thing over and over and over.
It’s a pretty good start in terms of base mechanics for what would be a cool system for an open StarFox game (and I know it wasn’t trying for that) but the repetitiveness of exploring, frankly pathetic writing in terms of characters, and locking a lot of the interesting content behind toys detracts from the experience. It’s definitely not un-fun, but after clearing 4 planets and seeing that’s just what the game is doing I don’t have any interest in continuing.
At least other than to see StarFox, because Ubisoft did them better justice than Nintendo has in years.
Best Game I Played in 2018: Celeste
Easy choice here, Celeste has a wonderful story, looks gorgeous, plays like a dream and managed to be an incredibly challenging platformer that didn’t make me lose my patience ever, which is AMAZING considering how little patience I have whenever I fail at a game.
I was going to pick the best game that actually came out in 2018 but honestly it’d be between like 4 games that I had gripes with in some way or another, so i’m going to say Overcooked 2 is pretty fucking solid and leave this whole run on sentence in the heading font because why not it’s my dead blog I can do whatever the fuck I wan-
Hey everybody! I don’t think I can commit myself to doing things with any regularity, which is a huge bummer because I really wanted to force myself to make progress and not stagnate myself and break my own commitments.
But honestly, even though I fully intend to keep work at work and absolutely no more, actually living in a brand new place without any wiggle-room for cash until a couple paycheck roll in, as well as just being in an entirely different place in general has left me winded. I won’t go into all the things I’ve been feeling the past few weeks, especially since the worst of it has nothing to do with moving or work. It’s taken a toll on me, but trying to keep my chin up for the future.
Anyway, how did I even format these?
Living in Dallas
Honestly? Culture’s not that different from Irvine. Sure, people say yall and “Have a blessed day”, and are even generally friendlier, but so far it’s just been different people in a different place, but generally it’s more or less similar to if I had just moved out and still remained in SoCal.
Roads are shit though. And no; it wasn’t because of the traffic, Dallas. Your traffic is less dense than LA is at any given moment. No, your issue Dallas is your roads are stupid.
Let me explain: In Cali, freeway on ramps were typically handled with a bridge that had intersections nearby, and you wouldn’t have to wait to merge on easily. Roads on and around the bridges were two way, and very sensible. Off ramps dumped you at those intersections, where any signal made it clear who needed to go when. No need to have “yield” signs everywhere; if there was an accident it was because some idiot went when there was a bright red light telling them not to.
Another thing is that (at least where I had ever driven) major roads usually tried to stay in one direct, meaning you can take any number of parallel roads, and then cut over when you needed to get where you want to go just by knowing where the place was relative to you.
None of this is true in Dallas.
Your frontage roads are bullshit, one-way messes of confusion that waste space. Entering via these roads can be a huge pain in the ass, because a lot of places don’t even mark the onramp from these roads until after you’ve passed it. No, that’s not an exaggeration, It’s happened to me on 3 separate occasions. These being one-way roads also leads to getting to businesses on these roads being a massive pain in the ass; forget ever turning left and feeling confident about it.
And Yielding. Fucking yielding. There’s this obsession with unprotected left turns here; the only streets that have green arrows on lights still also favor just the solid green light, saying to yield when you want to turn left becuase they just hate left turns or some shit. Also traveling on frontage roads means at any moment someone exiting the freeway could have to cut over several lanes until the next intersection, because off-ramps could go parallel for up to a mile before cutting in suddenly.
Fuckin, have some pictures
This is where the 5 meets the 405 in Irvine, CA. It looks kinda iffy at first, but it’s important to understand where the complexity in navigating these things are. You don’t see much perpendicularity at play with the freeways here; the normal streets do that. Speaking of which, look how there’s only one fucking street that deals with any of this: Bake Parkway, which you can use to go either north or south without having to worry about it. The Freeways themselves handle the rest; One simple on-ramp and you have long lines that don’t interfere with other roads at all.
Now Let’s look at fucking Dallas.
“Wow C, that looks a whole lot simpler. I think you’re full of shit”
INCORRECT. LOOK AT ALL THOSE TURNS YOU HAVE TO MAKE. You’re coming from the East, and you wanna go south on the 75? First an intersection with the frontage road, which just had a bunch of people who exited the 75 going north frantically trying to get into their respective lanes while merging into traffic that already existed on that road. Now you cross over the freeway, make an unprotected left turn dealing with people also trying to get on and off the freeway and the normal traffic of the roads, and then get into your lane as soon as possible. And if you fuck any of this up, you’re either going the wrong way on a giant one way street, or you have to navigate the radial map shat on over a grid to try and approach the freeway at another angle.
AND THAT’S ANOTHER THING; FUCK THIS RADIAL STREET SYSTEM. Freeways were meant to take you from point A to Point B as fast as possible; not run you around the city to keep you equidistant from the center. Add in all of Dallas’ service, frontage, and toll roads, and suddenly you get shit like this all over the city as a common occurance:
So no, the issue isn’t the number of people on the roads, it’s the sheer stupidity of the roads themselves that throws all the cars at each other and hopes they miss. And you can’t even fix this problem; it’s just fucked.
... You know what, we’ll call that my rant for the post
So what games have you been playing then you insanely angry man?
Fire Emblem Heroes, for a start. It’s grown on me, but there are aspects that are just pure garbage. I like the bite sized missions and it feels really rewarding to actually progress through, but man, it is dumb at times. The AI really like putting you in places where they’re going to spring a trap, and refuse to move until you fall for it. The potential thing is really annoying as well; hiding skills behind a prestige system that you can only bypass if you’re lucky. I like it, but it just has so many problems I’ll prolly drop it once I get a team up to Lunatic levels
...
I also dropped the D&D Campaign I was so excited to be playing last year due to personal reasons. Can’t think of a picture for that but I came to some realizations about what I as a player actually wanted out of the campaign for myself and others that just... weren’t happening. And clearly weren’t going to. I’d still love to play, so maybe someday with a different setting and arrangement I can get into it properly. It’s definitely made me understand what as a designer I should be looking to provide for my players, even if not directly in a tabletop context.
I do not have a Switch
And honestly I don’t intend to get one for a while; I was really looking forward to Bomberman R and Breath of the Wild, but apparently Bomberman R is shit, and while BOTW is amazing (apparently), it doesn’t justify the purchase of the first line of consoles. With no Virtual Console either I just have 0 interest in the thing; they dropped the ball at launch hard; I’d definitely bring this into work to play SNES games on my lunch break but holy shit your only really good launch software is a port of a WiiU game you wanted to release 2 years ago? Gonna need more than that.
Random thought:
Does consistently talking to yourself out loud but only when you’re at home alone seem crazy? I’ve been doing it a lot. Basically stream of consciousnessing out of my mouth. It could be just me telling myself what I’m doing, how I intend to do it, planning out my day, or even something as stupid as acting out conversations that have very little chance of happening.
I just don’t want to accidentally do it when people are around is all, really. That’d be weird
So I skipped the past few weeks with this. I had a big blog post all planned out, but after rereading it... It’s just me talking about how last year was for me. It wasn’t a positive post, and I think I’ll keep it in drafts to remind me of things that have been from a more positive perspective.
Anyway, let’s just go with a recap
2 Weeks ago
Spent the whole time trying to line up an apartment, and actually had a bit of a ... we’ll say I panicked a lot when I dropped $300 for an apartment oonly to find out that it was unfurnished and didn’t quite match what I was advertised. Luckily over the course of the week I talked with someone at the complex; they managed to find me a place in the same complex for much cheaper given that the mistake was made because I was told to “just use the online system because we’ve only got 16 people here” when I called to ask questions.
No small amount of stress was had either over a bank issue when switching apartments caused them to lose the $300, but either they decided that it was their fault or they settled it with the bank. Either way, it’s over.
I spent the rest of the week packing up my remaining things in my room. I was only bringing my Corolla on the trip, so I couldn’t bring much; no furniture, just the essentials. My mother took the week I would be driving out as well, which has been both a blessing and a bit of trouble which I may or may not get into
1 Week Ago
Packing completed, said some goodbyes to local friends. I guess it’s a bit strange living in today's’ age; I only had to say goodbye to a couple. Most of my friends either left when I went to college or shortly after returning to pursue their own careers, so ultimately I had a quick lunch with someone at Fullerton and a very short goodbye from another (whom I suspect wanted to keep it short not to make it awkward, but I wish I had asked how he was doing or something). My college friends are, expectedly, up near where I went to college and I’m the kind of person who doesn’t really reach out to maintain connections, even though I know I should. The rest of my friends I talk to online regularly.
After finally finding the right boxes for everything (amiibo have to be separated, of course) I finally got all my stuff packed and ready to drive. One family picnic at the local park (where I ripped my pants kneeling down to try and untangle the idiot dog from his own leash), and my car was packed and ready to go Saturday night.
This Past Week
None of it felt real until Thursday. Or at least, I was tricking myself into thinking it wasn’t because I didn’t want it to be. The drive felt like a typical road trip. My mother is a terrible navigator and does the thing where she looks at google maps and just reads exactly what the directions say out loud rather than telling me what’s on the map. It took 2 days, the second of which We stayed in a very nice hotel about 5 blocks away from my soon-to-be-apartment.
This Hotel was, however, a 5-story tall building with its own parking garage (because parking was a fucking nightmare already) overlooking a busy freeway. It killed any hope I had that this apartment was good. Spent most the night unable to sleep, and it didn’t help that my entire life was basically in one convenient car-shaped package anyone could take from me.
Luckily on Tuesday we moved in. Didn’t really have time to take in the sights; I got my key dropped all of my shit in the apartment, and went on the lookout for a table, chairs, and a futon before 4, when the TWC guy would setup my internet. We would not be able to find a futon, and after several hours trying to navigate the hellish landscape that is Dallas streets and highways (Hey asshats who liked to “brag” about how awful the traffic is there, your traffic doesn’t even compare to LA traffic, it’s your fucking awful, terribly marked roads that are shit. At least in LA they kept the on and off ramps separated from streets designed to run parallel, rather than having 20 feet to merge at 60 mph into a sidestreet that is clogged to all hell because your intersaction have forced turn only lanes)
... Fuck I lost track of that last section. Anyway, We returned at 3 with an Ikea Jokkmokk (table + chairs) which I would spend 2 hours assembling while waiting for the internet guy. And then another hour. And then another. It would be about 7:30 before he would get here and finish setting up the internet, and without a futon we literally just went to the Walmart superstore and picked one that looked like we could jam into the trunk + backseat.
We couldn’t. It was 8:30 at night. We hadn’t eaten since 7 that morning at the hotel’s free breakfast, and here I was trying to hold my composure as I tried to tied my trunk down a rope I just bought for that purpose. My mother snapped; just kind of said “Let’s just go” in that defeated yet accusatory tone of voice that made it sound like I was the one doing everything wrong. I limped the car home in silence with the trunk bouncing on my new futon. It’s not very comfortable, but we assembled it and ran to the McDonald's for food. It was a rough day.
Next was spend shopping for the essentials: groceries, cooking utensils, trash cans, toiletries, etc. This would continue for the rest of the week. On Thursday we took the train I would take to work at the time I would take it. Turns out it’s really convenient and easy; only have to walk a block total. Apparently Texas weather is fickle; it started 32 degrees, then ended 80 by the time we left downtown.
I hate Downtown. I’ll likely never go back further than work. The buildings, all the people; everything seems so claustrophobic. We walked through it, seeing a lot of tourist places (I say a lot, there are like 2) and ended up at the JFK memorial and Museum. At some point in there it felt all real. I would be living in an apartment (it’s actually nice, quiet, and secluded) in the middle of a city which has the infrastructure designed by a toddler who hates you, and working in a skyscraper in a job I’m not even sure I’m qualified for because of the sparse interview process. It kinda killed my mood. We went back to the apartment and just hung out there.
Friday was alright. Dallas Zoo was pretty impressive; got a lotta cool pictures and vids. Fed a young giraffe even!
Had to reach pretty far over the railing to give food to the little guy. It was cool though.
It was later that day when I got a call from my employer, then an email stating she had left a voicemail on my phone asking for my address. But I didn’t get a notification saying I had a voicemail.
An hour later, I learned that I haven’t been getting those notifications for 9 months. 29 messages, most of which were recruiters being jackasses, but some of them being legit responses to my applications, including the seasonal apps I did in October to get some money for Christmas. For gifts. I threw out like 10-15 apps for that very purpose, and I missed what little did correspond with me because my fucking phone didn’t show my voicemail. A factory reset and several hours of headache fixed that but... I just feel so terrible about it now.
Today was a lazy day. with only 1 table and 4 chairs, we’ve just been chilling at my computer and her on her phone. She’s leaving tomorrow, and I’ll be glad to have the place to myself, if only to shit myself for my first day on Monday. Ultimately I’ll be trying to fend off feeling alone with wanting to be alone and vice-versa, because I’m that kind of asshole who needs just the right amount of human contact.
... But I am more than happy with this apartment. My parents will be shipping down the rest of my Possessions in May, but for now I can live with this. I have more space than I know what I could even do with all that stuff anyway. And that’s where I am now.
What I’ve been playing
Fire Emblem Heroes
I hate aggressively F2P games. I’ve had a ton of trouble trying to get into FE in the past. But for some reason this bite-sized mini FE game works for me. I am addicted. I’m not very good at it, but it’s pretty fun, even if I recognize what the progression system is exploiting to get me to like it. It’s fun, and it’s free.
....
That’s it. It’s been a busy few weeks =U
Short Rant on Immigration Ban
I don’t have a rant. Well, a good one; I can rant about politics for fucking years but man I should just leave that alone for now. I will say that /r/T_D resorting to bringing up decade old cases where immigrants killed people in an attempt to support their bigoted viewpoint is fucking disgusting. Especially when it’s blatantly obvious in the comments that they don’t actually care about the victims: it’s all saying Liberals are idiotic cucks that are monsters and questioning who would downvote their posts karma-whoring the death of an american to make a political point.
...
Okay, I will state my opinions on the ban. To me, it’s not about religion; it’s about country of origin. People can’t control where they’re born, and are therefore coming from. To blanket ban refugees from war-torn countries is, in my opinion, the most un-american thing a president can do. This land was *founded* on the values of being a safe haven. Sure, it didn’t work like that for a long time, but this is the land of opportunity. An icon of our values hold this poem:
"Give me your tired, your poor,
Your huddled masses yearning to breathe free,
The wretched refuse of your teeming shore.
Send these, the homeless, tempest-tossed to me.
I lift my lamp beside the golden door."
This is what the country is all about. Should we let people in without vetting? Of course not. You know what we’re already doing? Vetting. Pretty harshly, it’s actually really difficult for people to get the paperwork to come here legally. That kinda says more about where our budget should be going: to help this process along and ensure these prospective americans, these poor, huddled masses looking to the land of opportunity and freedom, are integrated efficiently into our culture and values (and laws).
To ban them and tell them to fuck-off because they might be terrorists is bullshit. Yeah; some of them are bound to be terrible people. But you know what? Terrible people live everywhere here anyway. At least with immigration we can at least look at them before they come here.
It’s obviously a more nuanced issue than that, and this is definitely a more emotional opinion than a response, but this blanket banning of foreigners is a charade to get his ever-shrinking base to love him even more, and it’s disgusting to me for that reason among numerous others.
....
Yeah long one, but that’s it! After this week I’ll start again on the Lunos project, hopefully! We’ll see how busy my new job keeps me.
Not a lot of progress this week again, but this time I have a very good reason. if you are for some reason reading this post but not my last one, I have 3 weeks to move halfway across the country. This will, unfortunately, break my New Year’s resolution for a project a month, but it needs to be done.
I’m sorry about that.Not sure what number of people read this, but I’m just pretty disappointed in not be able to get this completed, as I know what happens to most of my projects when they’re put on the back-burner.
What do I have so far?
A map for the campaign setting, and general descriptions of each region, including the prominent powers there, locations of planar activity, political alignments, fantasy races and where they tend to live at, and some backstory for most prominent cities and landmarks.
8 gods which reflect Lunos’ history and creation, which each have a new “Domain” in a new system which applies to characters built in the campaign setting to give them supplementary abilities.
2 of the Domain paths are mechanically fleshed out, though untested. I would’ve liked to get 8, so maybe when things settle down I’ll get to that.
A new playable race, whose lore is pretty solid though mechanically it’s not been fleshed out at all
It’s unfortunate I have to stop where I am, but I have to fully catalog my collection for insurance purchases, get an apartment set up, put everything in boxes to move with me when I’m sure I’ll be staying there for at least a few years, and all that paperwork.
Not that that’s all bad! I’m going to be making a living now; I’m pretty pleased about that! I just hope once everything smooths out I can hop back on this.
SO UH, BIG WEEKISH. I’ll actually be talking about real life important things. And then immediately backtracking on basically my only new years resolution still in tact.
Whelp.
I’m going to Dallas.
Wait, like, Texas?
Yeah so, I took a personality/basic thinking skills test week before last online for a company, and a few days later they were all like “30 min phone interview please?” and I was like Okay. I thought it was going to be an HR interview, because for those who don’t interview in programming, it typically goes:
Submit resume
Take Test
Hr interview
Phone interview with team
Technical interview via skype or with team
In person, very long tech interview
Get job
It’s fairly long. Here’s what happened
Submit Resume
Take really easy test
HR intervi- oshit there are technical questions uh, UH FUCK I missed half of them
Oh, I’m taking the second half of the test again
Job offer
So yeah, I’m suspicious. Doesn’t really matter though: they pay alright (for a software engie job, they pay *great* for an entry-level job compared to most millenials) and I’m just looking to get some experience on my resume. Some *real* experience. After over a year and a half on the market and over 300 job apps... I gotta take what I can get.
So I’m going to be spending most of the next few weeks packing and moving to Dallas! .... So I wobn’t be able to work on projects much at all (though to be fair, I’m falling super far behind already). More on that tomorrow I guess.
Let’s Rant About “Fake News”
Imma keep this short. This “Fake News” label is bullshit. Don’t fucking use it. If a site is using clickbait articles and just lying, call them untrustworthy, and cite it.
Trump and his supporters have recently taken up the policy of calling things “Fake News,” but you may have noticed it’s only things they disagree with. Is InfoWars, a site where an angry idiotic dumbass looks at bullshit he found online and then screams into the microphone fake news? Nah, but an actual shot comparing his inauguration crowd to Obama’s 2009 one are.
These were taken both around the both time in both Presidents’ speeches. However, The_Donald and other similar such supporters are calling it fake news. How? Well, they found this shot instead:
So this must be “Fake News” Right? Surely there are way more in the second picture than the first.
However, this is the perfect example of what I’m talking about. They’ve picked the thing that best fits their narrative, and in this case perspective, to skew the facts into fiction, again in this case literally, to suit their purposes. This is a low-to-the-ground perspective shot. In the aerial shot, You could count individual people in the audience if you really tried. But on this shot? You would be hard pressed to even count individually after the fountain. It is impossible to see how many people are there from the second one. The white ground that highlights the emptiness in the first shot are completely covered up by the bodies in front of them. This could easily be the same crowd.
So why pick this apart? What’s the big deal?
Allowing Trump, and by extension his reporters, to call things “Fake News” simply because he doesn’t like them sets a dangerous precedent.
It gives him complete control of the narrative, and his rabid fans the capability to discredit any actual facts that Trump has to ignore to support his goals. This is dangerous, this is bad, and it all ties into my first rant this year:
Facts are facts. Do your research on everything someone says is bullshit, and everything someone says is true when the consequences of either are this important. Just remember: find out the source.
This applies to both sides as well: the narrative that upper picture sets up is pretty damning, but it’s misleading for another reason: DC is mostly Democratic, not Republican. Even if he had won the popular vote, this is what it would’ve looked like anyway.
And violence is uncalled for. You want to peacefully protest? Al for it: freedom of speech and all that. But that applies to the other guys too, especially for people who don’t agree with you. Yes, that Nazi deserved to be punched in the face. I’d be lying if I said I’m not happy he did. But that’s not my call, that wasn’t the guy who did it’s call, and his right to come out and say whatever the fuck he wants extends to you. Don’t be doing that shit: violence doesn’t prove to anyone who is right or wrong.